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Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.


Swordsman online is a open pvp game from Perfect World Beijing. You can fight people after level 31 in any zone that is not a school zone or city and this takes about 5 hours to reach.

:siren: Server US East Claymore :siren:

Features - You will gain access to more of these every 5 or 10 levels
Flying skills
Torture fat people with a bat
Graffiti
Guild vs Guild
Gang system
Open PvP
Arenas
Betting on arenas
Solo and group instances
Bounty system
Easy Crafting
A pokemon system with child slaves
Two tutor systems
Skill customization
Cheevos
Unbound money from events
A cash shop that isn’t pay-to-win
Open dungeons with no pvp penalties
Built-in time-limited bot
Meridian / stat specialization
No gay marriage

How to join goons
Download Arc here
http://games.arcgames.com/en/

Download the game via arc.

First you have to be on the server US East Claymore. You can not be on the other US east server or any other server.

You will need to be level 20 then you can apply to the guild “GoonTangClan”. You just open up the guild list, find us, and apply.

Since we don't know if you are a goon or not let us know your name in this thread. Otherwise you might be niggerstomper59 who just applied.

IRC
Cause you faggots like irc
irc.synirc.net #aow
or for you mibbit folks
http://chat.mibbit.com/?channel=%23aow&server=irc.synirc.net

Here is your bureaucracy.

:siren: Mumble info :siren:
http://forums.somethingawful.com/showthread.php?threadid=3521554


Game wiki
http://swordsman.gamepedia.com/Swordsman_Wiki

Skill Sets
Each school has three different school sets and then there are non school skills you can get. You will also be able to build your own skill set with any skills that you know.

You choose your class/school at level 5 and get your first skill set
You get an extra skill for your first set at level 10
Your second school skill set is level 20
You get a custom blank skill set at 30
You get your third school skill set at 40
You get non school skills 50+

Classes

Wu-Tang - Endo

One of the two tank classes, they specialize in endo defense and hp. They tank by utilizing their area control skills, keeping npcs in certain areas or locked in control moves.

In group pvp they are pretty good for going in first with charges and making sure the enemy can’t run away while locking someone down. They have a self heal that gives you guard status and if hit you gain a stacking buff making your heal and elemental skills stronger.


Shaolin - Exo
Warning: In order to join, your character must be male.

One of the two tank classes, has the highest hp in the game, and specializes in exo defense. Their skills have a lot of aoe and control in them. They have a self heal that heals about 25% of their HP.

Most of their control is also their aoes and involve knocking you up. They do have a lockdown combo as well which can keep your enemies out of the game for awhile.


Infinity - Endo

This is a set about countering. Most of your abilities have an additional effect where if you get hit, you counter your opponent. Your sets start off pretty weak until the third set where things start to take off.

This class is lower dps compared to other classes but the counter moves make up for that. They also tend to have low health but have a heal. This is also probably one of the better botting classes.


Sun and Moon - Exo

The Sun and Moon is a demonic cult, considered a common enemy of orthodox sects, lead by East the Invincible. Their weapons are transformable Twin Daggers. The themes behind their abilities are the burning sun, the dark moon and absorbing one's life. Any Royal Guard fan will love this clan, since they also use chains to hook people in or roast them alive.

Sun and Moon members contribute to PvE efforts with dealing good AoE damage and enabling allies to life steal. Their leveling and ability to sustain it is quite good.

In PvP Sun and Moon is capable of dishing out a lot of damage in a single combo. They have many ways to demolish opponents but heavily rely on mid-range "pull 'em in" or getting in with gap closers. In Group PvP they kill by picking enemies off and controlling them.



Splendor - Exo

This class has a ton of charges and grabs. If it was anything this class did, it was grabbing, throwing you, or lifting you up to stab you in the chest. The majority of your moves are low range and that is where you use charges to set them up.

Splendor uses mainly exo damage but has quite a few ice moves that will root the target.



