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NESguerilla posted:Why do you say that there is a fight for your life theme when the dude in the trailer seems full on badass and he's loving everyone up? According to some quotes on NeoGAf from a blog that transcribed some snippets of a preview (yeaaaaah...) that's one of the "themes" of the game's combat.
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# ¿ Jun 10, 2014 19:01 |
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# ¿ Apr 27, 2024 20:27 |
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NESguerilla posted:Is this going to be something we can stream or are we just going to get some press blurbs about it? I wanna see gameplay! Quote from the CGI trailer's description on YouTube (official Sony YouTube channel, of course): quote:We know that PlayStation fans have a ton of questions — I sure do! We hope to have some answers for you later this week as more of the game is shown, so stay tuned to PlayStation Blog.
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# ¿ Jun 10, 2014 19:45 |
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I don't think those are screenshots, looks like artwork to me.
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# ¿ Jun 10, 2014 20:45 |
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SunAndSpring posted:I wonder why the one guy who leaked some gameplay footage to NeoGAF didn't leak more. That nerd probably has more of the stuff, and he's holding it back. We don't know, but keep in mind that it was clearly outdated footage from an old trailer that was planned for a reveal that ultimately never happened. Also, the original leak was from 4chan, so chances are the guy simply liked making nerds feel mad with anticipation knowing they wouldn't see footage for a long time.
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# ¿ Jun 11, 2014 07:55 |
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This is sounding significantly different from Dark Souls while also retaining a lot of the same values. I'm
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# ¿ Jun 11, 2014 09:10 |
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Vaati just repeat those "insiders" quotes without mentioning that it's something he got firsthand, so he probably just read those rumors too.
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# ¿ Jun 12, 2014 21:37 |
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That looked exciting. I get they don't want to show the game with framerate issues, but man, that trailer was so much more exciting than anything they actually officially showed so far.
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# ¿ Jun 13, 2014 08:10 |
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Tykero posted:I feel like Dark Souls 2 really lacked cool monster enemies. Far too many enemies were just different flavors of humanoid, which was pretty disappointing coming from DS and DaS1. Even Demon's Souls was full of humanoid monsters, though. Hell, one could argue that the iconic/basic monsters of every world were humanoid: Boletarian Palace had the dreglings, Stonefang Tunnels had the miners and the fat officials, Tower of Latria had mind flayers, the prisoners and the humanoid gargoyles, Shrine of Storms had palette-swapped skeletons and Valley of Defilement had various flavors of deformed human beings.
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# ¿ Jun 14, 2014 07:43 |
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laplace posted:It had the best art design of the series I really disagree there, while I love how imaginative it is, overall it's just a bit too zany and inconsistent. Meanwhile Dark Souls has an extremely well-depicted and varied world that feels historied and consistent. It's just a pity the actual in-engine realization was so washed out and crummy (I guess that's fixed on PC with Durante's mod, but even then it's still sort of slightly dull looking in some environments). I like Dark Souls 2's art a lot too, though it feels a bit different to me. While Demon's Souls felt like a mash-up of Berserk, 70s heavy metal covers and classic fantasy through the way of manga and anime, and Dark Souls 1 just had a fully realized internally consistent style, Dark Souls 2 seems to be aiming at fighting fantasy/70s D&D and its knock-offs, but filtered through a decadent sensibility. I enjoy it just a little bit less than Dark Souls (and about as much as Demon's Souls) and, despite the criticism that was leveled at it for not being imaginative enough, thought and still think it was a very good choice that helped the game establish its own visual identity. Anyway that's a lot of to say I disagree with you but still think all the Souls game were really good in terms of art direction, and to stay on topic I'll also say that I think Bloodborne is looking really good from a visual standpoint: imaginative, distinct and also colorful in just the right places.
