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I got this a while ago, but only started playing it last night. My first attempt ended in about five minutes, but for my second attempt, my plane crash is right on the edge of a cliff, so I've been able to build a decent fortress that uses defensive walls and torches to funnel any of the mutants into chokepoints with traps on any angle of approach. I suspect that eventually they're going to mount an attack that I can't withstand, so I'm wondering- has anyone experimented with making multiple shelters in different areas and avoiding scouts by moving between them? Also, is there any way to dismantle a structure that you don't need anymore?
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# ¿ Sep 11, 2014 18:27 |
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# ¿ Apr 27, 2024 07:22 |
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Yeah, dunno, bashing stuff with an axe doesn't seem to work for me. Also, is the bow glitched like crazy or is it just me? I can't seem to hit anything with it and sometimes, my arrows just stop in midair. I managed to survive for 18 days before I got taken down by four that managed to get past my traps and weren't intimidated by my effigies. (Admittedly I may have provoked them by setting up standing fires and effigies near their village.) I woke up in a cave and then got killed when I couldn't sneak past two of the spider zombies. Really liking the mechanics in this game. With some polishing, this will really be awesome, and I'm impressed with the quality thus far.
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# ¿ Sep 12, 2014 02:14 |
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New patch out. Haven't had a chance to try out these new features yet, but some of these look pretty great- looking forward to building a treehouse fortress!quote:
Edit: the patch may have broken my save, so be careful pantslesswithwolves fucked around with this message at 17:13 on Sep 17, 2014 |
# ¿ Sep 17, 2014 16:54 |
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So yeah, game still looks pretty and I like the new mechanics, but it's still pretty hilarious when poo poo like this happens: https://www.youtube.com/watch?v=M0eftESmak4
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# ¿ Jan 4, 2015 07:47 |
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Hey, that's not bad, Fermented Tinal, but let's check out some of your reviews on TripAdvisor:quote:My husband and I booked the Chateau de Tinal for our anniversary, and we had somewhat negative experience. While the description of the property was mostly accurate and we were somewhat delighted by the unique arrangement of human skulls, Tinal didn't mention the residual jet fuel all around the fuselage. We had horrible headaches the entire time, and now my husband has been diagnosed with thyroid cancer. quote:We had a somewhat enjoyable time at the Chateau de Tinal for our family vacation, but we were awakened one night to the sound of a band of cannibal mutants tearing apart and devouring our eight-year-old son Sean. We'll have to do some serious thinking about whether we'd return to the Chateau, or instead get that time-share in Florida. So, if you'd rather spend your vacation relaxing instead of clutching an airplane ax and hoping that the mutants can't hear your shivering or the insanity-wracked sobs of your significant other, why not instead book the.... Palais du Suboptimal Nestled on top of a large hill overlooking the ocean, this picturesque redoubt offers the safety and security of a fortress with all the creature comforts of home. Visit our well-stocked snack bar and medicine cabinet, located just next to our berry and herb garden. The flags in the background denote water sources, fishing ponds, and other points of touristic interest such as a crashed plane and several caves ready to be explored! Rainwater collectors assure that we always have fresh, clean water, even during sieges! Enjoy filet du lizard, catfish and rabbit from our primly-crafted drying rack. You won't have to worry about troublesome locals bothering you- a face full of spikes awaits them if they try to get past the front door. A cozy ambiance is brought to you by our multiple standing fires. Watch the sun set over our oceanside cliffs or hordes of mutants try in vain to scramble over our walls from the luxury of our platform gazebo. Live in harmony with nature. Palais du Suboptimal- your home away from home during an unexpected layover on a deserted Canadian island full of cannibals.
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# ¿ Mar 1, 2015 21:49 |
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So gimmicky base building aside, my game has gotten pretty intense. I'm satisfied with the state of my mega fortress in my last post, and I've begun colonizing the island by building outposts at each water source that I've found. I've managed to build two of them so far, each consisting of an alpine treehouse. One of them is way too hot right now- every time I go there, I get attacked, and the last time, I got ambushed by a group of four, killed two, and had one run off before the other tried to stalk me. I'm now in a full-on war with that particular tribe (the darker, skinnier and more aggressive ones) while the other group of mutants seems to be leaving me alone- for now. I can hear them moving around at night, but haven't seen them around my other outpost. I've since been fortifying my first tree fort, and have made a system of tree platforms that would allow me to survive for a while. My goal is to build that up into an area well stocked with provisions and explosives, and use it as a staging area to build up the next one, and so on until I've established a network of outposts that ensures I'm never too far from food, meds, traps and better weapons. I'm waging a one-man war against the cannibals, and so far, I'm kicking their asses.
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# ¿ Mar 2, 2015 08:13 |
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I dunno, but it's a bummer that this thread isn't more active. The devs have added some good stuff to the game, including a new mutant called "Cowman" (currently only found in caves) and made the mutants a bit creepier. They also added in a katana which is kind of OP, but it's pretty cool to take down a mutant patrol leader in 3-4 hits while his buddies stand there freaking out.
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# ¿ Aug 25, 2015 19:41 |
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So if you're on the fence about buying this, it's currently $12.74 on Steam and the devs just released a new patch. They continually add content and it feels like a completely different game than what it was at the beginning of the year. New patch dropped the other day, including a new enemy: quote:V0.28 - Removable stumps! New leaf fire trap, new molotov trap, new passenger manifest system (find the missing passengers), dynamite enemy type, arrow basket, rock fall tree trap, cave fixes, hanging cave bats and lots more!
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# ¿ Nov 29, 2015 19:30 |
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It's always been there; just type "veganmode" at the main menu screen for no mutants and "vegetarianmode" for mutants at night only.
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# ¿ Dec 2, 2015 19:08 |
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# ¿ Apr 27, 2024 07:22 |
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I feel like my cannibal AI resets or something, because every time I load up a game, I go through the same early game phase where the cannibals nervously regard me before starting to attack in earnest. Guys, I'm wearing the bones of your buddies as armor and your dad's skull is next to a dozen others on a stick outside my sprawling fortress- you already know I'm not a nice guy. My coolest standoff entailed getting into a staring contest with a big group while I was in a treehouse, eying each other down while I held a nocked arrow. They gradually slipped off into the night, one by one.
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# ¿ Jul 22, 2016 15:48 |