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Yes thats right, information is just now coming out, but I intend to keep this thread up to date and full of content. I personally have always loved UT games, and this has me excited but wary! Information is sparse right now but what we know: -It will be completely free to play -Monetization will come from community created and sold content via a marketplace, with Epic taking a cut of the sales. -It is a PC exclusive. -Players will be able to play as early as the Alpha, the games trajectory is supposedly going to be shaped by the community. -Every update will be open and shared by the developers, they will be using twitch to stream changes, posting to the forum, and releasing blog posts detailing changes/focus Announcement Press release: https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today unreal blog posted:Work on the future of Unreal Tournament begins today, and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us. This OP will be updated as new information/content is released. ScienceAndMusic fucked around with this message at 22:30 on May 8, 2014 |
# ? May 8, 2014 22:13 |
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# ? Apr 20, 2024 05:13 |
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Reserved for future content.
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# ? May 8, 2014 22:24 |
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I hope this is more successful than UT3. Cautiously optimistic! ScienceAndMusic posted:I personally have always loved UT games, and this has me excited but weary! Unless you are trying to say it has you excited but tired, I think you mean "wary".
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# ? May 8, 2014 22:28 |
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It's actually not F2P, it's just free, but you pay for third party content AKA mods. Might wanna change that title.
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# ? May 8, 2014 22:30 |
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DrBox posted:I hope this is more successful than UT3. Cautiously optimistic! I am not a clever man. sandpiper posted:It's actually not F2P, it's just free, but you pay for third party content AKA mods. I might be a bit thick, whats the actual difference here?
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# ? May 8, 2014 22:30 |
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ScienceAndMusic posted:I am not a clever man. free-to-play usually has the connotations, and trappings, of paying for content directly from the creators of the company, or progression. Ace Combat Infinity: has a system where it's technically free, but you have a limited amount of 'fuel' and can run out, and you can either pay more money for fuel to play RIGHT NOW or wait a predetermined amount of time for free. This is a popular system these days. Free to play games also sometimes have 'cash shops' where you can buy really good items from the company to help you win, like weapons or armor. Either way, the idea here is that the entire game is free, no strings attached, except to get content from modders, you pay money. A great way to get people to make content for you, I suppose.
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# ? May 8, 2014 22:36 |
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Free-to-play is the type where it's "free" but you can pay money to gain some advantage or benefit. Level speed, more ammo, etc. Free is free as in beer. I was working on the Open Tournament project for about a month and a half. It was a project that came about when UnrealEngine4 was released and Epic stated they were not doing an Unreal Tournament game. A fellow named Victor decided to try and organize a fan-made spiritual successor, and we were doing fairly well. I did the weapon modelling and animation, as well as working on one map. What does sortof annoy me is Epic mentioned our project a few times on their livestreams, and we had tacit approval as long as we didn't use any of the Epic IP like character names or "Unreal". We had just gotten a very bare-bones Deathmatch mode working when this came along. Epic actually got ahold of our project lead a few days ago and told him what was coming. From what he said, they pretty much blatantly told him the Open Tournament project got them thinking along these lines, but we didn't get so much as a mention on the announcement. A bit dissapointing, but we're already planning how to roll the Open Tournament content into this thing. For a bit of content, here's the map I was working on, a version of DM-Plunge from UT2004.
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# ? May 8, 2014 22:37 |
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sandpiper posted:free-to-play usually has the connotations, and trappings, of paying for content directly from the creators of the company, or progression. Ahhh I understand it. So in this sense LoL is free-to-play whereas Dota is free, correct? If a mod wants to update my title to just say "Unreal Tournament - Free?" that would be great. Enos Shenk posted:Free-to-play is the type where it's "free" but you can pay money to gain some advantage or benefit. Level speed, more ammo, etc. Free is free as in beer. On the bright side if their plan works out well all the content you have created now and until UT is out could be added to the marketplace and you could make some serious scratch!
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# ? May 8, 2014 22:37 |
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ScienceAndMusic posted:I might be a bit thick, whats the actual difference here? We don't really know enough about how it'll all play out to make it more than a semantic argument right now. It really depends on how people define "Free to play". Generally free to play means you can play the game for free, but there is a lot of content or bonuses that you can purchase for money. This is different than a "free" game where you just get the whole game and that's it. No microtransactions. If you're buying community made content that sounds like F2P fits.
