The Last Federation What is it? The Last Federation is a quasi 4x game by the folks who brought you AI War: Fleet Command. Rather than controlling a planet, you are the last survivor of a dead race that you betrayed to bring down their control over the solar system. You control one, and only one, ship in your attempt to unite the other 8 races in the solar system into a federation that will last the test of time. The Strategic Map: Most of the game takes place on the strategic map where you fly around to the planets performing quests, and trying to convince, cajole, or coerce the other races into joining your federation. The Ship Combat: The other half of the game occurs at the ship combat level. If you played AI War: Fleet Command you'll be familier with this setup. You basically plot out where your ship will go for the next few seconds of time and can choose what to attack. You hit go and everything plays out like you planned before hand. You can choose to active your abilities instead of moving and they have various affects ranging from spitting out fighters to cloaking you. What are the races? Hydrals Player Race You are the last of the Hydrals. The first to attain spaceflight, your long-lived race was responsible for centuries of oppression. Massive and deadly, a single Hydral is easily a match for a thousand troops of any other race. Unfortunately, you are outnumbered trillions to one. On the plus side, the lengthy solar occupation has left centuries' worth of inactive Hydral technology scattered about the solar system. Powerful technology that only you can activate Acutians Capitalistic robots One of the more dangerous races, as they are always looking to make new "acquisitions" and they are able to immediately have any citizens become soldiers Leading CEOs determines what options are available Andors Utopian robotic society They are peaceable and benevolent, and will never try to take a planet from another race. They will fight, for a variety of reasons, but they can also be relied on to send aid where it is needed. Parties randomly determined at game start; ruling party determines which options are available Boarines Isolationist ice-beasts Solitary, beastly loners. Good in a fight, but their solitary nature leads to rather thin populations. Usually not one of the major players in the solar system, but if you can convince them of the virtues of a federation, they can be a good way to backdoor in other races. Have the power for Rage Momentum, the longer they are at war, the stronger they get Different regent priorities determine what options are available Burlusts Warmongering warlords Warlike and volatile, ruled by an unstable hierarchy of warlords. Quick to fight, but also sometimes to a fault; predictable aggressiveness can be a form of weakness. The only way to deal with them politically is through bribes, blackmail, and duels. Evucks Paranoid Kleptomaniacs Quiet and studious, these are the most advanced beings in the solar system. Unfortunately, they are also amoral. They are not above unleashing horrible diseases on enemies, stealing every technology that isn't nailed down, or even blowing up their own planet if they think they have no hope of survival. Dislike interference Peltians Communist agrarians Weak, furry, and rather resembling barn owls. Usually very easy to sway to your wishes, but they are absolutely pathetic in ground combat, and not always the best in a space fight. They are quite good at suicidally bombing the heck out of enemy planets, though. Manipulated using voting proxies Skylaxians Honorable Scientists Very scientifically advanced, very calm, and able to convince most any race of anything -- under the right circumstances. An excellent foundation upon which to build a federation -- but if they don't approve of your actions, you can find them a quick enemy, as well Thoraxian Villainous insectoids Monstrous nightmares. Each planet is ruled by a hive queen, who controls all the workers on her world. They are efficient killers, the most deadly force in the solar system now that the Hydrals are gone. They aren't evil per se, but they have no concept of the value of others' lives. They can be a powerful ally if you manage it, but they are very hard to please Different moods determine what options are available Nitrousoxide fucked around with this message at 12:21 on May 14, 2014 |
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# ¿ May 14, 2014 02:02 |
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# ¿ Apr 19, 2024 00:46 |
I tend to agree with you folks. Honestly when I made this thread I thought it was a early access game... The utter feeling of impotence I get while playing it makes it not fun at all. Now it's not the battles that make me feel impotent. But the strategic level requires you to spend so much time doing nothing and the actual impact you have is so minor that it feels like the game is playing itself.
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# ¿ May 16, 2014 20:24 |