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Speedball
Apr 15, 2008

Female Dokkalfar, God of Fate, No Hair, Blue Eyes, Blue Skin.

This gives you a cool and eerie look, it's what I eventually rolled with and I never looked back.

Besides, since we just came back from an operation we should be clean-shaven anyway!

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Speedball
Apr 15, 2008

Blacksmith and mercantile are opposed, basically. You dont have any junk to sell if you break it all down for spare parts, and you don't need to craft if you have a lot of money.

Speedball
Apr 15, 2008

Caros posted:

As I understood it wasn't Salvatore's contribution more or less "Okay I looked at your script and added a comma. You can say I am a writer on your team now give me a pile of money?" Or am I off on that?

It certainly comes off that way to me. The writing in this game is really…perfunctory. The ideas are solid, they're good bones of a story, they're just not embellished enough.

Speedball
Apr 15, 2008

Seriously there need to be more female heroes in fantasy settings anyway. Lightning aside (and she's not that great a character) when's the last time you had a dedicated female protagonist in an RPG? I remember Maya from Persona 2, the pink-blazer-wearing pistol girl from Wild Arms 3, and, uh…Xenosaga? Which has its own problems.

EDIT:

anilEhilated posted:

The problem is it's very easy for that to descend into chainmail bikini territory.

Okay, that's true…still, though.

Speedball fucked around with this message at 18:35 on May 15, 2014

Speedball
Apr 15, 2008

Mehuyael posted:

So really, does Amalur go for 'more bare skin = more defense' for women?

If it does, then I vote for a man named Humakt.

If it's actually nice about it, then I vote for a woman named Babeester Gor

Actually we get pretty decently covered if we go for any form of armor in this game. A consequence of the armors adapting to either gender. Still they get kinda curvy for women.

Speedball
Apr 15, 2008

Sounds good to me.

Speedball
Apr 15, 2008

Dreadwroth posted:

This game really is "Elves are Assholes" the game.

Fairies are assholes. Yeah, the fact that there are mortal-ish elves and fairy super-elves is just drat confusing in this game, but there it is.

Speedball
Apr 15, 2008

Possibly the biggest casualty of the AAA bubble bursting.

Speedball
Apr 15, 2008

Hrist because we never got that third Valkyrie Profile game…at least, not one with a Valk as a star. Heh.

Speedball
Apr 15, 2008

A lot of the sidequests in this game are pretty rote fantasy fare, but in the (hypothetical, non-existent) sequel it'd be interesting if, due to you mucking up fate SO MUCH, that suddenly they hire better writers and all the sidequests get a lot wilder.

Speedball
Apr 15, 2008

My OCD-ness keeps making me play as a Generalist when I crack open this game. The extra non-combat skills you get let you do EVERYTHING!

Speedball
Apr 15, 2008

Flytrap posted:

God I love magic in this game. I hate mages in just about every game ever but here they feel so badass. Instead of standing across the map and throwing different flavors of magic missile you get an assortment of shotguns.

Hell even their staff is a shotgun.

Speedball
Apr 15, 2008

anilEhilated posted:

Okay, now I am kinda interested. The game looks bland as hell, but apparently you can use chakrams? And they don't suck? Is a throwing weapon specialist character viable? Because that's one thing I'm missing in just about every RPG since Morrowind.
I might this game is what I'm saying.

Not only do they not suck, they're one of the best weapons in the entire game.

Speedball
Apr 15, 2008

The most annoying part of all that is that certain trainers can't train you if you're above their level. While that's partly understandable that also means that when this game tempts me with the promise of getting ALL THE SKILLS I kinda have to min-max obsessively. And play Universalist.

I should try to take my lumps next time and just play someone who's good at SOME things but not everything.

Speedball
Apr 15, 2008

Alavaria posted:

Sounds like the skills are pretty well put-together then, if there aren't obvious "grab X and Y, maybe Z... the rest has no real value" sorts of things going on.

Both the combat abilities and the non-combat skills are all very useful, though some of them obviate the use of others. The mercantile skill for getting extra gold from selling junk won't be used if you've been blacksmithing and tearing apart all your items for spare parts, for example. The Speech skill doesn't pop up very often unfortunately because this is a heavily action-focused game, but when it does you usually get better rewards from missions or occasionally find a more optimal solution to a problem.

