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If I recall correctly, Koshiro used lots of generative rhythms for his Streets of Rage soundtracks, which was innovative for its time. Autechre, who are famous for heavily incorporating generative elements into their music, only really started playing around with that stuff in 1994 or so. Koshiro was also part of the dream team that worked on the Kid Icarus: Uprising OST, along with Mitsuda, Sakuraba, Noriyuki Iwadare (Grandia and Lunar series), and Masafumi Takada (No More Heroes, God Hand). That soundtrack isn't the absolute masterpiece you'd expect from such an all-star lineup, but it still has some good stuff like Sakuraba's Dark Pit theme and Koshiro's alien invasion theme.
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# ? Dec 13, 2014 02:26 |
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# ? Apr 25, 2024 18:17 |
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I've dabled in recreating and remixing videogame music in the past - it's usually pretty easy because technical limitations mean you've only got 4 or 5 tracks of simple melodies and sounds to lay down. Then I tried to do level 1 off SoR 2. There's a lot of clever poo poo going on, half of which I couldn't even figure out. It's more like trying to work out a professionally produced track then a videogame. Not that skilfully coded music necessarily means good music, but in this case they're brilliant tunes as well. I still maintain that, at the time at least, you could drop level 1 at a club and no one would notice.
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# ? Dec 13, 2014 20:21 |
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Action Doom 2's soundtrack is very good http://m.youtube.com/watch?v=5YmVmEheAoA http://m.youtube.com/watch?v=s4qKb8lnYZw http://m.youtube.com/watch?v=35Twqrsu8Bc http://m.youtube.com/watch?v=58x7lZF3ddY icantfindaname fucked around with this message at 02:59 on Dec 14, 2014 |
# ? Dec 14, 2014 02:55 |
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A little bit of Daisuke Ishiwatari appreciation with the release of the new Guilty Gear game, here's this years Guilty Gear x Blazblue live concert! https://www.youtube.com/watch?v=f8pA6u1noQY&t=6128s Listen to that amazing rendition of Holy Orders (linked time).
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# ? Dec 14, 2014 11:34 |
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The theme to Space Harrier is my all-time favorite piece of VGM. This is the best video of someone performing it live. https://www.youtube.com/watch?v=AUqvYKLA0Y0
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# ? Dec 17, 2014 00:29 |
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For oppressive and tense boss battle music, look no further than both Dark Souls and its sequel Dark Souls 2. https://www.youtube.com/watch?v=hs59egXnb3c https://www.youtube.com/watch?v=ig0G32Ng2lM
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# ? Dec 28, 2014 14:05 |
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Commander Keenan posted:The theme to Space Harrier is my all-time favorite piece of VGM. This is the best video of someone performing it live. Ha, this is great. My favourite rendition of Space Harrier is the C64 one. It's the first one I heard. All the others, even the original arcade, don't seem to live up to the super hero pomp of the melody. http://youtu.be/vYboj9ismR4
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# ? Dec 30, 2014 08:45 |
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So I know the Internet has a hate boner for anything David Cage but I just played Heavy Rain for the first time and say what you will about the story, characters, voice-acting, etc. but I loved the OST to pieces. https://www.youtube.com/watch?v=hVcAxRePLZE https://www.youtube.com/watch?v=VxIbIkycXwU https://www.youtube.com/watch?v=Cmgvr-TdsRo It's sad that the composer passed away. RIP.
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# ? Dec 30, 2014 11:52 |
Remember 11 has a pretty cool soundtrack. My favorite part of the OST is Nucleus. I love how it keeps building up until the great synth part at 1:26. On a different note, I'll set up the how we will structure the voting for the "goon's favorite tracks/soundtracks" thing in the next couple of weeks.
