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Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil





Attention all competitors: This is your one-minute warning. I repeat: One minute to race commencement. Members of the public, you will now have one minute to reach minimum safe distance.

---

Carmageddon is a series of graphically violent vehicular combat games created by Stainless Games, a bunch of nutters from the Isle of Wight off the coast of England. Carmageddon had originally been conceived by creators Neil "nobby" Barnden and Patrick Buckland as a "really kinetic banger racing game" (both guys actually did banger racing as a hobby) they called 3D Destruction Derby and showed off to various publishers in the 90s until they got picked up by SCI. SCI got the license for one of the milestones of American cinema, Death Race 2000, and the game was intended to be a tie-in to the film's sequel Death Race 2020. This meant running down pedestrians became a core gameplay mechanic.

However, Death Race 2020 never got made (eventually showing up as a comic a few years later) and SCI lost the license, so the Death Race game became a new IP and Carmageddon was born. (The name was thought up by nobby, and Buckland apparently hated it at first. It wouldn't be anywhere near the last godawful pun in this series.)




The first Carmageddon was released on the PC and Mac in 1997. The (m)aim of the game (single player, that is - LAN multiplayer was also included) was simple enough: win various racing events, rank up from 100 to 1, unlock new cars and upgrade them, all that usual stuff.

Of course, the races weren't really races per se, because no one in their right mind gave a poo poo about racing against the clock and going through checkpoints and opted to just wreck all the opponents instead, although Carmageddon is quite playable as a racing game as well and it's often faster to complete all the laps than hunt down the last opponent who may or may not have bungled themselves into a body of water somewhere. Another way to complete each event was to kill every pedestrian in the level, but since there were hundreds of peds on the map this wasn't usually feasible.

Naturally, killing and wrecking stuff gave you money for upgrades and added time to the clock. There were also tons of powerups scattered around the massive levels, ranging from useful (solid granite car, pedestrian electro-bastard ray) to completely ridiculous (pinball mode, jelly suspension) and the levels had a bunch of easter eggs to find.

Even though Carmageddon is a vehicular combat game, it's not really comparable to stuff like Twisted Metal where you're blowing up other cars with guns and rockets. Carmageddon is a demolition derby style game first and foremost, none of the cars are equipped with guns and you're meant to ram your opponents into oblivion.



One of the fun details in the original Carmageddon was the pratcam, which showed your driver (Max Damage or Die Anna) in the top left corner of the screen reacting to whatever was going on. Max was played by Stainless' own "idiot stunt man" Tony, who also helped the team get research footage by volunteering to get run over by a station wagon while wearing bits of cardboard as protection. For the pratcam clips, he ended up getting whacked in the head with pool cues and other fun stuff like that. Faye - the actress playing Die Anna - didn't get abused nearly as hard, as she wasn't completely insane like Tony and was also 14 years old at the time.



Goddamn motherf...

Since the game originated as a banger racing/destruction derby sim designed by a couple of dudes who were racers themselves, it ended up having a very sophisticated driving model, more so than the subject matter would have you expect. The damage and physics were very advanced for the time as well (dynamic car crushing!), and the action replay feature let you take another look at your best crashes and flips at any time. The mayhem was set to a soundtrack featuring the work of Stainless' Lee Grove along with instrumental versions of three Fear Factory songs from the Demanufacture album.



For some reason, this fun and family-friendly driving simulator created a bit of controversy in the UK and Germany in particular. Apparently, driving over innocent pedestrians and slightly bemused cows, scoring points for doing so, and then doing donuts on top of all the blood and guts didn't sit well with some boring old folks at the time. Even the Pope was outraged!



Unfortunately, this was actually not His Holiness but some British politician. Still a great headline, though. While most of the world got the uncut version with all the blood and gore intact, the BBFC in the UK threw a fit and refused to let SCI release the game unless something was done to the core premise, so the UK version ended up being censored with green-blooded zombies replacing the pedestrians. The BBFC decision was eventually overruled and the UK finally got the uncensored version, although the censorship was ridiculously easy to bypass in the first place with a simple patch you could download from the internet or install from cover discs of various PC gaming magazines.

Of course, the zombies weren't harmless enough for our friends in Germany, so in the German version the peds were instead replaced with robots. Carmageddon didn't take itself seriously at all and was filled with silly British humor, but this was the 90s so the controversy was probably inevitable. Even at the time, magazines like PC Gamer wrote that the violence in Carmageddon isn't any worse than the violence in South Park, and would often bring up the humorous tone of the game.



