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OhDearGodNo posted:finally, officially p2w. If you couldn't also buy any of that poo poo with space money sure.
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# ? Jul 18, 2015 15:56 |
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# ? Apr 28, 2024 02:42 |
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Gwaihir posted:If you couldn't also buy any of that poo poo with space money sure. If equipment is readily accessible and not mired in a miasma of 'pledge to keep supporting the game' hurdles I'll happily concede that CIG was only primarily interested in monetizing their alpha testing stage and they turned good guy once they shoved a product out the door. In the meantime I'm gonna stick with the idea of emerging trends indicating future conduct.
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# ? Jul 18, 2015 16:04 |
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Beer4TheBeerGod posted:Do me a favor and edit out the link. CIG doesn't do poo poo for their security, but it still might be and it's probably better to avoid the question. The picture is from their own transmission, not sure how they can argue that they are leaking their own stuff.
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# ? Jul 18, 2015 16:14 |
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The whole G-force head shake cluster gently caress is going to be amazing when half the citizens get simulation sickness.
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# ? Jul 18, 2015 16:37 |
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Amun Khonsu posted:typical. They must have an overzealous mod doing this rubbish... because it rally has increased in frequency lately. You are a bit biased, having been banned yourself. I'd be curious to see the reasoning for the bans, should it ever become available.
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# ? Jul 18, 2015 16:38 |
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Rincewinds posted:The picture is from their own transmission, not sure how they can argue that they are leaking their own stuff. I meant the direct link to the PDF, but in all honesty it doesn't loving matter since it's all on /r/RSISubscriber.
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# ? Jul 18, 2015 16:42 |
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Gwaihir posted:If you couldn't also buy any of that poo poo with space money sure. People draw some kind of distinction between outright "pay money = you win" and "pay money = you avoid a year of 8 hour days of grinding before you can possibly beat the guy who paid money" and it kind of makes me scratch my head.
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# ? Jul 18, 2015 16:45 |
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Beer4TheBeerGod posted:I meant the direct link to the PDF, but in all honesty it doesn't loving matter since it's all on /r/RSISubscriber. Just to be clear, did I do something or were you referring to someone else? The picture I posted was just from their own transmission.
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# ? Jul 18, 2015 16:53 |
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Flesh Forge posted:People draw some kind of distinction between outright "pay money = you win" and "pay money = you avoid a year of 8 hour days of grinding before you can possibly beat the guy who paid money" and it kind of makes me scratch my head. We have no idea what the grind is going to be, nor do we have any idea about how much of a force multiplier teamwork is, especially on a large scale. The answer is always (regarding anything to do with star citizen) "who the gently caress knows?"
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# ? Jul 18, 2015 16:54 |
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https://www.youtube.com/watch?v=seD9YAtqZ0I
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# ? Jul 18, 2015 17:00 |
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Not talking about SC specifically there although yes I expect it will follow the pattern, just that's how it is in nearly all games that have a variable payment option. Not even restricted to RPGs. Really the only game I've ever had contact with where cash payments have no practical effect on your character's power has been Path of Exile. Even Marvel Heroes has an aspect of this although it's pretty mild compared to most others.
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# ? Jul 18, 2015 17:00 |
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http://www.gamersnexus.net/gg/2016-chris-roberts-fps-delays-progress-release-interviewquote:"But we didn't want to give a date because, well, we sort of don't want to get burnt by that." It's a fun couple of paragraphs if you're interested in watching a man argue with himself.
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# ? Jul 18, 2015 17:02 |
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Dusty Lens posted:It's a fun couple of paragraphs if you're interested in watching a man argue with himself.
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# ? Jul 18, 2015 17:08 |
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These guys look pretty happy for wasting their years on something that will never work
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# ? Jul 18, 2015 17:14 |
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Rincewinds posted:Just to be clear, did I do something or were you referring to someone else? The picture I posted was just from their own transmission. You quoted me before I edited out a link to the PDF. Don't worry about it.
