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Fredrik1 posted:You aren't gonna get mouse precision out of it.
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# ¿ Jun 5, 2014 15:39 |
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# ¿ Apr 28, 2024 00:46 |
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Have you put on your special helmet?
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# ¿ Jun 6, 2014 20:31 |
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Is that in dog years?
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# ¿ Jun 7, 2014 19:18 |
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If you spend extra months polishing your pre-alpha before release, you don't get to call it pre-alpha any more surely? I thought the whole point of the wait was because they wanted to release something closer to an actual game? Widestancer posted:So is this now a pre-alpha instead of a demo
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# ¿ Jun 11, 2014 23:20 |
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Chomp8645 posted:Edit: The Stardrive thread actually had people telling the developer to go gently caress himself to his face (he had an account here and was active in thread) before it was closed by a mod. It never returned.
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# ¿ Jun 12, 2014 20:24 |
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Elite's engine is 100% in house as far as I know, it's called Cobra.
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# ¿ Jun 13, 2014 22:36 |
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gently caress me, Chris Roberts defense force ACTIVATE!Rastor posted:I realize Gibbis thinks they've discovered some new awful thing, but that pledge was there literally since the beginning, a result of the technicalities of converting Kickstarter pledges into the system on the RSI website. Many Kickstarters ended up with an extra $5 ship skin and they made the Futurama reference. I expect most backers traded it in for the $5 store credit and I doubt many bought it otherwise, since they've never said anything about what it might look like.
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# ¿ Jun 13, 2014 22:52 |
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drunkill posted:RIP Mike Morlan: Is Roberts sending a kill squad to punish his disloyalty?
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# ¿ Jun 15, 2014 15:02 |
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Octopode posted:In short: stop focusing on physics complexity, it isn't the issue. Hair-brained programmers leaving some of the ship data out of client updates to the server is. If the simulation is at a level of granularity where clients can't hope to make accurate predictions without having complete data (for example, if they have to know when and how every single loving thruster on every single ship is being fired), then even a single dropped packet means they can be way off. If you abstract most of that stuff away, it's easier to extrapolate, and thus easier to compensate for the occasional losses of data. So it absolutely is the complexity that's causing the issue here. Whether they can eventually make it work or not is another thing, maybe they can, but don't try to hand wave that poo poo away.
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# ¿ Jul 19, 2014 16:51 |
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Octopode posted:If it was a matter of packet loss causing such issues, they should have popped up, at least some of the time, when just flying without other variables in play (since network performance should average out to be roughly the same), but they did not. There's just not much evidence to point to a network congestion issue or network performance being the main culprit here. Might buy the game in 2024, when they've finally ironed all this crap out. The level of verisimilitude and detail does still appeal to the nerd in me, even if a lot of the other stuff doesn't.
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# ¿ Jul 19, 2014 17:23 |
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Ardlen posted:The dogtags are personalized to your citizen number, so there really shouldn't be a secondary market for them.
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# ¿ Jul 22, 2014 23:47 |
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DasKuend posted:No your best ivestement ever could have been buying gold for 500k € (real money) because then you would be a multimillionair and wouldnt have to go bat poo poo insane about making 100$ (no real money) profit like a lot of people.
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# ¿ Jul 23, 2014 07:01 |
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DasKuend posted:Btw can someone explain me that bitcoin thingy? What equation? do you have to solve? That's why there are only 3 bitcoins, true story.
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# ¿ Jul 24, 2014 20:01 |
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Krishek posted:The way I see it there are as many reasons to pledge as there are not to pledge. The game is funded beyond their wildest dreams already. If you stopped giving them money, they might actually feel an incentive to finish the game, instead of pouring man hours into producing more concept art for retards to buy. Edit: less dickish. Welcome to the forums. tooterfish fucked around with this message at 13:05 on Aug 2, 2014 |
# ¿ Aug 2, 2014 12:59 |
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Beer4TheBeerGod posted:New Letter. No more stretch goals, now we're deciding what feature is a priority. Sorely tempted to post my copy of Mythical Man Month to the CIG offices.
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# ¿ Aug 5, 2014 04:50 |
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Galdarion posted:SC is[...]easy to critizise (sorry thread, couldn't resist) tooterfish fucked around with this message at 22:40 on Aug 11, 2014 |
# ¿ Aug 11, 2014 22:38 |
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Careful, they charge extra if there's floaters.
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# ¿ Aug 17, 2014 23:11 |
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imperialparadox posted:You...you just made the rover sound hella fun. That's my gut feeling anyway.
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# ¿ Aug 18, 2014 13:22 |
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Warcabbit posted:I am remembering a game like this. Six wheeler, side-scroller, jumping up and down, on the moon, shooting things. Atari or Colecovision? That era. By the same guys who made R-Type.
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# ¿ Aug 18, 2014 15:19 |
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Courthouse posted:And in only two weeks™! You guys are in trouble now!
