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Ingenium posted:Have been messing around with SF4 for a while now and am still working on picking a primary dude (have been doing blanka/balrog mostly). I have also been trying to pick up BlazBlue and really like Hakumen's reactive play. Is there a character that is particularly reactive in SF4, so who focuses more on counters and punishes? Gouken, but don't rely on counters too much, get used to anti-airs and fireball zoning. His ex-tatsu is one of my favourite anti-airs in the game. There's just an instant crunch of that first hit landing. He can do massive damage with just one bar of meter.
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# ? Apr 18, 2014 02:21 |
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# ? Apr 19, 2024 03:23 |
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Gouken isn't a particularly reactive character despite his fast-recovery fireball and good anti-airs, but then again neither is Hakumen, so... no problem? Both characters have counters that deter offense if you guess right and hit like a truck. Match made in heaven. If you really wanted to play a "reactive" space-controlling character who forces the other character to do things that can be punished some of the classic answers are Dhalsim, Guile, Ryu and Sagat.
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# ? Apr 18, 2014 02:51 |
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I only started Fighters recently and I've been practising my Ryu combos on trials, but 11 is giving me trouble. Jump -> H-Punch Stand -> H-Kick Shinku Hadouken Every time I try, Ryu finishes his heavy kick, goes into Shinku Hadouken and I don't get the combo. I don't understand what I'm doing wrong, but I think I heard something about you can input half-way through the H-kick? I tried that too but no luck. I am using a TE stick.
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# ? Apr 18, 2014 03:52 |
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Justice Sloth posted:I only started Fighters recently and I've been practising my Ryu combos on trials, but 11 is giving me trouble. It's close HK.
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# ? Apr 18, 2014 03:54 |
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Justice Sloth posted:I only started Fighters recently and I've been practising my Ryu combos on trials, but 11 is giving me trouble. Okay yeah, that trial is janky because they're trying to teach you a very specific thing about close HK which also happens to be useless, so you'd never see it in a match. Close HK is a 2 hit move, and only the first hit is super cancellable. You need to input the super asap, not wait for both hits of the move or try to link it after. If you wanna see all the trials done by human hands this is a cool vid: https://www.youtube.com/watch?v=s7JPfQaLOwA Here's the trial you're talking about : https://www.youtube.com/watch?v=XBjt7WBbog8
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# ? Apr 18, 2014 03:59 |
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HoboWithAShotgun posted:It's close HK. I have no idea what that is. Trykt posted:
Oh man but this looks really helpful, thanks a bunch. I'm not very knowledgeable, but I'm picking up a lot, beat arcade on Very Hard and won a couple same-skills, but I'm not quite up to combo level yet. Justice Sloth fucked around with this message at 04:08 on Apr 18, 2014 |
# ? Apr 18, 2014 04:04 |
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Justice Sloth posted:I have no idea what that is.
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# ? Apr 18, 2014 04:17 |
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In Street Fighter your character does different moves when you're really close, he meant that you have to do the heavy kick that comes out when you're close up specifically.
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# ? Apr 18, 2014 04:17 |
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Oh ok, that makes sense, I was coming at Dan from pretty far away so I could land the H punch squarely, so that was probably it, with these floor integers it oughta be pretty simple to find the sweetspot, thanks for the heads up.
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# ? Apr 18, 2014 04:26 |
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Trykt posted:Okay yeah, that trial is janky because they're trying to teach you a very specific thing about close HK which also happens to be useless, so you'd never see it in a match. It being super cancelable is actually really useful because being super cancelable is synonymous with being focus cancelable, allowing you to do sweet stuff like this: https://www.youtube.com/watch?v=oBNN7zPs5ow&t=110s
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# ? Apr 18, 2014 06:05 |
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Count me as another guy looking to play SF4 for the first time now that Ultra's on the horizon, and trying to decide on a character. Hopefully you guys can help? I come from an ArcSys background, and my favorite character is probably Blazblue's Litchi. I don't really know why, but the best I can figure out is: 1) Staff placement/launch provides an extremely flexible projectile that controls both horizontal and vertical space, and moves independent of Litchi so it gets you in for basically free. 2) Extremely strong high/low mixup; she has access to a high and low (usually multiple of each) at literally any point in a pressure string. By extension, good oki. 3) The staff as an independent unit from Litchi means there's a lot of room for creative conversions off of random hits depending on where you, the opponent, and the staff are. I understand that things like this are basically impossible to have in SF4, but maybe someone can help me figure out something analogous? I've tried getting into the game before by doing the whole "play Ryu/Balrog and grind out your fundamentals" thing but I really wasn't having any fun with them--they were far too standard, nothing stood out as unique.
