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The more I've been thinking about the trailer, the stranger it seems to show the protagonist chopping that dead dog up. I wonder if there are more to drops than souls / glowing items once in a while this time. In that image the weapons look a bit goopy and organic - I wonder if there's going to be Monster Hunter style mats and crafting?
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# ¿ Jun 10, 2014 05:31 |
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# ¿ Apr 28, 2024 04:26 |
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Genocyber posted:Because we really need a thread before the game even has a specific release date. We got it man that's the Old King! Just counting the days until every thread in the forums is about a From game.
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# ¿ Jun 10, 2014 05:51 |
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Genocyber posted:From what (very little) we know it looks like it might favor cramped spaces more, a la King's Field or Shadow Tower. Which is exciting. The scenes of the dark rooms and the staircases leading to the monster at the end really made me wish for a totally winding and convoluted world, where you could duck down a tiny little hallway and end up finding a whole branch of gameplay. Nothing to base that on other than "I'd love it" and "If anyone can do that From can" The way he's reaching for the skull at the very end kinda reinforces, for me, the thought that he's grabbing monster parts for some reason.
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# ¿ Jun 10, 2014 06:03 |
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If I'm reading things right, you need player blood to get OUT of hard mode.
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# ¿ Jun 10, 2014 23:09 |
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I hope it's called Blood Level this time around. But it will probably be... Beast Level.
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# ¿ Jun 10, 2014 23:24 |
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They've gotta just be copy pasting a press blurb, right? A lot of them are the same down to the sentence structure. I'm super glad that there's DS2 DLC coming in the mean time to hold us over because without it, the wait until March would be unbearable.
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# ¿ Jun 11, 2014 16:00 |
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Rag dolls confirmed in that video!
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# ¿ Jun 12, 2014 00:56 |
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There is some special importance to skulls on altars, it seems. There's the one in that trailer and the monstrous one that he's reaching for at the end of the reveal trailer.
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# ¿ Jun 13, 2014 18:33 |
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Because the new trailer is sick cg and the old one is year old footage that doesn't look as good as the 50 seconds we got to see at e3.
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# ¿ Jun 14, 2014 06:16 |
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If they had straight out said "he's removed himself from the project" we would all have been vastly more suspicious of ds2 before it came out.
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# ¿ Jun 18, 2014 21:47 |
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Fuckin a, yeah why not keep endless bitching about soul memory to one of the two existing threads for it tia. I thought "40 new posts overnight must be something good about Bloodborne" nope literally arguing about the amount of color in souls games. Well guess what, if you like color in blue black bloodborne you're hosed!
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# ¿ Jun 19, 2014 11:39 |
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Fair Bear Maiden posted:How many games can you recall that went from 30 fps to 60 fps that late in development (they're targeting a release early next year) off the top of your head? In reality, probably all games that target 60 have done this. The 30fps build we know about was specifically not for public consumption and was quite probably ancient by the time it was shown. You don't hit build on your code and run off to e3 with the latest stuff - you pick a date far in advance of when you're going to show it and lock the game there, so you can QA to make sure your game doesn't literally crash in front of press.
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# ¿ Jul 24, 2014 12:31 |
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Real hurthling! posted:Why can't from figure out something for the weapons to do when climbing a ladder other than disappear suddenly? Because it has to work for everything from claw weapons to the inevitable demons great hammer. And because it's a game, they go to the same place the rest of your inventory goes.
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# ¿ Aug 12, 2014 20:42 |
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Real hurthling! posted:great so make them evaporate like souls or something instead of flash not existing. In the old games they have a short animation where they scale down to nothing as you swap / take them out.
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# ¿ Aug 12, 2014 22:31 |
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Dumb game design tips itt. For real I was pretty over ds2 I think but bloodbornes got me psyched again. Very excited to hear it's coming in March... Too few games on ps4 is quickly becoming too many games.
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# ¿ Aug 12, 2014 23:07 |
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turtlecrunch posted:Also ew drinking blood instead of a benign SunnyD-like substance. It's worth noting that Estus has a similar ring to estrus
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# ¿ Aug 13, 2014 23:08 |
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"Cleric beast" huh? This must have been what Patches was afraid of.
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# ¿ Aug 19, 2014 12:09 |
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Looks awesome. Did I see a custom backstab / riposte there on the boss? Very cool.
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# ¿ Aug 19, 2014 17:38 |
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The us cover is a god damned tragedy.
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# ¿ Sep 13, 2014 05:55 |
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No, beta is "feature complete but buggy" and alpha is some random representative slice before that. Where I work, anyway. I want in THIS alpha though! Have any us invites gone out so far?
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# ¿ Sep 17, 2014 13:13 |
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Yeah the CE is back, just ordered it moments ago.
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# ¿ Sep 19, 2014 21:15 |
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No respawn, hardcore only. You get to make a new character to try and reach your bloodstain.
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# ¿ Sep 23, 2014 16:16 |
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Yeah yo. Me either. Was there a U.S. signup page that I missed?
