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Speedball
Apr 15, 2008

FF12's bestiary also unlocked as you completed objectives or just hunted lots of creatures over time. And sometimes you'd just get fun worldbuilding flavor, like how they're developing a dessert called "flan" named after the monster (har har) or other stuff. I don't remember any fun worldbuilding in 13's datalog.

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Aithon
Jan 3, 2014

Every puzzle has an answer.
FFXII's bestiary was great. But heck, even FFVIII, with its huge font and low res, gave you a sentence of flavour to go with Scan, if I remember correctly. Before that, Scan just gave HP and weaknesses mostly because it scrolled in the top of the window and there was no room for anything else. Seeing most of the monsters marked as "Unremarkable" when you have so much space is just saddening. And the one monster that wasn't Unremarkable had something like "Particularly low HP", which you could actually see for yourself in the same screen.

At least the policy of repeating things like every player is amnesiac is not limited to plot. You could even call it consistency. :goleft:

Seraphic Neoman
Jul 19, 2011


I can one-up that: FF ATB had better descriptions than FFXIII.

Gensuki
Sep 2, 2011

Bregor posted:

I thought Hope was the best character. Come at me, goons.

Let's hear it for middle-schoolers coping with the death of a parent!

But seriously, as much as I like Hope, Sazh is a better character.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!
:siren: Update 4: A Brilliant Plan (Polsy) :siren:

Music

Ragnarok

quote:

Ragnarok.
De Die Irae, l'Cie Pultis.
Tuum fatum sequeris. Tuum sanctuarium affligeas.

Ragnarok.
Dominus Ultionis venit.

Ragnarok.
De Die Miseriae, l'Cie Pultis.
Tuum fatum sequeris. Tuum mundum dispertaris.

Ragnarok.
Rex Immiserabilis advenit.

Usque lux apparet, animae mortuae procusae sunt.
Per somnum aeternum, numen divinum dictus est.
Viator elamentabilis, Ragnarok.


Ragnarok.
Of the Days of Wrath, l'Cie of Pulse:
Follow your fate. Your homes will burn.

Ragnarok.
The Lord of Vengeance approaches.

Ragnarok.
Of the Days of Misery, l'Cie of Pulse:
Follow your fate. Your world will be broken.

Ragnarok.
The Merciless King comes.

Eternal light shines forth from the souls of the dead.
In eternal sleep, divine word is divine will.
Most lamentable wanderer, Ragnarok.

Thanks to idonotlikepeas for the translation!

In the Sky That Night

Promised Eternity

Serah's Theme

quote:

English Lyrics

Make my wish come true, let darkness fade to light
Show me there's still hope, show me it's not over
Battles we can win, our struggle lies within
Will we live to greet the dawn?

Love will not leave you, hate will not heal you
Promise me one day that peace shall reign.

Japanese Lyrics

Make my wish come true, let darkness slip aside
Hiding all our hope, mocking what we treasure
Battles we can win, if we believe our souls
Hang in for the light, till dawn.

Fate will not leave you, hate will not heal you
Pray and one day, peace shall flow everywhere.

Eternal Love

Eternal Love only plays in the JP version, where Serah's Theme plays in the US one. Sets the mood a hell of a lot better, if nothing else.

Bestiary







Datalogs



quote:

The Gift of Eternity

A legend on Cocoon states that if l'Cie complete the Focus given by a fal'Cie, they turn into crystal and gain eternal life.

And just as the legend describes, Serah, Lightning's younger sister and fiancée to Snow, glows with an incredible light and turns into crystal. But has she truly gained eternal life? And what Focus has she completed?

This timeless crystal sleep seems nothing more than another form of death to Lightning, and she turns her feelings of grief and anger upon Snow.

Snow, however, refuses to give up hope of a future where Serah will return to him.

Just then, the Sanctum army begins its assault on the Vestige. Though it may mean sharing the Vestige's imminent destruction, the group heads ever deeper into the complex.

Snow seeks to persuade the fal'Cie to release his fiancée, while Lightning and Sazh have other plans in mind...

quote:

Pulsian Menace

Snow pleads with the Pulse fal'Cie. He offers himself in Serah's place if it will release her from her fate.

The fal'Cie remains silent.

Seeing Snow's desperate pleas go unanswered, Lightning and Sazh draw weapons on the lowerworld being. Even if the fal'Cie will soon be destroyed along with the entire Vestige, they have reasons to defeat it with their own hands.

They work together to bring down the fal'Cie, and the Vestige now plummets towards the lake below. A final wave of power explodes from the dying fal'Cie, transforming the water and surrounding area into solid crystal.

Lightning and the others do not witness this breathtaking event—upon defeating the fal'Cie, they are drawn through a rift into a dimension where an immense, otherworldly presence awaits.

Onto their bodies, it sears cursed brands; onto their minds, the vision of a beast destroying Cocoon. Swept along by unimaginable energies, the helpless companions are swallowed in a lightless void.

