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Weirdly, Curt Schilling was also involved in board games: he liked Advanced Squad Leader so much that he bought into Multi-Man Publishing, who negotiated getting the license with Hasbro and have been printing both ASL and other wargames for decades now.
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# ¿ May 19, 2014 09:03 |
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# ¿ Apr 29, 2024 16:26 |
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Flytrap posted:A number of your enemies are going to flip their poo poo at the prospect of facing you. That's really what hooked me when I played the demo (after seeing Supergreatfriend's Demo Friend of it). Really glad I found out about it, it got me back into CRPGs after burning out on EA-era Bioware.
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# ¿ May 20, 2014 22:37 |
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SSNeoman posted:I made a fascinating discovery! A pure mage build is hella fun! You are REALLY squishy, but if you time everything right, none of your enemies should even get near you. And if they do, you have spells for that! It requires you to game the ability point system, so making one from scratch isn't a good idea. I basically got there by accident on my first play, and meteor strike one-shotting nearly everyone got really useful near the end (and in post-game).
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# ¿ May 25, 2014 22:20 |
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Neruz posted:They're basically a melee weapon with range and it is amazing. Especially once you get the combos going. It's slice-and-dice time!
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# ¿ May 26, 2014 09:33 |
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inscrutable horse posted:Was 70% off just 1½ months ago Yeah, I actually rebought it on Steam then because the offline mode never worked in Origin.
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# ¿ Jun 3, 2014 20:15 |
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# ¿ Apr 29, 2024 16:26 |
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Neruz posted:It's like, an actual game-universe justification for why the PC is literally the only character who is capable of achieving things successfully and not failing horribly in the process. I really appreciated that when I was first playing Amalur. It's also not a throwaway thing, it's woven throughout the entire game.
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# ¿ Jul 17, 2014 06:08 |