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# ? Jul 18, 2015 17:16 |
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How is something delayed indefinitely, but has a release in 4-5 weeks?
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# ? Jul 18, 2015 17:26 |
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kordansk posted:How is something delayed indefinitely, but has a release in 4-5 weeks? Because Chris Roberts is pathologically incapable of not telling people when they should next be disappointed.
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# ? Jul 18, 2015 17:29 |
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Did they silently drop Sataball from the FPS debut? The FPS updates haven't referenced it in anything but a few character model screenshots.
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# ? Jul 18, 2015 17:36 |
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Ragequit posted:You are a bit biased, having been banned yourself. I'd be curious to see the reasoning for the bans, should it ever become available. By saying "overzealous mod" im giving them the benefit of the doubt to refrain from being biased
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# ? Jul 18, 2015 17:45 |
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Contingency posted:Did they silently drop Sataball from the FPS debut? The FPS updates haven't referenced it in anything but a few character model screenshots. Given Crobert's obsession with perfection I wouldn't be surprised if Sataball and 0g in the default maps is pushed back as a few million is dumped into attempting to make the animations for navigating along walls and objects in float are tinkered with endlessly in an effort to make them appear natural. That or tacking on "also assume all of the blockers that are preventing us from launching this thing also apply to Endersgame II" is something they're avoiding.
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# ? Jul 18, 2015 17:53 |
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Gwaihir posted:If you couldn't also buy any of that poo poo with space money sure. You can't.
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# ? Jul 18, 2015 18:23 |
kordansk posted:How is something delayed indefinitely, but has a release in 4-5 weeks? Because indefinitely also means an unspecified amount of time, not just an unlimited amount of time.
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# ? Jul 18, 2015 18:24 |
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Flesh Forge posted:People draw some kind of distinction between outright "pay money = you win" and "pay money = you avoid a year of 8 hour days of grinding before you can possibly beat the guy who paid money" and it kind of makes me scratch my head. Because basically I don't give a poo poo about paying to avoid a grind. If I was still in school and gamed 8 hours a day I wouldn't pay for poo poo, but I'm basically much lazier now and game less. That said, there's degrees of everything and something like Wargaming's model of awful f2p bullshit is far too obnoxious to get nickle and dimed to death with. This also ignores, again, that the ships people drop $1k+ on come without gear. The $3500 Javelin comes entirely stripped. And they've said over and over again that the equipment on ships is where the timesink is going to be, not the base hulls. The gear on the lower priced ships is still the equivalent of starter stuff. I'll be quite surprised if they end up actually selling straight up good items or fitted ships in the VD store once the game launches. (The joke is that the game isn't going to launch so there won't be anything to sell, obviously, har har har).
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# ? Jul 18, 2015 18:25 |
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Arse Pissizen
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# ? Jul 18, 2015 18:40 |
