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Maxmaps posted:Yeah. The scaling mod and the procedural parts mods are the sort of thing we could probably never include in the game without severely breaking the balance of things or reducing total player choices but it kinda shows completely different directions the game could have taken. Honestly, just merge KW Rocketry with the base game and you're good, the parts are all very well balanced, have excellent graphics and add a lot of other options to players :v
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# ¿ Jul 11, 2014 11:15 |
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# ¿ Apr 19, 2024 07:42 |
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So, does this mean that I'm going to need to start putting parachutes on all the boosters and things and hope they land properly and aren't destroyed by the kraken? edit: two_beer_bishes posted:What's a good progression for the game? I've made several visits to the Mun and Minmus and gotten boatloads of science but I'm looking at other planets now. I'm assuming that the closest planets to kerbin and moving towards the sun require the lowest delta v, right? Yeah, duna and dres have the lowest delta v requirements as I recall, but both have tiny gravity wells so you need to be super careful with your burns or you'll miss them.
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# ¿ Jul 14, 2014 13:12 |
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I'm not sure of the exact numbers but it's along the lines of they designed it to 100Kn thrust as being 100% throttle. During testing (and in practice on actual missions) they found that actually the engines produce 104Kn at 100% throttle. In order to keep all the launch procedures the same they re-scaled the throttle settings so that at the original design thrust (100 Kn) was 100% throttle.
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# ¿ Jul 14, 2014 13:42 |
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http://forum.kerbalspaceprogram.com/threads/79588-0-23-5-Modular-Kolonization-System-%280-18-2%29-2014-07-13 Okay yeah i'm just going to wait till 0.24 for this, the release seems imminant.
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# ¿ Jul 14, 2014 19:16 |
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I actually turned up to a videogame office once to ask for my money back for a game and then the CEO showed me a room full of knives and made vague threats with regards to them should I ask for money again. also, it's out!! loving finally
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# ¿ Jul 15, 2014 20:07 |
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Can someone tell me how I get cash in 0.24?? I keep doing contracts but I'm always losing money, has anyone else had this issue? I recorded a video of it here. It might be that i'm a dumb idiot and doing it completely wrong?
Drone_Fragger fucked around with this message at 00:25 on Jul 16, 2014 |
# ¿ Jul 16, 2014 00:21 |
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Inacio posted:Yo Maxmaps, Kyle (from the awesome KW Rocketry mod) asked me if I could ask you about how he could get access to .24's part prices. He has a delicious new version done, but he wants the prices so the parts are balanced right and the mod is released as soon as .24 is out of the gate. More evidence that KW rocketry should be in the stock game:
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# ¿ Jul 16, 2014 17:33 |
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Novapunch suffers from being grossly overpowered and also looking really hideous. When it was basically the only "more engines and more fuel tanks without copious amounts of shite" mod it was pretty good but KW rocketry fills that role well now anyway. Reminder you could basically launch a duna craft into orbit in a single stage with some of the novapunch stuff.
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# ¿ Jul 16, 2014 18:22 |
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Just a gentle reminder that last time people tried to implement horrible poo poo like that in mods, (namely in this case in minecraft) people stripped it out, told the mod makers to gently caress off and basically got away with it because of popular support.
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# ¿ Jul 17, 2014 23:05 |
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Oh and the KSP website crashed, this was unexpected.
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# ¿ Jul 17, 2014 23:07 |
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You could just make a plugin that strips out any modstats stuff from any mod that runs right?
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# ¿ Jul 19, 2014 21:46 |
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To be honest, if mod makers need to see that people are playing their mod in order to feel good about themselves, it means they are making said mod for all the wrong reasons.
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# ¿ Jul 20, 2014 00:24 |
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fauxbama posted:What kind of moon logic is this? Hmm yes, nice straw-man argument right there (I'm not even going to go into it if you seriously, seriously think that professional career muscians and hobbiest modmaking for videogames are the same thing). If mod makers feel they are doing some kind of service to the community by making a mod, and hence deserve recognition for doing so, rather than because they enjoy making said mod and earn recognition for the work they have put in, it means they are doing it for the wrong reasons, dipshit.
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# ¿ Jul 20, 2014 17:59 |
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Majir continues to act like a tool, He's pretending like he's the next space jesus for letting other people modify KAS so that it works for 0.24, rather than doing the work himself or letting other people take over the project, that may I note isn't even his in the first place, since he just turned up when the original author stopped working on it and claimed it as his.