Carmageddon was followed by an add-on disc called the Splat Pack, which included new cars, peds and tracks as well as the ability to crash into Satan's dick. Carmageddon and Splat Pack were later bundled together into the Carmageddon Max Pack, which is currently available on GOG.com for $9.99. It has also been put on Steam, you can buy it separately or get it free when you buy Carmageddon: Reincarnation. Steam trading cards are included if you care about that sort of thing.

The original Carmageddon has also been ported onto iOS and Android devices, and those versions play more or less exactly how the original game did. Highly recommended. (Fun fact: the mobile versions of Carmageddon were released uncut around the world, with a 12+ rating. How times have changed...)




The sequel, Carmageddon II: Carpocalypse Now, was released in 1998. Stainless once again developed the game, which boasted numerous improvements over the original. The damage system in Carmageddon was already quite impressive for the time, but in Carma 2 you could smash all of the vehicles into spare parts. Panels would come off until only the rollcage remained, the chassis would bend in wacky directions, glass would break, and if you happened to find a sharp object in your way while going 800 mph (a fairly common occurrence, as the default draw distance wasn't great) you could split your car in half.

Pedestrians were now made of (approximately ten) polygons instead of sprites, and as a result you could also knock them around with more freedom and dismember them in all sorts of interesting ways. There were more powerups, some of my favorites being the repulsificator (a giant spring that sends peds or opponents flying into the nearest wall or sharp object), the mutant tail thing (a huge spiked ball and chain dangling from your car) and drunk driving (all your controls are reversed and you hear burping sound effects, and all the points you score are tripled).

Car upgrades worked differently this time, with the upgrade items and slots being scattered around the levels and occasionally well hidden. You could also buy upgrades during events, but this wasn't really necessary if you knew where everything was.

The music was great once again, this time Fear Factory was replaced by Iron Maiden and Sentience did the electronic tracks. I know I'm not the only person here who was introduced to Iron Maiden's music through this game, and they're pretty much my all-time favorite band now.

Unfortunately, Carma 2 was a bit rushed, and some parts of the game weren't as good as they could have been. The main thing dragging the game down were the awful and ridiculously hard missions you were forced to do after every three events. According to nobby himself, the missions were a late addition and were never properly playtested, so he made them doable by his standards. Of course, his standards weren't exactly the same as normal people's because he had been playing the game in its various forms since 1994, so the time limits were incredibly loving tight and you couldn't screw around at all.

There were also many bugs and glitches in the game, and the visual style was arguably less interesting than the original. The cars looked more like regular racing cars than murder machines this time, they all had ugly spoilers and sponsor decals (which were generally pretty funny, at least) and just didn't look as cool as the original cars. The pratcam was gone as well, and the menus look as if they're placeholders.

Despite its issues, Carmageddon 2 is one of my favorite games of all time and I've put an unhealthy number of hours into it over the years, so the problems were certainly not dealbreakers. There was and still is a modding community for the game as well, so you can use your favorite Carma 1 cars or pretty much any car to wreck poo poo. Just like Carma 1, the game included LAN multiplayer.

Carmageddon 2 is also on GOG.com for $9.99, and can now be bought on Steam as well (or received as a free gift along with Carma 1 Max Pack when you buy Carmageddon: Reincarnation).

Play the game or the clown gets it (He's gonna get it anyway because just look at that creepy fucker):





http://www.youtube.com/watch?v=RKwMBxiKTo4

After Carmageddon 2, Stainless took a break from Carma but didn't realize that SCI would end up giving the IP to another developer to poo poo out a sequel. Carmageddon TDR 2000 was released in, well, 2000, and was developed by Torus Games. It was poo poo and we don't talk about it. Why was TDR 2000 poo poo, you ask? Well, basically Torus just made a crummy watered-down version of the Carmageddon gameplay, replaced all the cars with ugly lovely ones (although the Eagle Mk.4 is actually pretty nice -- there are mods to put it in Carma 2 so you can use it in a good game), had godawful graphics and even worse music (as a huge fan of Iggy & The Stooges, gently caress the Utah Saints for butchering "Search and Destroy" and gently caress this game for having the end result play over and over again) and had even more missions. That's right, every other race was a mission. How about that.

As if all that wasn't enough to ensure TDR's bombing horribly, the final nail in the coffin was the spectacularly boneheaded decision to cap the in-game timer to 4:00 and drastically reduce the time bonuses you got from ramming into things. One of the best things about Carmageddon is that you can easily gain enough time to be able to ignore the timer completely and wander off in search of adventure, and they didn't even get that right with TDR. TDR also got an expansion called the Nosebleed Pack, but who cares. TDR is also available on Steam, but I can't be arsed to put a link here.

