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Man every time you post this stuff it makes me want to stop playing until the new update hits But seriously this owns, now we need more runways around Kerbin so we can play Kerbal Flight Simulator 2015.
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# ? Nov 25, 2014 23:44 |
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# ? Apr 25, 2024 01:29 |
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Well, adding -force-d3d11 in my KSP launch options does some weird things. I mean, it saves a ton of memory, but then halfway into my launch this happened: NVIDIA GeForce GTX 660 Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz Running 32-bit KSP. Parts pack mods, plus RemoteTech, Active Texture Management.
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# ? Nov 25, 2014 23:49 |
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Oh god yes. Tell me this can fit 2.5m parts inside the cargo bays The cockpit really wants rcs thrusters like the b9 cockpits. Falken fucked around with this message at 23:52 on Nov 25, 2014 |
# ? Nov 25, 2014 23:50 |
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haveblue posted:Europa receives far less sunlight than Mars, for one thing. Total sunlight doesn't matter as much once you get out of the habitable zone, because at that point you have plenty of light to see with but you have to start doing other crazy things to improve insolation/thermal energy on your body of choice.
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# ? Nov 25, 2014 23:59 |
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Now if only the wings had fuel tanks, spaceplanes, imo would be complete.
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# ? Nov 26, 2014 00:05 |
Nice selection of tail pieces in those MK3 parts.
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# ? Nov 26, 2014 00:13 |
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Falken posted:Oh god yes. Tell me this can fit 2.5m parts inside the cargo bays Yes you can.
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# ? Nov 26, 2014 00:17 |
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Are we ever going to see larger-scale (Mk2/Mk3) air-breathing engines and such? e: I guess by "and such" I mostly mean intakes. It's annoying to have to cobble together lots of adapters and nacelles and stuff to get several Mk1 engines and intakes mounted on a larger form-factor plane. Supraluminal fucked around with this message at 00:27 on Nov 26, 2014 |
# ? Nov 26, 2014 00:24 |
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Jesus gently caress, are those by Porkjet? They're delicious. Hire Porkjet, dude.
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# ? Nov 26, 2014 00:38 |
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I'm starting to think we might need some bigger wings :v
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# ? Nov 26, 2014 00:52 |
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Luneshot posted:I'm starting to think we might need some bigger wings :v We agree entirely. Working on them.
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# ? Nov 26, 2014 01:30 |
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Oh nice. But why can't we get a better nosecone? Looks like all the pictures have the old one and it looks ba... http://imgur.com/a/Nm7yy#5
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# ? Nov 26, 2014 01:42 |
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Maxmaps posted:We agree entirely. Working on them. One day, if/when you guys do more space station parts, pork jet's inflatable habitats might be fun to have stock!
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# ? Nov 26, 2014 02:52 |
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Geirskogul posted:Well, adding -force-d3d11 in my KSP launch options does some weird things. I mean, it saves a ton of memory, but then halfway into my launch this happened: I get that too - seems like the various air heating/rushing visual effects cause it.
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# ? Nov 26, 2014 03:13 |
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Maxmaps posted:We agree entirely. Working on them. Maybe also larger landing wheels? The current ones probably aren't up to the job of landing some of the monstrosities people will make with MkIII parts.
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# ? Nov 26, 2014 03:26 |
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Turks posted:Maybe also larger landing wheels? The current ones probably aren't up to the job of landing some of the monstrosities people will make with MkIII parts. If Porkjet gets it done in time the ones ingame currently will be the Small ones, with the addition of Medium and Large ones.
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# ? Nov 26, 2014 04:10 |
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Maxmaps posted:If Porkjet gets it done in time the ones ingame currently will be the Small ones, with the addition of Medium and Large ones. So stoked
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# ? Nov 26, 2014 04:14 |
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I can't believe that I'm only now discovering I can change staging while in flight. I knew I could do it on the launch pad, never occurred to me to try elsewhere.
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# ? Nov 26, 2014 04:28 |
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The auto-aligning landing wheels should be stock. Or, if not stock, then mentioned more often. My game has changed drastically since I downloaded them.
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# ? Nov 26, 2014 04:29 |
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Maxmaps posted:If Porkjet gets it done in time the ones ingame currently will be the Small ones, with the addition of Medium and Large ones. Oh god, I would accept a delayed release for this. The small gear is so broken and would be totally useless for something this scale!
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# ? Nov 26, 2014 04:48 |
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fauxbama posted:Oh god, I would accept a delayed release for this. The small gear is so broken and would be totally useless for something this scale! I like to think of them as corgi legs.
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# ? Nov 26, 2014 05:23 |
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Tippis posted:Space elevator. No, I have no idea how you'd work around the simulation range — that's for you to figure out. I want a space onramp so I can drive my space hummer along the space highway to space Mars. Any reasons why you couldn't build a huge ramp (with part mods?) and just drive off into space in Kerbal Space Program? double nine posted:at this point isn't it a safer bet to try terraforming Europa than Mars? I am aware that we know more of mars than of Europa, but even then it looks like a better investment - oxigen in atmosphere, nonscarce water, ... erm. That's all I got sorry. I've read somewhere on the internet, so it's probably false, that we have the technology to start terraforming Mars now, but it's insanely expensive and it would take multiple generations to ever see a difference to begin with. So it's pointless since we'd just later on invent a better, cheaper, faster ways shortly after starting it. Also, you may destroy
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# ? Nov 26, 2014 06:08 |
Bel Monte posted:I've read somewhere on the internet, so it's probably false, that we have the technology to start terraforming Mars now, but it's insanely expensive and it would take multiple generations to ever see a difference to begin with. So it's pointless since we'd just later on invent a better, cheaper, faster ways shortly after starting it. The basics of terraforming as we currently think of them are definitely achievable with current technology, but actually getting anything done on a planetary scale would take hundreds of years or more. But yeah, we can definitely start laying the foundations now. Don't get me started about how far we could be on Mars by now, it's depressing to think about where we could be versus where we are. Then again, we did just land a loving washing machine on a loving comet, so that's pretty impressive in and of itself.
