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ScienceAndMusic
Feb 16, 2012

CANNOT STOP SHITPOSTING FOR FIVE MINUTES


Yes thats right, information is just now coming out, but I intend to keep this thread up to date and full of content. I personally have always loved UT games, and this has me excited but wary!

Information is sparse right now but what we know:

-It will be completely free to play
-Monetization will come from community created and sold content via a marketplace, with Epic taking a cut of the sales.
-It is a PC exclusive.
-Players will be able to play as early as the Alpha, the games trajectory is supposedly going to be shaped by the community.
-Every update will be open and shared by the developers, they will be using twitch to stream changes, posting to the forum, and releasing blog posts detailing changes/focus

Announcement Press release: https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today

unreal blog posted:

Work on the future of Unreal Tournament begins today, and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us.

HERE’S THE PLAN:
-We’ve created a small team of UT veterans that are beginning work on the project starting today.
From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
-If you are a fan and you want to participate, create a free account and join the forum discussion.
-All code and content will be available live to UE4 developers on GitHub.
-The game will be true to its roots as a competitive FPS.
-Development will be focused on Windows, Mac and Linux.

SO WHAT’S THE CATCH?
-It will take many months until the game is playable by gamers. This is real development from scratch.
-When the game is playable, it will be free. Not free to play, just free.
-We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.
-A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you’ll join us. It’s going to be fun.

WANT TO GET INVOLVED?
-Want more detail on the project? Read our wiki.
-Want to participate & give feedback? Check out the forums, and sign up for a free account here to join Unreal Engine 4 community.
-Just interested in getting updates? Subscribe to our newsletter here at the bottom right of our page.
-In case you want to check out the classic Unreal Tournament games, available now! Get it here.
-Follow us at /UnrealEngine on Twitter, Facebook, Twitch, YouTube, Instagram and Google+.


This OP will be updated as new information/content is released.

ScienceAndMusic fucked around with this message at 22:30 on May 8, 2014

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ScienceAndMusic
Feb 16, 2012

CANNOT STOP SHITPOSTING FOR FIVE MINUTES
Reserved for future content.

DrBox
Jul 3, 2004

Sombody call the doctor?
I hope this is more successful than UT3. Cautiously optimistic!


ScienceAndMusic posted:

I personally have always loved UT games, and this has me excited but weary!

Unless you are trying to say it has you excited but tired, I think you mean "wary".

sandpiper
Jun 1, 2007

hhehehehehe
It's actually not F2P, it's just free, but you pay for third party content AKA mods.

Might wanna change that title.

ScienceAndMusic
Feb 16, 2012

CANNOT STOP SHITPOSTING FOR FIVE MINUTES

DrBox posted:

I hope this is more successful than UT3. Cautiously optimistic!


Unless you are trying to say it has you excited but tired, I think you mean "wary".

I am not a clever man.

sandpiper posted:

It's actually not F2P, it's just free, but you pay for third party content AKA mods.

Might wanna change that title.

I might be a bit thick, whats the actual difference here?

sandpiper
Jun 1, 2007

hhehehehehe

ScienceAndMusic posted:

I am not a clever man.


I might be a bit thick, whats the actual difference here?

free-to-play usually has the connotations, and trappings, of paying for content directly from the creators of the company, or progression.

Ace Combat Infinity: has a system where it's technically free, but you have a limited amount of 'fuel' and can run out, and you can either pay more money for fuel to play RIGHT NOW or wait a predetermined amount of time for free. This is a popular system these days.

Free to play games also sometimes have 'cash shops' where you can buy really good items from the company to help you win, like weapons or armor.

Either way, the idea here is that the entire game is free, no strings attached, except to get content from modders, you pay money. A great way to get people to make content for you, I suppose.

Enos Shenk
Nov 3, 2011


Free-to-play is the type where it's "free" but you can pay money to gain some advantage or benefit. Level speed, more ammo, etc. Free is free as in beer.

I was working on the Open Tournament project for about a month and a half. It was a project that came about when UnrealEngine4 was released and Epic stated they were not doing an Unreal Tournament game. A fellow named Victor decided to try and organize a fan-made spiritual successor, and we were doing fairly well. I did the weapon modelling and animation, as well as working on one map.

What does sortof annoy me is Epic mentioned our project a few times on their livestreams, and we had tacit approval as long as we didn't use any of the Epic IP like character names or "Unreal". We had just gotten a very bare-bones Deathmatch mode working when this came along.

