|
If Jim Culver's actions permit, move to Rome and Acquire Assets. If not, move to 16 and Acquire Assets.
|
# ? May 24, 2014 02:49 |
|
|
# ? Apr 19, 2024 22:24 |
|
Alris posted:[b] If Jim Culver's actions permit, move to Rome and Acquire Assets. Just to point this out - everyone's action phase is done entirely before the encounter phase, so yeah, you can't acquire assets there.
|
# ? May 24, 2014 03:24 |
|
If I do successfully cast blessing on myself and someone needs a teleport, I may be asking for Kane's special this turn so I can move onto the mystery and teleport someone else. Of course if the blessing fails I'll just sit here and lick my wounds, and I haven't looked to figure out who might need a ride.
|
# ? May 24, 2014 03:31 |
|
Rest Move to Himalayas Fight Cultist Expedition Encounter
|
# ? May 24, 2014 03:54 |
|
Let's get this out of the way first. Stanley casts Blessing of Isis! (Lore-1: 2 4 5 6) Cursed is discarded. Blah blah 1 Sanity blah.
|
# ? May 24, 2014 04:44 |
|
Rest Move to 17 Research
|
# ? May 24, 2014 08:57 |
|
Arrion posted:Well drat. It's all the Lightning Gun's fault. Anyway, I'm trading with Stanley to hand out the spell and then traveling to San Francisco. If I manage to improve Observation and get another stat upgrade from a spell, I think we have a good chance on the Special Encounter.
|
# ? May 24, 2014 12:23 |
|
Ok, I cheesed it a bit and looked at the Yig special encounter deck. It's 50/50 if I have a good encounter, and I really need a Will advance for both that and closing Gates. So I'm heading toward Rome, although I will stop in London to try and close that Gate Move to London Arrion fucked around with this message at 19:34 on May 24, 2014 |
# ? May 24, 2014 15:47 |
|
Sorry, I was busy with some stuff at the weekend. Quick note: If Chen wants to trade with Stanley, LI needs to shift. Otherwise she won't be there when Chen's turn rolls around. Gonna do Kane's shop roll too: (Influence: 1 1 5 5 6 6)
|
# ? May 25, 2014 16:06 |
|
Hmm, looks like Chen has to be lead investigator for that to work. But I don't see any other reason to care about order this turn. Hand lead investigator to Lily Chen
|
# ? May 25, 2014 16:15 |
|
Chen trades with Stanley, handing off Healing Words, and goes to San Francisco with her train ticket. Scarborough rests (Hallucinations: 5) and feels much better! In celebration, she heads to space 17. Withers rests (Hallucinations: 4) and heads to the Himalayas. Kane heads to 16 and Acquires Assets. Culver heads to Rome and casts Shriveling. (Lore: 1 3 5 6 6 6) The Shoggoth takes 2 damage. Stanley moves to London. Action Queue - Kane: Spend 4 money. Encounter Queue - Chen: San Francisco - Scarborough: Research - Withers: Combat -> Expedition - Kane: City - Culver: Combat -> Gate - Stanley: Combat -> Gate/London? Stelas fucked around with this message at 22:09 on May 25, 2014 |
# ? May 25, 2014 20:45 |
|
Withers has hallucinations too. I'm worried we're using all our good rolls on conditions and we're going to get screwed over by pacts
|
# ? May 25, 2014 21:09 |
|
Gate Encounter
|
# ? May 25, 2014 21:44 |
|
Barry Shitpeas posted:Withers has hallucinations too. I'm worried we're using all our good rolls on conditions and we're going to get screwed over by pacts 4. God drat but you guys have picked up a lot of Conditions. Yig hasn't even started throwing Poison everywhere yet.
|
# ? May 25, 2014 22:09 |
|
SEE BELOW Alris fucked around with this message at 00:49 on May 26, 2014 |
# ? May 25, 2014 22:40 |
|
Also, if anything shows up on the reserves you would like please feel free to speak up, right now I'm playing it by ear as to who would get the most benefit out of each item.
|
# ? May 25, 2014 22:46 |
|
It would actually be better to reverse those items. The horror reduction on Elder sign does nothing for me and helps Jim, and the +Will helps me more than anyone else. The +2 strength on the dagger does nothing for either of us.
|
# ? May 25, 2014 22:53 |
|
And in terms of immediate impact, I think Jim would prefer the revolver over either of the other items.
|
# ? May 25, 2014 22:55 |
|
Noted, adjusted.
|
# ? May 25, 2014 22:59 |
|
I think the elder sign is better for Culver, the shoggoth is will vs 3 and preventing sanity loss will let him use the axe more safely. The gun is only +1 strength. The witch doctor should be useful when we have a couple of people stacked on the mystery
|
# ? May 26, 2014 00:25 |
|
Ok fine, last change. Spirit Dagger to Diana Stanley, Elder Sign to Jim Culver.
|
# ? May 26, 2014 00:50 |
|
Kane does some stuff. Reserve reveals:
|
# ? May 27, 2014 00:02 |
|
TURN 7 - ENCOUNTER PHASEStatus - Turn 7 posted:Monsters: COMBAT Withers faces down a Cultist! Old man fight! (Strength 4, Will 6, Blessed)
Combat - Strength-1 vs 2: 1 3 4. 1 Health loss and Poisoned. Cultist is defeated.
