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I have a soft spot for these Sherlock games. I just love the way they want to tell a story, but fail to present it over and over again. I still think Ripper is better than The Awakened, in the sense that the engine they're using doesn't completely destroy your immersion at every possible turn. Teleporting Stalker Watson is far from the worst that the earlier games have to offer. The Testament of Sherlock Holmes, the next in the series, is actually a decent adventure game. It doesn't look like an Unreal Tournament mod, and has a cleverly written plot that plays on your expectations. I wouldn't mind seeing you play through that one as well. I'm really looking forward to Crimes and Punishments. With quality writing, it could be really fun.
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# ¿ Apr 20, 2014 20:28 |
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# ¿ Apr 25, 2024 10:23 |
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gameplusmeagan posted:This episode kicks off with what must be the laziest fetch quest ever. I mean it. If there's a lazier fetch quest than this one, I quit. Hmm, I don't remember too many pointless fetch quests after this one. There is one puzzle coming up that will make you GameFAQs. I don't want to spoil anything, you'll probably recognize it when you see it, I just wanted to save some time for you with an early warning. It's a pretty bad game, but I hope you'll suffer through it. The game also isn't Skyrim, there's no magical arrow pointing to your next quest objective. It expects you to pay attention to all its random dialogue, newspaper clips and other bullshit, and then use those to figure out what to do next. I'm just saying that it'll be over sooner if you guys play by its rules, right? Also, the part where you tried to assemble the jigsaw puzzle sideways was goddamn hilarious.
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# ¿ May 11, 2014 21:38 |
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anilEhilated posted:wasted potential You've nailed it. However, I think that The Testament of Sherlock Holmes, the next game in the series, stands on its own. Crimes and Punishments is also in the works by these same guys, can't wait for it. They'll have to get it right sometime, no?
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# ¿ May 11, 2014 22:25 |
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dijon du jour posted:"Well of course this jar of hearts has two lids and both lids have combination locks and inside the jar is a magnet that you have to use to get a hook from under a pane of glass on a student's desk to retrieve a coded message from a hole in the very same desk. Where else is a doctor supposed to store his files: a locked cabinet? " Oh, these kinds of puzzles will be coming up in force. There's always some kind of box or a door with an irritatingly stupid combination lock, with convenient clues scattered all around it. It's like some CEO said 'Well, we're churning these Sherlock games out as fast and cheap as we can, so we might as well be lazy about it'. What would happen if someone erased that heart diagram? I'm guessing Jack the Ripper would just keep killing prostitutes until the end of his natural lifespan. What the gently caress Frogwares, as Holmes would say. Edit: for consideration. Hours pass StoryTime fucked around with this message at 12:18 on May 19, 2014 |
# ¿ May 19, 2014 09:03 |
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gameplusmeagan posted:New episode is ready! And you will not be ready for the excitement that follows because OH MAN now Sherlock Holmes gets to test VARIOUS PERFUMES AND DECIDE IF THEY ARE GOOD OR BAD?!?!?!??1/1111!!! Oh man, I remember this part now... the solution to this puzzle is, depending on your outlook on adventure games and life in general, one of the highest or the lowest points of the entire series.
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# ¿ May 31, 2014 21:35 |
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Again, criminal investigation is obstructed by the most mundane problems conceivable. "This cart won't move even though I'm evidently pushing it with my own hands! What devilry is this?!" "The front door of this building is an insurmountable barrier... Only one method of opening it can exist, now if only I could find it." I totally solved the cypher without looking it up . The logic puzzles in these games are usually really good, although there are a couple of unfortunate outliers. It's just that they often don't integrate to the game world in any sensible way, or the connection presented is patently ridiculous. That aspect gets even worse in The Testament of Sherlock Holmes.
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# ¿ Jun 10, 2014 09:59 |
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drat, I had so much fun waiting for you to figure the green magnifying glass thing out. Why would anyone just tell you about it?! Effin spoilsport...
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# ¿ Aug 27, 2014 13:56 |
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Thanks for the LP, it's definitely a... game. I hope everyone understands that there's no actual malice involved, when I say I want to expose pretty much anyone to this series just to see what happens. I can understand if you don't want to approach Frogware products for a while. It's nothing I don't do to myself, though. I just finished Crimes & Punishments, so here's a random rant about that game: I can safely say that it's easily the best in the series, and can be unironically recommended for anyone who doesn't mind games that are heavy on story and light on gameplay. Almost all of the pointless filler crap is just gone, and Sherlock actually investigates all day all the time. The only padding in the game is some forced traveling back and forth between areas, but this is offset quite a bit by the game giving you access to all the case notes and the deduction space during load screens. The game is a bit short, but if you'd actually remove all the stupid crap from Ripper, that game'd be even shorter. The most interesting mechanical changes borrow from L.A Noire. The game has interrogation sequences, and you can solve cases multiple ways, possibly resulting in the wrong suspect being condemned. However unlike Noire, the game always lets you try again if you fail, instead of shouting at the player and dumping them in the next case. Some random additional observations:
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# ¿ Oct 23, 2014 15:07 |
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# ¿ Apr 25, 2024 10:23 |
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The game is afoot!
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# ¿ Dec 19, 2014 01:34 |