The original games were popular enough to spawn ports versions for the Playstation, the N64 and the Game Boy Color. Stainless had nothing to do with these versions and they were poo poo as well, especially Titus Interactive's/Software Creations' Carmageddon 64 which is the one game on the N64 that is often considered worse than the same publisher's Superman 64 (it scored 8% in the N64 Magazine's review). As for Stainless, they went on to do other projects and Carmageddon's rights ended up with Eidos (who were planning to release Carmageddon 4 sometime around 2005, but nothing materialized from those plans) and then Square-Enix.

A port of the original game called Carmageddon TV was under development for the Gizmondo in 2004, with Stainless doing the porting themselves, but this version also ended up cancelled because the Gizmondo was a piece of poo poo. It wasn't all for nothing, though - the engine used for Carmageddon TV was later used as the basis for the iOS and Android ports of the original game.



A couple of years ago, Stainless figured that S-E probably wouldn't be doing anything with the Carmageddon IP (for some reason, we never did get to see Max in Kingdom Hearts), so they bought it back and started work on Carmageddon: Reincarnation. Reincarnation had a successful Kickstarter campaign and later received $3.5 million of additional funding that allowed them to massively increase the scope of the project (which led to delays as the game was being rebuilt). Kickstarter and PayPal backers got their hands on the "sneak peek" early access pre-alpha build in mid-March, and the date of the official Steam Early Access release was March 27th. Mac, Linux, and PS4/Xbone releases are coming at some point.

As this is a pre-alpha, it is not exactly well optimized and still needs a good PC to reach acceptable frame rates, especially in the city level, but the gameplay and destruction is there, the Stainless humor is there, the physics are there, and the game is a ton of fun to play. To put it simply, it is Carmageddon. If you 're even mildly interested in Carmageddon, play Reincarnation. If you're a fan of Carma 1 and/or 2, you're going to love Reincarnation.

Major updates seem to happen once a month, adding more stuff and tweaking what is already there, and even though the game is far from being finished (according to nobby, they're shooting for a fall release this year) it's already improved a lot in the last couple of months. The Frosty Pass level looks very, very different from what it used to be, even though not all the textures are implemented yet:




This was a couple of updates ago, since then they've overhauled the entire level:



More random screens:














DRIVERS AND CARS IN CARMAGEDDON: REINCARNATION (as of July 16 update - cars currently missing textures, physics tweaks and/or weapons are listed in italics):

Max Damage - Eagle R
Psycho Pitbull - Towmeister
Val Hella - Cleaver
Screwie Lewie - Twister
Kutter - Countslash
Otis P. Jivefunk - Caddy Fat Cat
Stella Stunna - Electric Blue (electro-bastard ray included )
Vlad - Annihilator (with built-in hot rod powerup)
Don Dumpster - The Plow
Ivan the Bastard - The Bear
Stig O'Sore - Volkswerker
ED 101 - Tashita
The Brothers Grimm - Stiffshifter (gameplay ready, work in progress textures)

Compact Unit: Nil Threat and The Cops Special Forces APC are included as enemies in the levels, but not playable at the moment unless you use an editor to put them in.

Unlike in the old games, the blades and spikes on the Reincarnation cars actually work this time around. If you get hit with the Cleaver's kneecappers, you may lose a wheel, and if you hit a pedestrian just right you can instagib them on the Eagle's roof blade. Stainless' Patrick Buckland is working on dynamic ped splitting, which should be fun for the whole family once implemented.

MAPS IN CARMAGEDDON: REINCARNATION (as of July 16 update):

Frosty Pass (also known as Rig Wreck) - MagNuChem's best laid plans so often end up having unfortunate consequences. This oil rig and iceberg pile-up resulting in the death of seven penguins, a baby seal and two nuns.
Dusty Trails National Park - The bovine plague has reached a new peak following MagNuAgri Corp's latest bio experiments. Someone really ought to do something about thinning their numbers a tad. You can also visit the village of Grey's Rest and mingle with the locals (the elderly folk will be happy to tell you about being in the war), as well as check out the pretty ladies and hunky dudes (and some slightly less attractive people) at the beach. Then you can run them all over.
MagNuChem - The task of returning the entire Pacific Ocean from acid bath to habitable brine is a Herculean one, but MagNuChem have it all under control. Really.
Bleak City Outskirts - While this is the grittier part of town, there's still a lot to see here. Go explore the mall or the museum, visit Chinatown, or even check out the city's rooftops.
City Arena (Sumo) - Wreck each other on top of a skyscraper. Designed mainly for multiplayer.
Snow Arena (Iceberg) - Basically Rig Wreck without the rig or the wreck, nice open arena that is also designed mainly as a multiplayer map.
MagNuChem Core: This is hardcore. Another arena-type map.

