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Available now on Steam's Early Access The guy responsible for the famous DarthMod (made for the Total War series) has now released his first standalone game called Ultimate General: Gettysburg. In many ways the game is similar to good old Sid Meier's Gettysburg or Take Command series, so you can expect to see tons of pixel guys shooting at each other with muskets in realtime. The developers are also planning to add multiplayer in the near future. Features: quote:Smart AI Commanders Screenshots: Really nice 22-minute video: https://www.youtube.com/watch?v=R_b2xJ_t-VU
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# ? Jun 12, 2014 07:37 |
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# ? Apr 23, 2024 16:07 |
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This honestly looks pretty cool, Sid Meier's Gettysburg was a great game. I love the art style. Yet, it's the dude behind DarthMod... so I'll be waiting for the reviews. And not the steam reviews which consist of DarthMod fanboys it looks like. Sheng-Ji Yang fucked around with this message at 18:51 on Jun 12, 2014 |
# ? Jun 12, 2014 18:47 |
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Bought into the early access yesterday, 10$/7Euro is extremely cheap. I´m really enjoying it. At first the pace was slightly fast but I got used to it. Love the way movement is handled, very intuitive! Is there any way to change the width of a units line?
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# ? Jun 14, 2014 15:02 |
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It's surprisingly good for, well, a Darth Mod productions.
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# ? Jun 14, 2014 15:40 |
I am conflicted. On the one hand, this looks very cool. On the other hand, the guy who makes the Darthmod mods for Total War is kind of a pompous jackass and I don't want to give him any money? A shame.
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# ? Jun 14, 2014 16:36 |
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I'm having fun with it. It definitely needs some refinement but I think that's to be expected from early access. I'm not a Civil War buff but I'm not sure artillery should be able to retreat 50ish yards after I take it's position then just turn around and start blasting away again with canister at my troops.
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# ? Jun 14, 2014 17:23 |
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I loved Gettysburg and Antietam back in the day. This looks promising but the creator is a douche. Of course so was rocket for DayZ and the mod was fun enough. gently caress it, I'll give it a go since it's only As long as there is no Star Wars randomly placed about
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# ? Jun 14, 2014 18:11 |
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Huskalator posted:I'm having fun with it. It definitely needs some refinement but I think that's to be expected from early access. I haven't played this yet and I'm not a full-on civil war gronard, but yea one of the reason Napoleonic warfare 'worked' was because of how important and permanent positioning was. If your artillery was overrun, for all intents and purposes it was gone. The packing up and deployment of artillery was relatively slow especially with lack of training, experience, and the chaos of battle. Here is a great article on Napoleonic Artillery http://www.wtj.com/articles/napart/ Now while a true civil buff would say that the American Civil war wasn't really Napoleonic any longer, I think the comparisons with artillery of that era are insightful.
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# ? Jun 14, 2014 19:05 |
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Diogines posted:On the other hand, the guy who makes the Darthmod mods for Total War is kind of a pompous jackass and I don't want to give him any money? A shame. I think he's a lot better making his own game rather than making GBS threads on CA for making theirs. The tone's a lot better.
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# ? Jun 14, 2014 19:07 |
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I've put in a couple of hours and I'm enjoying it. it can be a pain in the rear end to figure out where the high ground is sometimes and line of sight though. also needs a mini map.
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# ? Jun 14, 2014 19:09 |
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Megadyptes posted:I've put in a couple of hours and I'm enjoying it. it can be a pain in the rear end to figure out where the high ground is sometimes and line of sight though. also needs a mini map. Developers said they were working on some kind of solution, maybe an overlay you can toggle on off. I dont think a minimap is needed since you can already zoom out quite far.
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# ? Jun 14, 2014 21:26 |
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I hope they intend to put in previews of where your units will be positioned when you give them movement orders, and let you set their rotation ahead of time. It's kind of mind-boggling that a guy who so (in)famously modded TW games would miss these things.
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# ? Jun 14, 2014 21:32 |
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Pornographic Memory posted:I hope they intend to put in previews of where your units will be positioned when you give them movement orders, and let you set their rotation ahead of time. It's kind of mind-boggling that a guy who so (in)famously modded TW games would miss these things. This bugs me too, as well as simply shifting a unit left or right makes it turn and expose its flank. Something like holding ALT or something and draging the unit should make it not change facing.
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# ? Jun 15, 2014 14:37 |
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Carolus posted:This bugs me too, as well as simply shifting a unit left or right makes it turn and expose its flank. Something like holding ALT or something and draging the unit should make it not change facing. I believe oblique movement is something that'll be added soon.
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# ? Jun 15, 2014 14:39 |
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I liked Sid's Gettysburg, so I will be giving this game a try. It looks very promising.
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# ? Jun 15, 2014 18:13 |
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justsharkbait posted:I liked Sid's Gettysburg, so I will be giving this game a try. It looks very promising. Darth might be a douche but the game is really enjoyable. It's pretty satisfying to retake a position after being pushed back over and over.
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# ? Jun 15, 2014 18:41 |
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So it seems the quality of the troops is a huge factor. I had (I think) the confederate general Armistead´s unit of 1800 something men advance on me. My guess is his troops were 1 star wuality, I answered with a unit of maybe 700-800 men but with 3 stars. My guys would fire almost 3x as fast as the rebel unit and despite the numerical difference the rebels lost too much morale and had to pull back. On their next try they charged (same units involved) and and the rebels retreated again.