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# ¿ Jun 16, 2014 19:09 |
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Obviously it's a subjective aesthetic evaluation, but for example, Boletarian Palace to me felt less convincing than its rough Dark Souls equivalent, which would be the Undead Burg and the zones close to it (lower Undead Burg, Undead Parish, etc.). Granted, it's still a really cool location, but I find it really hard to imagine how the characters might have fit in before the arrival of the colorless deep fog. Similarly, I don't really think the metal skeletons in Shrine of Storms did a great job communicating the theme of reverence for the dead that permeates the area, or that Armored Spider felt right at home in Stonefang Tunnel. That said, your mileage may vary a great deal on that, and I don't want to be too harsh on Demon's Souls, given it's full of incredibly detailed, imaginative (and sometimes unsettling) designs, both in terms of environments and character art. Valley of Defilement and Tower of Latria are probably the best example of environmental storytelling in the series. Especially Latria is just amazing: varied enemy designs and environments but all while keeping a sense of internal consistency and progression.
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# ¿ Jun 16, 2014 20:51 |
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Stux posted:I think with DS1 at least these kind of clashes are intentional to a point. You are walking around in a shell of a world, everything that should be in each location has been long dead or left and has been overrun by all sorts of monsters. You still have some location fitting enemies like the knights etc in anor londo, but then stuff like the taurus demon turning up in burg and then later on as well makes it feel like "this is one of the demons that has managed to come and live in this hosed up place". Yeah, I don't think there's any problem with the demons (though the reusage of Asylum Demon was certainly bad and is one of the earliest signs of Dark Souls' somewhat rushed/unpolished development), especially considering you can easily tell their source and the routes they might have went through (or, in at least a couple cases, have been forced to go through) to reach their locations. As for the Anor Londo demon, there might not be a lot of lore surrounding them, but I thought they fit rather well thematically. They're a really obvious sign that Anor Londo isn't quite what it seems at first, and that the Gods that used to inhabit it probably weren't that godly to begin with.
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# ¿ Jun 17, 2014 09:32 |
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On the other hand, I don't think pigeonholing people into a certain style of melee combat is a good idea for an RPG, so it'll be interesting to see how From Software balances the lack of shields with the desire to offer a broad range of options that translate into different playstyles and not just tweaked stats. Speaking of which, is there any info on what they're doing with magic this time around, assuming they're even doing anything at all?
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# ¿ Jun 18, 2014 22:14 |
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The leaked trailer showed fireballs and magic-y effects, yeah, but they were only used by enemies. The main character only used melee weapons, a blunderbuss/shotgun weapon, and a torch.
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# ¿ Jun 18, 2014 22:35 |
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I don't know, going from "targeting 30 fps but struggling to meet it" to "oh, maybe we'll include an optional 60 fps option" sounds like a stretch to me.
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# ¿ Jul 24, 2014 06:46 |
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Sure, but rendering double the frames when you were targeting 30 fps and had trouble optimizing for it is still a stretch. How many games can you recall that went from 30 fps to 60 fps that late in development (they're targeting a release early next year) off the top of your head?
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# ¿ Jul 24, 2014 06:52 |
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"they might be able to do 60 fps" That was said after they'd already mentioned the variable framerate thing, which sounds believable because framerate options are all the rage at Sony right now.
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# ¿ Jul 24, 2014 07:01 |
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NESguerilla posted:People talking about fps in video games is seriously the most endless and insufferable thing ever. I'm fine with 30 fps but that bit sounded weird enough that it made me doubt the whole story's credibility. Sorry if the mere mention of framerate gives you a stroke.
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# ¿ Jul 24, 2014 08:18 |
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Gameplay trailer.
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# ¿ Aug 12, 2014 18:06 |
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turtlecrunch posted:Molotov cocktail confirmed (e: go to 01:44 here for the post-presser BB stuff) That's... some gameplay I guess.
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# ¿ Aug 12, 2014 20:19 |
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OMGWTFTREEHACK posted:Can anyone type a transcript for the voiceover in the trailer for us hard of hearing folks please? Sure: Male voice: "Dear friend, take heed: the blood is foul. And when night falls, the hunters return." Maiden in Black VA: "And so the nightly hunt begins."
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# ¿ Aug 12, 2014 20:26 |
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THE PENETRATOR posted:it's out spring 2015 at the latest They said it's going to release within six months at Sony's Gamescom conference. Could be delayed, of course, but it doesn't sound too unrealistic to me.
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# ¿ Aug 14, 2014 17:36 |
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AllisonByProxy posted:That part around the middle with a second person fighting the enemies. Sneak peek at co-op or NPC helper? NPC helper. They already mentioned that in some early previews. Though it's perfectly possible co-op might be done in a similar way, they did mention they wanted it to be more seamless after all!