As Snow drifts in the darkness, one memory fights to the surface of his consciousness...

quote:

Bound in Darkness

Lightning feels nothing but anger towards the Pulse fal'Cie. It had taken Serah and cursed her with a l'Cie's doomed existence. It is the underlying reason for the Purge. And it is an enemy to be cut down if she is to fulfill Serah's final request: to save Cocoon.

Lightning's aggression provokes the fal'Cie into action, and it attacks her. Sazh draws his guns with grim resolve, and Snow joins the battle without hesitation.

As they deal the killing blow to the master of the Vestige, a flash of light rends the air.

They are pulled into a swirling void of chaos, where they are bound by an ominous and inexorable entity. Branded with arcane markings, the companions are then assaulted with the vision of a terrible beast tearing Cocoon apart. Soon after, the Vestige finally succumbs to the combined attacks of the Sanctum forces.

In the midst of the chaos, a memory surfaces from the depths of Snow's fading awareness: a marriage proposal made to his beloved Serah under a night sky lit with the colors of exploding fireworks. Can his wish for a happy future ever be granted now?



quote:

People: "Lightning" Farron

This former soldier was a member of the Guardian Corps, Bodhum Security Regiment. Last name: 'Farron'. She is known as 'Lightning', but her true name is a mystery.

Serah, her only family left in the world, has become a l'Cie. Lightning boards the Purge train in an effort to rescue her sister from the fal'Cie, but Serah turns to crystal right before her eyes. However, it is not long until Lightning herself becomes a fal'Cie servant.

She has lost her sister, and become a Pulse l'Cie—an enemy of Cocoon. What hope does she have left?



quote:

People: Snow Villiers

Without a family to take care of him, Snow was raised in a Sanctum facility. Now he leads the rebellious group of youths known as NORA.

To prevent his beloved Serah from becoming a Cie'th, he swears to help her fulfill her Focus. However, before they discover what that Focus is, Serah falls into a crystal slumber.

Now a l'Cie himself, Snow interprets his fiancée's last words as the task he must complete—saving Cocoon.



quote:

People: Sazh Katzroy

Sazh is a trained civilian airship pilot.

Though all of Cocoon's people view Pulse beings as invaders to be repulsed, few outside of the military decide to take matters into their own hands. What drives Sazh—an ordinary citizen—to attack the Pulse fal'Cie in the Hanging Edge?

After joining Lightning in her battle against the lowerworld entity, Sazh shares her fate in becoming a l'Cie.



quote:

People: Hope Estheim

Hope is a boy who, along with his mother, becomes a victim of the Purge.

Answering Snow's call for volunteers, Hope's mother joins the rebellion, but is killed in the subsequent conflict. From that moment onwards, the grief-stricken teen harbors a consuming hatred for the NORA leader.

With Vanille's encouragement, Hope follows Snow into the Pulse Vestige. Within those ancient chambers, they encounter the fal'Cie and are cursed with the brands of the l'Cie.



quote:

People: Vanille

Vanille is a young woman who was also aboard the Purge train. Irrepressibly cheerful, she seems unaffected by the desperate situation around her.

After being rescued by Snow and his band of rebels, Vanille ends up sitting next to Hope and his mother.

Following his mother's death, she sees the way the boy glares at the NORA leader. Vanille encourages Hope to join her and enter the Pulse Vestige, where they encounter the lowerworld fal'Cie.



quote:

People: Serah Farron

Serah is Lightning's younger sister. Despite losing both of her parents, she lives happily enough with her older sibling. Serah's only real concern is Lightning's disapproval of her boyfriend, Snow.

However, that all changes when she encounters the fal'Cie Anima and is branded as a Pulse l'Cie.

Without ever uncovering her task, she urges the others to save Cocoon before suddenly turning to crystal. Though he cannot know for sure, Snow believes her final words to be the Focus they must complete.



quote:

The Thirteen Days: Day 10 - Gifts

It would be Lightning's birthday in two days.

While out shopping for her present with Serah, Snow slipped away to buy engagement necklaces. He intended to propose to Serah the very next day. He knew her fate as a l'Cie, but meant to stand by her, no matter what.

Meanwhile, Serah searched for a gift that would help keep Lightning safe during her dangerous work as a soldier. After giving her sister the present, Serah planned to confess about becoming a l'Cie.



quote:

The Thirteen Days: Day 11 - Discovery

The Bodhum Vestige was a minor local landmark paid little regard. That changed on this night, when PSICOM discovered that the relic's long sealed entrance had somehow been opened.

A reconnaissance team was sent inside, reporting the discovery of a Pulse fal'Cie before communication links suddenly went silent. Deeming it probable that the soldiers have been made l'Cie, the Sanctum then resealed the door of the Vestige, trapping the team inside. The following day brought public announcement of both the discovery and plans for the Purge.



quote:

The Thirteen Days: Day 11 - Proposal

Snow proposed to Serah under the brightly exploding fireworks, giving her renewed hope for the future.