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Art Dump on Polycount regarding the Gladiator http://www.polycount.com/forum/showthread.php?t=154261 Also taken from there: Quote: I do want to add that there's no way we'd be able to make ships look nearly as good without the expertise of my good friends and colleagues Nathan Dearsley and Neil Mcknight, without their combined knowledge and hard work, the ship development pipeline wouldn't be nearly as technically advanced and definitely wouldn't allow us such creative freedom Quote 2: And Bedrock - Our very own Nathan Dearsley played a huge part in the development of Alien Isolation, we're extreeemely lucky to have him on board for Star Citizen! As for the ship being a huge undertaking...it's probably the hardest thing I've ever made, but super rewarding! Also the Stalker Post: 2D and Concept Art Foundry 42 - Sarah McCulloch https://sarahmcculloch.carbonmade.com/about - Daniel Joustra https://www.artstation.com/artist/meta - Stuart Jennett http://stuartjennett.blogspot.ch/ - Richard Marsden (UI & Motion Graphics) http://www.abitrich.co.uk/ - Gavin Bird (UI & Motion Graphics) https://www.artstation.com/artist/gavinbird Environment Art Foundry 42 - Daniel Conroy https://www.artstation.com/artist/danconroy - Jack Walker http://www.jackwalker3d.co.uk/ - Karl Wrangback http://karlwrangback.com/GameArtist.html - Jake Gainey https://swiss.carbonmade.com/about - Hayo Keokkoek http://www.hayo3d.com/ - Michal Hoz http://www.michalhoz.com/ - Peter Wilkes https://www.artstation.com/artist/peterjwilkes - José Fernández Castro n/a - Eddie Hilditch (ex Crytek UK) https://www.artstation.com/artist/tessier - Daniel Harris http://www.polycount.com/forum/showthread.php?t=131773 - Ian Stewart http://ianstewartgameart.weebly.com/ - Nic Etheridge http://nic.sarahparsons.co.uk/ - Jan Harcarik http://janharcarik.blogspot.ch/ Leads: - Ian Leyland (Global Environment Art Lead) No PF, but his pinterest has some inspiration stuff based on various SQ42 elements. https://www.pinterest.com/ian0098/ - Adrian Banninga (Lead Role unclear) n/a - Paul Jones (Art Director) http://pauldavidjones.weebly.com/ VFX Artists - Adam Stephens n/a - Mike Snowdon (Lead Effects Artist, Damage System) n/a - Sean Ellis n/a - John Reitze n/a Ship Art - Jay Malhotra https://jsm3dartist.carbonmade.com/ - Nathan Dearsley (Gladiator, Avenger, worked on Alien Isolation) http://nathandearsley.blogspot.ch/ - Philip Howlett n/a - Robin Karlsson http://robinkarlsson3d.com/ - Neil McKnight (Worked on Mass Effect Series) n/a - Matthew Trevelyan Johns (Gladiator) https://www.artstation.com/artist/trevelyan/followers - Colin Baynard n/a - Paul Delessi (Redeemer) https://www.artstation.com/artist/neuro/followers Leavers or no longer mentioned on the Seating Plan: Character Art (All Quit) Seth Nash (Senior Character Artist) http://www.sethnash.com/ Andy Matthews (Lead Character Artist) http://andyjmatthews.daportfolio.com/ Lance Wilkinson (Senior Character Artist) https://www.artstation.com/artist/optinium Concept Artists Edon Guraziu (Concept Designer) https://www.artstation.com/artist/guraziu Andrew Ley (Concept Artist) (Worked on Idris and Gladiator) http://andrewleysketches.blogspot.ch/ sorla78 fucked around with this message at 19:16 on Jul 18, 2015 |
# ? Jul 18, 2015 18:47 |
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peter gabriel posted:Arse Pissizen Barf Skitzofren
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# ? Jul 18, 2015 18:52 |
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sorla78 posted:Also the Stalker Post: It's not like they don't know the type of audience they have.
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# ? Jul 18, 2015 18:54 |
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Star Citizen, Derek Smart and the case of what $85mm will buy youquote:Smart obviously disagrees with that stance, but the reality is that with a game on the scope of what Star Citizen is, kinks in the process are going to happen. The snags we’re seeing in these crowdsourced games are the kinds of things that have always gone on, only it was all previously behind boardroom doors. That isn’t to say that an expectation of a clear line of view for how money is being spent isn’t an unreasonable request, but it these types of projects need to be viewed through a lens of reality. Controversy Over Star Citizen Continues To Capture The Limelight quote:Perhaps he’s mad because Chris Roberts has an idea that will likely surpass anything he’s ever created. Or maybe he really does see lying and misinformation and wants to crusade for us. As an aside, because he directly compares Star Citizen to his own game, Line of Defense, it does indeed look as if he’s promoting his own game at the behest of Star Citizen. There are plenty of other examples that could have been used had he wanted to (Evochron Mercenary or No Man’s Sky anyone?). There’s no need to bring your own IP into this without it seeming like there’s an ulterior motive of some sort, regardless of how it’s handled. It does look like a PR grab from a certain angle.