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# ¿ Aug 19, 2014 17:46 |
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Mighty Dicktron posted:On the other hand, there's nothing steampunk about it, so I don't know how much your thoughts are trustworthy so The internet thinks anything Victorian is steampunk.
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# ¿ Aug 19, 2014 21:26 |
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The game is coming out in Japan on February 5.
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# ¿ Sep 1, 2014 08:19 |
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Fulchrum posted:Any special editions been announced? There's one with an artbook and CD soundtrack for Japan. My guess would be that they'll release it in Europe and the US too since they always had editions like that for the other games, but we'll have to wait and see. P.S. : Bloodborne has the worst Japanese cover of all the Souls series.
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# ¿ Sep 6, 2014 08:55 |
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Equilibrium posted:Just one more reason why the Hong Kong import of Demon's Souls remains the definitive Souls experience. Hands of God's description posted:It is the weapon which holds the name of God.
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# ¿ Sep 10, 2014 19:20 |
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Manatee Cannon posted:Truly, poo poo covers are the real reason we are shifting towards a digital only future. But key art still exists even in a digital only future, so...
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# ¿ Sep 13, 2014 07:07 |
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FUN FACT: Sony wanted Demon's Souls to be first-person after seeing the success of Oblivion, but Miyazaki convinced them third-person would be better for the gameplay experience he'd envisioned.
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# ¿ Sep 20, 2014 16:22 |
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Mimir posted:Have the Bloodborne equivalents to DS Bonfires been shown? What's the respawn mechanic?
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# ¿ Sep 23, 2014 16:13 |
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That guy's uncle works at From Software, uh?
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# ¿ Sep 25, 2014 19:14 |
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It isn't. People have been fiddling with the main menu on NeoGAF, and apparently it automatically disable sharing, so you need to actually capture the footage with a capture card.
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# ¿ Sep 30, 2014 20:01 |
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Alpha test has started in Japan and guess what? There's already a stream going on. EDIT: No "YOU DIED" screen. That offends me greatly.
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# ¿ Oct 1, 2014 12:21 |
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Considering how hush hush they were about the online components, I expected something a little more removed from the Souls series. Oh well, don't fix what isn't broken and all that jazz, I suppose.
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# ¿ Oct 1, 2014 18:35 |
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Leyburn posted:So is there going to be no penalty for death in the final game too (beyond simply losing progress)? It's a strange feeling playing one of these games when there is nothing at stake. There's no way to level up/gain experience in the alpha and I imagine that might be an important part of the game's death penalties.
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# ¿ Oct 2, 2014 15:28 |
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One thing that bothers me a bit of what I saw of the Cleric Beast so far is that it seems you're punished with very low damage if you don't attempt to riposte it. Cheesing him looks unfun, but I also hope there will be a chance to do decent damage to it in the main game, because chipping away at a boss' health bar is also no fun.
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# ¿ Oct 3, 2014 19:51 |
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Wait wait wait wait wait wait wait. Did some dialogue in that spoiler .webm just include Umbasa? EDIT: I know it's probably either a placeholder or just a little easter egg/nod, but still!
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# ¿ Oct 4, 2014 07:59 |
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We already know that there are areas outside of Yharnam, so I'm sure there are going to be some weird, cool-looking places. Probably not quite like Ash Lake, because they're aiming for a different vibe with this game, but it's not going to be just quasi-London all the time.
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# ¿ Oct 5, 2014 22:51 |
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They changed the music but the footage is the same.
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# ¿ Oct 25, 2014 16:57 |
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MZ posted:Am I the only one who thinks this is way OTT and would just prefer the old lines like before? poo poo's gonna get crazy when people are laying down dozens of these things per area... No you aren't the only one. Visually they're super cool, but they seem like performance hogs with a less distinctive visual language to boot. I won't be able to recognize blood stains and messages at a first glance, and that's a shame imo.
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# ¿ Nov 6, 2014 16:28 |
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# ¿ Apr 27, 2024 20:27 |
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Based on the alpha, you actually summon people by ringing a "summoning someone" bell and hoping someone is ringing the "please summon me" bell. I don't think that will work out well either, to be honest.
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# ¿ Nov 6, 2014 18:11 |