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Man oh man, just loving this remake. Started shortly after 1.0 came out. Playing with the interlaced curved CRT filter for maximum nostalgia. I started burning out when most of my missions were landed battleships. I'd do one or two and then come back a couple of days later. It's late October 1999 now, my Avenger is half-finished, but I just discovered two alien bases I should assault to keep my score up. Killed about 70 troops so far Two small bugs I've noticed... the TU reserve buttons sometimes glitch out and don't react as expected, nor do they behave as indicated. I THINK this happens when I alt-tab out and in, sometimes. The other. Not sure if this is a bug or a fix, but an alien commander from a battleship is enough to get the final solution research. In the original, it specifically had to be a commander from a base. The wording on the UFOpedia seems to indicate the base commander is the intended behaviour. pesty13480 posted:Vaguely curious about something. I definitely lost one in OpenXcom because I couldn't tag all the little loving one-seat infiltrators. Which is surprising too because it should be easier as I don't have to wait for interceptors to rearm and refuel, or even repair. I'm just playing on beginner, and I feel like I'm dealing with a shitload more UFOs than I ever needed to on the original. That said, my score is astronomical, so maybe it's just dynamically punishing me. I'm in no danger of running out of elerium or cash at least. teethgrinder fucked around with this message at 01:41 on Jul 5, 2014 |
# ¿ Jul 5, 2014 01:34 |
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# ¿ May 6, 2024 07:05 |
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Jade Star posted:If you see a bunch of battleships and a few other ships all at once on alien infiltration, like 4 or 5 ships at once, that is not the final wave of infiltration to ruin a country for you. That is the alien celebration fleet having a parade because they've already converted a country. Shooting them all down won't stop a nation from pulling out. By the time you see those guys, it's already too late. SupSuper posted:That'll be v2.0.
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# ¿ Jul 5, 2014 01:41 |
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Finally got my Avenger built. I completely forgot some important research paths, so my play-through has turned out to be a little more honest. Loving the small quality-of-life improvements. The lack of an 80 item limit sells the remake if nothing else. I think my favourite improvement that overall makes the classic game so much more reasonable to play in modern times is simply how much more robust the path-finding is. Makes the micromanagement of troops substantially less tedious. That said, vanilla equipping of troops was a complete deal-breaker before xcomutil and UFO Extender.
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# ¿ Jul 25, 2014 03:29 |
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WOOT! Finished it finally! Could have done the final mission in November, but waited to December to have a second month of Psi training done. Unfortunately I hosed up sorting my troops and still brought some mental-weaklings with me. Commander didn't survive the second assassination attempt. Should have stats at the end I don't remember how it was in the original, but it was kind of odd that my troops retained their spent TUs/energy between the two phases of the final mission.
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# ¿ Aug 3, 2014 01:46 |
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SupSuper posted:Blaster launcher AI had to be specifically nerfed otherwise the aliens will just launch it into your Skyranger turn 1. Trust us, it's for your own good. Something different, it felt like firing the blaster launcher was a bit of a crapshoot. I don't remember it ever missing in the original. Here your accuracy rating really seemed to impact whether it would float off-course.
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# ¿ Aug 11, 2014 17:28 |
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# ¿ May 6, 2024 07:05 |
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hackbunny posted:Range-based accuracy breaks auto fire It lowers the accuracy so much that auto fire is pretty much guaranteed to never hit Auto-fire is still extremely effective when you run into an alien unexpectedly around a corner and HAVE to get that kill. It makes a lot of logical sense, and works fine.
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# ¿ Aug 19, 2014 03:03 |