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# ? Jan 2, 2015 00:04 |
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Somebody earlier brought up Jeremy Soule but failed to mention his magnum opus: Total Annihilation https://www.youtube.com/watch?v=k6mZZiI4ShQ Pretty much any track on the OST is epic as hell: https://www.youtube.com/watch?v=ljDyp__ejco
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# ? Jan 2, 2015 05:21 |
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Nuclear Throne has some fantastic music. https://www.youtube.com/watch?v=jEvOZAFZIFE https://www.youtube.com/watch?v=e5omYMLYFLw Manatee Cannon fucked around with this message at 11:43 on Jan 2, 2015 |
# ? Jan 2, 2015 11:33 |
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Schizotek posted:Total Annihilation A great score for a great (if underappreciated) game! It comes from that short-lived era of gaming where soundtracks were implemented via redbook audio, so if you had the physical game disc, you could stick it in an audio CD player to listen to its music. I actually had no idea that was a thing until probably 8 or 9 years after TA came out and dug my disc out of storage to try it out. Then I started trying all of my games from that era. Games that use redbook varied with regard to listening convenience. TA was nicely split into separate tracks, but Age of Empires II is just one long track that would have been a pain to seek through on an actual CD player.
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# ? Jan 2, 2015 18:11 |
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I'd like to talk about the greatest sound chip ever put inside a computer the SID. http://en.m.wikipedia.org/wiki/MOS_Technology_SID What I love about the C64 is that it looks and sounds different to other 8bit consoles. Show me a NES, Atari 7800, or Master System game and I likely won't be able to tell them apart. The C64 however had a distinct, faded looking pallet, and gorgeous music, a world apart from the dull square wave bleeps and white noise of the other consoles. It offered musicians control over the basic wave forms that was closer to analogue synthesisers than other chips. You had low and band-pass filters, LFOs, arpeggios, ring modulation, and routing between any of those. The trade-off for that level of control was that it could only play 3 sounds at once, forcing writers to get creative with the sound design and composition. The distinctive rapid arpeggios that are all over C64 music were a way round the voice limitation (aside from sounding totally bad-rear end) - you could play chords, because the chip was cycling rapidly through the notes, one at a time. Bear the voice limitation in mind when listening to this - the tune sounds so dense, and it's entirely through clever sound design and composition: Ocean Loader 5 You could also do ring modulation with two of the oscillators (there's a techy explanation, but briefly it allows you to combine wave forms and make weird sounds). Here's a fantastic piece of music using ring modulation to great effect: Oh No! There's so much great music on the C64 over it's 12 year life span and beyond. I highly recommend getting a SID emulator and downloading the High Voltage SID Collection. Literally 10s of thousands of songs, including all the old classic games, and some more up to date demos. Listen to the Rob Hubbard folder of nothing else. Finally, here's a gorgeous SID dub step demo, highlighting the flexibility of the chip - dub step wasn't around until probably 25 years after the SID entered production. Kasmo - Dub step Experience EvilGenius fucked around with this message at 09:43 on Jan 3, 2015 |
# ? Jan 3, 2015 09:41 |
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I'm not a fan of Blizzard games, but I'll be damned if I didn't listen to Echoes of War a lot. It's an two disc album of orchestrated music from various Blizzard games, recorded by Eminence Symphony Orchestra (who mainly seem to do anime and video game related stuff). It's a mix of arrangements, medleys and some original songs. The StarCraft 1 songs are my favorites. For each of the three races they have a medley which referencing all the themes for that race. Even the short victory and defeat songs! Here's the one for the Zerg: "Eradicate and Evolve". https://www.youtube.com/watch?v=t_Cgi_j0AlQ And since I'm mentioning Eminence Symphony Orchestra, here's the live performance that introduced me to them: "The Opened Path" from Shadow of the Colossus. https://www.youtube.com/watch?v=x-g1ncoKihw