THE SOUNDTRACK (as of July 16 update):

Fear Factory - Zero Signal (instrumental)

Stainless licensed this version of Zero Signal because it's kind of synonymous with Carmageddon at this point, appearing in the original game's intro and being prominently featured in the Reincarnation/Funsize marketing. The current plan is to avoid spending too much money on licensing music for the game, because most people are just going to play their own music anyway.

GAMEPLAY TRAILER:

http://www.youtube.com/watch?v=VMRj1usvWjQ

"Wheels on the Bus" trailer:

http://www.youtube.com/watch?v=33-S3wN1HXk

Gameplay trailer 2:

http://www.youtube.com/watch?v=kFoc9qNp78Q

---

tl;dr: Carmageddon is pretty drat cool. Carmageddon 2 is also cool. TDR 2000 is not cool at all. The console versions aren't cool either. Carmageddon: Reincarnation is taking shape very nicely and is already worth a look if you care about this series at all. Talk about all things Carmageddon in this thread. I WAS IN THE WAR!



EDIT:

Terminally Bored posted:

Nvm, found out that they put it on sale after deleting this thread:


And the game is apparently jumping from pre-alpha to release state directly in few months. So hey, chalk up another kickstarter that ran out of money, DF-9 style. Never buy Early Access games.
While I still maintain the game is already very good, you will also want to keep this in mind. Goddammit Stainless, don't you dare gently caress this up now or I will come over to the Isle of Wight and eat Douglas.

Nov 27 update: C:R isn't dead nor have Stainless run out of money, they've spent the last couple of months in a crunch to get the game to alpha and are now going to have another crunch to get it to beta. Completion date is now "in the new year."

Doc Morbid fucked around with this message at Dec 10, 2014 around 17:05

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Pierson
Oct 31, 2004



I had an old demo disc for carmagedfon 2 that I probably player now than some actual games and I can't wait for this. Kind of wish I'd sprung for the extra ten bucks for steam EA access instead of the basic kick starter package

Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil



One thing I forgot to mention was the fact that the Eagle's roof blade is actually functional in Reincarnation. If you hit a ped just right or give them a boost with the ped vacuum powerup, they get gibbed and you get a splatter bonus for your efforts. The other cars also have similar features, so you can splatter cows with Screwie's drill or take out other cars' tires with the Cleaver's kneecappers.

Also, drivers can ragdoll through the windshield and you can run over them. Including your own driver.

Magnaflux
Jun 28, 2007


I love the Carma series; so much fun over the years and the first one got me into Fear Factory for a while.

The alpha is a little rough even on a pretty good machine. The magna-chem level in particular will drop the fps down to like 3-4 fps. I have no doubts this will improve with time though.

If you live on nostalgia and can stand a janky game for a while, feel free to buy now, otherwise wait it out.

Phlegmish
Jul 2, 2011



Carmageddon is one of those games that I was aware of as a kid but that I never really played, except a few times at a friend's place. Will be keeping an eye on this.

One racing game from the same era that I loved was Whiplash. Anyone else play that? And what would you recommend for someone who is similarly interested in a straightforward but not necessarily realistic modern racing game?

Innerguard
Oct 4, 2010



I simply adored Carma 2 back when it released. Skittering around the tracks with Iron Maiden screaming out of my speakers and mowing down the peds was brilliant. This was after the installation of the compulsory "Make zombies human" patch, as the UK release had zombies and green blood. All of the PC gaming magazines just put the patch which turned them back into humans on their coverdisks.

Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil



Phlegmish posted:

And what would you recommend for someone who is similarly interested in a straightforward but not necessarily realistic modern racing game?
Next Car Game by Bugbear Entertainment is the first thing I thought of, it's a banger racing game in the vein of the good Flatout games but more realistic than that series (made by the same people, too). It's also a Steam Early Access title and is supposedly in pre-alpha, but it is technically very solid, very well optimized and is only really missing content. There's a handful of cars and tracks (two race tracks, a demo derby and a figure of eight track inside the demo derby arena) so you might want to wait for more stuff to be implemented, but the gameplay is excellent and the physics and damage modeling are amazing.


(an actual in-game screenshot I took)

Frankly, NCG makes Carma Reincarnation look even jankier than it really is, but it's also a very different style of game and I've been having a shitton of fun with both.

Pierson
Oct 31, 2004



One of my favourite things to do in C2 was to just boost full-blast onto the hazard signs or the corner of a building and split my car in two right down the middle and see how long I could keep going without repairing.