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# ? Apr 18, 2014 06:33 |
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Man, I wish Abel's anti-air grab was better. Command grabs rule.
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# ? Apr 18, 2014 07:14 |
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Relambrien posted:maybe someone can help me figure out something analogous? I don't see you finding anything similar to Litchi... SF4 is a much more straightforward game without a lot of the odd/unique mechanics of BlazBlue. The only really unique thing that comes to mind is Juri with low/high/anti-air fireballs that you can hold in reserve for use later.
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# ? Apr 18, 2014 08:23 |
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Relambrien posted:I understand that things like this are basically impossible to have in SF4, but maybe someone can help me figure out something analogous? Relambrien, you're right in that you're not gonna find anything really all that close to Litchi's particular set of skills in this game. The closest thing I can really think of at the moment is maybe Sakura. Sakura has solid pressure tools for both starting and continuing pressure, such as blockstring into LK Tatsu (0 on block, +4 on hit for more links), EX Tatsu (gonna be reduced from +4 to +2 in USF4 but still good) and pokes into EX DP FADC. Her EX DP is kinda close to Litchi's in that has invincibility on frames 1-13 of startup, so it can get you out of some tough situations while also leading into pressure or damage if you FADC, but just don't whiff it. As for oki, Sakura can end many of her combos in EX Tatsu into her DP+K move into the first two P followups but a late, whiffed third P followup, and then time a charged fireball to hit meaty. The opponent pretty much has to block the meaty projectile, letting Sakura go for some sort of ambiguous crossup mixup or even an empty jump into low or something. If they try to blow through the meaty fireball with a reversal, Sakura can generally avoid it with the jump-in and punish in some way. Shadow Ninja 64 fucked around with this message at 08:52 on Apr 18, 2014 |
# ? Apr 18, 2014 08:50 |
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Hakan has strong mixups and unique mechanics in oil and dash cancels. (No don't use Hakan there's pretty much zero good info on him on the internet and his bread and butter combo has three unplinkable 2 frame links)
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# ? Apr 18, 2014 09:02 |
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Relambrien posted:1) Staff placement/launch provides an extremely flexible projectile that controls both horizontal and vertical space, and moves independent of Litchi so it gets you in for basically free. You should give Akuma a try. Air fireballs are more flexible than most (all?) projectiles and if the opponent blocks them, which they often must, you can get in. You can also confirm into beefy combos if the fireballs do hit and do things like meaty crossover fireballs. Lastly, Akuma has really good oki.
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# ? Apr 18, 2014 09:17 |
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Zingih posted:Hakan has strong mixups and unique mechanics in oil and dash cancels. All you gotta do is frankenstein your pad or stick to have Select in a usable location and you can plink them! Yay!
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# ? Apr 18, 2014 09:20 |
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I re-downloaded AE to brush up before Ultra and...all my game info is gone. I must've deleted it when purging old gamesaves and data from my PS3 months ago. I was, like, 5 characters away from getting that stupid "get everyone to level C" trophy, too. Sure I boosted 15 of them, but the other ones I put the time into, dammit. I guess having to do all the trials again will help me get up to speed a little quicker...but really, this sucks. I'll be sitting at 75% complete for another couple years I guess. Yay Ultra
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# ? Apr 18, 2014 11:17 |
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I hope they update the trials for Ultra. They're all from Super, and IIRC some of them don't work in AE.
