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I feel links such as website and the ICON fanzine should be more prominent in the OP. Also the Vault, but then that site keeps going down, like it is right now, so Jackard fucked around with this message at 22:36 on May 13, 2014 |
# ¿ May 13, 2014 22:34 |
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# ¿ Apr 23, 2024 07:56 |
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Kenderama posted:Vault isn't down - not sure what you are trying to connect to. quote:Forbidden
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# ¿ May 13, 2014 23:11 |
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Kenderama posted:Clear your cookies and cache and try again, or use a different browser?
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# ¿ May 13, 2014 23:27 |
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Stalwart was neat but I didn't get that far into it before our campaign came to an end.
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# ¿ May 18, 2014 08:07 |
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-Fish- posted:This is a very good point, in retrospect I'm gonna have to agree. I hadn't considered this because... well it's a melee class. They're not supposed to be cool.
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# ¿ May 21, 2014 03:51 |
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Kai Lords from the Lone Wolf series. Geralt the Witcher is also a good example. Or the vampire Kain, from the Legacy of Kain series. Jedi from Star Wars and so on. All of these protagonists are warriors with mystical powers. Jackard fucked around with this message at 04:16 on May 21, 2014 |
# ¿ May 21, 2014 03:59 |
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Blegh, layouts of character sheets cannot be edited without Mentor status, and I don't feel like paying
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# ¿ May 29, 2014 05:41 |
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It's mostly that loving tail and those heads, any sensible map would just have three north gates Jackard fucked around with this message at 19:36 on May 31, 2014 |
# ¿ May 31, 2014 19:32 |
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Evil Mastermind posted:e: I do really like the idea of using Icon relationship dice to avoid traps, though.
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# ¿ Jun 4, 2014 18:12 |
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everythingWasBees posted:Has anybody had experience with the Stalwart, the Cleric, and the Paladin? I'm thinking of using one of them, and while the Paladin fits best thematically, followed by the Stalwart, I'm worried about lack of variation in the Paladin, and how well the Stalwart balances against everything else.
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# ¿ Jun 27, 2014 20:25 |
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RyvenCedrylle posted:The icon die was, I believe, a d12 that did not include the Prince of Shadows because not even the GM knows what the Prince is up to. Icon die was a d12. Before rolling, determine which icon couldnt possibly be involved... if that one comes up, it's actually the Prince.
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# ¿ Jul 10, 2014 03:56 |
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En Fuego posted:Why do people care about Monks so much. The only time I see people flip their poo poo about classes is the Monk.
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# ¿ Jul 20, 2014 19:00 |
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Now I want to see how merged classes would turn out. Cleric+Paladin, maybe Ranger+Fighter (why is ranger even its own thing, other than to meet a quota?)
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# ¿ Jul 20, 2014 22:30 |
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Rhjamiz posted:As usual, it's all Tolkien's fault. The Ranger class of TTRPGs is an amalgamation of Aragorn and Legolas, while Gimli and Boromir represent the archetypical Fighter. Jackard fucked around with this message at 03:40 on Jul 23, 2014 |
# ¿ Jul 23, 2014 03:30 |
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ProfessorCirno posted:4e ranger is sort of a weird AD&D meets 3e thing. Still limited to two weapon fighting or archery, the ranger is now the undisputed master of both. Most of the nature loving druid stuff of 2e and 3e was dropped, and the ranger was refocused conceptually back to AD&D's wilderness scout and martial warrior, without the "NOT ARAGORN" trappings. The animal companion was added in a later book but was really mostly awful so nobody used it.
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# ¿ Jul 24, 2014 18:41 |
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Nihnoz posted:I got a friend who rolled up a monk, what do I have to ask the GM to do so monk isn't poo poo.
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# ¿ Jul 29, 2014 03:51 |
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Ryuujin posted:Stalwart, no seriously Stalwart. Sometimes it is hard to remember Brynjolf is a monk and not a Stalwart. The class does get unarmed attacks, though they only do d6 damage without a specific talent which increases them to d8s when you have Greatness, or always d8s with a Champion feat. The class is built around being Hercules or similar. Big and strong with a focus on Str and Con. The biggest problem is it only gets 3 talents and it has a lot of nice talents to choose from.
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# ¿ Jul 29, 2014 12:58 |
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PublicOpinion posted:I remember people were asking if we could get a version of the map with no text, did that ever happen? Jackard posted:Is there a map available of the 13th Age without the text and symbols? I'm planning a campaign for a younger age. waderockett posted:That's...huh. That would be really cool and useful, wouldn't it? There isn't currently, but let me ask the gods. waderockett posted:I just phoned Simon and the map is not currently available for download, with or without the text/symbols. But he thinks it's a good idea (especially if it comes with some additional content) and will talk to Fire Opal. Jackard fucked around with this message at 00:03 on Aug 19, 2014 |
# ¿ Aug 18, 2014 23:54 |
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Are there any pickup games for 13A on Roll20? Where would be the best place to look for one?
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# ¿ Aug 22, 2014 05:16 |
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But what are the Quirks.
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# ¿ Aug 23, 2014 17:54 |
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You could even name those after the Martial/Rogue/Simple proficiencies.
