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Moartoast posted:
Every single major Ubisoft developed game since Assassin's Creed: Brotherhood has had 6-10 studios working on it. It's just how they make games and they're really really good at it. Aside from Assassin's creed 3 I can't think of a bad Ubisoft and Friends game.
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# ? May 18, 2014 23:53 |
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# ? Apr 25, 2024 01:28 |
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I can think of a few http://www.metacritic.com/game/pc/the-expendables-2-videogame
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# ? May 19, 2014 00:05 |
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Gymp posted:I can think of a few http://www.metacritic.com/game/pc/the-expendables-2-videogame Developer: ZootFly Hmmmm. I'm talking about Ubisoft as a developer here, they publish a loving ton of games and like most big publishers quite a few of them are terrible. Seriously did you not understand what I meant by "Major Ubisoft developed games"? A lovely budget cash in by some developer nobody has ever heard of is basically the exact opposite of that.
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# ? May 19, 2014 00:11 |
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I can't loving wait for this game to come out. Not so I can get my hands on it, though I do want to, but so this endless back and forth about whether or not it'll suck will END. ARRRGH!
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# ? May 19, 2014 00:13 |
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hopterque posted:Every single major Ubisoft developed game since Assassin's Creed: Brotherhood has had 6-10 studios working on it. It's just how they make games and they're really really good at it. Aside from Assassin's creed 3 I can't think of a bad Ubisoft and Friends game. Child of Light was divisive and I definitely fall on the "not good" side of the track there.
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# ? May 19, 2014 00:21 |
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Rookersh posted:Ps4. Looks good enough for me. Hopefully the frame rate's consistent (I know its 30, so hopefully no drops) won't have to bother with the PC version. And I'd hope that the PC would be better considering the recommended specs. Just 1080p would help with some of the jaggies on the minimap.
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# ? May 19, 2014 00:47 |
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Man, I about died laughing watching that "shoot everybody" video in the OP when the 911 operator said "You need to stay on the line!" after he shot one of the people calling. I'm guessing that's intended for if you jam the phones instead of splattering the caller, but works rather well for the other as well. Kinda interesting Chicago Online apparently sells grenade launchers and full auto rifles over the counter at your neighborhood gun shop also, though I was somewhat impressed they bothered have a sign talking about "deactivated floor models" to explain why you can't just shoot the store owner and grab all the obvious guns lying around. Wonder if that means weapons in the game has some sort of hacking component to them; if they have personalized safeties like those starting to show up in real life, maybe you could hack somebody's gun if you want a less violent means of taking them down.
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# ? May 19, 2014 01:08 |
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hopterque posted:Every single major Ubisoft developed game since Assassin's Creed: Brotherhood has had 6-10 studios working on it. It's just how they make games and they're really really good at it. Aside from Assassin's creed 3 I can't think of a bad Ubisoft and Friends game. According to Ubisoft's wacky world view, they're one of the most critically acclaimed publishers so long as you only count an arbitrary number of titles and exclude certain critically acclaimed titles, handheld games, and Nintendo games: I wonder how well they would do if they only counted games released games released on an odd numbered Thursday. As for their development setup, the nature of Ubisoft's Mongol Horde of teams, especially for Assassin's Creed, is that they can produce master assets relatively early in development, reuse existing work, and build around a well-tested core gameplay design. They essentially have a psuedo-final state build early in development which they can use to build huge games, experiment with gameplay advancements, and coat it with AAA production values. It's getting the first game out that's the most difficult. On the downside, it's very easy to get bottlenecked by the production chain, struggle to adapt old development tools to a new type of game, or just have a hard time getting the initial concept off the ground. It's how many of their Tom Clancy games were either stuck in development hell or had to be rebooted several times, such as Rainbow 6: Patriots.
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# ? May 19, 2014 01:14 |
I can't get into AC so I hope this ends up more then AC + GTA. I doubt it though.
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# ? May 19, 2014 01:29 |
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I took a closer look at the videos posted earlier, and one thing I was really happy about is this: Skyscrapers aren't just textured boxes anymore - they have (somewhat) visible interiors. Of course, since you're mostly down on the ground (Can you even steal helicopters in this game?) it might just be a few lights on the ceiling, but it's a small detail that makes the city seem more real.
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# ? May 19, 2014 02:23 |
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acksplode posted:Still feeling confident in the decision. You're right to. I wanted to like 4, and it's definitely not as bad as 3, but it has the same problems that every other Ubisoft game has where it gets super loving boring and samey once you've done the same activity for the fifth time. Also the overall mission design is loving terrible. I don't think I rated any of them higher than three stars. Hakkesshu fucked around with this message at 05:39 on May 19, 2014 |
# ? May 19, 2014 05:36 |
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I'm looking forward to the multiplayer the most. The racing mode was designed by the team that made Driver.