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# ? Jan 5, 2015 23:12 |
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# ? Jan 6, 2015 00:07 |
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Schizotek posted:Somebody earlier brought up Jeremy Soule but failed to mention his magnum opus: Total Annihilation Speaking of old-rear end classic PC games though, I just went on a Heroes of Might and Magic III binge of all things, and rediscovered the absolutely beautiful themes for the different town types. I mean the battle themes and generic map music are good enough, but the town themes are just the best. Dramatic and evocative. https://www.youtube.com/watch?v=TSoPiffmSYU
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# ? Jan 6, 2015 10:50 |
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Haha, just as I noticed this thread and was like "welp, time to effortpost a whole bunch of Sonic music". As variable and divisive as the games themselves are, the soundtracks are generally pretty fantastic. Going to try and keep this to some of the more obscure tracks (granted, some of these are a lot more obscure than others), since nobody needs to be linked to Chemical Plant, Ice Cap, City Escape or Rooftop Run for the hundredth time. Mega Drive games Star Light Zone (Sonic the Hedgehog 1, Masato Nakamura) Mystic Cave Zone (Sonic the Hedgehog 2, Masato Nakamura). Really I could link the whole Sonic 2 soundtrack, it's just that drat good. Toxic Caves (Sonic Spinball, Howard Drossin) Angel Island Zone Act 2 (Sonic the Hedgehog 3, Michael... Jackson...? Could be a whole bunch of people. Might even be Jun Senoue, since he elected to cover this for Smash Bros) Lava Reef Zone Act 1 (Sonic & Knuckles, Howard Drossin) Rusty Ruins Zone Act 1 (Mega Drive version) (Sonic 3D: Flickies' Island/Sonic 3D Blast, Jun Senoue and Tatsuyuki Maeda). "Midnight Greenhouse" (Botanic Base) (Knuckles Chaotix, Junko Shiratsu and Mariko Nanba) Handheld Sonic games Bridge Zone (Sonic 1 MS/GG version, Yuzo Koshiro) Green Hills Zone (Sonic 2 MS/GG version, Naofumi Hataya) (note spelling) Secret Base Zone Act 1 (Sonic Advance, Tatsuyuki Maeda) Hot Crater Zone Act 2 (Sonic Advance 2, Tatsuyuki Maeda) What U Need (Dead Line Zone) (Sonic Rush, Hideki Naganuma) 3D games, Jun Senoue era Azure Blue World... for Emerald Coast (Extended Soundtrack Version) (Sonic Adventure 1, Jun Senoue) Pleasure Castle... for Twinkle Park (Sonic Adventure 1, Jun Senoue) Rumbling Highway... for Mission Street (Sonic Adventure 2, Jun Senoue) Grand Metropolis (Sonic Heroes, Jun Senoue) 3D games, Tomoya Ohtani era - funnily enough, these aren't a particularly representitive sample since they're mostly from hub worlds. But I guess I did just set myself a "no Rooftop Run" criterion, no matter how much I love it ) Soleanna New City (Sonic '06, Tomoya Ohtani) Empire City Day (Sonic Unleashed, Tomoya Ohtani) Sweet Mountain Map (Sonic Colours, Tomoya Ohtani) Asteroid Coaster Map (Sonic Colours, Tomoya Ohtani) Collection Room (Door Into Summer) (Sonic Generations, remixed by Jun Senoue from Knuckles Chaotix (Junko Shiratsu and Mariko Nanba)) Windy Hill - Full Version (Sonic Lost World, Tomoya Ohtani) Good grief that's a bunch of stuff. Maybe I should have spread it over multiple posts... Paul.Power fucked around with this message at 17:00 on Jan 6, 2015 |
# ? Jan 6, 2015 15:59 |
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Love me some Sonic music. I think the first three games were the ones that got me into video game music. That whole Michael Jackson/Sonic 3 thing was pretty crazy. It was amplified to an extreme when this was uncovered: https://www.youtube.com/watch?v=VvnsriLZvL0
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# ? Jan 6, 2015 16:24 |
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While we're on the subject, I realised something about the Sonic 3 sound track as i was replaying it a few weeks back - The tracks that are generally considered to be the MJ ones are Carnival Night, Ice Cap, and Launch Base. The act 2 music on all of those are straight-up rearrangements of act 1, i.e. there's no new elements at all. My theory is that they paid MJ and his producer for 3 tracks and had the in-house composer rearrange MJ's tracks to save having to pay for 6. Either that, or they dropped him before he completed the proper remixes on those acts. It just strikes me as odd how radically reworked all the other act 2 music is , yet Carnival, Ice Cap and Launch Base seem kind of lazy by comparison.