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# ? Jun 15, 2014 20:00 |
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Game looks pretty interesting. I've been watching TheGhostie play it for a little while on twitch but it seems like even if you kill 2k more than the enemy and capture all but one of the points it ends in a draw on the same map every time. Is there any redeeming qualities to it yet or is it as early access bare bones as I'm seeing so far. I love Civil War games so much and haven't seen anything like this since Robert E Lee Civil War Generals, I may just pick it up anyway. edit: So I assume you cant precisely place troops in a perfect line like on Total War, that seems like one of the things you must have in a game like this. nollek fucked around with this message at 02:45 on Jun 18, 2014 |
# ? Jun 18, 2014 02:42 |
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I can't play any battles as there is no UI and I can't seem to give any orders to my soldiers, however the game actually runs as the enemy moves and attacks and cannons fire. So I just have to sit there and watch my army get massacred.
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# ? Jun 18, 2014 19:26 |
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click and drag
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# ? Jun 18, 2014 21:04 |
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Megadyptes posted:click and drag drat I'm dumb. Is there not supposed to be a UI at all yet?
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# ? Jun 18, 2014 21:50 |
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Sheng-ji Yang posted:drat I'm dumb. Looks like a UI to me, though some things are a bit bare bones.
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# ? Jun 18, 2014 22:01 |
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Panzeh posted:
Yeah, I don't have any of that... e: works in windowed mode Sheng-Ji Yang fucked around with this message at 22:10 on Jun 18, 2014 |
# ? Jun 18, 2014 22:04 |
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Sheng-ji Yang posted:Yeah, I don't have any of that... Must be a bug.
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# ? Jun 18, 2014 22:06 |
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new patch, some nice poo poo with group formations and the like http://steamcommunity.com/games/306660/announcements/detail/1299601471431176192
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# ? Jun 18, 2014 22:45 |
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They really need to just add in a way to skip the Buford part of the battle because the game does not handle skirmishers/videttes all that well, and it's frustrating to both use and go up against these guys. Just take us straight to I Corps, because brigades and batteries are where this game is at.
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# ? Jun 19, 2014 02:37 |
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So the game is now officially released, and it seems like there's generally good reviews. Is it worth the $15, beta goons?
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# ? Oct 16, 2014 22:57 |
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I haven't played it since it first came out but it was worth 15 bux then. With multiplayer and better ai I imagine it's must better. If you liked Gettysburg youd like it
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# ? Oct 16, 2014 23:13 |
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SaltLick posted:I haven't played it since it first came out but it was worth 15 bux then. With multiplayer and better ai I imagine it's must better. If you liked Gettysburg youd like it I was on the fence, bought it, had a fantastic time. Buy this if you're on the fence about it.
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# ? Oct 17, 2014 02:22 |
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Game is really great.
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# ? Oct 17, 2014 02:37 |
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One thing I will say is that the opening scenario with Buford is not very good because they give the union a ton of little pinprick units that either require the use of an entire confederate brigade to defend against or allowing all your artillery for the scenario to get routed immediately. It's just a problem with the way the game scales. Once the battle is in motion, and both sides are committed, the game's a lot better.
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# ? Oct 17, 2014 02:42 |
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I can also attest to the awesomeness of this game. Buy it, it's definitely worth the (low) price.
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# ? Oct 17, 2014 16:49 |
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I think that there are some big flaws (A single unit getting past me and taking Culp's Hill, whilst I have dudes going to take it back battle ends, now pushed back to south of Gettysburg even though I have EVERY OTHER POINT) but the game as a whole is fantastic, and with post-launch support it will only get better.
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# ? Oct 17, 2014 17:03 |
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I really hate that I can get behind the enemy with a calvary unit and go ham on their artillery, but it seems to do little damage. If 100+ dudes on horseback charge your 60 man field gun unit they should route the poo poo out of it or kill so many of the gun crew the arty unit disbands. Instead it just slowly pushes the arty unit around the map a little. Also flanking attacks and attacking from the rear on the infantry formations don't seem to do nearly enough damage either in morale or casualties either.
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# ? Oct 19, 2014 05:45 |
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davecrazy posted:
I find that when charging lone artillery with the cavalry unit it quickly kills the unit. Problem for me is taking casualties from surrounding artillery to the point that I can no longer charge with the cavalry.. But usually it will have killed a few arty units before that.
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# ? Oct 20, 2014 16:09 |
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How the hell do you deal with the Union Calvary at the beginning of day 1? As soon as that arty reinforcement comes on the map they're all over the rear and only Heaths skirmishers seem mobile enough to harass them. e: Arty usage and placement is an exercise in frustration. My guns are eitther being obliterated because they're too close or sitting idle because they don't have LoS. davecrazy fucked around with this message at 05:23 on Oct 21, 2014 |
# ? Oct 21, 2014 04:28 |
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davecrazy posted:How the hell do you deal with the Union Calvary at the beginning of day 1? As soon as that arty reinforcement comes on the map they're all over the rear and only Heaths skirmishers seem mobile enough to harass them. Do not have guys in front of the arty, and they'll have clear lines of sight. Have men ready to get in front of them to form a line. Once you get a hang of arty positioning, the game becomes a triviality.
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# ? Oct 21, 2014 10:30 |
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davecrazy posted:How the hell do you deal with the Union Calvary at the beginning of day 1? As soon as that arty reinforcement comes on the map they're all over the rear and only Heaths skirmishers seem mobile enough to harass them. The scenario at the beginning of day 1 is really dumb and doesn't fit what UGG's engine can do. Honestly I would rather see it just skip to Reynolds so you can just have the cavalry brigades and Reynolds' brigades rather than all the videttes and skirmishers.
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# ? Oct 21, 2014 11:35 |
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quote:*UPDATE* 12/11/2014
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# ? Nov 13, 2014 03:21 |
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# ? Apr 23, 2024 16:07 |
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I bought it, its good, think of it as giving him money not to make future total war mods.
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# ? Nov 13, 2014 03:23 |