Epic actually got ahold of our project lead a few days ago and told him what was coming. From what he said, they pretty much blatantly told him the Open Tournament project got them thinking along these lines, but we didn't get so much as a mention on the announcement.

A bit dissapointing, but we're already planning how to roll the Open Tournament content into this thing. For a bit of content, here's the map I was working on, a version of DM-Plunge from UT2004.

ScienceAndMusic
Feb 16, 2012

CANNOT STOP SHITPOSTING FOR FIVE MINUTES

sandpiper posted:

free-to-play usually has the connotations, and trappings, of paying for content directly from the creators of the company, or progression.

Ace Combat Infinity: has a system where it's technically free, but you have a limited amount of 'fuel' and can run out, and you can either pay more money for fuel to play RIGHT NOW or wait a predetermined amount of time for free. This is a popular system these days.

Free to play games also sometimes have 'cash shops' where you can buy really good items from the company to help you win, like weapons or armor.

Either way, the idea here is that the entire game is free, no strings attached, except to get content from modders, you pay money. A great way to get people to make content for you, I suppose.

Ahhh I understand it. So in this sense LoL is free-to-play whereas Dota is free, correct?

If a mod wants to update my title to just say "Unreal Tournament - Free?" that would be great.


Enos Shenk posted:

Free-to-play is the type where it's "free" but you can pay money to gain some advantage or benefit. Level speed, more ammo, etc. Free is free as in beer.

I was working on the Open Tournament project for about a month and a half. It was a project that came about when UnrealEngine4 was released and Epic stated they were not doing an Unreal Tournament game. A fellow named Victor decided to try and organize a fan-made spiritual successor, and we were doing fairly well. I did the weapon modelling and animation, as well as working on one map.

What does sortof annoy me is Epic mentioned our project a few times on their livestreams, and we had tacit approval as long as we didn't use any of the Epic IP like character names or "Unreal". We had just gotten a very bare-bones Deathmatch mode working when this came along.

Epic actually got ahold of our project lead a few days ago and told him what was coming. From what he said, they pretty much blatantly told him the Open Tournament project got them thinking along these lines, but we didn't get so much as a mention on the announcement.

A bit dissapointing, but we're already planning how to roll the Open Tournament content into this thing. For a bit of content, here's the map I was working on, a version of DM-Plunge from UT2004.




On the bright side if their plan works out well all the content you have created now and until UT is out could be added to the marketplace and you could make some serious scratch!

DrBox
Jul 3, 2004

Sombody call the doctor?

ScienceAndMusic posted:

I might be a bit thick, whats the actual difference here?

We don't really know enough about how it'll all play out to make it more than a semantic argument right now.

It really depends on how people define "Free to play". Generally free to play means you can play the game for free, but there is a lot of content or bonuses that you can purchase for money. This is different than a "free" game where you just get the whole game and that's it. No microtransactions.

If you're buying community made content that sounds like F2P fits.

Enos Shenk
Nov 3, 2011


I didn't hear them say much about selling community content on the stream. To be honest I'm not a fan of that kind of thing, and wouldn't plan on it for any of my stuff.

Realistically, if someone is allowed to try and sell their mod, good luck. I don't see anyone paying for a mod unless it's something really special.

ScienceAndMusic
Feb 16, 2012

CANNOT STOP SHITPOSTING FOR FIVE MINUTES

Enos Shenk posted:

I didn't hear them say much about selling community content on the stream. To be honest I'm not a fan of that kind of thing, and wouldn't plan on it for any of my stuff.

Realistically, if someone is allowed to try and sell their mod, good luck. I don't see anyone paying for a mod unless it's something really special.

from their press release posted:

-We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.

Chem
Apr 30, 2003

Rumour has it that Lowtax and Pipebomb will host the demo on their servers!

Oh, how times have changed.

Dvsilverwing
Jan 17, 2009

Is this going to be a UT99 remake or is it going to "progress" in the series as a sequel to UT3?

the roon
May 1, 2014

object impermanence
the DOTA/CS market is probably the closest thing to what we're getting here, with things like mutators and player models thrown on top. Imagine there will still be lots of free content from fans as well.

Sounds really cool but the design-by-committee idea worries me. It has a lot of potential for dumb fan vision to take over and cause drama / turn it into a poor warsow clone.