E’mei - Endo

The Emei School is set up like a toolbox. They are able to perform well in nearly any role given the three skill sets at their disposal. The starting set is quite boring to work with because it has a heavy saturation of Healing abilities and not much to show in damage due to cooldowns on it’s few damaging abilities.. It performs as a ranged magic caster to start and unlocks a player based aoe heal as you progress. Expect this first set to be slow compared to the other starting sets from the other schools.

The second set is where things pick up as you are given a wide range of melee abilities and a selection of three different basic attacks. This set has some great utility with stacking bleed effects and pulling in targets with a psychic claw hand. Although the straight stun in this set is slow and also a skill shot you are able to use other attacks to inflict a vulnerable status on enemies and causes your other abilities to proc knockdown and interrupt effects. When you reach your third set the school really gives you everything you might need in any given playstyle you like.

The third set fleshes out what you have from the first set for ranged with some very flashy ranged attacks as well as close range AoE effects that can stun and knock up targets. This third set also contains a comical grab move where you lift your helpless target with psychic powers and spin them around in the air a few times and top it off by introducing them back to earth in a forceful manner. If you are looking for a school that can do everything then this is the place to be. The emei can perform as a dedicated healer, melee DPS and range DPS as well as all of the three in conjunction with custom sets of your own. Goku with a bag full of sensu beans.


Harmony - Exo

The Harmony School is quite popular with 1v1 PvP players due to their high damage and assassin playstyle. If you are familiar with Age of Wushu then this School is quite similar in style to that of the Scholars School. The starting set is a poison/speed set with a high single target damage output. Not much of the first set translates well into the other two sets as Harmony have only a few very conditional poison attacks and the buff for poison damage in the first set has a very slight noticeable effect in poison damage.

The second set is a high speed single and close range AoE damage set with some fun status effects such as blind and a quick sap effect. This set is very trendy with the public crowd because of how well it performs in 1v1 PvP. The drawback for all of this should be noted though that the Harmony school has almost no way of dealing with airborne targets and most of their attacks currently will straight fizzle out and go on cooldown if the target is in the air. PvP against opponents that know this will be very frustrating. Most attacks in the third set are quite complex as well due to most having two completely different attacks that trigger depending on if you tap the attack or hold down the hotkey.

The third set is a shadow clone set that needs some patching because most of the effects of the attacks are extremely difficult to land on mobile targets as well as the gimmick of the set being flawed. The attacks in the set follow the same style as the tap and hold effects of the second set but the catch is that tapping the effect sends out a ranged attack shadow clone of yourself at your target and holding switches the role so that you fly out at you target instead and do something similar with an added status effect. The problem is that your name and target info never gets dropped from the opponent's view so there is zero trickery involved and if the target is moving you become fully dedicated to an attack that will totally miss. The Harmony School is great for players that want to do high single target damage and some great PvE AoE effects. Also be prepared to endure a great deal of Naruto fans rolling around your school.


House Tong - Exo

Flamethrowers, missiles, gatling guns, cannons, mines, and a sniper rifle. Oh My. This group is the master of traps and poisons and they really stand out in this game. Most of their skills are for aoe with limited control and single target skills. They are mainly exo with a bit of fire and earth endo damage.

Fighting against other players you will have ways to knock them back, up, root them, throw them, or stun them rather quickly allowing you time to get off a second skill for a lot of damage. They are the kings of long range damage and skill shots so expect to be using the action mode control setup.


Five Venoms - Endo

Warning: In order to join, your character must be female.
The Five Venoms Cult is a branch of the Sun and Moon Cult, originated in the South. They use whips and poisons as their weapons. The venoms are based on the five sacred to the cult poisonous species: snake, scorpion, toad, centipede and spider. Whips can be used to pull yourself towards the enemy, fling him elsewhere or as a method of spreading poison.

In PvE side of things they can put down powerful fields that provide healing, damage over time and crowd control. Quite an asset since it’s easy to setup skills against npcs.

In PvP Five Venoms can drag and throw you into their fields. The class has many ways to keep you at range, unfortunately they cannot operate at long range. Their whole play style applies a lot of pressure on the enemy in mid range and they have to figure you out. In Group PvP or Open World PvP this proves to be harder, since the fields are effectively short ranged.

