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Genocyber posted:A more complicated dodging system would be nice. Out of curiosity, how would you make it more complicated?
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# ¿ Jun 10, 2014 06:42 |
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# ¿ Apr 28, 2024 15:42 |
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Genocyber posted:I dunno, add more than just a roll, like a sidestep to get around to their back if you time it right, maybe make it so enemies would stumble a bit or fall down if you had frame perfect dodge timing or something. So sort of like a parry equivalent for dodging? Maybe it's just because I'm an Arkham fanatic but I'd love the option for more acrobatic dodges with investment in certain stats. I'd love to be able to bust out goofy cartwheels over charging enemies, stuff like that.
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# ¿ Jun 10, 2014 06:50 |
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Genocyber posted:Do remember that that's likely not intentional. True Allant, sure, although it's pretty clear False Allant is the de facto final boss. But Gwyn was very much meant to be a challenging boss and they did not realize they had designed him pretty poorly. Ehhh I don't get the hate for Gwyn. He gave me way more trouble than Ornstein and Smough, and one of my favorite moments out of my playthrough of DS1 is when I walked through the fog gate, saw him do his crazy jump attack and somehow parried the dude. I didn't beat him until I cheesed him with those pillars in the middle of the Kiln though, so maybe you have a point.
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# ¿ Jun 19, 2014 19:26 |
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turtlecrunch posted:Since it's March it's probably okay to start collecting PSN IDs, so post em if you got em. HaitianDivorce94 here.
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# ¿ Mar 3, 2015 04:38 |
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oldpainless posted:I have 5 cases of Mountain Dew and quit my job. Where are your cheetos mister?
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# ¿ Mar 21, 2015 21:07 |