Combat - Strength-2 vs 2: 2 4 6. Culver loses 2 Sanity to activate the axe: 1 5. No Health loss. Shoggoth is defeated.
Combat - Strength vs 2: 1 1 1 1 2 2 4 5 6. No Health loss. Ghoul is defeated. Lily Chen San Francisco posted:You find the husk of a squid-like creature in a tunnel. Just seeing it terrifies you. (Will-1: 6 6) If you pass, you identify the cthonian; improve 1 skill of your choice as scientists clamour to contribute to its study. City Research posted:A man has been bitten by so many snakes in a short amount of time that the venom causes him to burst open after he dies. The sight is horrifying. (Will: 1 5) If you pass, you capture the snakes for study; gain this Clue. Expedition: The Himalayas posted:A horrifying beast suddenly attacks you, almost as if it had stepped right out of your nightmares. Spawn a Monster on your space and immediately encounter it. If you defeat it, resolve the pass effect. If you do not, resolve the fail effect. Generic City posted:A group of intimidating Syndicate members demand you pay them for protection. You offer the well-dressed men what you can afford. (Influence: 1 1 2 5 5 5) No further effects. The Past posted:Through the slits in the closet door you see yourself as a small child, sitting up in bed. "Who's there?" asks a frightened voice. You try to calmly persuade your younger self that you're a friend. (Influence-1: 5 6) The child calms down, but eyes you suspiciously. "Listen carefully to what I say," you tell yourself. "It might save your life..." You may become Delayed to gain 2 Clues. Whether you become Delayed or not, close this Gate. Lost Carcosa posted:Turning the corner, you suddenly find yourself on stage. Other actors speak their dialogue and look at you expectantly. Someone offstage passes you a script, but the text is difficult to interpret. (Lore-1: 1 3 4) The other actors glare at you, waiting for you to speak. You hope that by simply acting with confidence they'll believe it's someone else's line. (Influence: 5 6) No further effects. Pausing there for people to use effects, and because it's late. Mythos will happen tomorrow.
|
# ? May 27, 2014 01:07 |
|
Improve will. I'll hang around San Francisco trying to improve observation and then dive right into the Special Encounter the turn after that.
|
# ? May 27, 2014 08:09 |
|
Fat Samurai posted:Improve will. I'll hang around San Francisco trying to improve observation and then dive right into the Special Encounter the turn after that. Is improving one skill, which might not even come up on any given encounter, going to improve your chances more than taking an extra shot at it? You already have a non-zero chance of passing any check even at -1, and if Kane can get us the Urban Guide even better
|
# ? May 27, 2014 09:24 |
|
Alris posted:Also, if anything shows up on the reserves you would like please feel free to speak up, right now I'm playing it by ear as to who would get the most benefit out of each item. This offer still stands. Right now I am thinking: Research Student: Who cares? Chen, maybe? .45 Colt Revolver: Kane or Withers Witch Doctor: Meh. Anyone, but maybe start with Kane for the healing bump. We can Plumb the Void to get it to whoever needs it if someone gets cursed if necessary. Urban Guide: I kinda want it for myself, but if someone else has use for it I'll pass to them. Now if only those Fine Clothes would show up... Alris fucked around with this message at 09:50 on May 27, 2014 |
# ? May 27, 2014 09:48 |
|
Barry Shitpeas posted:Is improving one skill, which might not even come up on any given encounter, going to improve your chances more than taking an extra shot at it? You already have a non-zero chance of passing any check even at -1, and if Kane can get us the Urban Guide even better Most of the rolls seem to be at -1, so 2 dice with the rabbit foot if the test hits Lore, Observation (both of which seem to come up much more often than Strength or Influence). That's a 43% chance of failing in both turns, which may or may not have dire consequences each time. OTOH, Chen improves at twice the speed of everyone else, and can do some stuff in the city to help (like removing unwanted assets, or picking up tickets to improve mobility) which she cannot in the middle of nowhere. Plus the benefits will carry over later turns (I've already failed a gate and an expedition tests due to an Observation test failure, and couldn't go after the Children for fear of it teleporting away, for example). Which is better? I have no idea, but considering that I'm already in one of the few spots were I can fish for stat increases, it seems a more prudent call to milk it for all it's worth. Ideally, a Feed the Mind and a good encounter results would give me an all 4+ stats (except Influence, we haven't seen many Influence tests, I think), which should give good chances of beating that Special Encounter. Short answer: I have absolutely no idea of what's better, and Chen's game plan is improving as much as possible to be a late-game powerhouse, so I'm sticking to that. This will all be a moot point when Stelas draws a reckoning, it triggers my Dark Pact and Chen dies horribly, of course EDIT: Alris posted:Stuff Fat Samurai fucked around with this message at 09:57 on May 27, 2014 |
# ? May 27, 2014 09:52 |
|
Alris posted:This offer still stands. Right now I am thinking: Bear in mind the mystery is on a City space, so the Urban Guide will be really useful for anyone taking that on. I think that should be priority #1 for assets. Fat Samurai posted:Quite a leading question in there. I just think we can't stall too long on this mystery; we do need 3 passes on it, and then we have another mystery to solve afterwards. Also note that you can still acquire assets and train tickets on the mystery space.