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# ¿ Oct 1, 2014 00:54 |
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turtlecrunch posted:There wasn't any sign-up page for US, only EU afaik. As noted on the Destructoid article above, the US alpha people were pre-selected based on their trophies in DeS/DS1/DS2 + ownership of a PS4. All the more reason to be bummed that I missed out, I've got a PS4 and plats in all 3. I get other PSN emails just fine. RNG
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# ¿ Oct 1, 2014 01:04 |
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Bonfire warp ruined ds2 for me. It made it so easy to navigate that I never made a connection to any zone in the game since I only ever had to make any journey once. As a result, looking back, the game feels lifeless compared to ds1 despite the areas themselves being strong design-wise.
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# ¿ Oct 20, 2014 13:07 |
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Mighty Dicktron posted:I like my games to play super well so "feeling connected to the world" never felt like a thing a game had to do. Immersion is pretty different from connection. I never once felt like I was "in" dark souls but the whole game felt more "alive" when I had to move through an area several times in order to learn and understand it. Dark souls 2 felt empty, despite strong individual area designs, and part of the problem with that, for me, was "all warp all the time." I hope it's gone.
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# ¿ Oct 27, 2014 12:49 |
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Megalixir posted:I realize there's deadlines for this kind of poo poo but there's nobody out there going "if it isn't out by this date, I will never buy it". If there are, they couldn't have been terribly interested to begin with. Where do you think companies get the money to magically pay their employees for a few more months of work? Delays need budget.
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# ¿ Nov 14, 2014 12:27 |
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Dropbear posted:super-shady and makes me extra-wary Those liars they're trash I would never ever have bought this gameplay-focused game if I knew the graphics were going to be worse than I thought e: Who could ever care enough to be honestly angry that they made the decision "Oops we better make sure the game works it's time to launch." superh fucked around with this message at 20:14 on Jan 9, 2015 |
# ¿ Jan 9, 2015 20:12 |
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Zombie Boat posted:Make the swamp the main hub. Day one purchase. Yes, this. Poison is the new DS1 pre patch curse. You get your blood poisoned and you start every game poisoned until you find the antidote (3/4 of the way through the game.)
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# ¿ Jan 21, 2015 15:14 |
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Max posted:The english VA they got for him is really nice too because he just does not sound at all how I expected him to sound. They got the same guy back for Straid in DS2. What are the lore implications??
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# ¿ Jan 22, 2015 20:31 |
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Vintersorg posted:I thank the goons for putting that game on my radar. Didnt that thread last up until like loving Dark Souls 2?? You talking about the Demon's thread? It's still here. http://forums.somethingawful.com/showthread.php?threadid=3106674
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# ¿ Jan 23, 2015 00:30 |
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Lost Izalith got heavily nerfed in one of the patches. Dragon butt placement and behavior was changed to be slightly more manageable. They also rearranged the Capra demons in demon ruins at or around the same time. I think you could pull more at once?
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# ¿ Jan 23, 2015 15:38 |
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We saw a Demon's reference already in the Bloodborne beta, right? umbasa
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# ¿ Jan 23, 2015 19:24 |
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Nice. The guides are actually always nice, well printed books. And, they're usually the closest things to merch that from games get. I'll probably pick this up to toss on the shelf next to my copies of the dark souls guides.
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# ¿ Jan 25, 2015 17:23 |
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Fair Bear Maiden posted:The guide sounds cool and all but it will be outdated in a couple of weeks. It seems more like a collector's novelty than anything to me. That's really all it is. Although the original Dark Souls guide has some of the only real info there is about Vagrants. And an interview with Miyazaki sounds like a good bonus, for this one!
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# ¿ Jan 25, 2015 18:07 |
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I think when I first played it I probably spent two hours loving around in Boletaria. What do you mean I have to hold my shield up???? Uhhh no I'll hit these assholes before they can hit me tyvm. *turns the game off for a year*
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# ¿ Jan 28, 2015 22:54 |
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No it's definitely more along the lines of something like DDR - newer games can amp up the difficulty to previously impossible levels because people have gotten so good at the old games (from what I understand, never having played them myself). We're all jaded souls experts at this point so there are no surprises left. That's part of what's so appealing about BB, it's mixing the formula up a bit.
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# ¿ Jan 29, 2015 02:19 |
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Vermain posted:DS1 didn't seem like it was getting a port post-release until after the massive petition. I'm willing to be patient. vv As everyone else has said, demons didn't seem like it was getting a port either. And it didn't. Because Sony paid for it to be produced - just like bloodborne. Namco Bandai is not involved at all this time, which is why they're trying to cash in and release their remaster of DS2, two weeks after BB comes out.
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# ¿ Jan 31, 2015 19:58 |
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turtlecrunch posted:
Bloodtinge. Whatever it is, I like it.
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# ¿ Feb 2, 2015 23:21 |
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# ¿ Apr 28, 2024 04:26 |
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Maybe, but they're in with stats, which implies you level them?
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# ¿ Feb 2, 2015 23:23 |