Serah still didn't know what her Focus was, and had yet to tell Lightning about her l'Cie curse. But with Snow by her side, there was no obstacle they couldn't overcome. Hand in hand, they watched the spectacle of lights illuminating in the night sky.

In Bodhum, there is a legend; if you wish on the fireworks, your dreams will come true.



quote:

History and Myth: Cie'th

When a fal'Cie takes a human to be one of its l'Cie servants, that person is given a Focus to be completed. Should the l'Cie fail to fulfill this Focus before his or her brand advances to its final stage, that l'Cie becomes a Cie'th.

Mired in eternal sorrow and regret, and robbed of all free will, Cie'th are damned to wander the world, unliving and undying, until their corrupted flesh at last can move no more. For Cie'th, there is no salvation.



quote:

History and Myth: Crystal Stasis

For l'Cie, successful completion of a Focus holds the promise of eternal life in the peaceful slumber of crystal stasis - or so the legends say. Yet to spend an eternity as an immobile crystal is not so very different from death. The people of Cocoon consequently fear being marked as a l'Cie, equating the fal'Cie's brand with a death sentence.

Faced with only the choice between eternal damnation as a Cie'th and eternal imprisonment in crystal, it comes as little surprise that many l'Cie decry their fate.



quote:

Locales: Pulse Vestiges

The fal'Cie sculpted Cocoon in antiquity, using resources harvested from the world below. When Cocoon's shell was fractured in the war, they repaired it with raw materials again gathered from Pulse - buildings chief among them. Remnants of these structures, termed Vestiges, can still be found throughout Cocoon today. The centuries-old Vestige outside of Bodhum was believed to be nothing more than a harmless curiosity. The discovery of a Pulse fal'Cie inside its walls proved this false, however, leading to the detainment and subsequent Purging of countless citizens whose only crime was being in the wrong place at the wrong time.



quote:

Locales: Bodhum

The modest city by the sea is the hometown of Lightning and Serah, as well as that of Snow and the members of NORA. Known for its relaxing, resort-like atmosphere, the location is a popular destination for vacationers.

Bodhum's largest tourist draw is its annual beachfront fireworks display, but this year's event was ruined by the discovery of the Pulse fal'Cie within the nearby Vestige. The Sanctum quarantined the city on the day after the discovery, announcing its plan to Purge Bodhum's entire population, along with the hapless tourists, to Pulse.



quote:

The Fal'Cie: Anima

This fal'Cie had been hibernating deep within the Bodhum Vestige. It branded Serah, as well as Lightning, Snow Villiers, and the others, condemning them all to the grim fate of Pulse l'Cie.

Although it appears Anima was brought to Cocoon in the Vestige centuries ago, Sanctum authorities had no knowledge of the alien stowaway's presence. Its discovery, and the resultant fear that Bodhum's population may have been tainted by its magic, spawned the Purge.

Artix fucked around with this message at 03:40 on Apr 14, 2015

pichupal
Mar 23, 2013

Poochy ain't Stupid.
I might be.

Artix posted:

Eternal Love

Eternal Love is a weird song because we can't seem to figure out what the hell it's supposed to be. It never plays in-game, and Wikipedia says that it's the "insert song" which doesn't mean anything to either of us. Its place on the soundtrack puts it right about here, so...yeah. Maybe it's meant for the attract video in the JP version? gently caress if we know. :iiam:

Right on the money with that. Plays during the fireworks scene.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

I figured it had to be that, since that's where it appears on the soundtrack listing, but good to know for confirmation's sake.

grandalt
Feb 26, 2013

I didn't fight through two wars to rule
I fought for the future of the world

And the right to have hot tea whenever I wanted
Oh Sazh, your'e the best character in this game in my mind. Well, you will be seeing more of that later.

Fedule
Mar 27, 2010


No one left uncured.
I got you.

Artix posted:

quote:

Pulsian Menace

Snow pleads with the Pulse fal'Cie. He offers himself in Serah's place if it will release her from her fate.

The fal'Cie remains silent.

Seeing Snow's desperate pleas go unanswered, Lightning and Sazh draw weapons on the lowerworld being. Even if the fal'Cie will soon be destroyed along with the entire Vestige, they have reasons to defeat it with their own hands.

They work together to bring down the fal'Cie, and the Vestige now plummets towards the lake below. A final wave of power explodes from the dying fal'Cie, transforming the water and surrounding area into solid crystal.

Lightning and the others do not witness this breathtaking event—upon defeating the fal'Cie, they are drawn through a rift into a dimension where an immense, otherworldly presence awaits.

Onto their bodies, it sears cursed brands; onto their minds, the vision of a beast destroying Cocoon. Swept along by unimaginable energies, the helpless companions are swallowed in a lightless void.

