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John Charity Spring
Nov 4, 2009

SCREEEEE
Or the Lynx gunship company. All the helicopters you face are TOW or MG and rocket armed only, so the Lynx 3 and the 20mm cannon Lynxes can tear them to pieces.

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pedro0930
Oct 15, 2012
I could swear you get Stormer and the like in one of the starting battalions. I mean AA isn't even that big of a deal because the opposing team only has so many helicopter and strike battle group. I finished two campaigns and can only recall a single instance where I have no AA beside two Stinger when my opponent has air unit.

Polyakov
Mar 22, 2012


Chantilly Say posted:

Just tried the campaign. Pearl of the Orient looks cool and all but then I started playing a mission and my only defense from helos was SAS.

You start with an AA company on Lantau Island that can hop to new territories turn 0 if you are trying to defend the two northern zones, the other area you can sorta patch with planes and helos.

Has anyone had any luck at all trying to fight the Chinese navy on that campaign? I took the illustrious escort group and the ASM Tornado's versus the Naval attack squadron from the north and i got my poo poo pushed all the way in, they just have an absurd amount of Moskits and aren't afraid to run them straight at you, i just get overwhelmed every time.

Baloogan
Dec 5, 2004
Fun Shoe
Much better campaign mode this time around. Is there the possibility of multiplayer campaigns?

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

Baloogan posted:

Much better campaign mode this time around. Is there the possibility of multiplayer campaigns?

I assume its just a matter of time, since they went to the effort of adding it for ALB

Elukka
Feb 18, 2011

For All Mankind
I don't get some things in the campaign. Both me and the enemy are losing more units on the strategic map than are actually being lost - I lost a couple K1s, but on the map I've lost five. I shot down an Su-25 and they lost four.

Also, I had a giant pile of forces against the enemy's comparatively weaker force thinking I'd have an easy time but I start with 2 income and they start with 8 or something because they control every other zone from the start and there's only one way on the stragetic map that I can approach them. What are you supposed to do, rush through somewhere? There's a giant wave of units from every direction and I can never get mine on the field since there's just not enough income.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

DatonKallandor posted:

Did you move up your air defense assets to participate?

Obviously this is my dumb fault and not the game's, but no, because it didn't occur to me that the starting groups just wouldn't have any stormers/rapiers. I thought the air defense group was part of some kind of strategic bombing mechanic.

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

Chantilly Say posted:

Obviously this is my dumb fault and not the game's, but no, because it didn't occur to me that the starting groups just wouldn't have any stormers/rapiers. I thought the air defense group was part of some kind of strategic bombing mechanic.

To be fair, its a kind of non-obvious mechanic to learn at first. I think they explain it all much better in the earlier campaigns, with the idea that you do them in order.

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

Elukka posted:

I don't get some things in the campaign. Both me and the enemy are losing more units on the strategic map than are actually being lost - I lost a couple K1s, but on the map I've lost five. I shot down an Su-25 and they lost four.

Also, I had a giant pile of forces against the enemy's comparatively weaker force thinking I'd have an easy time but I start with 2 income and they start with 8 or something because they control every other zone from the start and there's only one way on the stragetic map that I can approach them. What are you supposed to do, rush through somewhere? There's a giant wave of units from every direction and I can never get mine on the field since there's just not enough income.

The losses are cumulative I believe, so maybe that's from previous encounters?

All the maps seem to consist of a zone for each adjacent territory, and sometimes a "central" zone or two as well. In a fight, you will start with any zones which connect to territories you control on the strategic map. This is kind of cool, as it gives a reasonable tangible benefit for spreading out forces strategically and maneuvering them to cut off reinforcement routes.

Note that many of them aren't actually worth any points, though. This means you only need to leave CVs in the zones you want to use during that specific fight, rather than spamming them to hold ground like in ALB.

As for income, note that you get base income bonuses for force cohesion: a prepared spearhead can operate holding less of the map on a deep push than an overextended one.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Elukka posted:

I don't get some things in the campaign. Both me and the enemy are losing more units on the strategic map than are actually being lost - I lost a couple K1s, but on the map I've lost five. I shot down an Su-25 and they lost four.

The listing of losses in the force listing shows all losses over the course of the campaign, not just the ones inflicted in the last battle.

quote:

Also, I had a giant pile of forces against the enemy's comparatively weaker force thinking I'd have an easy time but I start with 2 income and they start with 8 or something because they control every other zone from the start and there's only one way on the stragetic map that I can approach them. What are you supposed to do, rush through somewhere? There's a giant wave of units from every direction and I can never get mine on the field since there's just not enough income.

