|
Gounads posted:Screwing around on gilly... Considering the sort of poo poo that's all over the bad game mods thread, I'm pleasantly surprised that sort of thing doesn't exist yet.
|
# ? Nov 23, 2014 04:37 |
|
|
# ? Apr 19, 2024 02:53 |
|
Icedude posted:Considering the sort of poo poo that's all over the bad game mods thread, I'm pleasantly surprised that sort of thing doesn't exist yet. The only reason is that we don't have female Kerbals yet.
|
# ? Nov 23, 2014 04:53 |
|
oxbrain posted:You can add a delay to the commands at the bottom of the flight computer window. Set it to 1h or something, send activate or toggle with an action group, set it back to 0, send deactivate. Thanks, I tried that but didn't realize you need to ad a time unit. I never had an action group set for toggling panels/antennas so I think I'm hosed. Action Groups Extended doesn't seem to work with RT as it executes immediately. Maybe I have enough time to abort the aero break.
|
# ? Nov 23, 2014 05:06 |
|
lamentable dustman posted:Thanks, I tried that but didn't realize you need to ad a time unit. I never had an action group set for toggling panels/antennas so I think I'm hosed. Action Groups Extended doesn't seem to work with RT as it executes immediately. Normal right-click actions will also be properly delayed, IIRC -- you don't need to have them action grouped. Also, remember to press enter after typing in the delay, so that it actually commits.
|
# ? Nov 23, 2014 05:12 |
|
ToxicFrog posted:Normal right-click actions will also be properly delayed, IIRC -- you don't need to have them action grouped. Yea, I got that to work but the sat dish only has the option to deactivate (no toggle option), if I send the command twice it just stays closed.
|
# ? Nov 23, 2014 05:20 |
|
Try Action Group Manager. It's been abandoned for a while and a bit wonky to install, but it's working for me. Install the original version from their thread here. Then install the repack to make it work with .25 which is on the last page of that thread here. Overwrite any duplicates. Then update the toolbar, it'll give you an in game prompt to update. That should give you a button to open AGM. The basic action groups it makes seem to delay fine.
|
# ? Nov 23, 2014 05:21 |
|
oxbrain posted:Try Action Group Manager. It's been abandoned for a while and a bit wonky to install, but it's working for me. Will give it a try, mission is a wash anyways. I was able to abort the aero brake because my ion drives had like 10k DV and was able to get the Ike orbit I wanted only to realize I forgot to include any science instruments.
|
# ? Nov 23, 2014 05:27 |
|
So I have 200 hours in this game, but I've never bothered to actually land on anything outside the Mun and Minmus. I'm planning to actually try out a mission to Duna/Ike and I'm wondering what the general Delta-v requirement is from the surface of Duna to a rendezvous with an orbiting mothership? The idea of taking the time to construct a ship and fly it to Duna only to find that my initial random guess of the conditions and requirements mean I've wasted a few hours is the main reason I've only ever done planetary flybys.
|
# ? Nov 23, 2014 07:36 |
|
GhostofJohnMuir posted:So I have 200 hours in this game, but I've never bothered to actually land on anything outside the Mun and Minmus. I'm planning to actually try out a mission to Duna/Ike and I'm wondering what the general Delta-v requirement is from the surface of Duna to a rendezvous with an orbiting mothership? The idea of taking the time to construct a ship and fly it to Duna only to find that my initial random guess of the conditions and requirements mean I've wasted a few hours is the main reason I've only ever done planetary flybys. I wouldn't bring less than 1900, but I'm bad. It can be done with less. Sokani fucked around with this message at 08:49 on Nov 23, 2014 |
# ? Nov 23, 2014 07:43 |
|
GhostofJohnMuir posted:So I have 200 hours in this game, but I've never bothered to actually land on anything outside the Mun and Minmus. I'm planning to actually try out a mission to Duna/Ike and I'm wondering what the general Delta-v requirement is from the surface of Duna to a rendezvous with an orbiting mothership? The idea of taking the time to construct a ship and fly it to Duna only to find that my initial random guess of the conditions and requirements mean I've wasted a few hours is the main reason I've only ever done planetary flybys. From the surface of Duna to a 50km orbit is only like 1700 dV, it's the easiest body outside of Kerbin SOI to make a return trip from thanks to parachutes. You don't even need a separate mothership for a mission like this, though it is pretty cool to do. I'd say your plan of attack should be Duna, then Gilly, then Ike, then Dres if you are looking for landing on places outside of the Kerbin system. None of these require a lot of dV for a round-trip, Ike and Dres have similar enough gravity to Mun that it's not a challenge to land on them if you've landed on the Mun, and Gilly is a whole ton of fun with its nearly nonexistent gravity; for a super fun time, try doing an EVA landing and return trip, since gravity is so low there that you can EVA to the surface from low orbit and then return to your ship after a quick 30 second landing to collect surface samples.