Speedball
Apr 15, 2008

I reccomend Dead Kel. The writing is funny in parts and you get a huge upgradeable base--very nice.

Speedball
Apr 15, 2008

Glazius posted:

Okay, I'm loving the gossip stones, especially the ones that have actual gossip in them.

A lot of them are boring-rear end Fae poetry, but the ones that have gossip in them are amazing.

Speedball
Apr 15, 2008

Yeah, for those who don't know, the specific weapon icons in the Abilities screen there just unlock more damage with those weapon types rather than giving you more skills. Instead there's a tree or two dedicated to making several weapons give you extra moves for all of them.

Speedball
Apr 15, 2008

The wolf--were was probably the only halfway interesting quest in the starting areas. I thought he was funny.

Speedball
Apr 15, 2008

Scepters are supposed to be the mage equivalent of bows, you fire off a bunch of shots at once and have to wait for it to recharge. A dedicated mage who regens mana like crazy would be hurt less by this, but it's still not so good because it slows down your spellcasting.

Speedball
Apr 15, 2008

I can name at least one instance where Persuasion flat-out changes nothing. When you deal with Bloody Bones. He IS fated to be the villain, after all.

This game is no Fallout. It's not even a Mass Effect. Which is sad.

Speedball
Apr 15, 2008

I wonder if using your powers to save someone from death permanently gives them a blank slate future like yours too. Maybe not your ability to rip out someone's future and beat him to death with it, but still.

Speedball
Apr 15, 2008

Universalist Build

You want to do everything? Show everything off? Try everything? This is the class for you! Obsessive min-maxers are rewarded for waffling by getting bonus extra non-combat skills, allowing you to craft anything, sell anything, steal anything, sneak anywhere, use all forms of armor and eventually use every single weapon special move despite having no points put in weapon mastery abilities. You're not the very best at anything, but you're pretty goddamn great at almost everything, and absolutely untouchable when it comes to non-combat!

Speedball fucked around with this message at 06:34 on Jul 17, 2014

Speedball
Apr 15, 2008

Man, kobolds are even more diverse across fantasy franchises than trolls are. Bat-men, dog-men, lizard-men, rock-men, I think in Soul Sacrifice they're rat-men made out out of piles of other, smaller rats...

Speedball
Apr 15, 2008

Neruz posted:

Heh, going Universalist this early in the game is going to be a pain in the rear end. Universalist ends up as probably the most powerful Fate Card but it also takes the most points and the longest to get to. Have fun with that :v:

Yeah, it requires a lot of abilities before it starts paying off.

Speedball
Apr 15, 2008

SourceElement posted:


While before today I hadn't used a universalist build, it is incredibly powerful. Here, I believe we're getting the bonuses for the level 8 Persuasion ability while at level 6.

Yup-yup, this is the secret superpower of the Universalist build, it lets you get more skill power than you should technically have access to.

Persuasion doesn't come up often, but when it does, it usually lets you wrangle a better reward than normal from a questgiver or thereabouts. Sometimes this is the only way to get certain magical items (I'm thinking of one specific item).

Regarding skills and this game's economy: you more or less have a choice between crafting all your own stuff, or relying on drops and selling what you don't use to buy the rare stuff straight from dealers. If you break down stuff for crafting it's hit or miss whether you'll get a good component (more good compnents come from rarer equipment though). If you take it to extremes you can be a pauper who makes all his own stuff straight from scratch but can't ever buy anything, or a rich kid who never built or brewed a thing in his life and gets by on luck.

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Speedball
Apr 15, 2008

This game's biggest crime is that it doesn't do enough with its central premise of a world where destiny always comes to pass that is breaking down.

You could have all sorts of crazy alternate solutions to problems if a company like Obsidian tried that. (Though I daresay they might not have made a game that looks this pretty because Amalur is really really pretty).

For example: You find yourself in a situation where a knight must save a princess from a dragon, except it's all backwards and weird: The dragon is a princess and you're saving it from the clutches of a knight-commander so she can go off and marry the witch, or something.

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