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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
So are we finishing this, or do you just wanna call it?

Cherri seems like a character I'll enjoy playing face to face, but she seems painful to play against online. She slows down the game so much.

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ActingPower
Jun 4, 2013

Gutter Owl posted:

So are we finishing this, or do you just wanna call it?

Cherri seems like a character I'll enjoy playing face to face, but she seems painful to play against online. She slows down the game so much.

I don't know. ARB said he was gonna finish it, but I don't believe I've gotten his attack pair. It's been almost a week, though... :/

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
I... never noticed we went on to Beat 9 with no drama during the resolution. Sorry, I'll get my choice in soon.

ActingPower
Jun 4, 2013

Alien Rope Burn posted:

I... never noticed we went on to Beat 9 with no drama during the resolution. Sorry, I'll get my choice in soon.

...Oops. Wow, apparently I suck at everything. Sorry, you two!

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

ActingPower posted:

...Oops. Wow, apparently I suck at everything. Sorry, you two!

Pretty sure that's my bad.

But my turn is in!

ActingPower
Jun 4, 2013

Beat 10
Cherri Seneca
HP: 10/20
Discard 1: Catatonic Shot
Discard 2: Blind Dash
Finisher: The Watchers
Insight Token: Yea

Arec Russel Zane
HP: 3/20
Discard 1: Returning Shot
Discard 2: Phantom Burst
Finisher: Dominate Person
Influence Tokens: Recklessness, Mercy

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
...Well that was bizarre.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
I have no idea how I'm managing to consistently make these gently caress-ups all game, but I don't need to prove it any further.

I'll concede.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
:(

Thank you for the game, ARB. This was a hard and frustrating match-up, and thank you for seeing it through as long as you did.

And thank you for running, ActingPower.

ActingPower
Jun 4, 2013

Thanks for giving it your best, ARB. I didn't realize Cherri sucked so bad, especially against Arec. If you need a rematch, I would be more than willing to run it.

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Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
The issue is basically that Cherri has styles that punish low priority and "funnel" a foe's attacks into predictable high priorities. Normally throwing curve balls against a Cherri would be an option for characters with Stun Guard or Soak who can afford to take risks with some safety net, but Arec just can't do that without around 50% chance of getting flat-out punished by a style even if he wins the base game with a low-priority move. And with Hex, most of his moves are low-priority enough for Cherri to punish. Only the fact he has priority bonuses and Returning helps at all, but that doesn't help him overcome. All it does is bring him on a more level playing field. The fact that Cherri's token stuffs Returning is probably the greatest insult to injury, though.

There is also, of course, the obvious issue that Arec is entirely based around predicting foes, and that's crippled by the clashes. Cherri has to just predict one level to gain advantage; Arec is stuck having to predict Cherri two to four levels deep to gain advantage with this tokens. I'm also not used to playing with Arec and would definitely do better a second time out, but I'm not sure I care for him too much. His tokens are potent but they're mainly good for pressing or gaining an advantage. If he's behind, though, it's going to take some really savvy play for him to catch up, which I clearly didn't have in me. Also there's fact that Cherri gets her token with comparative ease. She gets it whenever she's at a disadvantage; Arec has to maintain an advantage to regain his tokens. Which is very hard because: see above.

I didn't want to spill this all out mid-match for obvious reasons, but there's my matchup analysis I've been hanging onto, so there you have it.

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