|
# ? Nov 23, 2014 08:37 |
|
Do FAR and/or deadly re-entry change the way that parachutes work? Unless I go <260 m/s (approximate) the parachutes will instantly rip themselves apart when they deploy. I have a lot of mods active so it really could be any of them that do this, FAR or deadly re-entry seem the most likely suspects...
|
# ? Nov 23, 2014 11:16 |
|
Hope I didn't post this already. Props to RoverDude for the swirly force field effect thing. Looks great with fire added.
|
# ? Nov 23, 2014 12:36 |
|
GhostofJohnMuir posted:The idea of taking the time to construct a ship and fly it to Duna only to find that my initial random guess of the conditions and requirements mean I've wasted a few hours is the main reason I've only ever done planetary flybys. You can use the Hyperedit mod to warp your ship directly from the launch pad into orbit above any given planet. I like to do a test run of my landers with that mod to make sure that the staging/dV/etc all work before resetting the mission to the launch pad and flying out there manually. It beats spending 30 minutes flying somewhere only to find out that you have your lander's fuel lines hooked up backwards.
|
# ? Nov 23, 2014 13:57 |
|
PDP-1 posted:You can use the Hyperedit mod to warp your ship directly from the launch pad into orbit above any given planet. I like to do a test run of my landers with that mod to make sure that the staging/dV/etc all work before resetting the mission to the launch pad and flying out there manually. It beats spending 30 minutes flying somewhere only to find out that you have your lander's fuel lines hooked up backwards. On the other hand, effectively flying the primary part of the mission twice is pretty boring and redundant. It's much simpler to know the dV requirements and use a calculator like mechjeb or engineer to help construct it. Then if you're paranoid you can do a quick staging test on kerbin.
|
# ? Nov 23, 2014 14:08 |
|
Is there any mod that provides extendable girders? Real life probes and satellites have lots of parts that start folded or collapsed for launch, then extend once in space, while KSP has very few such. Infernal Robotics has hydraulic pistons, but they require a lot of space inside the ship and don't really match up with the stock parts.
|
# ? Nov 23, 2014 16:23 |
|
General_Failure posted:Hope I didn't post this already.
|
# ? Nov 23, 2014 16:29 |
|
PSA for something I just found out: in addition to the -c mod.ckan option to ckan install, there's also a -r file:///path/to/repo.zip option to ckan update that makes hosting your own repo trivial. Great if you have a whole bunch of interdependent mods you want to install that aren't listed in the central repo. Sadly, all this modding has brought me to the point where my laptop can no longer run KSP playably, even at the lowest settings. The desktop can, but it's skirting very close to the memory limits. I may have to forgo KSP entirely until I have a bootable Linux install on the desktop. Which needs to wait for me to get a non-poo poo wifi card for it. Computers
|
# ? Nov 23, 2014 17:43 |
|
GhostofJohnMuir posted:So I have 200 hours in this game, but I've never bothered to actually land on anything outside the Mun and Minmus. I'm planning to actually try out a mission to Duna/Ike and I'm wondering what the general Delta-v requirement is from the surface of Duna to a rendezvous with an orbiting mothership? The idea of taking the time to construct a ship and fly it to Duna only to find that my initial random guess of the conditions and requirements mean I've wasted a few hours is the main reason I've only ever done planetary flybys.
|
# ? Nov 23, 2014 18:14 |
|
Cubey posted:The only reason is that we don't have female Kerbals yet. It's cute that you think that would stop anyone.
|
# ? Nov 23, 2014 18:50 |
|
Groetgaffel posted:Is... Is that a Miranda? It sure as hell looks like one
|
# ? Nov 23, 2014 18:59 |
|
Anyone come up with a good way, on a 1.25m ship, to keep mystery goo containers covered in a fairing under atmosphere without using procedural fairings? (edit) Nevermind, forgot about girders. Still makes the lander module look a little tall and gangly, though. I suck at craft design
|
# ? Nov 23, 2014 19:26 |
|
Groetgaffel posted:Is... Is that a Miranda? Better raise shields.
|
# ? Nov 23, 2014 19:29 |
|
Ciaphas posted:Anyone come up with a good way, on a 1.25m ship, to keep mystery goo containers covered in a fairing under atmosphere without using procedural fairings? Do you have a small cargobay you can use?
|
# ? Nov 23, 2014 19:30 |
|
Michaellaneous posted:Do you have a small cargobay you can use? I don't think so. I've got KW rocketry for parts, 6S service compartments (they don't fit in those seemingly), and that's about it as far as parts. Anyone have pictures of Mun/Minmus landers they've gotten out and used while dealing with FAR/NEAR? I could use inspiration
|
# ? Nov 23, 2014 19:36 |
|
BCiaphas posted:I don't think so. I've got KW rocketry for parts, 6S service compartments (they don't fit in those seemingly), and that's about it as far as parts. Both of those have cargo bays afaik. Use this mod and look for them. http://forum.kerbalspaceprogram.com/threads/35018-0-25-PartCatalog-3-0-RC8-%282014-10-08%29
|
# ? Nov 23, 2014 19:46 |
|
My favorite mod for aerodynamic science parts is Universal Storage. It's super swank.