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# ¿ Aug 18, 2014 17:33 |
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Sagebrush posted:If your pocket is hurting, another option is, even if they do show you a rendering of a spaceship on the internet, to not give them hundreds of dollars so you can look at the internet spaceship from different angles.
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# ¿ Aug 19, 2014 19:42 |
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It'd be like a cross between Silent Hunter and Kerbal Space Program. I'd play the poo poo out of that.
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# ¿ Aug 19, 2014 22:12 |
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You paid so you could defend Chris Roberts' honour on an internet forum?
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# ¿ Aug 24, 2014 16:24 |
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Octopode posted:I thought Elite was the one with triangles for ships, though?
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# ¿ Aug 25, 2014 01:00 |
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Barnsy posted:Does anyone who speaks computer talk know how difficult double precision is to implement, and what the hell it means in the first place? Fin. I hope that cheque's in the post Chris!
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# ¿ Aug 26, 2014 02:10 |
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Precision and accuracy aren't the same thing! What kind of loving nerds are you guys?
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# ¿ Aug 26, 2014 14:38 |
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double riveting posted:i guess that's something.
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# ¿ Aug 29, 2014 18:53 |
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bossfight posted:I really wish people would stop acting like this is relevant. Yeah Galaxies did some stuff, but did it do the stuff right? Deep thoughts. Or is Star Citizen the only game that counts, so it gets to be "super ambitious, so unique!" no matter what? When this stuff is used to justify the pace and quality of development, it's perfectly relevant to bring up the fact that other people actually have done similar things already.
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# ¿ Aug 29, 2014 22:25 |
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Hybridfusion posted:It captured the spirit of Top Gear better than I ever expected. The wording was spot on.
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# ¿ Sep 12, 2014 18:50 |
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AP posted:
At what point does this become exploitation of the mentally ill?
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# ¿ Sep 26, 2014 22:44 |
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Beer4TheBeerGod posted:Good point. So how does Elite do it? This is a video from the alpha, but it's still pertinent. The lead indicator is really faint here for some reason, but you know how those work anyway... It's the second mode that's more relevant to your interest (I think). https://www.youtube.com/watch?v=OFG_I61Vne8 tooterfish fucked around with this message at 18:03 on Oct 6, 2014 |
# ¿ Oct 6, 2014 18:00 |
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Bootcha posted:"What Would WoW Do?"
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# ¿ Oct 7, 2014 20:45 |
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Yeah, walked straight into that one didn't I.
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# ¿ Oct 7, 2014 21:04 |
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Chocobo posted:No laughing matter Either Roberts is laundering money for his coke dealer, or people really are stupid enough to pay $600 for a picture of a spaceship. In what world is either (or even both!) of those things not loving hilarious? tooterfish fucked around with this message at 14:14 on Oct 13, 2014 |
# ¿ Oct 13, 2014 14:08 |
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Sappo569 posted:Also they plan on releasing the actual game in a months time
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# ¿ Oct 19, 2014 18:40 |
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Sappo569 posted:You're right, the party is probably for no good reason at all They're not even out of the beta phase yet, there's tons of features still to go in, and there's a gamma phase scheduled after that. I can't see it happening at all.
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# ¿ Oct 19, 2014 19:22 |
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Courthouse posted:They did say it was going to be out early 2014 back in 2012, and no one has been giving them much poo poo for it so I don't think delaying a bit more would hurt much. Whether they're supremely capable of getting poo poo done, or they just don't like giving out dates until they're 100% sure (or some combination thereof) doesn't matter. Considering it's an industry norm to constantly poo poo out unrealistic deadlines, their honesty's been a refreshing change. They've built up a decent store of goodwill this year, with me at least, and I can't be the only one. e: brevity. tooterfish fucked around with this message at 21:44 on Oct 19, 2014 |
# ¿ Oct 19, 2014 21:38 |
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Gerbil_Pen posted:You've got your games crossed. Or should I say, transversed? You'd think the phrases "capable of getting things done" and "not giving out dates until they're sure" would've tipped him off.
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# ¿ Oct 20, 2014 00:56 |
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Bitter Beard posted:Having played both games as they were released back in the day, they were always different approaches to flight mechanics and Chris Robert's games always came down to being a lot more fun because of the way you flew your ships. I personally didn't think the gameplay of the Wing Commander games was all that good, and that lots of people are looking back with a huge pair of rosey specs. I understand that makes me a bit of a pariah round these parts, but there you go.
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# ¿ Oct 20, 2014 18:25 |
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# ¿ Apr 28, 2024 00:46 |
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The movement isn't one to one, you can set the ratio in their software. Also, a small deadzone will eliminate any shake... although using it becomes so natural you barely notice things like that anyway. It wouldn't be an understatement to say it's incredibly loving useful. In Elite, I'd miss it way more than a HOTAS (I know because I sent my piece of poo poo x55 back... 3 times!). tooterfish fucked around with this message at 17:06 on Oct 26, 2014 |
# ¿ Oct 26, 2014 17:03 |