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ActingPower posted:
ActingPower fucked around with this message at 14:37 on Jun 30, 2014 |
# ? Jun 30, 2014 14:26 |
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# ? Apr 29, 2024 01:48 |
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ActingPower posted:
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# ? Jul 2, 2014 00:56 |
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Beat 4 Cherri Seneca HP: 17/20 Discard 1: Mirage Burst Discard 2: Dreamscape Strike Finisher: The Watchers Insight Token: Nay Arec Russel Zane HP: 15/20 Discard 1: Manipulative Grasp Discard 2: Mirrored Dash Finisher: Dominate Person Influence Tokens: Fear, Recklessness, Mercy Reveal Cherri's Priority is 5. Arec's Priority is 5. Arec wins the tie (without clashing?) and becomes the Active Player! Beat 4 Begins Active Player Before Activating: Arec advances 1 space. Arec's Drive has Range 1~2. At Range 2, it hits! Arec deals 3 damage! Cherri is stunned! On Damage: Cherri regains her Insight. Beat 4 Ends ActingPower fucked around with this message at 22:24 on Jul 3, 2014 |
# ? Jul 2, 2014 19:44 |
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Oops, I forgot to put this before the next beat.ActingPower posted:Beat 2 Begins It doesn't really matter where, because A) Arec misses no matter what you pick, B) you hit no matter what you pick, and C) you're teleporting to Range 3 after activating anyway. Still, I'd like to go through the formalities. ActingPower fucked around with this message at 19:52 on Jul 2, 2014 |
# ? Jul 2, 2014 19:49 |
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Sure, retreat 2.
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# ? Jul 2, 2014 21:04 |
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ActingPower posted:Active Player
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# ? Jul 3, 2014 22:10 |
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Beat 5 Cherri Seneca HP: 14/20 Discard 1: Crimson Grasp Discard 2: Mirage Burst Finisher: The Watchers Insight Token: Yea Arec Russel Zane HP: 15/20 Discard 1: Returning Drive Discard 2: Manipulative Grasp Finisher: Dominate Person Influence Tokens: Fear, Recklessness, Mercy Reveal Cherri has a Priority of 4. Arec has a Priority of 10. Arec is the Active Player! Beat 5 Begins Active Player Arec Dashes 2 spaces, switching sides with Cherri! Reactive Player Before Activating: Cherri opts not to move. Cherri's attack misses due to Dash's effect! End of Beat Arec regains his Hesitation Token! Beat 5 Ends ActingPower fucked around with this message at 23:45 on Jul 7, 2014 |
# ? Jul 3, 2014 22:14 |
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Arec will Advance 1. Shocked I'm not trading hits, there!
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# ? Jul 3, 2014 22:19 |
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Alien Rope Burn posted:Arec will Advance 1. It was a pretty good option, considering you didn't have Grasp or Dash. The only thing it couldn't clash was the special effect on Returning which kept you from clashing.
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# ? Jul 3, 2014 22:28 |
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So, did life get the better of one of you folks?
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# ? Jul 6, 2014 10:10 |
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The Holiday, and the aftermath thereof, but my turn should be in now!
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# ? Jul 6, 2014 10:27 |
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Arec, you're starting the bidding.
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# ? Jul 6, 2014 13:40 |
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Pass!
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# ? Jul 7, 2014 12:29 |
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Pass.
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# ? Jul 7, 2014 12:33 |
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ActingPower posted:Arec Dashes 1-3 spaces! How far Arec?
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# ? Jul 7, 2014 13:42 |
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Advancing two spaces.
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# ? Jul 7, 2014 16:46 |
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Pass on the optional teleport.
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# ? Jul 7, 2014 16:48 |
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Going to regain Hesitation, naturally.