|
# ? Nov 23, 2014 19:52 |
|
Ciaphas posted:I don't think so. I've got KW rocketry for parts, 6S service compartments (they don't fit in those seemingly), and that's about it as far as parts. They fit just fine in 6S tubes, although getting them centered is a bit fiddly. Also, why do you want to avoid using procfairings?
|
# ? Nov 23, 2014 20:31 |
|
ToxicFrog posted:They fit just fine in 6S tubes, although getting them centered is a bit fiddly. No particular reason, just for the sake of it and aesthetics. This is what it looks like when I try to get the goo containers in 6S thingies: I know this is spergin as hell of me, but the clipping Ciaphas fucked around with this message at 20:37 on Nov 23, 2014 |
# ? Nov 23, 2014 20:33 |
|
Cubey posted:The only reason is that we don't have female Kerbals yet. I thought Kerbals were supposed to be like non-violent 40k Orks, who don't have gender and just grow from spores with an innate ability to build crazy contraptions.
|
# ? Nov 24, 2014 00:04 |
|
Dramicus posted:I thought Kerbals were supposed to be like non-violent 40k Orks, who don't have gender and just grow from spores with an innate ability to build crazy contraptions. This always becomes a multipage derail, but last time I heard, girlbals are confirmed as a future feature, just not one that's a priority at the moment.
|
# ? Nov 24, 2014 00:18 |
|
So screenshots are apparently broken in .25 for Linux. This is disappointing since I tried taking some screenshots of a baller-rear end rescue mission I did when I accidentally planned an Eve aerocapture wrong and ended up in a retrograde orbit that I couldn't get to Gilly from
|
# ? Nov 24, 2014 00:20 |
|
Cubey posted:So screenshots are apparently broken in .25 for Linux. This is disappointing since I tried taking some screenshots of a baller-rear end rescue mission I did when I accidentally planned an Eve aerocapture wrong and ended up in a retrograde orbit that I couldn't get to Gilly from KSP screenshots or Steam screenshots? The Steam ones work fine for me still. Ciaphas posted:This is what it looks like when I try to get the goo containers in 6S thingies: Hit Q or whateverthefuck so that the little legs stick inwards instead of outwards. Alternately, do what I do and mount them crossways rather than vertically, with the legs embedded in whatever the 6S tube is attached to.
|
# ? Nov 24, 2014 00:28 |
|
ToxicFrog posted:KSP screenshots or Steam screenshots? The Steam ones work fine for me still. I bought the game long before it was on Steam, so just regular ol' KSP. All the screenshots come out looking like this: In searching, I'm not the only one who has this issue.
|
# ? Nov 24, 2014 00:31 |
|
Ciaphas posted:No particular reason, just for the sake of it and aesthetics.
|
# ? Nov 24, 2014 00:59 |
|
Ciaphas posted:
Related, does it bother anyone else that the 6S compartments are 1m and 2m instead of 1.25 and 2.5?
|
# ? Nov 24, 2014 01:09 |
|
Is there any way I can stop KSP from automatically updating when 0.90 comes out? I'm way too into my Construction Time/Life Support hard mode game and I don't want to ditch it until all my favourite mods are compatible again
|
# ? Nov 24, 2014 01:54 |
|
Walton Simons posted:Is there any way I can stop KSP from automatically updating when 0.90 comes out? I'm way too into my Construction Time/Life Support hard mode game and I don't want to ditch it until all my favourite mods are compatible again Do you have a steam copy? Don't launch steam and it won't update.
|
# ? Nov 24, 2014 01:56 |
|
Walton Simons posted:Is there any way I can stop KSP from automatically updating when 0.90 comes out? I'm way too into my Construction Time/Life Support hard mode game and I don't want to ditch it until all my favourite mods are compatible again Assuming you are on the steam version, look here.
|
# ? Nov 24, 2014 01:58 |
|
Legendary Ptarmigan posted:Assuming you are on the steam version, look here. Correct solution is to copy KSP folder from steamapps to somewhere else. Since KSP doesn't have any form of DRM it'll work anywhere.
|
# ? Nov 24, 2014 02:08 |
|
|
# ? Apr 19, 2024 02:53 |
|
I looked at Google, obviously, and found no joy. Just wondering if anyone had a workaround. Spectacularly helpful LMGTFY, though. Really. SinineSiil posted:That hasn't worked ever. Steam still updates when you try to launch the game. Now since few months ago they even made the text for that option to say what it actually does.
|
# ? Nov 24, 2014 02:08 |