The demo was amazing because it started you all off a few seconds from a huge uphill road that led directly to a huge glass-panel building you could just blast through. It had all kinds of poo poo like a giant construction sites with pipes you could ramp up, an underwater section and a mall, and the entire place was filled with those amazing powerups like giant springs and electrocutioners and inertia-increasers that let you plow through racers like a block of concrete. Seriously one of the best demos ever when you were a kid with no money and free demos were a Big Deal.


http://download.cnet.com/Carmageddo...4-10024333.html

Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil



Pierson posted:

The demo was amazing because it started you all off a few seconds from a huge uphill road that led directly to a huge glass-panel building you could just blast through. It had all kinds of poo poo like a giant construction sites with pipes you could ramp up, an underwater section and a mall, and the entire place was filled with those amazing powerups like giant springs and electrocutioners and inertia-increasers that let you plow through racers like a block of concrete. Seriously one of the best demos ever when you were a kid with no money and free demos were a Big Deal.
That city map was easily the best in the entire game in my opinion, only the fairground map got close but that one was much smaller. For some reason, the latter half of Carma 2 doesn't use any of the good maps and you're stuck with boring bullshit levels like the aircraft carrier, the nuclear silo and the desert. The aircraft carrier was small and glitchy, the silo was an annoying maze with a bunch of narrow corridors, and the desert is just a.... desert. There's some pyramids there, and a UFO in the last level ("GREETINGS, EARTHLINGS... AAAARRRRGHH!"), but it's just so boring and huge and empty and there isn't anything you can ram your opponents into.

But really, the city maps (both the one in the demo and the other one) are so good. The demo map in particular has so much stuff hidden all over the place, cool jumps, lots of glass to smash, and if you know where the electro-bastard rays are you can go around most of the map zapping people continuously and just rack up the credits and bonus time. Great stuff.

Zeether
Aug 26, 2011


I love playing Carma 1 when I get bored. Haven't unlocked all the cars yet but I know that it's a pain in the rear end to get the almighty police APC without using the solid granite car powerup. GOG has a patch for the Windows 95 version which may or may not work, it's a billion times better than trying to run the 3DFX version or sticking with the regular DOS version.

Also it should be said that originally the game was going to be based on a sequel to the movie Death Race 2000 but ended up becoming its own thing.

I'll probably get Reincarnation when it comes out of early access, the gameplay I've seen looks amazing and I think they even used Fear Factory's music from the original.

Zeether fucked around with this message at Mar 29, 2014 around 13:27

Random Stranger
Nov 27, 2009



I love Carmageddon. I even love Carmageddon 2 though it's a pale shadow of the original.

However, just for fun and not expecting a whole lot, I purchased Carmageddon 64. I drove a wooden stake through that cart, stuffed it with garlic, and then buried it at a crossroads at midnight. It was the only way to be sure.

Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil



Carmageddon 64 is what you get when you bury Carmageddon 2 in the Pet Sematary. It vaguely resembles the original, but everything is all wrong and horrible.

More fun in Reincarnation:



The old ladies who go "I WAS IN THE WAR" are back, and here you can see parts of one of them arranged into a modern art installation. What happened here was I bumped into the granny, she fell onto the walker and proceeded to blow the gently caress up due to some physics/collision detection glitch. Yes, her head fell in the basket.



The Cop Unit: Nil Threat car didn't take too kindly to my attempts to murder everyone in the small village. Look how adorable he is!

Doc Morbid fucked around with this message at Mar 29, 2014 around 14:02

IUG
Jul 14, 2007

Without me, there is no mission.
I am the mission!


I just got my access to this game after backing the $15 tier on Kickstarter. I'm a bit dissapointed that my PC can't run it, but then again, it's like 8 years old. The test map is fine, the old countryside map with the loop can go to less than 1fps if I hang out by the loop. I think it's all the cow AIs or something.

I know they're going to port it to Mac, I just wish it was on that already, seeing as that computer is only a year or so old. (Plus, my PC could run Bioshock Infinite at a constant healthy framerate, so I imagine it's just they haven't optimized this game at all yet).

Pierson
Oct 31, 2004



IUG posted:

I just got my access to this game after backing the $15 tier on Kickstarter. I'm a bit dissapointed that my PC can't run it, but then again, it's like 8 years old. The test map is fine, the old countryside map with the loop can go to less than 1fps if I hang out by the loop. I think it's all the cow AIs or something.
Whoa, what, where'd you get that? I thought kickstarter dudes at $15 only got the game on release and not EA?

edit; it was because the key was lost in my spam folder. Hell yes!

Pierson fucked around with this message at Mar 29, 2014 around 16:48

IUG
Jul 14, 2007

Without me, there is no mission.
I am the mission!