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# ? May 19, 2014 05:38 |
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I said come in! posted:I'm looking forward to the multiplayer the most. The racing mode was designed by the team that made Driver. Wait what, really? That makes it better then.
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# ? May 19, 2014 06:00 |
Did Ubisoft ever confirm that missions were going to be like that early trailer where Aidan drags a guy out of a car and threatens him to get him to back down or is it just a GTA gunfest?
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# ? May 19, 2014 06:02 |
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I said come in! posted:I'm looking forward to the multiplayer the most. The racing mode was designed by the team that made Driver. Source? 'Cause now we're talking if that's the case. I LOVED Driver.
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# ? May 19, 2014 06:14 |
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First person driving http://gfycat.com/ComposedMeanHagfish
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# ? May 19, 2014 08:23 |
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Daztek posted:First person driving Finally! Greatly prefer first person driving but no crimebox game ever has it.
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# ? May 19, 2014 08:25 |
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Hakkesshu posted:You're right to. I wanted to like 4, and it's definitely not as bad as 3, but it has the same problems that every other Ubisoft game has where it gets super loving boring and samey once you've done the same activity for the fifth time. Also the overall mission design is loving terrible. I don't think I rated any of them higher than three stars. Seriously question. Why do you keep playing the AC games if you don't like any of them?
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# ? May 19, 2014 09:20 |
Daztek posted:First person driving
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# ? May 19, 2014 09:26 |
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Charles Martel posted:Source? 'Cause now we're talking if that's the case. I LOVED Driver. One of the teams working on the game is Ubisoft Reflections, Reflections being the developer of the Driver games, including Driver: San Francisco. The part of the game that they specifically worked on was the vehicle gameplay, which is why in gameplay videos the driving parts look a whole heck of a lot like Driver:SF in terms of how the cars control. It's also almost certainly why we're getting the cool as heck in car cam. hopterque fucked around with this message at 09:55 on May 19, 2014 |
# ? May 19, 2014 09:32 |
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hopterque posted:One of the teams working on the game is Ubisoft Reflections, Reflections being the developer of the Driver games, including Driver: San Francisco. The part of the game that they specifically worked on was the vehicle gameplay, which is why in gameplay videos the driving parts look a whole heck of a lot like Driver:SF in terms of how the cars control. Thats fantastic, Driver SF had probably my favourite driving gameplay in years. Get in first person, nail a huge drift through traffic, feel like the fantasy driver king. Also weird and playful and goofy in a way that more games need to be. I really hope there is a new Driver game sometime.
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# ? May 19, 2014 11:28 |
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Haven't they even specifically stated that Watch Dogs was specifically being made as a Driver sequel before it grew into a larger project? Either way, I'm definitely happy that the driving mechanics will be similar to D:SF. Even seems to still have some tongue-in-cheek humour in there as well, which is nice to see in a game like this.
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# ? May 19, 2014 13:26 |
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Gamesguy posted:Seriously question. Why do you keep playing the AC games if you don't like any of them? I didn't mean to say I don't like any of them; just not any of the recent ones. I used to like them a lot before 3, which was awful. Gave 4 a shot because I heard it was better, didn't end up liking it, am now pretty firmly sick of Ubisoft's open world formula, not sure I want to play any more of their games this year.
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# ? May 19, 2014 13:38 |
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Moartoast posted:Haven't they even specifically stated that Watch Dogs was specifically being made as a Driver sequel before it grew into a larger project? Either way, I'm definitely happy that the driving mechanics will be similar to D:SF. Even seems to still have some tongue-in-cheek humour in there as well, which is nice to see in a game like this. I don't think this is true, Reflections isn't the primary dev on this they're just doing the driving bits as far as I know.
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# ? May 19, 2014 13:38 |
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Moartoast posted:Haven't they even specifically stated that Watch Dogs was specifically being made as a Driver sequel before it grew into a larger project? Either way, I'm definitely happy that the driving mechanics will be similar to D:SF. Even seems to still have some tongue-in-cheek humour in there as well, which is nice to see in a game like this. Wasn't this The Crew?
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# ? May 19, 2014 15:03 |
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ShineDog posted:Wasn't this The Crew? Probably, The Crew is literally the Test Drive Unlimited devs and Reflections making an open world mmo racer thing together.
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# ? May 19, 2014 15:13 |
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AC4 was good drat amazing, after barely managing to finish AC3, AC4 was a breath of fresh air. Brotherhood is the best AC game though, nothing beats whistling for help and your crew of killer ninjas comes out of everywhere and murders everyone around you.