Try to have more cohesion than they do. If you just hold a foothold or if you have good starting points to launch an assault on a position from early, you can drain the cohesion so all you're working against is the map, and then if you bring in a fresh unit with high cohesion you can give yourself a bunch of extra income from that.

Perestroika
Apr 8, 2010

Is there some kind of idiot's guide to boats? I just tried a game and pretty much left the naval game to the other players, and to me it looked just like a few dozen ships ineffectually farting missiles at each other until one side somehow reached critical mass and rolled over the other. At one point one of the bigger enemy ships started bothering my land forces on the shore so I tried to coordinate what anti-ship missiles I had ready to hit it at the same time, but even a wave of about 10 of them at the same time just kinda poofed into thin air. Similarly, I have no idea what all the different types of ship are for, they all seem rather redundant outside of the river monitors.


VVVV Ah, thanks, I hadn't actually realised they added new tutorials since ALB :downs: VVVV

Perestroika fucked around with this message at 21:36 on Apr 18, 2014

Panzeh
Nov 27, 2006

"..The high ground"

Perestroika posted:

Is there some kind of idiot's guide to boats? I just tried a game and pretty much left the naval game to the other players, and to me it looked just like a few dozen ships ineffectually farting missiles at each other until one side somehow reached critical mass and rolled over the other. At one point one of the bigger enemy ships started bothering my land forces on the shore so I tried to coordinate what anti-ship missiles I had ready to hit it at the same time, but even a wave of about 10 of them at the same time just kinda poofed into thin air. Similarly, I have no idea what all the different types of ship are for, they all seem rather redundant outside of the river monitors.

Boats aren't terrifically interesting but in the tutorial there's an explanation of what every boat does as well as their firing arcs for weapons.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Everybody needs to read the in-game tutorial for the campaign mode. They explain exactly how the cohesion, morale and various strategic layer and tactical layer things interact.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Chantilly Say posted:

Obviously this is my dumb fault and not the game's, but no, because it didn't occur to me that the starting groups just wouldn't have any stormers/rapiers. I thought the air defense group was part of some kind of strategic bombing mechanic.
Well the game does tell you what units are in each group when you select them.

Dandywalken
Feb 11, 2014

Arglebargle III posted:

Also, Nimitz flying F-4s in 1987 seemed weird to me because the F-4 is an old plane with a lot of wear and tear on the fleet, so I checked. The F-4S was phased out of active duty in 1986. Nimitz should be flying F-14s or F-18s for CAP, both of which are in the game. The F-18 even got an air superiority version in RD. I know it's a little pedantic but it's just a little odd.

I'd love to get a list started of errors like this. Anyone feel up for helping me compile one for certain campaigns?

One of the biggest offenders is... pretty much everything after day 5 you fight in the Bear vs Dragon campaign :P Type 59's vs T80A's, Mi28's, Sturms, etc. Russian buddy said he can actually try and get the TOE's for the Soviet units stationed in the Bear vs Dragon campaign's area in 1979, which would be loving sweet.

Dandywalken fucked around with this message at 23:46 on Apr 18, 2014

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
It's probably a stand-in for Hornets, since the F-4J literally the only US Naval fighter with an air superiority loadout. If it's really ruining ~*your immersion*~ just pretend the Nimitz embarked a USMC wing still flying the F-4 (the corps took a longer time to phase out their F-4s than the navy obviously) in this fictional game world setting where North Korea invades South Korea again.

Insert name here fucked around with this message at 23:58 on Apr 18, 2014

Tracula
Mar 26, 2010

PLEASE LEAVE

DatonKallandor posted:

Everybody needs to read the in-game tutorial for the campaign mode. They explain exactly how the cohesion, morale and various strategic layer and tactical layer things interact.

So the tutorials are actually worth playing? I played a fair bit of ALB before shelving it and man I'm rusty as all hell at this and the new naval units intimidate me pretty badly.

Turin Turambar
Jun 5, 2011



Tracula posted:

So the tutorials are actually worth playing? I played a fair bit of ALB before shelving it and man I'm rusty as all hell at this and the new naval units intimidate me pretty badly.

He said "read", not "play".

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE

Turin Turambar posted:

He said "read", not "play".

Yep, there are no interactive tutorials this time around. They just wrote a lot of words with a few pictures mixed in.

