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I think I would have a better chance of hitting it with my weak noodle arms if Martha manoeuvred around so it faced away from me. When I missed with the coin did it fly above the wererat or go straight vertical from the sling?
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# ? May 6, 2014 02:03 |
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# ? Apr 19, 2024 09:31 |
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More or less straight vertical from the sling (You rolled a 1). I briefly thought of having you drill yourself in the foot but rolled to determine direction and that's what came "up".
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# ? May 6, 2014 02:07 |
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This guy is not nearly as nice as the Rat King.
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# ? May 6, 2014 02:11 |
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Hey you were the one who pissed him off! There was a small chance that this might not have ended in violence, but with someone appearing on his literal doorstep with what appeared to be a member of the town guard asking exactly the 'wrong' question? Well you've seen what happened next. Shame really, this guy might have been able to tell you what was going on. As it is you know him only as rat face.
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# ? May 6, 2014 02:15 |
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I wanted to go up alone.
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# ? May 6, 2014 02:20 |
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Well I guess I had better move on my turn anyway so that I don't KO myself when the coin comes down.
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# ? May 6, 2014 02:23 |
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Don't you have to move in any case?
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# ? May 6, 2014 02:30 |
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So are we setting him on fire now? I should probably grab another bolt to be safe and keep fighting. So i am guessing CP and Bolo will go for the rats while Shadeoses will try and set the wererat on fire?
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# ? May 6, 2014 02:37 |
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I'm considering it Maybe I'll just get my bird to use the lantern for me Maybe I'll do something else
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# ? May 6, 2014 02:37 |
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Please make it happen this turn - he can one shot me now! Then he will be into you squishy folk
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# ? May 6, 2014 02:43 |
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And, as it came up, I don't use a critical success/fail system as such. Rolling a 1 meaning you always miss and rolling a 20 meaning you always hit skews things enough, statistically. I just use the dice to help tell the story. For instance if rat face had rolled a 20 when he hit Aello for 8 damage (which was max damage for him btw) I would have considered the possibility of the removal of an extremity. Had the tables been turned (and it was a monster getting thwacked) then it was totally a decapitation. Hope this makes sense.
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# ? May 6, 2014 02:52 |
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What is this, DH. Pick a game old man.
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# ? May 6, 2014 03:14 |
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Shadeoses, better make sure Tisiphone is okay in your backpack or everyone might be having a delicious roast chicken dinner.
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# ? May 6, 2014 03:28 |
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Captain Pissweak posted:What is this, DH. Pick a game old man. Does this resurrect my nerd cred any. EDIT - Fixed orientation would have poo poo me forever. Cartoon fucked around with this message at 05:21 on May 6, 2014 |
# ? May 6, 2014 03:36 |
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So did the wererat only have a longsword and a robe? I suggest we give the longsword to Aello - it could be magical
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# ? May 6, 2014 05:27 |
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Aello is more of a greatsword fighter - although that could change.
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# ? May 6, 2014 05:31 |
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Freudian Slip posted:So did the wererat only have a longsword and a robe?
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# ? May 6, 2014 05:53 |
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Do candles give much worse light than lanterns, to the point it makes hitting things or spotting enemies harder?
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# ? May 6, 2014 10:46 |
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The books (PHB p.102): Radius of light Source illumination Torch 40' Lantern 30' Bullseye Lanthorn 80'** Magic Dagger 10' Magic Short Sword 15' Magic Long Sword 20' Candles aren't listed but 5' is considered appropriate. The main issue with candles is how easily they are extinguished.
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# ? May 6, 2014 10:55 |
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We're in a cottage filled with stuff that we aren't particularly attached to, can we improves some torches from furniture, curtains and oil?
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# ? May 6, 2014 11:04 |
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Yes. A torch is so simple even an ebil could do it. I'd recommend using what's left of rat face's robe and some random tree branches but if you want to trash the cottage... Cartoon fucked around with this message at 11:10 on May 6, 2014 |
# ? May 6, 2014 11:08 |
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BURN EVERY VILLAGE. Lets wreck this place.
