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turtlecrunch posted:A (very small) extra piece of art from Famitsu So this really IS the next-gen Castlevania we've all been waiting for.
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# ¿ Jun 10, 2014 16:04 |
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# ¿ Apr 28, 2024 10:15 |
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Brumaldo posted:Million dollar question: will they manage to mantain that level of graphical fidelity and a stable 30 fps without gutting something like, oh I don't know, the lightning engine? I mean, it is on a next gen console this time around, so probably?
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# ¿ Jun 15, 2014 13:13 |
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Judas Iscaredycat posted:Hey are any of you guys familiar with the concept of an "homage" (pronounced OH-maj)? Basically it's an image, sound, line of dialogue etc. taken from an existing work and inserted into another work. This is sometimes done as a sign of respect, an "easter egg" for knowledgeable viewers/readers/listeners, or even as part of a long-running gag or inside joke. These are little things that aren't meant to imply anything about the story at large or the world it takes place in. thanks professor
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# ¿ Oct 15, 2014 23:10 |
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Do you understand how production works? Like, for anything?
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# ¿ Nov 14, 2014 04:35 |
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Electromax posted:Random generation doesn't automatically make me excited for its own sake, particularly when many of the strengths that drew me to the series were the carefully considered enemy placements and unique level terrain. Although if it's a random configuration of existing chunks (with corresponding enemies) maybe you get the best of both worlds. The wording is pretty vague about what that means, but if it's a bunch of randomly laid identical hallways/rooms like Nethack then I'm wary. I mean, it sounds like it's going to be a completely separate "challenge" area. So there's probably a lot of game other than the random area, no matter how it turns out.
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# ¿ Nov 20, 2014 22:29 |