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# ? Jul 7, 2014 17:04 |
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Beat 6 Cherri Seneca HP: 14/20 Discard 1: Dreamscape Strike Discard 2: Crimson Grasp Finisher: The Watchers Insight Token: Yea Arec Russel Zane HP: 15/20 (-2) Discard 1: Phantom Dash Discard 2: Returning Drive Finisher: Dominate Person Influence Tokens: Fear, Recklessness, Mercy, Hesitation Arec fills Cherri with Fear! Cherri counters with her shattering Insight! Reveal Yet again, Mirage's reveal effect does nothing. Arec glimpses a fraction of Cherri's madness. He loses 1 life. Clash! X equals 2. Cherri locks eyes with Arec, drowning him in darkness. He loses 1 life. Clash! Mirage Drive has a Priority of 4. Manipulative Hex has a Priority of 3. Cherri is the Active Player! Active Player Before Activating: Cherri advances 1 space. Cherri's Drive has a range of 1. At 1, it hits! Cherri deals 2 damage. Arec is stunned! After Activating: Cherri moves to Range 3. Beat 6 Ends ActingPower fucked around with this message at 22:32 on Jul 8, 2014 |
# ? Jul 7, 2014 23:48 |
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Pairs are in! Arec, what do you think?
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# ? Jul 8, 2014 04:50 |
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Cherri will know Fear. So I'm anteing it.
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# ? Jul 8, 2014 04:53 |
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That's cute. Ante Insight.
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# ? Jul 8, 2014 05:12 |
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ActingPower posted:
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# ? Jul 8, 2014 05:51 |
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ActingPower posted:
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# ? Jul 8, 2014 14:14 |
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Beat 7 Cherri Seneca HP: 14/20 Discard 1: Mirage Drive Discard 2: Dreamscape Strike Finisher: The Watchers Insight Token: Nay Arec Russel Zane HP: 11/20 (-5) Discard 1: Manipulative Hex Discard 2: Phantom Dash Finisher: Dominate Person Influence Tokens: Recklessness, Mercy, Hesitation Reveal Crimson Dash's Priority is 9. Mirrored Drive's Priority is 4. Before Arec can move, he is covered in blood that vanishes the next moment. -1 Life, Clash! Select new bases! Stare's Priority equals 3. CLASH! Submit bases again. CLASH! CLASH again. Good news, you're both down to one card. Bad news... According to the BoardGameGeek forum, this means we skip straight to Recycle and cycle empty. So... that's what I'm gonna do. ActingPower fucked around with this message at 04:58 on Jul 15, 2014 |
# ? Jul 8, 2014 22:37 |
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ActingPower posted:
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# ? Jul 10, 2014 21:13 |
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Cherri seems like she'd be super annoying to play against
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# ? Jul 10, 2014 21:14 |
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GMarshal posted:Cherri seems like she'd be super annoying to play against She's super annoying to mod for, too.
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# ? Jul 10, 2014 21:17 |
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Didn't you choose her? Why? Why did you do that? What have you done?
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# ? Jul 10, 2014 22:23 |
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ActingPower posted:
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# ? Jul 12, 2014 13:51 |
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ActingPower posted:
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# ? Jul 13, 2014 00:47 |
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one denial-strat character deserves another
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# ? Jul 13, 2014 02:03 |
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Tollymain posted:one denial-strat character deserves another The hard thing for Arec, though, is that Cherri doesn't have anything on her Styles. That's her whole thing: clash like crazy, evade everything else. I think most of the damage she's dealt has been life loss, actually. (EDIT: Yeah, 8 of the 12 so far.) So Arec is kind of behind the 8-ball on this one. :/ ActingPower fucked around with this message at 02:28 on Jul 13, 2014 |
# ? Jul 13, 2014 02:18 |
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Things Arec can actually disable: Fear: Burst Mercy: Grasp, Stare (if it actually ever gets used as an attack) Hesitation: Drive, Dash, Blind, Dreamscape, part of Mirage Recklessness: ??? I don't know if this counts style modifiers. If so, only Dreamscape cares. This doesn't mean that Arec doesn't have plenty of effects that Cherri finds annoying. Returning is Arec's trump against my bullshit.