Jackard fucked around with this message at 05:40 on Aug 26, 2014 |
# ¿ Aug 26, 2014 05:37 |
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potatocubed posted:What I want to do is make use of some of my old Pathfinder adventure paths without having to deal with the Pathfinder system, and I hit on the idea of making the icons 'people important to the plot' rather than 'high muckety-mucks of the setting' - would that break anything?
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# ¿ Aug 26, 2014 09:38 |
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potatocubed posted:What about factions makes them more suitable?
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# ¿ Aug 26, 2014 11:37 |
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CaptCommy posted:The only thing a few of them missed was the ability to be bad at something. Obviously a minor issue, but one of the characters was a 70 year-old surgeon, and he thought it odd that he was as good at untrained skills (running, jumping) as anyone else also untrained. And yes, we just roleplayed it at him being old and decrepit and it worked fine, but some people do like seeing their flaws on their sheet, so I've considered adding a negative background for an area the character is specifically bad at. Definitely not needed in most groups, I'd assume, but it was really the only complaint that came up. I liked this article on Backgrounds too. http://pelgranepress.com/site/?p=11434
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# ¿ Aug 31, 2014 04:03 |
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GruntyThrst posted:Has anyone run a game with the DTAS houserules? How did that work out? It went fairly smoothly; aside from one person spending his initial 8 pts on four different backgrounds instead of three, so he lost a point that could have gone towards stats. I wasn't sure how to handle that at the time.
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# ¿ Sep 2, 2014 00:01 |
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Loki_XLII posted:Of course, I'm nursing them off of Pathfinder, so I think if I suggested no ability scores they would freak. Jackard fucked around with this message at 01:29 on Sep 2, 2014 |
# ¿ Sep 2, 2014 01:27 |
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Before 13th Age was released there was some talk of various imperial cities getting writeups. Did this happen? Was it an article or part of a book?
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# ¿ Sep 2, 2014 02:25 |
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PublicOpinion posted:13TW has writeups for Axis, Horizon, Drakkenhall, the Court of Stars, and Santa Cora.
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# ¿ Sep 2, 2014 03:30 |
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Monsters don't need no city planning
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# ¿ Sep 2, 2014 03:55 |
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One campaign I played in, the current emperor had something like 108 children.
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# ¿ Sep 3, 2014 01:41 |
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I'm running a new 13A campaign and looking for extra content. Does the thread have any recommendations from "See Page XX" or the Google+ group? e: some of these articles look like 4e Errata. Is the math for Sorcerous Options balanced? What is your guys opinion on 13A skill challenges Jackard fucked around with this message at 22:58 on Sep 4, 2014 |
# ¿ Sep 4, 2014 22:26 |
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Nihnoz posted:Does anyone have any good battlemaps for this. I've been shopping around looking at landscape pics but my dungeon folder is depressingly empty. towns sometimes environment art works too http://imgur.com/a/D41wz
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# ¿ Sep 5, 2014 01:58 |
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Organized play does have maps, but Depends on what Nihnoz meant by "good"
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# ¿ Sep 5, 2014 02:22 |
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Also, I forgot to ask: which are the non-broken homebrew classes? Last campaign I played had this unlucky fellow that tried both the Witch and the Druid; they were a trainwreck. Earlier someone mentioned anything written by RyvenCedrylle should be mathematically sound.
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# ¿ Sep 5, 2014 02:44 |
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What is your take on the Warlock featured in ICON issue two? http://dngnsndrgns.blogspot.com/search/label/Icon
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# ¿ Sep 5, 2014 03:46 |
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Has anyone ever seen Quirks used in a game?
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# ¿ Sep 6, 2014 18:20 |
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Still brainstorming mechanical benefits to represent downtime at towns, something with less bookkeeping. Thinking of "every full rest, choose one of the benefits below, which last until your next full rest" and put them on cards to go along with the power/item cards I've already made. Currently adventurer tier and using DTAS. Avid Revelry +2 to the amount restored by recoveries. You spend your time feasting and drinking with fine company. Benediction +1 to all saves. You spend your time in devout reflection and charitable work. Diligent Study +2 to background checks related to knowledge. You spend your time scrying current events and researching various subjects. Meditation +1 when rolling to recharge abilities. You spend your time in physical training and mental exercises.
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# ¿ Sep 7, 2014 19:36 |
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I like that reroll idea, none of my players have Strong Recovery so it shouldn't be an issue. I was having trouble thinking of some other common benefits, maybe spending downtime on stuff like training animals to perform 1/b stunts or crafting a consumable item like potions. Jackard fucked around with this message at 19:59 on Sep 7, 2014 |
# ¿ Sep 7, 2014 19:56 |
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Raenir K. Artemi posted:but also paladins just have so little to do already that they needed more feats probably.
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# ¿ Sep 7, 2014 20:37 |
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# ¿ Apr 23, 2024 07:56 |
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This new group I've been DMing seem really hesitant/unfamiliar with the improvisation and collaborative worldbuilding that 13a relies on. Maybe they're used to settings that spell everything out? This is my first time dealing with an issue like this. Does anyone have advice for getting players to think outside the box? Jackard fucked around with this message at 21:10 on Sep 11, 2014 |
# ¿ Sep 11, 2014 21:05 |