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# ? Apr 18, 2014 12:34 |
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Zingih posted:Hakan has strong mixups and unique mechanics in oil and dash cancels. If they're 2 frame links then isn't double tapping superior anyway? I remember reading something to that effect.
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# ? Apr 18, 2014 12:36 |
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Static Rook posted:I was, like, 5 characters away from getting that stupid "get everyone to level C" trophy, too. Sure I boosted 15 of them, but the other ones I put the time into, dammit. Aren't online character rankings stored server-side and not locally? So that should be easily and automatically recovered. You're SOL on the trials though.
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# ? Apr 18, 2014 13:25 |
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dangerdoom volvo posted:If they're 2 frame links then isn't double tapping superior anyway? I remember reading something to that effect. Speaking of Hakan, https://www.youtube.com/watch?v=GzerDMqJKT0 this official video (in Japanese) is pretty sad. There's all the talk about increased cross-up potential on j. mk and it doesn't actually cross up once in the demonstration, also there's the lies about 360 being 2 frames when it's actually 3. I guess no one cares about the red oil wrestler.
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# ? Apr 18, 2014 13:37 |
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Gammatron 64 posted:I hope they update the trials for Ultra. They're all from Super, and IIRC some of them don't work in AE.
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# ? Apr 18, 2014 14:17 |
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Combofiend confirmed that Ultra would have new challenges a few months back. Haven't heard anything about it since but presumably they're in.Anonymous Robot posted:Man, I wish Abel's anti-air grab was better. Command grabs rule. EX is invulnerable through the first active frame in Ultra so it's a valid anti-air. Abel's still gonna be janky as hell though, sorry. It blows my mind that a grappler hovering around bottom 10 who relies on left/rights after hard KDs got quality of life buffs in Ultra and Makoto got her new EX Fukiage.
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# ? Apr 18, 2014 15:27 |
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Mio Bison posted:EX is invulnerable through the first active frame in Ultra so it's a valid anti-air. Abel's still gonna be janky as hell though, sorry. It blows my mind that a grappler hovering around bottom 10 who relies on left/rights after hard KDs got quality of life buffs in Ultra and Makoto got her new EX Fukiage. Yeah I'm probably dropping Abel in favor of Makoto/Poison/Hugo come Ultra, I'm not really sure what Capcom wants out of Abel anymore. EX anti-air is nice I guess but since his BnB ultra combo requires FADC I can't see myself using it that much?
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# ? Apr 18, 2014 15:43 |
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But now Abel can launcher->ultra 1 in the corner without having to use silly focus cancel set ups. Moving on up, baby! With all the other buffs being handed out, it might finally be time to make the full time switch to Vega like I slowly have been.
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# ? Apr 18, 2014 18:51 |
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2MB posted:But now Abel can launcher->ultra 1 in the corner without having to use silly focus cancel set ups. Moving on up, baby! With all the other buffs being handed out, it might finally be time to make the full time switch to Vega like I slowly have been. The best buffs capcom mentioned (2 frame links, invulnerable scarlet terror) weren't in the latest change log. In fact most of the changes were highly situational FADC modifications. Vega is still not going to have even an emergency option to get away from pressure and his ultras will still be laughably bad/worst in the game. On the othe hand, the game engine changes will be fairly kind to him.
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# ? Apr 18, 2014 19:12 |
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A.o.D. posted:The best buffs capcom mentioned (2 frame links, invulnerable scarlet terror) weren't in the latest change log. In fact most of the changes were highly situational FADC modifications. Vega is still not going to have even an emergency option to get away from pressure and his ultras will still be laughably bad/worst in the game. On the othe hand, the game engine changes will be fairly kind to him. Honestly, the delayed wakeup is enough for me (guess that applies to Abel as well). I just see Vega as a more consistent option to Abel, though the nerf to DP FADC is gonna help out Abel quite a bit in his shoto matchups so time will tell...
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# ? Apr 18, 2014 19:24 |
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Been playing a lot of Adon, because no matter what the game is I have trouble with DPs and 180s so it seemed like a good idea to just focus on a character who is almost exclusively both. He's a lot of fun, but I still can't for the life of me figure out links in this game. I keep accidentally cancelling Jaguar Tooth into supers, but it's never intentional.