If You like whipping people into shape, entangling, throwing them around or are crazy about poisons, pick Five Venoms.


Zephyr - Endo

Taoists wizards that use a fan and summon ice dragons. When they are not creating blizzards they are constantly charging an enemy down trying to shove their fan into their enemies mouth.

The class has some range, control, and healing but in pvp you will be using a lot of their charges to get close to people as each charge gives you stability. Their first set has only a few attacks and has their heal in it. The second set focuses around ice shields and ways to protect your self or smash your shield upon your enemies. The third set is more mobile and has a bunch of aerial moves.

Leveling info
The game is on rails and it is pretty quick to level up. Come level 35 you will run out of quests unless you find alternate ways to level up. Guild events, guild quests, and daily events make up for this.

If you want to help out the guild, open up the guild tab, look under the force tab, and find any place with a check mark on it. Go there and talk to the informants that are at the escort icons. Do this three times per day per npc and turn in the rewards at the guild base.

This unlocks more guild events we can do which is more exp for everyone.

Tutors
There are two types of tutors. Tutor codes and a Master and Student system.

Tutor codes
HyC's: 23070000000131088460

This gives the player another gift box to open up every 10 levels and it owns. If you want your code listed here let me know. Each person who puts your code in apparently gives you points but you can't spend them since the npc doesn't exist.

At level 50 players can pick up students and provide them with daily experience and a 15% experience buff for 30 minutes. The buff can be applied by the master all day long, and if the master is not doing it the student can ask for it a limited number of times.

After the student has been a student for one day the master can give them a lump sum of experience.

To raise your master level, you have to graduate students or give them lump sums of experience.

Guilds
Guilds in this game can control land and have to exist in some area. Other guilds can cut off their access if they are big enough forcing them to fight for their right to be there or fight for the control of a zone.

Guilds can also just show up some day and remove guild npcs for an hour as well as write graffiti on the enemy guild base. Guild bases are not safe areas and allow for ganking.

We will be a bandit guild instead of a mercenary guild, where you can play metal gear three times a day, kidnap npcs, torture npcs, and wear disguises.

Guild Events
These have to be done between 1900 and 2200 server time, which is central time.

At 1930 we will be doing a feast at the guild base. If you are 31+ you can sit down in a chair for a 1 hour buff. Otherwise you give food to npcs for exp each turn in, once per minute. These last 20 minutes.

This is subject to change based on how many people complain to me.
Monday, Eunuch event since this is a weekly.
Tuesday, one event and it will be a massacre.
Wednesday-Saturday, two events each day and they will be massacre and treasure hunt.
Sunday, for 50+ you can go on the magical beast hunt which may give us some good stuff. This is not a guild event but happens only once a week during this time frame.

Cash Shop
How bad is this? Crazy good.
Everything is either in a nickle and dime store or cosmetic that does not go away. Your inventory is 30 slots and 3 bucks expands it to 60 slots. So if you spend 9 bucks you can double the size of your bank, your materials bag, and your normal inventory.

Mounts are the same speed as the mount you get from quests, they just look different.

You can buy gems and some other crafting stuff, but you can get these from drops either in the crafting instance or guild instances. We haven't had an issue getting these yet.

Costumes, bags, and horses do not have a timer on them so they are permanent.

You can buy botting pills that are 10 cents for 100 minutes.

And if you are super nice, you can spend 5 bucks and give everyone in the guild exp by holding a feast. Once we get high enough.