As Snow drifts in the darkness, one memory fights to the surface of his consciousness...

quote:

Bound in Darkness

Lightning feels nothing but anger towards the Pulse fal'Cie. It had taken Serah and cursed her with a l'Cie's doomed existence. It is the underlying reason for the Purge. And it is an enemy to be cut down if she is to fulfill Serah's final request: to save Cocoon.

Lightning's aggression provokes the fal'Cie into action, and it attacks her. Sazh draws his guns with grim resolve, and Snow joins the battle without hesitation.

As they deal the killing blow to the master of the Vestige, a flash of light rends the air.

They are pulled into a swirling void of chaos, where they are bound by an ominous and inexorable entity. Branded with arcane markings, the companions are then assaulted with the vision of a terrible beast tearing Cocoon apart. Soon after, the Vestige finally succumbs to the combined attacks of the Sanctum forces.

In the midst of the chaos, a memory surfaces from the depths of Snow's fading awareness: a marriage proposal made to his beloved Serah under a night sky lit with the colors of exploding fireworks. Can his wish for a happy future ever be granted now?

People may be forgiven for kinda glazing over the datalog recaps (they are, after all, pretty dull), but if they'd actually read them they might have noticed that the game has generously recapped the same event twice here, in case anyone missed it the first time they read the datalog.

Also, the recap ostensibly from Lightning's perspective is the one that goes into detail on Snow's flashback.

:psyduck:

Nihilarian
Oct 2, 2013


It's always Corridor Time.

EDIT: I think I must have accidently skipped these cutscenes, because I remember nothing of them. Then again, I don't remember much about the game at all.

Nihilarian fucked around with this message at 02:58 on Apr 11, 2014

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Artix posted:

quote:

Locales: Pulse Vestiges

The fal'Cie sculpted Cocoon in antiquity, using resources harvested from the world below. When Cocoon's shell was fractured in the war, they repaired it with raw materials again gathered from Pulse - buildings chief among them. Remnants of these structures, termed Vestiges, can still be found throughout Cocoon today. The centuries-old Vestige outside of Bodhum was believed to be nothing more than a harmless curiosity. The discovery of a Pulse fal'Cie inside its walls proved this false, however, leading to the detainment and subsequent Purging of countless citizens whose only crime was being in the wrong place at the wrong time.

I like how all the residents of Cocoon live in constant fear of everything Pulse, about which they seem to know almost nothing. And yet apparently there are giant structures from Pulse laying around Cocoon, like the enormous and intricate Vestige here, which could contain vast amounts of information about Pulse, and nobody ever thought to investigate it? Really? That's like having a Pyramid of Giza in your backyard, or an aircraft carrier from a warring nation washed up on your shore, and nobody ever thought to check it out. That is incredibly stupid.

Schwartzcough fucked around with this message at 03:04 on Apr 11, 2014

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Schwartzcough posted:

I like how all the residents of Cocoon live in constant fear of everything Pulse, about which they seem to know almost nothing. And yet apparently there are giant structures from Pulse laying around Cocoon, like the enormous and intricate Vestige here, which could contain vast amounts of information about Pulse, and nobody ever thought to investigate it? Really? That's like having a Pyramid of Giza in your backyard, or an aircraft carrier from a warring nation washed up on your shore, and nobody ever thought to check it out. That is incredibly stupid.

To be fair, the Vestige is full of demon stone monsters that were the result of the pissed of (demi?) god inside cursing the last people who entered.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
They could at least have given Hope's mother a name to at least pretend like she wasn't going to die in thirty seconds. Any name would do, like "Aeris", for example.

I fell behind a bit.

Update 3
I have no idea what Vanille's accent is supposed to be, other than inconsistent. The shifting stairs thing Snow activated was cool-looking... until I realized that it didn't actually change the level design and let you walk on those new areas. It was just a cutscene. Can't have interesting puzzles in a game, nope. Hope is just such a spineless sack of wet burlap that it's impossible to feel sorry for him.

Holy crap, Lightning is showing actual emotions.


Update 4

Um, now I don't know what the Cocoon military's plan was, but maybe it should have been more along the lines of "throw lines around this thing and chuck it out the side" than "make it explode inside Cocoon, killing everyone".

Nihilarian
Oct 2, 2013


Stabbey_the_Clown posted:

They could at least have given Hope's mother a name to at least pretend like she wasn't going to die in thirty seconds. Any name would do, like "Aeris", for example.
Her name is Nora, which is probably supposed to be symbolic or something. Just seems stupid to me, though.
Edit: name spoilers. Sorry, didn't remember that it actually came up during the game.

Nihilarian fucked around with this message at 04:52 on Apr 11, 2014

Gensuki
Sep 2, 2011

Stabbey_the_Clown posted:

Update 4

Um, now I don't know what the Cocoon military's plan was, but maybe it should have been more along the lines of "throw lines around this thing and chuck it out the side" than "make it explode inside Cocoon, killing everyone".