|
# ? May 27, 2014 10:28 |
|
Barry Shitpeas posted:Bear in mind the mystery is on a City space, so the Urban Guide will be really useful for anyone taking that on. I think that should be priority #1 for assets. I agree with this. Barry Shitpeas posted:I just think we can't stall too long on this mystery; we do need 3 passes on it, and then we have another mystery to solve afterwards. Also note that you can still acquire assets and train tickets on the mystery space. Oops, you can do stuff in non-major cities, too. Regarding the 3 strikes: Improving the odds a little will benefit more if we have to do several passes, because of higher chances of a test hitting an improved stat. I know we have to hurry, and that's why I'm going there regardless of the outcome of the San Francisco encounter.
|
# ? May 27, 2014 10:38 |
I'm going to pass on the clues. I need to get my sanity up ASAP.
|
|
# ? May 27, 2014 17:56 |
|
Chen improves Will (twice). TURN 7 - MYTHOS PHASE Mythos posted:Arrests Made in Murder Case! (Yellow: Omen, Reckoning, Gate) There is a Reckoning. Reckoning posted:The Dark Young is present! (Doom Check: 6) Gates spawn at Shanghai (Red) and Istanbul (Green). A Zombie spawns at Shanghai, and a Byakhee at Istanbul. Kane has no Weapon. Culver tests Influence: 1 2 4. He discards his Axe and is Detained. Stanley tests Influence: 1 2. She must discard a Weapon and is Detained. Chen tests Influence: 2 4 RabbitFoot-5. Scarborough tests Influence: 3 4 6. Withers is in the middle of nowhere.
|
# ? May 27, 2014 20:39 |
|
TURN 8 - ACTION PHASEStatus - Turn 8 posted:Doom: 6 Detained cards must be your first action. If you pass, you get your other one. If you fail you're stuck and have to deal with the reverse of the card. However, they are Local Actions - so someone else can come along and do it for you, which is why I'm not immediately rolling them. Action Queue - Everyone: 2 actions. - Stanley: Discard a Weapon. (Gee, I wonder.)
|
# ? May 27, 2014 20:41 |
|
Yeah, not much of a choice there. At least I get to keep the lightning gun. Discard Spirit Dagger Given that the only other person near me is also detained, I can't see how anyone could break me out. If I successfully break out of being detained, Rest, cast Healing Words on myself If someone needs a teleport this turn, I'll need to pass my detained test and Kane to give me an action. It looks like everyone except maybe Kane is in a pretty good spot anyway. But if you do think of something, I'm fine with changing the sequencing so I cast Plumb the Void with my second regular action, then rest with an additional action.
|
# ? May 27, 2014 21:16 |
|
Welp, that doom track is getting closer and we could potentially get down another 3 or 4 points this turn. Screw San Francisco. Chen can either go to the Mystery Location (in which case I'd like the Urban Guide) or go deal with the Heart of Africa, but that would mean wasting the teleport this turn. I don't see anything else close.
|
# ? May 27, 2014 22:55 |
|
I can head back towards the expedition but I can't get there this turn
|
# ? May 27, 2014 23:00 |
|
Well things are looking pretty grim! I'm open to suggestions on how to proceed, but right now it looks like my best course of action is to acquire assets and hand off my second action to someone else.
|
# ? May 27, 2014 23:58 |
|
Barry Shitpeas posted:I can head back towards the expedition but I can't get there this turn I think we need you to take care of the Shanghai gate. It'll trigger on the next Omen and I don't think Norman can handle it. He's at 1 health and poisoned. If I break out from being detained (big if), I could port either myself or Lily to the expedition to clear out the cultists. Or to Sydney to try to kill the Dark Young and close the gate.
|
# ? May 28, 2014 00:27 |
|
Should I just do the two Detained rolls now, then, and see what you get?
|
# ? May 28, 2014 00:28 |
Yeah, go ahead and roll for me. Actions: Check Detained If possible, rest and use fresh fruit Encounter: Clue encounter
|
|
# ? May 28, 2014 00:29 |
|
|
# ? Apr 19, 2024 22:24 |
|
Yeah, please let us know if we break out. No one else is close enough to try for us.
|
# ? May 28, 2014 00:32 |