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The method they use for that in rift is similar to how it is in eve. An item that people can buy with cash shop currency that grants a month patron status, and can be sold on the in game market.
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# ? Apr 21, 2014 14:37 |
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# ? Apr 24, 2024 06:50 |
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Patware posted:Let's stop yelling at Guild Wars and think about some of these amazing class names. I don't know why you would pass up Pleasure Seeker
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# ? Apr 21, 2014 18:47 |
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Eltoasto posted:The method they use for that in rift is similar to how it is in eve. An item that people can buy with cash shop currency that grants a month patron status, and can be sold on the in game market. Oh that's good at least the options there I just hope they don't make the grind for it absolutely ridiculous.
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# ? Apr 21, 2014 19:15 |
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Thrasophius posted:Oh that's good at least the options there I just hope they don't make the grind for it absolutely ridiculous. The in-game market determines how hard the grind is, since there's no AA-bux price inherent to it. Trion gets the same amount of money whether it's resold for 1 or 1,000,000 AA-bux.
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# ? Apr 21, 2014 20:09 |
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I know it might be a bit early to even ask this, but will friends/family of goons be able to join?
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# ? Apr 21, 2014 20:56 |
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The goon guild? It depends on what the limits are for clans/guilds and how many actual goons want to get onboard.
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# ? Apr 21, 2014 20:58 |
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Subjunctive posted:The in-game market determines how hard the grind is, since there's no AA-bux price inherent to it. Trion gets the same amount of money whether it's resold for 1 or 1,000,000 AA-bux. Ah sweet so it's basically the same thing as they have going on in eve then. jhorphear posted:I know it might be a bit early to even ask this, but will friends/family of goons be able to join? Depends on demand. As mentioned if enough people are playing the game then there will no doubt be a goon guild but from there it's up to the leaders of said guild.
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# ? Apr 21, 2014 21:06 |
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Going to go ahead and answer you question with a definite "Maybe"
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# ? Apr 21, 2014 21:07 |
jhorphear posted:I know it might be a bit early to even ask this, but will friends/family of goons be able to join? If I end up leading, and the guild cap isn't stupid small compared to the amount of goons playing, then yes. However, the normal caveat of if they are retarded gently caress shits and they get the boot so do you applies.
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# ? Apr 21, 2014 21:21 |
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http://www.archeagegame.com/en/news/2014/04/archeage-feature-guide-classes-and-crafting/ Trion's put together a nice, comprehensive guide to all the combat and life skillsets. Do you think we can put some of this in the OP? The information that's there is a little sparse right now. I'm kind of disappointed that players can only level up a few life skills, but on the other hand, this will force different players to work together to provide different items. Weapons will require ingots from blacksmithing and oil from alchemy, which require ore from mining and plants from gathering, respectively. Archeum, required for all gear crafts, can grow on trees which will require mineral water from Auroria, the northern continent, to grow. But you can only carry mineral water on your back, which means unless you have a farm in Auroria, you'd need to drag it across the sea, which you'd need a boat for, which requires wood, iron, and cloth... If you played Age of Wushu and liked Goonunism, but not the bullshit circumstances that led us to adopt that convoluted system, you will love the crafting systems present in this. I've never seen a more complicated, yet understandable crafting system. This is crafter's crack, in my opinion. We'll most likely need to bust out the spreadsheets again if we're going to get anywhere.
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# ? Apr 22, 2014 02:10 |
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For some reason the crafting reminds me of Wurm Online. If I recall correctly you lose skill points over time in that game or something where you can't max out every skill, so it ends up with certain people doing different jobs. It's certainly not as in-depth as Archeage though considering all the extra things you can do in AA. Limited skills worked out in Wurm Online, so as long as it's not jacked up it should work in Archeage. I hope we can build roads, the coolest thing I did when playing Wurm Online was making the great goon road from our town to the newbie area, then the devs took it over like a bunch of communists. It would not be as cool though unless you can modify the terrain like you can in Wurm Online. If we can modify the terrain that would be so cool, but we probably can't. I'll end up playing the game. I even bought Elder Scrolls Online so I'll pretty much try out any MMO. Yaos fucked around with this message at 02:46 on Apr 22, 2014 |
# ? Apr 22, 2014 02:43 |
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The biggest problem with a convoluted crafting system is that it relies on server health/population to keep the economy moving.
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# ? Apr 22, 2014 02:48 |
ShadowMoo posted:The biggest problem with a convoluted crafting system is that it relies on server health/population to keep the economy moving. Hopefully AA doesn't make the mistake of too many servers like a lot of games. I'd rather have the occasional queue then a dead server.