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# ? Jan 6, 2015 23:03 |
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EvilGenius posted:While we're on the subject, I realised something about the Sonic 3 sound track as i was replaying it a few weeks back - When I was a kid I always thought this theme sounded super epic.
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# ? Jan 8, 2015 17:42 |
Paul.Power posted:Sonic music. Sonic 3D Blast was, in my opinion, a far better game than people give it credit for. The controls could be janky, sure, but the levels were huge and did a lot with the available resources. And the soundtrack. Both the Saturn and Mega Drive versions knocked it out of the park. They both managed to fit the levels perfectly despite being completely different to one another. Content! Some of you may have heard of a couple of fangames by the name of Sonic: Before the Sequel and Sonic: After the Sequel. A popular way of describing the team that made them is 'one coder and six musicians', and it shows. The games themselves are put together well, but the level design suffers from a lot of problems. As for the soundtrack, you know you've done well when Jun Senoue emails one of the musicians on your team to praise your work. I'll leave playlists here so you can form your own opinions: Before the Sequel After the Sequel Bloody Pom fucked around with this message at 09:18 on Jan 9, 2015 |
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# ? Jan 9, 2015 09:14 |
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I just played Mass Effect 1 and 2 for the first time and this song was hands down my favorite of the series thus far: https://www.youtube.com/watch?v=8Wn3F_cmWCM It made every battle so amazingly intense. Escaping Prometheus Station was the highlight of the DLC.
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# ? Jan 12, 2015 02:47 |
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MegaZeroX posted:
I've been listening to this a lot lately, as it's a fantastic soundtrack. My wife hawked at me for several weeks to listen to it, but it has been my turn the past few weeks to tell her the main theme has been reminding me of something. I found that something. It was unexpected, really, because we pulled them up side-by-side just to listen for similarities, but my wife exclaimed "That IS the theme!". I'd been loving the track since 1999 apparently. The Dark Project soundtrack is also pretty phenomenal stuff, and other than the ambient stuff you have to find the 30 second bits from cutscenes that drive you mad for a few years of looking first. All is forgiven because SMTIV has one of the best soundtracks to come out for a long time. This came out of left field for certain, but I'll call it a love letter and leave it at that.
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# ? Jan 18, 2015 03:24 |
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File Select from Paper Mario And The Thousand Year Door might win the award for the greatest video game song stuck in the most remote part of the game. You'll only hear it if you let the game sit on the file select screen but drat is it worth it. File Select is one of the most perfect and top-tappingly catchy songs in video game history. The whole soundtrack was top notch but I'll link some of my favourites: Story Of The Thousand-Year Door Rogueport Sewers Battle (I always love Mario RPG battle themes get you pumped but are at the same time, very bouncy and light-hearted) Event Battle
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# ? Jan 19, 2015 03:39 |
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The best videogame soundtrack for me has always been Age of Mythology's (the greatest RTS and no one can tell me otherwise ) https://www.youtube.com/watch?v=TGXwvLupP5A The titles for each of the songs are also great and bizarre for a game that centers around Classical, Egyptian, and Norse Mythology A Cat Named Mittens (Main Title) 0:52 Eat Your Potatoes 4:06 Chocolate Outline 7:33 Never Mind the Slacks and Bashers 10:58 Suture Self 14:12 Flavor Cats (In the Comfort Zone) 17:10 (Fine Layers of) Slaysenflite 20:11 Hoping for Real Betterness 23:17 Adult Swim 26:15 The Ballad of Ace LeBaron 29:15 In a Pile of Its Own Good 32:37 Behold the Great Science Fi 35:09 Have You Met Her Thunder (Trailer Soundtrack) 37:28 If You Can Use a Doorknob (Victory Theme) 38:35 Ma'am...Some Other Sunset (Defeat Theme) 39:53 Gary's Reserve (End Credits) 43:17 Eat Your Potatoes (Quiet Mix) I'm also partial to Medal of Honor Front Lines soundtrack https://www.youtube.com/watch?v=Fv7QcsuvfH0 Especially "Arnhem's Knights https://www.youtube.com/watch?v=lLiRgNFvfGw
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# ? Jan 19, 2015 05:36 |
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achillesforever6 posted:Especially "Arnhem's Knights It took me way too long to realize the vocals in this were Dutch back in the day. In my defense, it is probably being sung by a British or American boys-choir.