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# ? May 8, 2014 22:41 |
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I didn't hear them say much about selling community content on the stream. To be honest I'm not a fan of that kind of thing, and wouldn't plan on it for any of my stuff. Realistically, if someone is allowed to try and sell their mod, good luck. I don't see anyone paying for a mod unless it's something really special.
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# ? May 8, 2014 22:44 |
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Enos Shenk posted:I didn't hear them say much about selling community content on the stream. To be honest I'm not a fan of that kind of thing, and wouldn't plan on it for any of my stuff. from their press release posted:-We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.
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# ? May 8, 2014 22:47 |
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Rumour has it that Lowtax and Pipebomb will host the demo on their servers! Oh, how times have changed.
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# ? May 8, 2014 23:03 |
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Is this going to be a UT99 remake or is it going to "progress" in the series as a sequel to UT3?
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# ? May 8, 2014 23:05 |
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the DOTA/CS market is probably the closest thing to what we're getting here, with things like mutators and player models thrown on top. Imagine there will still be lots of free content from fans as well. Sounds really cool but the design-by-committee idea worries me. It has a lot of potential for dumb fan vision to take over and cause drama / turn it into a poor warsow clone.
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# ? May 8, 2014 23:10 |
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the roon posted:the DOTA/CS market is probably the closest thing to what we're getting here, with things like mutators and player models thrown on top. Imagine there will still be lots of free content from fans as well. Yeah, I worry that it will fall prey to "Shattered Horizon" syndrome.
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# ? May 8, 2014 23:14 |
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Well poo poo, looks like I'm going to be loving about with UED again.
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# ? May 8, 2014 23:20 |
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This is absolute madness, the most pure form of modern game development, and I love everything about it. It's either going to be a hilarious trainwreck, or an amazing success. Maybe both.
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# ? May 8, 2014 23:22 |
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The really interesting thing to me is making the source available on github. I wonder if that means they'll accept patches from outside people.
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# ? May 8, 2014 23:23 |
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Sindai posted:The really interesting thing to me is making the source available on github. I wonder if that means they'll accept patches from outside people. They will be, but it is not open source. The only way you can get access to the source code is if you are a licensee of Unreal Engine 4. This costs 20 dollars a month to maintain github access and also gives you access to the full Unreal Engine source. They already have been accepting patches from the community for the engine such as work on Linux compatibility.
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# ? May 8, 2014 23:29 |
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victrix posted:This is absolute madness, the most pure form of modern game development, and I love everything about it. I can't think of a single time that community feedback has improved a game and not made it worse. Make no mistake, feedback is important, but community feedback should never be taken to heart because gamers are retarded.
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# ? May 8, 2014 23:35 |
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Fojar38 posted:I can't think of a single time that community feedback has improved a game and not made it worse. Yeah pure community response can be incredibly dangerous. However developers who don't listen to the community at all can also be dangerous. I hope they find their sweet spot.
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# ? May 8, 2014 23:56 |
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I'm mostly concerned about Epic listening to Epic, really. But this all sounds like a glorious mess so I'm a little excited.
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# ? May 9, 2014 00:02 |
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Is this original UT, or will this be on one of the fancy new engines?
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# ? May 9, 2014 08:32 |
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What I'm hearing is more Unreal Tournament on the horizon and I can only hope this plays out as that was probably my favorite game in high school! Like many hours wasted camping redeemer spawns.
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# ? May 9, 2014 09:04 |
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I recently played 2k4 on a LAN with some friends and it was still easily the most fun game we played that time. The graphics haven't aged that badly, they look sparse but not really ugly, onslaught is fun as hell and was ahead of its time, and instagib is cool. This game would have to top 2k4's playability for me first before I would consider switching to it. UT3 had ugly rear end graphics (everything looked beefy and grotesque, there was too much going on to make sense of) and didn't feel right somehow.
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# ? May 9, 2014 09:16 |
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I've been waiting so long for a new FPS and this can't come soon enough. Even if I'm not a teenager anymore and am now completely loving awful. I'll play this all day.