ScienceAndMusic
Feb 16, 2012

CANNOT STOP SHITPOSTING FOR FIVE MINUTES

the roon posted:

the DOTA/CS market is probably the closest thing to what we're getting here, with things like mutators and player models thrown on top. Imagine there will still be lots of free content from fans as well.

Sounds really cool but the design-by-committee idea worries me. It has a lot of potential for dumb fan vision to take over and cause drama / turn it into a poor warsow clone.

Yeah, I worry that it will fall prey to "Shattered Horizon" syndrome.

Gonkish
May 19, 2004

Well poo poo, looks like I'm going to be loving about with UED again.

victrix
Oct 30, 2007


This is absolute madness, the most pure form of modern game development, and I love everything about it.

It's either going to be a hilarious trainwreck, or an amazing success.

Maybe both.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
The really interesting thing to me is making the source available on github. I wonder if that means they'll accept patches from outside people.

Niedar
Apr 21, 2010

Sindai posted:

The really interesting thing to me is making the source available on github. I wonder if that means they'll accept patches from outside people.

They will be, but it is not open source. The only way you can get access to the source code is if you are a licensee of Unreal Engine 4. This costs 20 dollars a month to maintain github access and also gives you access to the full Unreal Engine source. They already have been accepting patches from the community for the engine such as work on Linux compatibility.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

victrix posted:

This is absolute madness, the most pure form of modern game development, and I love everything about it.

It's either going to be a hilarious trainwreck, or an amazing success.

Maybe both.

I can't think of a single time that community feedback has improved a game and not made it worse.

Make no mistake, feedback is important, but community feedback should never be taken to heart because gamers are retarded.

ScienceAndMusic
Feb 16, 2012

CANNOT STOP SHITPOSTING FOR FIVE MINUTES

Fojar38 posted:

I can't think of a single time that community feedback has improved a game and not made it worse.

Make no mistake, feedback is important, but community feedback should never be taken to heart because gamers are retarded.

Yeah pure community response can be incredibly dangerous. However developers who don't listen to the community at all can also be dangerous. I hope they find their sweet spot.

Prav
Oct 29, 2011

I'm mostly concerned about Epic listening to Epic, really. But this all sounds like a glorious mess so I'm a little excited.

buckets of buckets
Apr 8, 2012

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Is this original UT, or will this be on one of the fancy new engines?

SLICK GOKU BABY
Jun 12, 2001

Hey Hey Let's Go! 喧嘩する
大切な物を protect my balls


What I'm hearing is more Unreal Tournament on the horizon and I can only hope this plays out as that was probably my favorite game in high school! Like many hours wasted camping redeemer spawns.

Shibawanko
Feb 13, 2013

I recently played 2k4 on a LAN with some friends and it was still easily the most fun game we played that time. The graphics haven't aged that badly, they look sparse but not really ugly, onslaught is fun as hell and was ahead of its time, and instagib is cool. This game would have to top 2k4's playability for me first before I would consider switching to it.

UT3 had ugly rear end graphics (everything looked beefy and grotesque, there was too much going on to make sense of) and didn't feel right somehow.

THE PWNER
Sep 7, 2006

by merry exmarx
I've been waiting so long for a new FPS and this can't come soon enough. Even if I'm not a teenager anymore and am now completely loving awful. I'll play this all day.

GeeCee
Dec 16, 2004

:scotland::glomp:

"You're going to be...amazing."
"Free game, mod market supported" would be a way way way better way to introduce this game than invoking all of the balance breaking, grind/pay horseshit that comes to mind when you say F2P. I myself was about to dismiss the game completely when I heard people saying it was F2P, even if it is technically Free to Play the game.


Totally down with a mod marketplace though, this combined with Killing Floor 2 means two new avenues to for me to crack open 3DSMAX again and crap out some weapon mods :v:

Iacen
Mar 19, 2009

Si vis pacem, para bellum



I hope this leads to a re-opening of Cranky Steve's Haunted Whorehouse:allears:

Korthal
May 26, 2011



Oh boy :swoon:

BloodWulfe
Mar 18, 2003
Some of my fondest PC game memories involve the original Unreal Tournament and UT2k4. I'm hesitantly excited about this because it's a) Unreal Tournament and b) a different monetization system for a typical F2P PC game.