-Anders
Feb 1, 2007

Denmark. Wait, what?
Oh god I'm terrible at this game, why did I spend money on it :ohdear:
I figured that since I have had some training in military tactics that I would be able to maybe make use of those but oh hey there's something going on over there, and poo poo, over there too and and and.
I just can't keep up, and there's just so many game mechanics that I haven't grasped yet. But atleast poo poo goes boom alot :v:

Arglebargle III
Feb 21, 2006

Insert name here posted:

It's probably a stand-in for Hornets, since the F-4J literally the only US Naval fighter with an air superiority loadout. If it's really ruining ~*your immersion*~ just pretend the Nimitz embarked a USMC wing still flying the F-4 (the corps took a longer time to phase out their F-4s than the navy obviously) in this fictional game world setting where North Korea invades South Korea again.

I know, it wouldn't be weird if they had to add the F-14 or F-18 into the game to accommodate realism. But they're already in the game. The F-14 naval version would do exactly the same thing but be correct for the time period.

Tracula
Mar 26, 2010

PLEASE LEAVE

TheFluff posted:

Yep, there are no interactive tutorials this time around. They just wrote a lot of words with a few pictures mixed in.

Oh, ugh. Good to know.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Arglebargle III posted:

I know, it wouldn't be weird if they had to add the F-14 or F-18 into the game to accommodate realism. But they're already in the game. The F-14 naval version would do exactly the same thing but be correct for the time period.
But part of my point is that it is correct for the time period through? If a shooting war did start in 1987 the Corps would definitely be rocking some F-4s still. The F-14 would run into the problem of needed a naval spawn in order to use. I actually want Eugen to actually change one of the Hornets into an air superiority loadout because if you're like me and decide to play a USMC deck online you only get a single card of lovely fighters which blows and you already have more than enough mavericks to go around.

Dezztroy
Dec 28, 2012
Those bote diagrams are pretty handy. I had no idea there were so many ships with barely any missile-defence at the fore.

The Geoff
Oct 11, 2009
Can you play co-op campaigns yet or has that feature not been added?

Dezztroy
Dec 28, 2012
Campaign is singleplayer only (for now?).

theres a will theres moe
Jan 10, 2007


Hair Elf
How the gently caress does one play this game properly? I get my rear end kicked every time!

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
So how do you rewind replays? Or can you not rewind skirmish replays for some reason?

E: Not that it matters because the replay is all desynced anyway; all I wanted to do was make a sweet gif of my La Fayette popping chaff and having like six missiles whiff the ship. :mad:

Insert name here fucked around with this message at 03:56 on Apr 19, 2014

pedro0930
Oct 15, 2012
Don't want to shatter anyone's dream, but this time around they repeatably stated the campaign will be single player only. No VS, no coop, due to the narrative element and balancing (which you might not agree with, but that's the official stance).

We have a lot of active and experienced players on this board, hop on Mumble and people will be happy to show you the rope.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
I guess that means no chance of being able to play the opposite side in the campaigns either? That's lame. :(

Arglebargle III
Feb 21, 2006

Insert name here posted:

But part of my point is that it is correct for the time period through? If a shooting war did start in 1987 the Corps would definitely be rocking some F-4s still. The F-14 would run into the problem of needed a naval spawn in order to use. I actually want Eugen to actually change one of the Hornets into an air superiority loadout because if you're like me and decide to play a USMC deck online you only get a single card of lovely fighters which blows and you already have more than enough mavericks to go around.

You may be confused, I'm talking about a squadron in single player which is explicitly part of Nimitz's air group.

ArchRanger
Mar 19, 2007
I'm tired of following my dreams, I'm just gonna ask where they're goin' and meet up with 'em there.

This is the third Wargame in a row to launch with desync errors in coop matches against the AI. How the hell have they not figured this out by now.

Mortabis
Jul 8, 2010

I am stupid
Arglebargle, SirDrinksALot, and I had two really, really good games tonight. In one game, we joined a game on Cliff Hanger against a tryhard team which we didn't realize until after the game started had set it at low points and low income. So we decided, gently caress it, let's rush with T-34s and lovely SPAAGs down the side road and hope it gets to their spawn. Well it did. They didn't see the tanks until they appeared over the crest of the hill 2km from their call-in. The tanks killed the CV there, then refueled from their FOBs, and fast-moved back across the map to our spawn, killing everything else along the way. Replay here:

http://alb-replays.info/rdbeta/php/api.php?download=320

That replay is really phenomenal. Watch it from NATO's perspective and observe the moment when the rush becomes visible.

In another game, we fought a long grueling battle with lots of artillery sniping on Gunboat Diplomacy which we ultimately won through an amphibious assault into their spawn. Replay here:

http://alb-replays.info/rdbeta/php/api.php?download=321

Stairmaster
Jun 8, 2012

xthetenth posted:

So it turns out that if you deploy a unit and attack with it in the same turn in the campaign, don't resolve the attack before hitting end turn. The dudes won't show up until end turn.