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# ? Jan 19, 2015 10:59 |
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Mierenneuker posted:It took me way too long to realize the vocals in this were Dutch back in the day. In my defense, it is probably being sung by a British or American boys-choir. Rome Total War had some great songs especially the credits song Forever https://www.youtube.com/watch?v=hC-uATAqSo8
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# ? Jan 19, 2015 19:33 |
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Sega music rocks across the board. Outrun 2 has a limited number of tracks, but they could just as easily fit in Sonic Adventure's soundtrack. https://www.youtube.com/watch?v=ww1baEX3KdM https://www.youtube.com/watch?v=cyJhK97EfDk Jet Set Radio always gets a mention in videogame music and it's music's still fresh, 15 years and counting. Here are some of my favorite tracks off Hideki Naganuma's work: https://www.youtube.com/watch?v=FlwEtrYCNwM https://www.youtube.com/watch?v=FcxllvjUo2k And one that wasn't by him: https://www.youtube.com/watch?v=ZE3xxppXlv4 https://www.youtube.com/watch?v=l-5IWvmpaNs BURNING RANGERS Next-Jin Engine fucked around with this message at 00:15 on Jan 20, 2015 |
# ? Jan 20, 2015 00:12 |
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Next-Jin Engine posted:
Hell yeah. I raise you : https://www.youtube.com/watch?v=2B6fd2mia6E https://www.youtube.com/watch?v=92__UaovpiI BeanpolePeckerwood fucked around with this message at 03:40 on Jan 20, 2015 |
# ? Jan 20, 2015 03:35 |
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It all began in '94.
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# ? Jan 20, 2015 04:27 |
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Civilization III tends not to get remembered all that well - Civ II is generally considered to be more of a classic, while many of the interesting changes that Civ III did make (e.g. culture) got blown out of the water when Civ IV showed up and overhauled those changes completely. And then Civ V took things very much in its own (mostly good) direction. At this post, Civ III is pretty much a footnote. It does have one absolutely fantastic thing though - the modern era music. It's something none of the other Civs have done - make the background music for the modern era contemporary popular music - jazz, rock, techno. Civ IV, for example, used modern classical music for the modern era, which is a lot more of an acquired taste (and that's compared with older classical music as well as popular music). If there's one thing I'd love to see in Civ VI, it's the return of modern music that's... well, modern. It's great - and often poignant, in Stars' case - backing music for late-game Civ III - filling the entire map with railways, waging giant wars of conquest, and cleaning out all the pollution your cities are leaving behind. Stars (working title "Till The Stars Are Called Home From The Sky", which composer Mark Cromer has a sample of the sheet music from on his website) Smash Techno Mix The Conquests expansion's extra modern era music. Paul.Power fucked around with this message at 22:35 on Jan 26, 2015 |
# ? Jan 26, 2015 22:33 |
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There isn't enough love for personal computer music in this thread, so I figured I'd post some of my favorite musicians from that era. Also if you're interested in the history of computer music, this page provides a great synopsis and lots of examples to listen to: http://macgateway.com/featured-articles/sound-card-history/ Rob Hubbard Pretty much the man to define Commodore 64 music, he composed for hundreds of games in the 80s and pushed the SID to its limits. Commando (1985, C64) Monty on the Run (1985, C64) Nemesis the Warlock (1987, C64) Skate or Die (1987, C64) Chris Hülsbeck Popular C64 and Amiga musician particularly for his work on Turrican, as well as making his own custom tools for working with music on those platforms. The Great Giana Sisters (1987, C64) R-Type (1989, Amiga) Turrican (1990, Amiga) Turrican 2 (1991, Amiga) Giana Sisters: Twisted Dreams (2012, PC) Allister Brimble Better known for his Amiga music