Pierson posted:

Whoa, what, where'd you get that? I thought kickstarter dudes at $15 only got the game on release and not EA?

Nope, we got it a week later, but we have it now. You should have gotten an email linking you to the Humble Bundle website. You click that link, or go to your profile and at the bottom of the page is a link for the game. Click that and you can redeem it into your library.

Delusibeta
Aug 7, 2013


IUG posted:

Nope, we got it a week later, but we have it now. You should have gotten an email linking you to the Humble Bundle website. You click that link, or go to your profile and at the bottom of the page is a link for the game. Click that and you can redeem it into your library.

Yeah, folks in the $25+ tier got a two week head start on a build that had only one track.

Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil



Stainless' very own nobby and Sim streaming Reincarnation and talking to Twitch chat at http://www.twitch.tv/carmageddon right now. So far we've learned that there will in fact be elephants in Reincarnation, and apparently some races are going to have the AI actually trying to finish all the laps. Hopefully those races are optional, because actually trying to race in these games isn't exactly the most fun thing in the world.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


OH NO MAN posted:

Hopefully those races are optional, because actually trying to race in these games isn't exactly the most fun thing in the world.

Ambushing earnest racers by speeding the track in reverse is much more fun than orienteering to the next guy doing 5mph doughnuts in a tiny pit.

Dark_Swordmaster
Oct 31, 2011


For as janky as this is it's already tons of fun. I've got only about an hour but in my whole time playing I wasn't ablt to stop grinning or giggling.

Highlights for me include:

-Cop smart car
-Those gruff cow moos
-The fact that peds can run into each other and knock themselves down slapstick style. Intended or a bug, I hope that makes it to the final cut. God please let it.

It's even more enjoyable when the run into an object or another ped hard enough to kill/gib themselves. I'm really hoping they amp up the gore in the end product, it currently feels TDR2000 levels of lame. I'd love to see rope-physics intestines getting caught and wrapped around a tire and drag some poor helpless gently caress behind me. Who needs that ball'n'chain powerup? Happy Wheels or grindhouse film levels of gore. Also enjoying this PIS system, it's a nice idea for powerups and it's fun-on-demand.

Dark_Swordmaster fucked around with this message at Apr 2, 2014 around 20:45

Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil



Dark_Swordmaster posted:

Highlights for me include:

-Those gruff cow moos
I hope those are not just placeholder sounds, because hearing nobby's voice go "MOOouRGH" when I run over a cow will never not be funny. Fortunately this is Carmageddon, so I expect the cow sounds to stay the way they are.

There was a 2.4 gig patch for the game the other day, but apparently that was just a hotfix that was mainly supposed to make the replay mode work better:

April 3 patch notes posted:

The fixes in the Hot Fix are:

Action Replay Fixes:
Added Keyboard Controls for Camera (and Exit) in Action Replay
General fixes to make Action Replay more stable
Fixes to make Large/Long Action Replay sessions more stable
Fixed some issues with particles in Action Replay
Fixed some AR issues with Granny’s Zimmer frame

Others Fixes:
Fixed some physics issues related to PEDs, PUPs and Picket Fences!
Fixed crash problems when ejecting drivers from vehicles
Fixed some text issues in Russian language version
Made changes to the PowerUp Instant Selector graphic guide

New known issues with the current Steam build (Pre-Alpha v0.1.3.4668)
Cows sometimes 'Teleport' at speed in Action Replay
Caddy Fat Cat rear lights out of place when damaged
Cannot cycle through cameras in post-race replay
Slowdown when rewinding through footage of reconstruction of objects in Action Replay
Help section cannot be accessed in Action Replay

Also, new gameplay trailer (fan-made, but apparently Stainless found it good enough to use as an official trailer):

http://www.youtube.com/watch?v=VMRj1usvWjQ

Doc Morbid fucked around with this message at Apr 5, 2014 around 11:31

Shoehead
Sep 28, 2005

Did you do somethin' with your hair?



Heck yeah, I've been playing this since the other week. It's so great to have a modern Carmageddon with all the totally goofy poo poo Stainless love and not have TDR be the last entry in the series. I can't wait to see the new tracks and cars this month. I wonder how far they are along with Bleak City?


Edit:

Shoehead fucked around with this message at Apr 7, 2014 around 20:58

IUG
Jul 14, 2007

Without me, there is no mission.
I am the mission!


Do they have a RSS for the updates to the game? I'm just wondering how quickly this game gets updated, and what is updated at that time.

Shoehead
Sep 28, 2005

Did you do somethin' with your hair?



Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil



IUG posted:

Do they have a RSS for the updates to the game? I'm just wondering how quickly this game gets updated, and what is updated at that time.
There is an RSS feed on the website. As for the updates, the Reincarnation support page says this:

quote:

There will be regularly scheduled Updates – and possibly also at irregular intervals, if something (for instance, Multiplayer) gets finished and we really want to get it out ASAP.

No word on what the actual schedule is, but I'd hazard a guess they'll try to update at least once a month. I'll be posting all the patch notes and other important update stuff here in any case.

Also, that babby Max is terrifying.

Fishstick
Jul 9, 2005

Does not require preheating

OH NO MAN posted:

Next Car Game by Bugbear Entertainment is the first thing I thought of, it's a banger racing game in the vein of the good Flatout games but more realistic than that series (made by the same people, too). It's also a Steam Early Access title and is supposedly in pre-alpha, but it is technically very solid, very well optimized and is only really missing content. There's a handful of cars and tracks (two race tracks, a demo derby and a figure of eight track inside the demo derby arena) so you might want to wait for more stuff to be implemented, but the gameplay is excellent and the physics and damage modeling are amazing.


(an actual in-game screenshot I took)

Frankly, NCG makes Carma Reincarnation look even jankier than it really is, but it's also a very different style of game and I've been having a shitton of fun with both.

If you dont wanna go with an Alpha, the previous car game(s) from Bugbear - the Flatout series - still hold up well and are really fun. There's plain races, demolition derbies and physics games based around ejecting your driver from the windshield in a dart board or bowling pins, for example. Flatout 2 is €10 on steam, 'Ultimate Carnage' is €19.

Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil



Fishstick posted:

Flatout 2 is €10 on steam, 'Ultimate Carnage' is €19.
These are practically the same game, Ultimate Carnage being an HD upgrade of sorts that was released on the 360 and later on the PC. I recommend UC because they toned down the rubberband AI and decreased the bloom and HDR by approximately 800%. (Flatout 2 was released at the height of the "every game must have bloom and HDR up the rear end" phase in the mid-00s)

I actually prefer the original Flatout, as that was more of a straight-up banger racing game with some funny ragdoll physics and some semblance of realism (not too much, though) instead of full-on Finnish Redneck Burnout. Next Car Game in its current state is pretty close to the original Flatout but less arcade, which is pretty much all I wanted from it and I hope it stays that way.

edit: goddamn I'm just making all kinds of typos today

e2: also, whatever you do, stay the gently caress away from Flatout 3. It was made by a completely different studio and sucks astronomical amounts of rear end.

Doc Morbid fucked around with this message at Apr 8, 2014 around 13:06

Fishstick
Jul 9, 2005

Does not require preheating

Having actually looked now at some Whiplash gameplay, Burnout:Paradise is a decent arcade/stunt racer too. I'm not usually into racing games but both Burnout and the Flatout series held my interest for a good while. I don't think I ever got around to trying Flatout 2 or UC, so gowith what OH NO MAN said .

Ddraig
Sep 5, 2005

Sits with a full house

Carmageddon 2 was the game that introduced me to three things:

1. Senseless violent videogames.
2. Iron Maiden
3. Actually funny comedy.

All three have stuck with me as personal favourites throughout my life and I have Stainless to thank for this.

I paid a ludicrous amount towards this kickstarter because with the amount of entertainment Carmageddon 2 gave me over the years (was one of the very first games I ever remember modding - which blew my loving mind) I honestly feel I came way, way ahead in the deal considering the stupidly low price I paid for the game when I got it.

Stainless make great games and they deserve another shot at the best. Especially since Criterion got hosed over with Burnout Paradise, I guess, and vehicle carnage is not very popular anymore.

AnimalChin
Feb 1, 2006


Ddraig posted:

. Especially since Criterion got hosed over with Burnout Paradise,

What happened?

VVVVV

AnimalChin fucked around with this message at Apr 9, 2014 around 12:46

Ddraig
Sep 5, 2005

Sits with a full house

No more than the usual EA fuckery, I guess. They made a pretty awesome racing game, then got forced into propping up the Need For Speed franchise while the much more awesome Burnout series fell by the wayside.

Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil



It got way worse than that, as the Criterion team was gutted after their NFS games, with most of the talent joining Ghost Games UK and the rest wanting to move away from racing games. Ghost Games UK was then hit with major layoffs and their next NFS project was put on hold indefinitely, and the employees that weren't laid off were put to work on other EA games like Battlefield.

Burnout

TheCoach
Mar 11, 2014


Cheer up with some HAWK!


I really love Carma modding community, the game is still pre-alpha and here you have them adding new cars already.

Ddraig
Sep 5, 2005

Sits with a full house

This is beautiful.