This really needs to be in the op. I just shot myself in the foot in the korean campaign because of this.

SirDrinksAlot
Aug 6, 2006

The wicked flee when none pursueth

Mortabis posted:

Arglebargle, SirDrinksALot, and I had two really, really good games tonight. In one game, we joined a game on Cliff Hanger against a tryhard team which we didn't realize until after the game started had set it at low points and low income. So we decided, gently caress it, let's rush with T-34s and lovely SPAAGs down the side road and hope it gets to their spawn. Well it did. They didn't see the tanks until they appeared over the crest of the hill 2km from their call-in. The tanks killed the CV there, then refueled from their FOBs, and fast-moved back across the map to our spawn, killing everything else along the way. Replay here:

http://alb-replays.info/rdbeta/php/api.php?download=320

That replay is really phenomenal. Watch it from NATO's perspective and observe the moment when the rush becomes visible.

In another game, we fought a long grueling battle with lots of artillery sniping on Gunboat Diplomacy which we ultimately won through an amphibious assault into their spawn. Replay here:

http://alb-replays.info/rdbeta/php/api.php?download=321
I still can't believe that lovely tank rush worked

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
So dicking around doing naval battle skirmishes I found that ship micro is a million times easier once I started always giving formation move orders by holding down right-mouse and dragging. It's still kind of clunky but ships tend to keep their spacing a lot better and bump into each other way less once I started doing that.

Arglebargle III posted:

You may be confused, I'm talking about a squadron in single player which is explicitly part of Nimitz's air group.
Yeah I know but... that doesn't change anything. You know Marine Corps squadrons can and do operate off carriers right? And that carrier air groups aren't fixed; the squadrons cycle in and out when needed. Basically the point of my original post was that if you can suspend your disbelief at the fact that a war's kicking off in Korea in 87 it's really not that much of a stretch to imagine a USMC squadron (like VMFA-212, who were based in Japan and still flew F-4s at the time) would be flying off the Nimitz because reasons.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

gently caress trophy 2k14 posted:

This really needs to be in the op. I just shot myself in the foot in the korean campaign because of this.

I think it's actually that two of the US armored batallions or whatever in the SK campaign only have two initiative. So they move but they can't get in the fight until a turn ticks:psyboom:.

It took some work before I realized if I clicked end turn I'd give them time to show.

EDIT: So I just realized Ferret Entacs are literally the best unit ever. Their missiles aren't stat, so you can go on 20 AP drive-by adventures.

I wish redfor had a match for blufor motorized, I just can't get a deck that delivers as much HARD MANS and cheap fast killy stuff adventures out of redfor.

xthetenth fucked around with this message at 07:20 on Apr 19, 2014

Arglebargle III
Feb 21, 2006

Insert name here posted:

Yeah I know but... that doesn't change anything. You know Marine Corps squadrons can and do operate off carriers right? And that carrier air groups aren't fixed; the squadrons cycle in and out when needed. Basically the point of my original post was that if you can suspend your disbelief at the fact that a war's kicking off in Korea in 87 it's really not that much of a stretch to imagine a USMC squadron (like VMFA-212, who were based in Japan and still flew F-4s at the time) would be flying off the Nimitz because reasons.

. . . fagot

Dezztroy
Dec 28, 2012

pedro0930 posted:

Don't want to shatter anyone's dream, but this time around they repeatably stated the campaign will be single player only. No VS, no coop, due to the narrative element and balancing (which you might not agree with, but that's the official stance).

The website always said for the longest time that campaign would have multiplayer of some sort. :shrug:

It'd be nice if they atleast got co-op put in.

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Elukka
Feb 18, 2011

For All Mankind

Hubis posted:

The losses are cumulative I believe, so maybe that's from previous encounters?
Oh yeah, that makes sense.

xthetenth posted:

Try to have more cohesion than they do. If you just hold a foothold or if you have good starting points to launch an assault on a position from early, you can drain the cohesion so all you're working against is the map, and then if you bring in a fresh unit with high cohesion you can give yourself a bunch of extra income from that.
How can I do that? In the first campaign at least there's no real room to maneuver. There's a blob of me and a blob of the enemy and we both have whatever cohesion we happen to have. I don't see any way to get more or to hurt theirs, except hope for them to attack me I guess.

e: Ok I don't get cohesion at all. What exactly makes it go up? Battles make it go down regardless of how it goes, but what else is a factor? The tutorial pages don't explain it.

Elukka fucked around with this message at 08:54 on Apr 19, 2014

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