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# ? Jul 13, 2014 02:34 |
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Beat 8 Cherri Seneca HP: 14/20 Discard 1: Crimson Grasp Discard 2: Mirage Drive Finisher: The Watchers Insight Token: Nay Arec Russel Zane HP: 6/20 Discard 1: Mirrored Grasp Discard 2: Manipulative Hex Finisher: Dominate Person Influence Tokens: Recklessness, Mercy, Hesitation Ante Arec antes his Hesitation Token, preventing Before/After Activating effects! Reveal Blind Dash has a Priority of 8. Phantom Burst has a Priority of 2. Cherri is the Active Player! Beat 8 Begins Arec retreats 1 space. Active Player Cherri's attack pair does no damage. Cherri Hesitates, negating her effects. Reactive Player Arec's Burst has Range 2~5. At Range 4, it hits! Arec deals 2 damage! Cherri is stunned! End of Beat Arec regains his Fear Token. ActingPower fucked around with this message at 02:10 on Jul 16, 2014 |
# ? Jul 15, 2014 05:00 |
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ActingPower posted:According to the BoardGameGeek forum, this means we skip straight to Recycle and cycle empty. So... that's what I'm gonna do. Rulebook, page 21, second paragraph under clash: rulebook posted:If any player runs out of cards during the clash, then both players skip directly to recycling their top attack pairs (without activating any End of Beat effects) and a new beat begins. Our discards should be Crimson Grasp and Mirrored Grasp, respectively.
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# ? Jul 15, 2014 11:23 |
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Gutter Owl posted:This doesn't mean that Arec doesn't have plenty of effects that Cherri finds annoying. Returning is Arec's trump against my bullshit. Generally, though, I think this is one of the worst matchups I've seen. I'll gladly explain further after the match is over, but I'm holding my nose to finish this out. Really, I've been holding my nose since about Beat 2. I apologize for being really sluggish this match, but it's just been a big ball of frustration for me. (It would have been nice to know about that ruling, too, but live and learn. Well. Probably more die and learn, at this rate.)
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# ? Jul 15, 2014 15:23 |
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Beat 9 Cherri Seneca HP: 12/20 Discard 1: Blind Dash Discard 2: Crimson Grasp Finisher: The Watchers Insight Token: Nay Arec Russel Zane HP: 6/20 Discard 1: Phantom Burst Discard 2: Mirrored Grasp Finisher: Dominate Person Influence Tokens: Recklessness, Mercy, Fear Ante Arec antes his Fear Token, preventing Start-of-Beat effects! Reveal Catatonic Shot has a Priority of 0. Returning Shot has a Priority of 3. Arec is the Active Player! Beat 9 Begins Start of Beat: Arec's effect is negated due to Fear. Active Player Returning Shot has Range 1~5. At Range 4, it hits! Cherri Soaks 1 damage and takes 2. Her Stun Guard holds! Reactive Player Catatonic Shot has Range 1~4. At Range 4, it hits! Arec takes 3 damage. He is stunned! End of Beat Cherri regains her Insight Token. Beat 9 Ends ActingPower fucked around with this message at 21:34 on Jul 24, 2014 |
# ? Jul 16, 2014 02:13 |
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Alien Rope Burn posted:Generally, though, I think this is one of the worst matchups I've seen. I'll gladly explain further after the match is over, but I'm holding my nose to finish this out. Really, I've been holding my nose since about Beat 2. I apologize for being really sluggish this match, but it's just been a big ball of frustration for me. For what it's worth, I'm sorry. I just picked two characters that I thought were cool. I didn't mean to put you in a bad spot.
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# ? Jul 16, 2014 02:14 |
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# ? Apr 29, 2024 01:48 |
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Don't sweat it, either of you, I'm... mostly just trying to excuse my lateness, but it's not your fault. Gonna wrap this up no matter what!
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# ? Jul 17, 2014 06:41 |