I get the feeling that the best game modes (Assault, Onslaught, and Bombing Run) won't be included from the start, especially Assault because those maps seem prohibitively expensive to develop. If they aren't made available later on from either the devs or modders I'm going to be incredibly bummed.

This is assuming the whole project doesn't crash and burn of course, but damnit I want to go for hat tricks on BR-Serenity or blast through AS-Mothership just one more time.

Overbite
Jan 24, 2004


I'm a vtuber expert
I want CTF-Joust. And DM-Albatross.

computer parts
Nov 18, 2010

PLEASE CLAP

ScienceAndMusic posted:

Yeah pure community response can be incredibly dangerous. However developers who don't listen to the community at all can also be dangerous. I hope they find their sweet spot.

Well, anyone that pays $20/month is either literally insane or actually serious about helping so it should be easy to suss out which is which.

closeted republican
Sep 9, 2005

BloodWulfe posted:

Some of my fondest PC game memories involve the original Unreal Tournament and UT2k4. I'm hesitantly excited about this because it's a) Unreal Tournament and b) a different monetization system for a typical F2P PC game.

I get the feeling that the best game modes (Assault, Onslaught, and Bombing Run) won't be included from the start, especially Assault because those maps seem prohibitively expensive to develop. If they aren't made available later on from either the devs or modders I'm going to be incredibly bummed.

This is assuming the whole project doesn't crash and burn of course, but damnit I want to go for hat tricks on BR-Serenity or blast through AS-Mothership just one more time.

IIRC they said in the steam they were focusing on Deathmatch first, then they'd work on things like CTF and Onslaught once most of the kinks in DM were ironed out.

Jippa
Feb 13, 2009
I'm really hyped for this. Love me a bit of UT.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
I loved the invasion mode in UT 2k4. Also, more games need a built in music player like UT 2k4.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
This should prove to be fun as gently caress. I wouldn't be so quick to call this design-by-community thing a flop, remember, UT3 is what happened when they stopped taking input.


Would be fun to run a little SA server for this again :)

Organs
Feb 13, 2014

I'd argue UT3 is a result of them making something based deliberately on feedback, actually. For all intents and purposes, UT3 was basically a HD upgrade of the original UT99, and employed the exact same movement and gameplay mechanics due to fan feedback that requested more classic gameplay, rather than the extra baggage UT2003/4 introduced with all the wall bounces and adrenaline system.

I think a lot of people were distracted by the new art style and push for the new onslaught/warfare mode, but when it came to actual deathmatch gameplay, UT3 was exactly what everybody had been asking for, a return to UT99's gameplay. They pretty much nailed it, I think. The problem was the art style was very similar to Gears of War which turned people off, and in my opinion the onslaught/warfare mode just wasn't very fun.

I hope that they just focus on DM/TDM/CTF for this new game, personally.

I'd also like to see DM-Phobos return as well, since that map was awesome. The UT99 version that is, the UT2003/4 version was awful.

CAPTAIN CAPSLOCK
Sep 11, 2001



Organs posted:

I'd argue UT3 is a result of them making something based deliberately on feedback, actually. For all intents and purposes, UT3 was basically a HD upgrade of the original UT99, and employed the exact same movement and gameplay mechanics due to fan feedback that requested more classic gameplay, rather than the extra baggage UT2003/4 introduced with all the wall bounces and adrenaline system.

I think a lot of people were distracted by the new art style and push for the new onslaught/warfare mode, but when it came to actual deathmatch gameplay, UT3 was exactly what everybody had been asking for, a return to UT99's gameplay. They pretty much nailed it, I think. The problem was the art style was very similar to Gears of War which turned people off, and in my opinion the onslaught/warfare mode just wasn't very fun.

I hope that they just focus on DM/TDM/CTF for this new game, personally.

I'd also like to see DM-Phobos return as well, since that map was awesome. The UT99 version that is, the UT2003/4 version was awful.

Pretty much this. The new onslaught mode was worse than the UT2k4 one because most paths were linear so you basically fought at one node all game. And assault was the best so they shouldn't have removed it. :colbert:

edit: Field LAttice Generator

closeted republican
Sep 9, 2005
UT3's DM, TDM, and CTF are much better than UT2k4's, so I'd be happy if they went down the UT3 route for the new UT game.

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poptart_fairy
Apr 8, 2009

by R. Guyovich

...:stare:

What the hell am I looking at.

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