Cocoon is a big place, and it's better to destroy the threat then put it "outside".

Wild Knight
Mar 27, 2010

Foul villain! I do not flee. I will never turn my back on you and run away!

[he says, running away]

Pretty sure that's a plot point and thus a spoiler, dude. Hope's mother doesn't have a name yet, as far as I remember.

Pretty excited for actual gameplay, though! Or something resembling actual gameplay, at least.

While we're on the subject of "how would you have handled the first two hours," I am not a fan of non-linear storytelling in video games unless it's done exceedingly well. The David Cage comparison was brought up and it is in FF13's favor, I will admit. But I wonder what the game would be like if it hadn't bothered with the "13 Days" gimmick and just started from the beginning of those thirteen days.

The answer is probably that it would have been the exact opposite of what we got -- too slow a start, and even less reason to put in actual gameplay, as opposed to being dropped in the middle of all the explosions with no reason to care about anything. But going through the thirteen days would have at least provided us reasons to care about the cast, right? They don't have to show everything, particularly the stuff that's character-motivating that won't come up for a while, but just...give us a reason to care.

Like, they keep talking about how bad it is to be a Pulse l'Cie, and they just got hit with the l'Cie curse, and we just don't care. Show us how bad it is, don't tell us.

Bregor
May 31, 2013

People are idiots, Leslie.
Edit: original post was apparently a spoiler at this point, so I'll talk about this.

Wild Knight posted:

While we're on the subject of "how would you have handled the first two hours," I am not a fan of non-linear storytelling in video games unless it's done exceedingly well. The David Cage comparison was brought up and it is in FF13's favor, I will admit. But I wonder what the game would be like if it hadn't bothered with the "13 Days" gimmick and just started from the beginning of those thirteen days.

The answer is probably that it would have been the exact opposite of what we got -- too slow a start, and even less reason to put in actual gameplay, as opposed to being dropped in the middle of all the explosions with no reason to care about anything. But going through the thirteen days would have at least provided us reasons to care about the cast, right? They don't have to show everything, particularly the stuff that's character-motivating that won't come up for a while, but just...give us a reason to care.

Like, they keep talking about how bad it is to be a Pulse l'Cie, and they just got hit with the l'Cie curse, and we just don't care. Show us how bad it is, don't tell us.

Now that you mention it, a start like FFT might have worked a lot better. Purge to grab attention, then back to the beginning of the 13 Days, then the rest. With the way it's presented, it's a while until I care about any of the characters, if at all.

Bregor fucked around with this message at 04:14 on Apr 11, 2014

BgRdMchne
Oct 31, 2011

So, would a gunblade work irl?

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

BgRdMchne posted:

So, would a gunblade work irl?

From what I can tell, Lightning's version of a "gunblade" is just an actual gun with a giant Swiss-Army fold-out blade. So, yes.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

Oy, that's Chapter 5 poo poo. Tag it or remove it.

D3m3
Feb 28, 2013

Why do birds suddenly appear every time you are near?

Wild Knight posted:

Pretty sure that's a plot point and thus a spoiler, dude. Hope's mother doesn't have a name yet, as far as I remember.

Pretty excited for actual gameplay, though! Or something resembling actual gameplay, at least.

While we're on the subject of "how would you have handled the first two hours," I am not a fan of non-linear storytelling in video games unless it's done exceedingly well. The David Cage comparison was brought up and it is in FF13's favor, I will admit. But I wonder what the game would be like if it hadn't bothered with the "13 Days" gimmick and just started from the beginning of those thirteen days.

The answer is probably that it would have been the exact opposite of what we got -- too slow a start, and even less reason to put in actual gameplay, as opposed to being dropped in the middle of all the explosions with no reason to care about anything. But going through the thirteen days would have at least provided us reasons to care about the cast, right? They don't have to show everything, particularly the stuff that's character-motivating that won't come up for a while, but just...give us a reason to care.

Like, they keep talking about how bad it is to be a Pulse l'Cie, and they just got hit with the l'Cie curse, and we just don't care. Show us how bad it is, don't tell us.

This might also help a lot with Hope: at this juncture, all Hope has is our feeling bad for his circumstances, and not feeling anything for him as a person (at best). Because we don't know him as a person, just 'a kid whose mom is dead that's pretty depressing.' Later, his problem is that Hope is allowed two feelings, angry and sad, and spends most of the time fusing them into one feeling, sangry, and that's boring. This would, without changing his circumstances, buy him time to get some sympathy for him as a person going and establish character traits and feelings he might have beyond omnipresent and impotent feelings of sanger.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

May I say I actually like what they did with Anima here, as a FFX fan? The weird look, and having its "true" body below the ground hidden, just like the original...it's a pretty nice reference! Just...I have no idea why you'd go with Anima of all summons for the first boss. Use Ifrit or another low-level guy, not goddamn Anima, what the hell FFXIII?