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# ? Apr 22, 2014 02:50 |
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Yaos posted:For some reason the crafting reminds me of Wurm Online. If I recall correctly you lose skill points over time in that game or something where you can't max out every skill, so it ends up with certain people doing different jobs. It's certainly not as in-depth as Archeage though considering all the extra things you can do in AA. Limited skills worked out in Wurm Online, so as long as it's not jacked up it should work in Archeage. You obviously didn't play with Commoners. That man had like every skill in the 60-80's at one point.
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# ? Apr 22, 2014 03:02 |
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Here's a video from yesterday showing some low-level stuff. https://www.youtube.com/watch?v=_O07jD6txiI
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# ? Apr 22, 2014 03:18 |
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Looking forward to this game, it looks really interesting.
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# ? Apr 22, 2014 05:02 |
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Wonder Turbine posted:http://www.archeagegame.com/en/news/2014/04/archeage-feature-guide-classes-and-crafting/ Had added in most of the information already but didn't realize the specialization descriptions I copied over said Auramancy in place of virtually every specialization name. That has been fixed with the new and improved descriptions added. Also it appears Necromancy has been replaced with Occultism.
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# ? Apr 22, 2014 05:07 |
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Wonder Turbine posted:If you played Age of Wushu and liked Goonunism, but not the bullshit circumstances that led us to adopt that convoluted system, you will love the crafting systems present in this. There was something almost Zen about crafting in AoW, especially during/right after closed beta when no one could figure out what was going on with it. All the time just running around in the desert smacking other miners over the precious, precious ore was actually pretty fun. Can't wait to see how it all comes together in AA.
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# ? Apr 22, 2014 05:25 |
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I'm still wary about this 1.0 patch and how it interacts with the resource and crafting system. The list posted mentioned a lot of previously gathered items being relegated to NPC vendors, and he didn't adress that at all, only saying "a few [changes] that make it even more of a sandbox". I really don't like of daily quests; Especially when "sandbox" is the biggest advertised feature of a game.
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# ? Apr 22, 2014 05:35 |
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Remb posted:I really don't like of daily quests; Especially when "sandbox" is the biggest advertised feature of a game. How is this game a sandbox? I'm only up to level 15 but so far it's a standard quest hub treadmill from the very start. I'm also curious to see how Trion will handle labor point acquisition because it's god awful on the Russian servers without a premium account. Free account characters start with around 10 labor points get something like 1 labor point every 30 minutes. When it takes 2-3 points to mine a single node of ore you end being completely incapable of doing any sort of tradeskills. I've asked a few English-speaking players that play on the RU server what else to do besides questing and the usual answer is farming or fishing, unfortunately I want nothing to do with either of those activities as they are boring as gently caress. I heard the open PvP starts at level 25 so I'm going to try to at least push through up to there before deciding to give up entirely. Some of the PvP videos do look fun which is encouraging.
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# ? Apr 22, 2014 05:53 |
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Tomed2000 posted:How is this game a sandbox? I haven't played the game. This is just what I've taken from reading the official site and the OP. quote:Adventure in an open-ended MMORPG freed from predefined paths and progression
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# ? Apr 22, 2014 06:01 |
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Tomed2000 posted:I'm also curious to see how Trion will handle labor point acquisition because it's god awful on the Russian servers without a premium account. Free account characters start with around 10 labor points get something like 1 labor point every 30 minutes. The video posted a bit further up the page, which seems to be in English rather than Russian, has 5 labor points every 5 minutes. Unless that's the premium account rate? Edit: vvv Ah, I see, that's a pretty big difference then. Comic fucked around with this message at 06:15 on Apr 22, 2014 |
# ? Apr 22, 2014 06:08 |
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Comic posted:The video posted a bit further up the page, which seems to be in English rather than Russian, has 5 labor points every 5 minutes. Unless that's the premium account rate? Pretty sure they've made everyone on the Alpha a premium member so that should be the premium rate.
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# ? Apr 22, 2014 06:11 |
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Tomed2000 posted:How is this game a sandbox? I'm only up to level 15 but so far it's a standard quest hub treadmill from the very start. I'm also curious to see how Trion will handle labor point acquisition because it's god awful on the Russian servers without a premium account. Free account characters start with around 10 labor points get something like 1 labor point every 30 minutes. When it takes 2-3 points to mine a single node of ore you end being completely incapable of doing any sort of tradeskills. I've asked a few English-speaking players that play on the RU server what else to do besides questing and the usual answer is farming or fishing, unfortunately I want nothing to do with either of those activities as they are boring as gently caress. I heard the open PvP starts at level 25 so I'm going to try to at least push through up to there before deciding to give up entirely. Some of the PvP videos do look fun which is encouraging. The sandbox all comes in at mid to high level from my understanding. The southern two continents are both your standard themepark PvE kill x of y areas. Whereas the northern continent is a free for all player governed sandbox with hundred man sieges and the ability to create your own kingdom. Most of the excitement from this thread is geared towards that northern continent.