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# ¿ Jul 21, 2014 09:07 |
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Tippis posted:Sounds an awful lot like your average patent troll, but with the added bonus of also being a spyware author. I'm very tempted to comment in the thread that the reason he's "too busy" to work on KAS is that he's busy publishing spyware but I don't know if the mods there would like that.
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# ¿ Jul 21, 2014 09:30 |
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Iceshade posted:I'm really not reading it as such, and I think the original license posted by the original author doesn't allow any editing or something. Since he's now maintaining it, he's given temporary permission to edit fings. Maybe I'm wrong, but drat this neckbeardy sperg hate towards another sperglorde is incredible. He could easily have said "Okay I don't have time to do this anymore, someone else take over", but instead he posts about how he's going to let people do the work for him while he continues to take credit, while at the same time stating that as soon as he releases an updated version all of these fixed versions are going to be illegal because of some kind of retroactive licensing or something.
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# ¿ Jul 21, 2014 10:18 |
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Public service announcement: 4 x RCS blocks weigh more than a single reaction wheel, and for very small crafts actually provide less control definition than the reaction wheel does. Unless you're doing a tiny lander with RCS thrusters via stockalike or stock I see no reason to use RCS blocks on anything other than 2.5m stages at this point.
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# ¿ Jul 23, 2014 09:53 |
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If you've got a tiny craft that weighs nothing a reaction wheel will let you spin at 50 rotations a second to thrust with your main engine so I fail to see why it's needed?
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# ¿ Jul 23, 2014 10:03 |
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Pff, well if you want to design grossly ineffecient spacecrafts that's your choice I guess. I'll just be over here with my 2.5k delta V biome hopper that weighs 0.8 tons
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# ¿ Jul 23, 2014 10:33 |
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Spookydonut posted:Kill all your relative velocity, rotate both ships to face docking ports at each other (using mechjeb you can make the other ship rotate to stay facing you). And yeah this. If you point both docking ports at eachother after zeroing all velocity I don't see how you can need translation controls.
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# ¿ Jul 23, 2014 11:55 |
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Remember that most engines generate power so you only need one solar panel and some batteries short of some cheesy 15 ion engine jool explorer.
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# ¿ Jul 23, 2014 19:28 |
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I just use mechjeb because it's very helpful to keep a heading. Everything else it does players can generally do a lot more effectively.
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# ¿ Jul 24, 2014 13:58 |
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Mechjeb tries to allign ships as fast as possible. On large wobbly ships that can be a problem because they wobble around so much that it can't tell if it's lined up or not.
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# ¿ Jul 24, 2014 15:18 |
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Ratzap posted:I haven't noticed 1) yet because they made their engines generally worse than stock for some reason. Or the stock buffs were big enough to make them leapfrog KW ones. I fiddled around trying to optimize some of my designs today and the KW engines just don't cut it in this version. I ended up with good old skipper and mailsail, they weigh less and have better ISP. Theres a couple that are worth using. The Vesta is pretty good for second or third stage since it's really efficient so you can just shove stuff onto a mun intercept over 5 minutes and save a bit of fuel. A lot f the engines that look good on paper are let down by some glaring flaw that completely destroys their usefulness. Example is the 2 nozzled 2m engine, has marginally better isp and marginally less thrust than the skipper so logically it's a better choice for second stages or munar burns and the like. But nope, it weighs almost 3 times as much for some reason. Someone just needs to go through and change them while keeping in mind the stock sizes and costs.
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# ¿ Jul 28, 2014 09:25 |
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I keep meaning to install the new MKS.
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# ¿ Jul 28, 2014 11:09 |
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Woah WOAH WOAAAAH Just found the other unreleased 0.24 trailer! turn your speakers down seriously.
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# ¿ Aug 4, 2014 21:30 |
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Wait what, It's seriously Scansat? What the christ
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# ¿ Aug 19, 2014 19:21 |
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I should learn to edit terrible videos so I can make my own MLG kerbal space program videos rather than just linking them.
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# ¿ Aug 19, 2014 19:32 |
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Robzilla posted:Christ, 30 seconds of intros and ads :pysduck: Hey I already linked both Camtroids offerings in other bait and switch maneuvers related to 0.24 so I can't reuse them here!!!!
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# ¿ Aug 19, 2014 20:29 |
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# ¿ Apr 19, 2024 07:42 |
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I ignored the warning and now my PC won't boot, is that normal?
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# ¿ Oct 7, 2014 23:38 |