Granted, what the hell might as well be the reaction to everything here, especially the length. I'm pretty sure they could've done all of this and more in far less time, but everyone has pointed this out already so whatever, just going to say I agree.

Also I kind of like how Snow and Lightning acted here. They just saw a loved one get crystalized, so they aren't going to act very rationally. Lightning is very clearly full of anger since the get-go, so she decides to just blow the drat God-like entity up, not thinking about this being, you know, a God-like entity. Snow, meanwhile, just loses his usual confidence and decides to beg for Serah's salvation, though it doesn't work at all, and once it doesn't work he joins Lightning's plan without question.

And I can't blame Hope for trying to run away, logical choice there. I'd want to run away too if I saw Anima, holy poo poo.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

About the soundtrack, if you ever encounter the term again, an insert song is basically a song that's played during an important scene. It differs from a score piece in that it's usually a vocal song by an artist that isn't the composer.

Gensuki
Sep 2, 2011

Blaze Dragon posted:

Use Ifrit or another low-level guy, not goddamn Anima, what the hell FFXIII?

Anima is high level in the game she's in, but as far as canon goes, she's not much special, only in 1 game after all. It lets them leave the actual series summons to have bigger parts in the story, which they squander in the name of style... most of the time.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

BgRdMchne posted:

So, would a gunblade work irl?

Gunblades are a real thing.

http://en.wikipedia.org/wiki/Pistol_sword

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Blaze Dragon posted:

And I can't blame Hope for trying to run away, logical choice there. I'd want to run away too if I saw Anima, holy poo poo.

Yeah. Kinda funny that he's the only one who acts like a human being as opposed to JRPG character there. That being said, I don't have high hopes for his further development.

Gotta say I love Sazh's gunslinging, in particular the fact he's apparently unable to fire off a second shot unless he's standing on one leg. Kinda makes me wonder whether it's an explained gun-kata thing or just the devs going "look at this wacky black man, wheeee". I wouldn't put it past them.

J. Alfred Prufrock
Sep 9, 2008

Blaze Dragon posted:

And I can't blame Hope for trying to run away, logical choice there. I'd want to run away too if I saw Anima, holy poo poo.

Doesn't really excuse his cowering-and-clinging-to-Vanille bit in the previous scene. I didn't remember Hope being that much of a wuss. "Mommy issues" indeed.

I'm pretty confident that the writers had no idea how to write a teenager, because Hope constantly oscillates between 5, 13, and 20 years old, depending on the scene. Sometimes he's angry teen, sometimes he's Prof. Exposition, and sometimes he just cowers and whines like a little lost lamb.

And he's still one of the best characters in the game, mostly by sheer process of elimination.

Bregor posted:

Now that you mention it, a start like FFT might have worked a lot better. Purge to grab attention, then back to the beginning of the 13 Days, then the rest. With the way it's presented, it's a while until I care about any of the characters, if at all.

I don't think the FFT route would work. FFT's Prologue was full of action and battles and things the player character had to actively do. Ramza had to FIGHT the Death Corps at Sand Rat Cellar, and not only did his victory advance the plot, but he (and by extension, the player) was actually fighting for life and death. You, both protagonist and player, marched on Ft. Zeakden, you fought scripted battles to get there, and -importantly- you could lose those battles, and if you did it was Game Over.

The 13 Days is much more like FF7's flashback in Kalm. You're pretty much there to hear/read the script, there's not a real sense of danger, you as the player don't have to do much of anything, the game will just tread on, and you already "know" how the story ends.

If I were somehow writing FF13 and had to do the flashbacks? I think FF7 did it well enough. Show the whole thing one way, the "official" way, the version that everyone believes. Do it early in the game, establish the Sanctum's narrative surrounding the arrival of the Fal'Cie as the version that most people believe. Poke holes in that story over the next 20 hours, until we eventually hear a more truthful version from a reputable source. This is super basic writing, like serious amateur hour in here, but I'd rather my story be a walking cliche than whatever the hell FFXIII is.

J. Alfred Prufrock fucked around with this message at 11:43 on Apr 11, 2014

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
To be honest, of the characters so far, my favorite so far would have to be Sazh. Mainly because he's pretty chill.

I do like Lightning a bit, though. Not as much as other Final Fantasy main protagonists, but just a little.

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
It's been a long, long time since Latin classes, but here's my best effort.

Latin posted:

Ragnarok.
De Die Irae, l'Cie Pultis.
Tuum fatum sequeris. Tuum sanctuarium affligeas.

Ragnarok.
Dominus Ultionis venit.

Ragnarok.
De Die Miseriae, l'Cie Pultis.
Tuum fatum sequeris. Tuum mundum dispertaris.

Ragnarok.
Rex Immiserabilis advenit.

Usque lux apparet, animae mortuae procusae sunt.
Per somnum aeternum, numen divinum dictus est.
Viator elamentabilis, Ragnarok.