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# ? Apr 22, 2014 06:28 |
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I want to be a pirate and have my own pirate house, personally. It sounds like it could be difficult to get enough karma to join it though, yeah?
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# ? Apr 22, 2014 06:31 |
Comic posted:I want to be a pirate and have my own pirate house, personally. It sounds like it could be difficult to get enough karma to join it though, yeah? 300 kills assuming people turn in the blood. Shouldn't be too hard.
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# ? Apr 22, 2014 06:35 |
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Sounds like we are going to have to go marauding gentlemen.
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# ? Apr 22, 2014 06:36 |
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One thing I worry about for this game: the sheer number of class combinations. What are the chances I get stuck with some combo that sucks or gets nerfed? If it was just a few core roles, it would be easy to balance, but with so many combinations, some are bound to be weak.
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# ? Apr 22, 2014 06:52 |
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I feel like being a Playboy would be almost better if it was significantly underpowered. Should we take bets now on what will be considered OP when launch happens? My money is on Conservative
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# ? Apr 22, 2014 06:59 |
Cantorsdust posted:One thing I worry about for this game: the sheer number of class combinations. What are the chances I get stuck with some combo that sucks or gets nerfed? If it was just a few core roles, it would be easy to balance, but with so many combinations, some are bound to be weak. You can change your specializations for gold, and it's inevitable that there will be weak/strong class combos.
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# ? Apr 22, 2014 07:00 |
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Cantorsdust posted:One thing I worry about for this game: the sheer number of class combinations. What are the chances I get stuck with some combo that sucks or gets nerfed? If it was just a few core roles, it would be easy to balance, but with so many combinations, some are bound to be weak.
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# ? Apr 22, 2014 07:01 |
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Yaos posted:Like all MMOs there will be a single combination that's better than all other combos and it will be figured out within seconds of release. It will then be nerfed into oblivion while everything else is left unchanged.
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# ? Apr 22, 2014 08:01 |
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Arrgytehpirate posted:Hopefully AA doesn't make the mistake of too many servers like a lot of games. I'd rather have the occasional queue then a dead server. Yeh I'd prefer to queue a little then have underpopulated servers because if you end up having to merge servers, even if your player population has stayed the same, people see it as a bad sign.
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# ? Apr 22, 2014 13:11 |
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And server merges are pretty much impossible in games where people own non-instanced space of the game world. I mean allowing people to transfer from dying servers for free will work to a certain extent, but it will still piss off a lot of people.
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# ? Apr 22, 2014 13:51 |
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Apparently the founder's packs will only grant access to the marketing beta weekends, not the 24/7 alpha. The FAQ has been changed to reflect this, and there are claims Scapes confirmed this on a stream. Source: notable changes made to How do I get into Beta? E: Isn't it generally accepted that the first 30 levels are poo poo? Is this their cyanide pill?
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# ? Apr 22, 2014 15:44 |
It's fine I still want to give them my money!
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# ? Apr 22, 2014 16:06 |
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I think they go with the theme park first because they don't want to scare off players even though Eve Online shows you don't need to hold the player's hand to get them to play. Unfortunately it will just scare off people that want a sand box game but think it's a theme park. They should just let players choose if they want to go through the theme park first, or if they just want to spawn in the sandbox area.
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# ? Apr 22, 2014 19:28 |
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Yaos posted:I think they go with the theme park first because they don't want to scare off players even though Eve Online shows you don't need to hold the player's hand to get them to play. Unfortunately it will just scare off people that want a sand box game but think it's a theme park. Trion has stated you can wander off immediately after starting the game and you don't need to themepark to level.
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# ? Apr 22, 2014 19:42 |
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Doublestep posted:Trion has stated you can wander off immediately after starting the game and you don't need to themepark to level. It doesn't matter. Eve Online has shown that if you leave the themepark half in, there's going to be a huge number of players that only play that. And if you don't balance risk vs reward properly, again like Eve, you can wind up with a situation where the themepark is more profitable than the sandbox!
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# ? Apr 22, 2014 19:56 |
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# ? Apr 24, 2024 06:50 |
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It's not a sandbox guys! It's a sandpark
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# ? Apr 22, 2014 20:00 |