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# ? May 9, 2014 09:42 |
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"Free game, mod market supported" would be a way way way better way to introduce this game than invoking all of the balance breaking, grind/pay horseshit that comes to mind when you say F2P. I myself was about to dismiss the game completely when I heard people saying it was F2P, even if it is technically Free to Play the game. Totally down with a mod marketplace though, this combined with Killing Floor 2 means two new avenues to for me to crack open 3DSMAX again and crap out some weapon mods
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# ? May 9, 2014 10:24 |
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I hope this leads to a re-opening of Cranky Steve's Haunted Whorehouse
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# ? May 9, 2014 11:00 |
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Oh boy
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# ? May 10, 2014 02:27 |
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Some of my fondest PC game memories involve the original Unreal Tournament and UT2k4. I'm hesitantly excited about this because it's a) Unreal Tournament and b) a different monetization system for a typical F2P PC game. I get the feeling that the best game modes (Assault, Onslaught, and Bombing Run) won't be included from the start, especially Assault because those maps seem prohibitively expensive to develop. If they aren't made available later on from either the devs or modders I'm going to be incredibly bummed. This is assuming the whole project doesn't crash and burn of course, but damnit I want to go for hat tricks on BR-Serenity or blast through AS-Mothership just one more time.
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# ? May 10, 2014 04:05 |
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I want CTF-Joust. And DM-Albatross.
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# ? May 10, 2014 04:08 |
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ScienceAndMusic posted:Yeah pure community response can be incredibly dangerous. However developers who don't listen to the community at all can also be dangerous. I hope they find their sweet spot. Well, anyone that pays $20/month is either literally insane or actually serious about helping so it should be easy to suss out which is which.
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# ? May 10, 2014 04:08 |
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BloodWulfe posted:Some of my fondest PC game memories involve the original Unreal Tournament and UT2k4. I'm hesitantly excited about this because it's a) Unreal Tournament and b) a different monetization system for a typical F2P PC game. IIRC they said in the steam they were focusing on Deathmatch first, then they'd work on things like CTF and Onslaught once most of the kinks in DM were ironed out.
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# ? May 10, 2014 05:00 |
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I'm really hyped for this. Love me a bit of UT.
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# ? May 10, 2014 07:38 |
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I loved the invasion mode in UT 2k4. Also, more games need a built in music player like UT 2k4.
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# ? May 10, 2014 15:06 |
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This should prove to be fun as gently caress. I wouldn't be so quick to call this design-by-community thing a flop, remember, UT3 is what happened when they stopped taking input. Would be fun to run a little SA server for this again
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# ? May 11, 2014 02:26 |
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I'd argue UT3 is a result of them making something based deliberately on feedback, actually. For all intents and purposes, UT3 was basically a HD upgrade of the original UT99, and employed the exact same movement and gameplay mechanics due to fan feedback that requested more classic gameplay, rather than the extra baggage UT2003/4 introduced with all the wall bounces and adrenaline system. I think a lot of people were distracted by the new art style and push for the new onslaught/warfare mode, but when it came to actual deathmatch gameplay, UT3 was exactly what everybody had been asking for, a return to UT99's gameplay. They pretty much nailed it, I think. The problem was the art style was very similar to Gears of War which turned people off, and in my opinion the onslaught/warfare mode just wasn't very fun. I hope that they just focus on DM/TDM/CTF for this new game, personally. I'd also like to see DM-Phobos return as well, since that map was awesome. The UT99 version that is, the UT2003/4 version was awful.
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# ? May 11, 2014 13:03 |
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Organs posted:I'd argue UT3 is a result of them making something based deliberately on feedback, actually. For all intents and purposes, UT3 was basically a HD upgrade of the original UT99, and employed the exact same movement and gameplay mechanics due to fan feedback that requested more classic gameplay, rather than the extra baggage UT2003/4 introduced with all the wall bounces and adrenaline system. Pretty much this. The new onslaught mode was worse than the UT2k4 one because most paths were linear so you basically fought at one node all game. And assault was the best so they shouldn't have removed it. edit: Field LAttice Generator
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# ? May 11, 2014 13:11 |
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UT3's DM, TDM, and CTF are much better than UT2k4's, so I'd be happy if they went down the UT3 route for the new UT game.
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# ? May 11, 2014 13:19 |
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# ? Apr 20, 2024 05:13 |
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Korthal posted:
... What the hell am I looking at.
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# ? May 11, 2014 13:27 |