on Team17 games and cover discs, had a brief stint on PC before relegating himself to handheld titles. Alien Breed (1991, Amiga) Project X (1992, Amiga) Zeewolf (1994, Amiga) Driver (1999, PC) Rollercoaster Tycoon (1999, PC) Chris Sawyer's Locomotion (2004, PC) Straylight Productions (Alexander Brandon, Michiel van der Bos, Andrew Sega, Dan Gardopée) This group often worked together and apart under many different names, so I figured it'd be simpler to cover them all as one instead of trying to figure out who did what, this way there's something for everyone. Most notable for their tracker music on PC titles, particularly for Epic Games and Ion Storm. Tyrian - The Level (1995, PC) Crusader: No Remorse - The Traveller (1995, PC) Jazz Jackrabbit 2 - Tubelectric (1998, PC) Unreal - Main Theme (1998, PC) Unreal Tournament - Mech8 (1999, PC) Deus Ex - Main Theme (2000, PC) Overlord 2 - Main Title (2009, PC) Frank Klepacki Westwood Studios musician that grew famous for his industrial music tracks on the Command & Conquer RTS series, now working for Petroglyph. Legend of Kyrandia - The Forest (1992, PC) The Lion King (1994, PC) Command & Conquer - Act on Instinct (1995, PC) Red Alert - Bigfoot (1996, PC) Blade Runner - Blues (1997, PC) Dune 2000 - Rise of the Harkonnen (1998, PC) Red Alert 2 - Hell March (2000, PC) Rise of Immortals - Main Theme (2011, PC) End of Nations - Main Theme (2013, PC)
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# ? Jan 28, 2015 00:40 |
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SupSuper posted:Turrican (1990, Amiga) Anyways, the original Gianna Sisters theme will always be Hülsbeck's greatest work to me. Though I can't deny that Machinae Supremacy's fantastic cover of it has its part to play in that.
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# ? Jan 28, 2015 02:06 |
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Nordick posted:Anyways, the original Gianna Sisters theme will always be Hülsbeck's greatest work to me. Though I can't deny that Machinae Supremacy's fantastic cover of it has its part to play in that. https://www.youtube.com/watch?v=xowVQfVsVsE https://www.youtube.com/watch?v=nLCXl59OE-c
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# ? Jan 28, 2015 15:14 |
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Shameless cross-post from the Musicians' Lounge - here's the first track from heavily videogame influenced SDX project. Think Squarepusher and a C64 thrown into a blender: https://soundcloud.com/sdx7df/SDX
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# ? Feb 6, 2015 10:23 |
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Figured this thread might get a kick out of this... I helped produce a charity compilation, where all electro-industrial bands cover video game theme songs. 100% of proceeds go to Sick Kids hospitals and the whole thing is only $5. You'd think it be hard to convince a bunch of angry goth cyber-punk musicians to cover retro video game theme songs, but turns out they are all synth-nerd-gamers. Whoddathunk it!
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# ? Feb 9, 2015 07:03 |
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The Cleaner posted:Figured this thread might get a kick out of this... May I humbly request a sample track?
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# ? Feb 9, 2015 15:32 |
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timp posted:May I humbly request a sample track? You can freely stream or buy the whole thing on Bandcamp: http://digitalrecovery.bandcamp.com/album/electrogenesis
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# ? Feb 10, 2015 09:03 |
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you have to be a dumb retard child to seriously listen to video game music (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Feb 10, 2015 17:56 |
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# ? Apr 25, 2024 18:17 |
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Wyw posted:you have to be a dumb retard child to seriously listen to video game music lol whose parachute account are you?
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# ? Feb 10, 2015 17:57 |