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# ? May 19, 2014 15:18 |
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It seems from everything I've heard the PC version is the version to get. There's not much footage out there but reports from journalists are that the PC version is noticeably better looking when compared side to side. I wouldn't be surprised if the PC version maintains similar visual quality to the E3 2012 trailer and it's only the consoles that have suffered from the really noticeable visual downgrade, but perhaps that's just wishful thinking. But it stands to reason that if Watch Dogs was developed on the PC before the consoles were even announced that it remained the lead platform. I'd love to actually give my PC a workout. If that's not the case however and it looks similar to the PS4 version, I'll probably just get that version.
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# ? May 19, 2014 15:23 |
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cat doter posted:It seems from everything I've heard the PC version is the version to get. There's not much footage out there but reports from journalists are that the PC version is noticeably better looking when compared side to side. I wouldn't be surprised if the PC version maintains similar visual quality to the E3 2012 trailer and it's only the consoles that have suffered from the really noticeable visual downgrade, but perhaps that's just wishful thinking. But it stands to reason that if Watch Dogs was developed on the PC before the consoles were even announced that it remained the lead platform. I'd love to actually give my PC a workout. It's definitely better on the PC if you have a rig that can handle it; the game looks great on PS4 from what I've seen, but it'll undoubtedly look even better on PC. That being said, I haven't updated mine in forever, so I'll be going with console just so I don't feel the pang of having to turn down all the cool options in order to get a playable framerate.
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# ? May 19, 2014 15:29 |
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Crappy Jack posted:It's definitely better on the PC if you have a rig that can handle it; the game looks great on PS4 from what I've seen, but it'll undoubtedly look even better on PC. Fortunately I've got both a PS4 and a i5 3570k/AMD R9 290 system so I'm in a good position no matter how it turns out. Only problem is if PC version turns out horribly optimised, my PC struggled to maintain 60fps in AssCreed 4 even though the GPU was under 90%+ load constantly.
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# ? May 19, 2014 15:34 |
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I looked at the recommended system specs on Steam and gently caress that poo poo. My PC could only play this on low settings, it'll look better on PS4 for me and the frame rate will be higher.quote:Recommended:
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# ? May 19, 2014 15:41 |
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That processor recommendation looks highly suspect, perhaps they're simply over estimating.
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# ? May 19, 2014 15:45 |
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cat doter posted:That processor recommendation looks highly suspect, perhaps they're simply over estimating. On the other hand, they've talked about how the game was held back so they could add more stuff going on under the hood, so it's not impossible that the game's spinning a lot of plates at once as far as reactivity and whatnot. Of course, the fact that this game is also coming out for PS3 and 360 kinda puts a damper on all that; if there were missing features in the last-gen versions, surely we'd have heard about it by now.
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# ? May 19, 2014 15:49 |
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Crappy Jack posted:On the other hand, they've talked about how the game was held back so they could add more stuff going on under the hood, so it's not impossible that the game's spinning a lot of plates at once as far as reactivity and whatnot. The developers mentioned the last gen versions are missing a lot of animations and npc variety. Here's the minimum requirements by the way OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.) Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz Memory: 6 GB RAM Graphics: DirectX 11 graphics card with 1 GB Video RAM - Nvidia Geforce GTX 460 or AMD Radeon HD 5770 DirectX: Version 11 Hard Drive: 25 GB available space Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers VarXX fucked around with this message at 15:55 on May 19, 2014 |
# ? May 19, 2014 15:50 |
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Just realised that Monday is a Bank Holiday in England so high-street stores would likely receive delivery of stock on Saturday at the latest. Pretty cool if I'm right and you have a store that doesn't mind handing over games before release date.
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# ? May 19, 2014 15:54 |
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I said come in! posted:I looked at the recommended system specs on Steam and gently caress that poo poo. My PC could only play this on low settings, it'll look better on PS4 for me and the frame rate will be higher. I'm going to assume those are completely made up as a lot of specs are. A lot of the load is probably on that new lighting thing they're using for the PC version so that can probably be toggled off and you'll barely notice. Sedisp fucked around with this message at 16:44 on May 19, 2014 |
# ? May 19, 2014 16:41 |
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I found the SKUs chart for anyone who was curious:
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# ? May 19, 2014 16:45 |
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What happened to just releasing one SKU? Why do we need all of these different editions of the game?
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# ? May 19, 2014 16:47 |
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Mister Macys posted:I found the SKUs chart for anyone who was curious:
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# ? May 19, 2014 16:50 |
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# ? Apr 25, 2024 01:28 |
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I said come in! posted:What happened to just releasing one SKU? Why do we need all of these different editions of the game?
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# ? May 19, 2014 16:54 |