Ragnarok.
Of the Days of Wrath, l'Cie of Pulse:
Follow your fate. Your homes will burn.

Ragnarok.
The Lord of Vengeance approaches.

Ragnarok.
Of the Days of Misery, l'Cie of Pulse:
Follow your fate. Your world will be broken.

Ragnarok.
The Merciless King comes.

Eternal light shines forth from the souls of the dead.
In eternal sleep, divine word is divine will.
Most lamentable wanderer, Ragnarok.



Taking some liberties on that last piece - I think the first line is actually more like "Always light shines, they have been fashioned from the souls of the dead". And it should be "quite lamentable", but come on, that sounds like crap in English. Note that Dies Irae (Day of Wrath) is a real Latin hymn.

idonotlikepeas fucked around with this message at 17:48 on Apr 11, 2014

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Lightning has already secured her best character status by punching Snow. This may change later but for now she is indisputably in the lead.

anilEhilated posted:

Gotta say I love Sazh's gunslinging, in particular the fact he's apparently unable to fire off a second shot unless he's standing on one leg. Kinda makes me wonder whether it's an explained gun-kata thing or just the devs going "look at this wacky black man, wheeee". I wouldn't put it past them.
A great deal of his ridiculously silly attacks are based around the fact that the combat system needs to have attacks happen at certain delays. Of course, this means instead of carefully lining up shots or having to reload (hahahahahaha), Sazh instead does literally nothing but trickshots, which is stupid :mad:

Instant Grat
Jul 31, 2009

Just add
NERD RAAAAAAGE
That big thingamajiggy after the Anima fight isn't Anima's true form :ssh: it's Pulse

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
So the Vestige is an entire building formerly found on Pulse which they then glued into Cocoon to...not accomplish much, because the hole is still there. Okay. How could I not have gotten this.

About the prologue: I don't think it needs to be that shorter, it just needs to be less redundant and pointless. Everyone is gathering at the Vestige, each party for their own reasons and ultimately because the plot demands them to be together. It's a Big loving Deal and the game completely fails to point that out. With more focus on that thing as an actual goal (something the entire game needs more of), everything would feel less random and a waste of your time. The bridge at the beginning with Sazh and Lightning: they can be attacked by the scorpion as a first battle, this is good, the game actually starts pretty quickly after the first cutscene and you get to push buttons. Then we NEED for Lightning to state clearly "I need to go there because". It's fine if she doesn't tell Sazh why, because that's her character. He then needs to protest "but this is the Pulse Vestige - with the fal'cie inside which is responsible for this entire mess!". Or something along those lines. Then they can get interrupted by a battle. Lightning can still be aloof, I don't care, but Sazh can then decided that he better stick with her or he'll die alone. Let more soldiers impede their way, that's fine, let them grow in numbers and strength, so that the Bracelets you find are actually important, that you need to start using Potions more often (FAR more often), and let their dialogue while running reflect that they have an actual agenda, GET IN THERE, and Sazh protest more often about stuff like "but the fal'cie will make us into its servants - we'll be l'cie, and if it hates us enough, we'll immediately turn into Cie'th and that's it!" or "do you want to give the Guardian Corps and actual reason to purge us? If we come into contact with the fal'cie, there'll be no saving us!".

There are short pre-battle cutscenes. Make him try to apologize to the soldiers, make them not listen. Fights start even though Sazh protests. Gameplay shows that they will get shot down regardless of protest, reinforcing the story.

Same for the other parties. Snow's segment is actually okay, gameplay-wise - grenades show the importance of multi-target attacks. More Potion usage. Other characters TO TALK TO - let them reinforce concepts we are beginning to learn about. How the government works. What Cocoon IS. "Ever since the war with Pulse, they are an easy boogeyman. But they weren't too interested in making sure that the parts of the planet we used to repair the damage from the war were actually safe - don't you think Dysley (YES loving TALK ABOUT HIM EARLY) is making things far too easy for himself?"
"Nah Snow Pulse are evil fuckers what are you on" - NORA
This would also foreshadow that after Serah's l'cieification (sic!), Snow would need to rethink PULSE BAD at least a little, but the others have no reason to. They still subscribe to the obvious propaganda. "Why would there be a reason to believe the Vestige housed a fal'cie?" etc.

They kind of have the right idea with world-building conversations happening while you're running down corridors, but they aren't nearly using that enough. All of the datalog stuff could be said while your are exploring, it's not impossible to think so. You can still have a datalog for recapping, if you - by the machine-Gods! - were having too much fun playing the game to pay attention to the characters yakking on.


Oh, and for heaven's sake, let the fights have a tangible reward. Experience points (keeping it vague!) to save up for later, it's REALLY not an issue if you earn them before you can spend them, imho. You'll do so more often than not in the normal gameplay anyway. Chance to get Phoenix Downs instead of Potions if you 5-star fights. Shrouds already have a higher drop rate in the early chapters, so go the whole way, they should just drop more often in general, but especially here because of the way they work, just hand them out early because unless you're doing crazy challenges, you'll need them while learning how to play. As the Prologue is so piss-easy anyway though, you'll still not get many so welp.
Tangible rewards for fights would go a long way to make them not so absurdly wasted.