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# ? Apr 18, 2014 20:09 |
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Daigo apparently had a 286 win streak with Hugo and they're calling him Umehugo now, haha: https://twitter.com/Fenrir2ch/status/456628826169036800
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# ? Apr 18, 2014 23:55 |
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Shadow Ninja 64 posted:Daigo apparently had a 286 win streak with Hugo and they're calling him Umehugo now, haha: https://twitter.com/Fenrir2ch/status/456628826169036800 I hope he doesn't get nerfed before PC release. Can't wait to start pancacking some fools.
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# ? Apr 19, 2014 00:38 |
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Is there any reason why Hugo has the shakes, or is it just a weird quirk of his? And since he's got to be the biggest character in the roster, who's the smallest? Anyone gonna look tinier next to him than Cammy?
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# ? Apr 19, 2014 03:16 |
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ChibiSoma posted:Is there any reason why Hugo has the shakes, or is it just a weird quirk of his? And since he's got to be the biggest character in the roster, who's the smallest? Anyone gonna look tinier next to him than Cammy? Hugo's always had the shakes ever since the Mad Gear gang cut off his supply of horse steroids.
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# ? Apr 19, 2014 04:50 |
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Is there any specifics why Hugo might be good? Or is it just a combo of giant reach on his normals + big boy damage?
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# ? Apr 19, 2014 08:57 |
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sponszi posted:Is there any specifics why Hugo might be good? Or is it just a combo of giant reach on his normals + big boy damage? Considering everyone has been saying he's awful until that Daigo winstreak I'd take any opinions with a grain of salt. All I know is I can't wait for 360 release. I kinda hope that edition select option can be used in at least one online mode. I doubt it would cause any noticeable split in players.
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# ? Apr 19, 2014 09:01 |
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Shadow Ninja 64 posted:Daigo apparently had a 286 win streak with Hugo and they're calling him Umehugo now, haha: https://twitter.com/Fenrir2ch/status/456628826169036800 Also Umehara had his 286 win streak in Darkstalker's Revenge when he was 14, that's a pretty known story. I guess that dude on Twitter is insinuating he's working on another one of the kind this time with Hugo, not that he's already won 286...
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# ? Apr 19, 2014 09:30 |
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Zingih posted:Also Umehara had his 286 win streak in Darkstalker's Revenge when he was 14, that's a pretty known story. I guess that dude on Twitter is insinuating he's working on another one of the kind this time with Hugo, not that he's already won 286... Zingih got it. The linked Tweet says something along the lines of "UmeHugo might be in the middle of a 286 win streak, you can really feel the enthusiasm!"
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# ? Apr 19, 2014 14:29 |
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Zingih posted:Yeaaaaah name + character name is a really common way in Japanese to refer to a character played by a certain player, there's also Bon-chan Sagat and Kazunoko Yun and a zillion others. It's not really a nickname or anything. HoboWithAShotgun posted:Considering everyone has been saying he's awful until that Daigo winstreak I'd take any opinions with a grain of salt. Zingih posted:Also Umehara had his 286 win streak in Darkstalker's Revenge when he was 14, that's a pretty known story. I guess that dude on Twitter is insinuating he's working on another one of the kind this time with Hugo, not that he's already won 286... Shadow Ninja 64 fucked around with this message at 18:09 on Apr 19, 2014 |
# ? Apr 19, 2014 18:04 |
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http://youtu.be/8hwQoiHvFFY Not sure if this was posted before but Hugo looks really free to Dhalsim.
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# ? Apr 20, 2014 05:27 |
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# ? Apr 19, 2024 03:23 |
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HoboWithAShotgun posted:Considering everyone has been saying he's awful until that Daigo winstreak I'd take any opinions with a grain of salt. Combofiend confirmed edition select is offline only for now. Their reasoning being that they want the focus to be on the Ultra changes, but the requests haven't gone unnoticed. http://www.eventhubs.com/news/2014/...s-heard-though/
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# ? Apr 20, 2014 05:30 |