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# ? May 6, 2014 11:10 |
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How much are the curtains and other liftable items of furnishing worth? e: Anyone have an idea of how to shift 800kg of copper coins downhill into town?
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# ? May 6, 2014 11:12 |
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Shadeoses posted:How much are the curtains and other liftable items of furnishing worth? Melt it down and make it into a bike?
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# ? May 6, 2014 11:20 |
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Shadeoses posted:How much are the curtains and other liftable items of furnishing worth?
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# ? May 6, 2014 11:29 |
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Just to be clear this cottage and land are outside the city area? Does that mean that we can just squat or lay a claim officially? It seems the land would be more valuable than anything else. If we want, we could bury the excess copper in the chests and come back for it later - especially if we make this our base. Freudian Slip fucked around with this message at 11:56 on May 6, 2014 |
# ? May 6, 2014 11:41 |
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The cottage and the land are outside the city walls in what could technically be called the rural land surrounding the city. This bit is the start of the forest that climbs the foothills to the mountains and becomes the tree line. Lower down are fields and such also outside the walls. I'll post a map to make this clearer at some point. To your question. Someone owns this land and the cottage*. Burying treasure in chests has worked before. It has also failed before. I suppose there must be some boundary further up the mountains where things get more ad hoc but this is just outside the wall.
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# ? May 6, 2014 11:54 |
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Actually how far is it from the start? It seems like the granary from here through the tunnels was only a few hundred metres right? How about we leave the mage here to guard the money the four of us carry as much as we can without encumbering ourselves dump the coins back at the granary. Leave Bolo there and the three of us do as many trips as it takes?
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# ? May 6, 2014 11:56 |
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Let's not leave anyone behind.
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# ? May 6, 2014 12:01 |
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Yeah I'm okay watching you carry stuff for me, but the Miller's storehouse might not be the best place to deliver it, unless they also do moneychanging.
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# ? May 6, 2014 12:02 |
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Maybe there is one of those automatic deposit machines around nearby?
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# ? May 6, 2014 12:03 |
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Call it 1 200 ft (400 meters). You can take around 4 000 cp a trip if everyone pitches in. Also *giggle* at the coin pile. Got to love them old school treasure tables. Cartoon fucked around with this message at 12:05 on May 6, 2014 |
# ? May 6, 2014 12:03 |
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I could just carry a delicate amount of coins and set my hawk to watch the cottage and come and tell me if any minotaurs come to loot it, right?
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# ? May 6, 2014 12:09 |
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is 18000 copper even worth anything? or is this a case of "18000 0.1cent pieces"
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# ? May 6, 2014 12:18 |
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It ends up being worth about 90 gold, we'll probably lose 5-10% of that to a money changer unless we bank it under some kind of company trust account.
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# ? May 6, 2014 12:25 |
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It's ninety gold. So yes.
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# ? May 6, 2014 12:25 |
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The cruelty factor goes up the bigger the hauling distance is, so from here it's pretty good for a few hours work. The cruelty come in when you walk for two months, kill a dragon and discover 10,000gp in coppers.
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# ? May 6, 2014 12:28 |
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I don't mean literally guarding the house - I meant that she could watch the house from the tunnel exit and run and yell if she sees anyone.
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# ? May 6, 2014 12:35 |
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I'll just go with the rest and leave Typhon to watch the house.
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# ? May 7, 2014 03:26 |
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# ? Apr 19, 2024 09:31 |
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This map might make things clearer. The city is on a spur of a mountain with two valleys beside it. These lead to a single valley which is also where the mountains meet the plain. A wall keeps the plain animals out and is surmounted on both sides by the ranges that make up the far sides of the two valleys. At the edge of the mountains is a steep cliff that is at least 20' high. A similar cliff also surrounds what is called the harbour on that map. I'll develop better visual aids as time permits. The 'round' bits in the valleys are both lakes.
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# ? May 7, 2014 05:10 |