Carmageddon 2 is one of the first games I remember modding, and it was crazy. Glad to see the community can still step up to the plate.

THE_Chris
Sep 18, 2008


I really hope they keep all the old sounds... even selecting something on the menu sounds so good with the old effects. Cos lets face it, everyone just wants a graphically updated version of Carma or Carma 2 with pretty much the same gameplay.

Fwoderwick
Jul 14, 2004
[good image]

THE_Chris posted:

I really hope they keep all the old sounds... even selecting something on the menu sounds so good with the old effects. Cos lets face it, everyone just wants a graphically updated version of Carma or Carma 2 with pretty much the same gameplay.

I dunno man, I mean something as abstract as a menu sound sure (I can still hear it in my head now). But the handful of, by todays standards, poorly recorded crashcam speech clips, crash sounds, the powerup pickup noise etc, they'd be pretty jarring set against the modern graphics.

I want them to recreate the feel of the earlier games but I don't want them to entirely ignore 15 years of game design and tech improvements.


On an unrelated note, is that Noddy as Psycho Pitbull? That is amazing.
http://www.carmageddon.com/reincarn...rs-and-vehicles

Fwoderwick fucked around with this message at Apr 12, 2014 around 11:10

Shoehead
Sep 28, 2005

Did you do somethin' with your hair?



Fwoderwick posted:

I dunno man, I mean something as abstract as a menu sound sure (I can still hear it in my head now). But the handful of, by todays standards, poorly recorded crashcam speech clips, crash sounds, the powerup pickup noise etc, they'd be pretty jarring set against the modern graphics.

I want them to recreate the feel of the earlier games but I don't want them to entirely ignore 15 years of game design.


On an unrelated note, is that Noddy as Psycho Pitbull? That is amazing.
http://www.carmageddon.com/reincarn...rs-and-vehicles

Pratcams are coming back. They got a mate of Nobbie's in for Max and Sim is playing Die Anna. It not a priority according to them and won't be in till later.

Also yeah Nobby is Pitbull! Someone posted a blog about heading to Stainless to get his own car and portrait done. I think he was a kickstarter backer pr something

The Kins
Oct 2, 2004

Sector Effector


Fwoderwick posted:

I dunno man, I mean something as abstract as a menu sound sure (I can still hear it in my head now). But the handful of, by todays standards, poorly recorded crashcam speech clips, crash sounds, the powerup pickup noise etc, they'd be pretty jarring set against the modern graphics.
In the Early Access version, the only sound that seems to be directly ripped from the old games (and even then, it's been remastered a bit) is the old menu confirm sound. Everything else is redone from scratch, but keeping to the feel of the old audio.

Shoehead posted:

Pratcams are coming back. They got a mate of Nobbie's in for Max and Sim is playing Die Anna. It not a priority according to them and won't be in till later.

Also yeah Nobby is Pitbull! Someone posted a blog about heading to Stainless to get his own car and portrait done. I think he was a kickstarter backer pr something
Yeah, they're bringing back the original Pratcam Max, who was also helped provide reference footage for the past games by volunteering to be hit by a car. Multiple times. Yeah, Stainless are a wee bit unhinged.

A few of the drivers and peds will be based on Kickstarter backers, because who wouldn't pay vast amounts of money to get dismembered in a videogame?

Shoehead
Sep 28, 2005

Did you do somethin' with your hair?



Oh yeah that's right everyone should know that when you are playing a Stainless game you're playing a game made by nutjobs who run each other over with cars, participate in stock car races and throw entire dishwashers down flights of stairs.

They covered Nobbie's car with giant dick decals for his fiftieth the other month.

IUG
Jul 14, 2007

Without me, there is no mission.
I am the mission!


I was playing this yesterday, and besides the low framerate, I also noticed that the game has cards now. I got two Halfwit Harry cards before the toxic plant went to about 1 frame per minute, and I had to force quit the game.

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Doc Morbid
Jan 6, 2011

I like you better when you're possessed by the devil



Shoehead posted:

Oh yeah that's right everyone should know that when you are playing a Stainless game you're playing a game made by nutjobs who run each other over with cars, participate in stock car races and throw entire dishwashers down flights of stairs.

They covered Nobbie's car with giant dick decals for his fiftieth the other month.
Stainless is pretty much the best video game company. Here's the interview Eurogamer did with nobby a couple of years ago: http://www.eurogamer.net/articles/2...ts-of-stainless

nobby posted:

"During the foot and mouth crisis a large white breeding sow left a farm, wandered across the fields and ended up at ours. It was a Sunday when no-one was at work - someone came running shouting 'There's a f***ing great pig in the car park!' So we went out and there was, indeed, a f***ing great pig in the car park."

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