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# ? Nov 26, 2014 06:38 |
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After 407 hours, I decided it was time to visit Gilly. I've never been there, and RoverDude's parts mods have reinvigorated me a bit. First, we have to use the Supahfly REBOOSTED to ascend off of Kerbin. (17 engines means you go fast) Setting up our transfer to the Interplanetary Ring. Why, hello there. Let's kiss. I WANT YOU INSIDE ME Since I'm playing with RemoteTech (with signal delay turned off), this is a good time to make a Gilly repeater. Four LV-Nc's make this a 16 minute transfer burn. Did I say 15 minute? I mean 56 minute. And the way it's designed means I can't use physics acceleration <BORING INTERPLANETARY CORRECTIONS GO HERE> Arrival at Gilly! A very careful circularization burn. Down to 14m/s! The Supahfly undocks from the Interplanetary ring My most-travelled kerbal, Jenny, leaves the ring to board the landing craft. All systems check out good. Descent is painfully slow. Jenny seems happy. And she's (he's?) off to explore the surface! Just don't turn off Sticky Feet. It doesn't work out well. Now, the Supahfly REBOOSTED has 1.7k dV left, though I'm sure I could re-dock with the Interplanetary Ring and use up its fuel if I had to. I wonder where I should go next?
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# ? Nov 26, 2014 06:41 |
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Geirskogul posted:Well, adding -force-d3d11 in my KSP launch options does some weird things. I mean, it saves a ton of memory, but then halfway into my launch this happened: Main Paineframe posted:I get that too - seems like the various air heating/rushing visual effects cause it. I found using "-force-d3d11-no-singlethreaded" fixed that, or it may be due to Deadly Reentry, I never did figure it out for sure.
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# ? Nov 26, 2014 11:45 |
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I don't have deadly reentry installed, so maybe I'll try that tomorrow.
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# ? Nov 26, 2014 11:52 |
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Turks posted:Maybe also larger landing wheels? The current ones probably aren't up to the job of landing some of the monstrosities people will make with MkIII parts. You mean you don't use XL rover wheels yet?
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# ? Nov 26, 2014 12:53 |
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fauxbama posted:Oh god, I would accept a delayed release for this. The small gear is so broken and would be totally useless for something this scale! Yes please, it would be fantastic if we had wheels strong enough that the plane didn't careen wildly off the side of the runway during takeoff due to being grossly overloaded
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# ? Nov 26, 2014 13:12 |
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I decided to clear out all the unused stations and ships in orbit around Kerbin, which meant 5 guys needed to find their way back home. Trying to keep both capsules together the entire way down was a lot more fun than it should have been, using RCS they were never more than 40m apart from first burn to landing.
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# ? Nov 26, 2014 13:33 |
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Okan170 posted:One day, if/when you guys do more space station parts, pork jet's inflatable habitats might be fun to have stock! Seconded! The inflatable habs are really nice, and most of them have really nice IVAs.
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# ? Nov 26, 2014 18:11 |
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I released some information in my thread about how Aerial and Rover contracts will be changing in 0.90. Here's a hint:
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# ? Nov 26, 2014 20:18 |
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Peas and Rice posted:Got it, thanks. Edited my post w/ proper terminology. Tuning the elevator to avoid Phobos was mentioned in The Fountains of Paradise by A.C Clarke. I guess this is where the name for the base is from. I have not read these, I know what I'm reading this Christmas.
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# ? Nov 26, 2014 20:27 |
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I have the entire trilogy in hardcover (got them all when they as came out as a teen and Nirgal shaped my politics). Gonna re-read them starting tonight.
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# ? Nov 26, 2014 21:12 |
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Arsonide posted:I released some information in my thread about how Aerial and Rover contracts will be changing in 0.90. Here's a hint: I like this a lot.
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# ? Nov 26, 2014 21:46 |
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Is that plane sniffing the tanks butt?
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# ? Nov 26, 2014 21:53 |
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Maxmaps posted:If Porkjet gets it done in time the ones ingame currently will be the Small ones, with the addition of Medium and Large ones. I hope you don't forget an ultra-light gear for tiny UAVs.
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# ? Nov 26, 2014 21:55 |
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I find that funny little rounded shuttle thing oddly inspiring. Please tell me those are upcoming stock parts.
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# ? Nov 26, 2014 23:32 |
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Dr Suntory posted:
the center of lift has to be so far behind the center of mass that craft can't be functional. Right?
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# ? Nov 26, 2014 23:47 |
Maxmaps posted:If Porkjet gets it done in time the ones ingame currently will be the Small ones, with the addition of Medium and Large ones. Are we going to get a Mk3 science lab fuselage part?
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# ? Nov 26, 2014 23:50 |
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# ? Apr 25, 2024 01:29 |
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double nine posted:the center of lift has to be so far behind the center of mass that craft can't be functional. Right? Depends what you want its function to be I suppose!
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# ? Nov 26, 2014 23:50 |