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# ? Jul 18, 2015 19:01 |
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AP posted:Amazing that nobody thought sending that floor plan out with names on it wasn't a terrible idea and stopped it. Indeed. I wouldn't have thought they would release a floor plan, it certainly makes it easier to track fluctuations, now we just need the other offices. Anyways - for a floor plan, there's a lot of spelling errors present, you would think HR would get something as easy as employee names right, especially if this document is published outside.
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# ? Jul 18, 2015 19:12 |
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Yeah the detailed seating floor plan struck me as a really weird thing to publish.
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# ? Jul 18, 2015 19:19 |
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Flesh Forge posted:Yeah the detailed seating floor plan struck me as a really weird thing to publish. They were probably just super excited to be able to publish something they'd finished
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# ? Jul 18, 2015 19:23 |
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Tbh it came across more like, "LOOK WE ACTUALLY HAVE PEOPLE AT DESKS WORKING ON THINGS" *publishes 45 page full color magazine whose sole purpose is to extract more funds from mugs*
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# ? Jul 18, 2015 19:27 |
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peter gabriel posted:They were probably just super excited to be able to publish something they'd finished Speaking of which, finish your guitar build. That being said, F42 has been carrying CIG for a while now.
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# ? Jul 18, 2015 19:32 |
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OhDearGodNo posted:Speaking of which, finish your guitar build. I've barely begun Edit: Guitar Citizen
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# ? Jul 18, 2015 19:38 |
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peter gabriel posted:I've barely begun I'll trade you the concept pic of my Aegis Vanguard for your jag.
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# ? Jul 18, 2015 19:50 |
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peter gabriel posted:They were probably just super excited to be able to publish something they'd finished Heh. I dunno, I'm really starting to wonder about all this, it's all very odd. Leaving to one side the primary issue of meeting all these promises for the game and reaching release. What happens if you start with a small company, massively expand yet the customer support staff (especially) remain in their rolls due to their allegiance and loyalty to the God Emperor. Is there just going to be a constant series of public relations fuckups right up to release and beyond (if it makes it that far). At the end of that interview Chris Roberts is almost begging news outlets to change their story from FPS delayed indefinitely to "it's just delayed a tiny bit". Banning and refunding Derek Smart, is actually two gently caress ups, slating him in a forum post is a third. How do you gently caress up one event in three separate ways? This wasn't a live interview, people had time to think things through, how does that happen? At this point I think there is a slight but serious possibly that is trying to get fired, maybe he knows it's all going to go terribly wrong and he wants out but can't bring himself to resign.
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# ? Jul 18, 2015 19:51 |
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Someone needs to convince to answer this: "Are the products found in the ship store pledges toward the game, or downloadable content?" They won't answer because the only thing protecting them from refunds and small claims is the ambiguity.
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# ? Jul 18, 2015 20:18 |
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OhDearGodNo posted:I'll trade you the concept pic of my Aegis Vanguard for your jag. I'll trade you the concept of the trade no problem!
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# ? Jul 18, 2015 20:22 |
OhDearGodNo posted:Someone needs to convince to answer this: What they are is already defined in the TOS you have to agree to with every purchase: Your payment (“Pledge”) is a deposit to be used for (a) the production and delivery cost for the relevant pledge items (“Pledge Item Cost”), and (b) the development and production cost of the Game, including the costs of operating and hosting the Game, the Website and the other RSI Services, and RSI’s corporate expenses associated with the foregoing (the “Game Cost”). And what protects them from refunds and small claims are the other terms you also agree to with each purchase in the same document, such as the binding arbitration clause and the refund policy.
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# ? Jul 18, 2015 20:24 |
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# ? Apr 28, 2024 02:42 |
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Octopode posted:What they are is already defined in the TOS you have to agree to with every purchase:
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# ? Jul 18, 2015 20:25 |