All of this still adds up to a long prologue, but again, it's okay if it SERVES A PURPOSE. As is, you get nothing from it except for questions and a hard to shake hatred for Snow and Hope.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

Simply Simon posted:

Chance to get Phoenix Downs instead of Potions if you 5-star fights.

Just to point one small thing out, this already happens. Almost all of your basic soldiers have Phoenix Downs as their rare drop, and 5-starring a fight makes it more likely that you'll grab the rare drop in addition to the common one.

Instant Grat posted:

That big thingamajiggy after the Anima fight isn't Anima's true form :ssh: it's Pulse

Is it? Admittedly it's hard to say since I don't think the game ever explicitly says how the whole L'Cie branding thing works, but I'm pretty sure it's done by the Fal'Cie, not by one of the three actual gods. Or at least that was the impression I got, given what happens at the power plant. But if you say so, I'll trust you. I certainly don't have all the drat datalogs memorized.

theshim posted:

Lightning has already secured her best character status by punching Snow. This may change later but for now she is indisputably in the lead.

You are going to love Chapter 3.

Hunt11
Jul 24, 2013

Grimey Drawer

Artix posted:

Just to point one small thing out, this already happens. Almost all of your basic soldiers have Phoenix Downs as their rare drop, and 5-starring a fight makes it more likely that you'll grab the rare drop in addition to the common one.


Is it? Admittedly it's hard to say since I don't think the game ever explicitly says how the whole L'Cie branding thing works, but I'm pretty sure it's done by the Fal'Cie, not by one of the three actual gods. Or at least that was the impression I got, given what happens at the power plant. But if you say so, I'll trust you. I certainly don't have all the drat datalogs memorized.


You are going to love Chapter 3.

From what I remember the way it works is that the L'Cie basically plane shifts the soon to be branded to the gods who give them the special powers, and then as they come back that is when they imprint the vague mission orders for the branded to follow.

Finally with the boss battle that required a slight bit of thought the true combat system is going to start revealing itself .

Gensuki
Sep 2, 2011
I really like the little vision thing that tells the L'cie what to do. Gods speaking to mortals in absurdly abstract ways is my favorite way to show that they cannot be comprehended.

Sadly, most of the gods in this game are not incomprehensible beings of untold power...

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Gensuki posted:

Gods speaking to mortals in absurdly abstract ways is my favorite way to show that they cannot be comprehended.
Sadly, most of the gods in this game are not incomprehensible beings of untold power...

Gods = FFXIII writers?

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

anilEhilated posted:

Gods = FFXIII writers?

Not...exactly, the "gods" thing is being pretty literal. We'll cover in it in a Chapter 4 video (Chapter 3 is already completely recorded), but the Final Fantasy XIII mythos has a capital-G God, gods, then the Fal'Cie (who are basically demigods), and their L'Cie servants at the bottom of the food chain.

Artix fucked around with this message at 23:22 on Apr 11, 2014

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Artix posted:

datalog datalog datalog

Final Fantasy 13 is the prettiest novel I've ever read.

Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


It's me, I'm the guy that really enjoyed this game. It's super flawed, though, and if I were to ever decide to play it again, I have a save at a certain point in the game where the battle system and character progression starts to be legitimately interesting (and we're unfortunately quite a ways away from that here).

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Ashsaber
Oct 24, 2010

Deploying Swordbreakers!
College Slice
I've got to say, the pretty-ness just doesn't really do it for me. Mostly because its all irrelevant. I can think of maybe one or two times, in Chapter 11, where something neat looking in the background may actually be an actual point of interest. Most of the long tube you follow is also pointless, rarely having anything of note to actually catch your attention.

I like to compare this game with Xenoblade Chronicles for whatever reason, and while that game is limited by the Wii's graphical capabilities it still manages to be more visually interesting than 95% of FFXIII to me, just because there are things for you to do in the neat environments. For instance, the third location you come to there, after tutorial ville and a small cave, is a huge plain that has a bunch of hills and valleys, a massive lake in a crevace with a highway bridge over it, giant mushrooms connected by bridges, a few shrines in various locations which have some surprises (SPIDER!), a massive interesting cave network and a few other things. Meanwhile I can't remember any of the midgame areas in FFXIII at all, they were just really boring, bland and plain despite all the visual frills.

Hell FFXIII may have too many visual frills. When the party was becoming l'cie I couldn't really tell what was going on when I played (playing at 360p) because it was just too visually busy. Anima and whatever the hell that was just had so many bits that it was hard to tell what was what, and at 360p that thing just looked like a bunch of mining belts or snakes, with details impossible to make out.

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