Pictures videos
https://www.youtube.com/watch?v=A_KkXadQqKE
https://www.youtube.com/watch?v=mn7qd42Uqr0
https://www.youtube.com/watch?v=PIKVw7_kxWc
https://www.youtube.com/watch?v=WAJeeIexRLs
https://www.youtube.com/watch?v=_etl_qkelX0
https://www.youtube.com/watch?v=eLtPxj0s188
https://www.youtube.com/watch?v=0W1ym3yggR4
https://www.youtube.com/watch?v=ZwfLgXJpQd0
https://www.youtube.com/watch?v=S_23BWterUc
https://www.youtube.com/playlist?list=PLuGy72vdo4_ScwTYb1bAynhBs3KgowvvQ
https://www.youtube.com/playlist?list=PL33A390995E9A7F00
https://www.youtube.com/playlist?list=PLYRGCE_sj_lE0NmQ2Wi_Tzi5OUZ8qG4RE
https://www.youtube.com/playlist?list=PLYRGCE_sj_lE1Ii96dtuBXYjf-Nv152mi
https://www.youtube.com/watch?v=H2i7GsxKfz8
https://www.youtube.com/watch?v=oklk1Eb8kvw&list=PL8811938111551AC6
https://www.youtube.com/watch?v=C4l54rlQxFM&list=PLCCFC7D390E389C90
https://www.youtube.com/watch?v=5-NXiBhDoMs









Third World Reagan fucked around with this message at 10:35 on Jul 26, 2014

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Haquer
Nov 15, 2009

That windswept look...

Beautiful. Did they announce how long Open Beta would last?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
They did not, but not too worried since there is no wipe.

KittyEmpress
Dec 30, 2012

Jam Buddies

Are bags limited time? Is any of the cash shop stuff limited time? If I drop 60 bucks on the game, will I keep my horse and vagrant outfit forever?


Can I have multiple characters on one account? Do they all get the stuff if I drop 60 bucks on the game?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Cash shop is pretty good and bags work like this.

You have your inventory and bag inventory. You can combine two 5 slot bags to a 6 slot bag. Two 6 slot bags to a 7 slot bag. This is done in game at the grocer. They have no timer on them.

You can also expand your inventory by 5 slots for 50 cents. You can do this 10 times. It might get more expensive after the first, don't know.

The bags in the cash shop were pretty reasonable. I don't recall the price but they were cheap.

Turncoat Mommy
Oct 3, 2010

I believe in you.
Does it have the ever increasing level cap that wushu had because I don't have the patience for that poo poo. Can I still 1 turn win on bejeweled with cooking skills?

KittyEmpress
Dec 30, 2012

Jam Buddies

Third World Reggin posted:

Cash shop is pretty good and bags work like this.

You have your inventory and bag inventory. You can combine two 5 slot bags to a 6 slot bag. Two 6 slot bags to a 7 slot bag. This is done in game at the grocer. They have no timer on them.

You can also expand your inventory by 5 slots for 50 cents. You can do this 10 times. It might get more expensive after the first, don't know.

The bags in the cash shop were pretty reasonable. I don't recall the price but they were cheap.

So cash shop items are permanent or what? That's the most important thing to me, because gently caress the Wushu/Maplestory/whatever game poo poo of 'oh yeah, it goes away after 30/60 days'

Drinkfist
Aug 2, 2005



Welcome to the game where our survival actually depends on if we get enough goons to hold off the pub onslaught after they saw though our facade from the last china game we played.

We get our own Bandit Camp guild base. We can Rob Carts. We can kidnap people with sacks and put them in cages and torture them. We can hold free xp feasts. We get an actual salary. Guild events give massive amounts of Xp and help the guild development points greatly.

In this game being in a guild gives massive benefits. :getin:

Misbiopy
Jun 13, 2010
Bags do not appear to be limited time, and I think if cash shop stuff is limited time it will probably tell you before you buy it, don't remember any non-permanent stuff other than the things that are obviously consumables.

I've bought the 10 dollar pack to get in on the early access, and for that sweet sweet 15 slot bag. Age of Wushu inventory space traumatized me. My motherboard recently literally melted so I haven't been able to be around, but I can say this about Wu-Tang, their acupuncture skill is REALLY fast compared to Shaolin. If the game is super pay to win I honestly haven't seen any of it in the cash shop yet. The 60 dollar pack is maybe sorta pay to win? It gives you a fast horse, and some stuff that will probably let you get good gear faster. I have no idea what the companion it gives you does that is special.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Most items in the cash shop are permanent.

Horses and bags are permanent that I can recall. You also get a free horse while playing. The cash shop horses don't go any faster, just look different.

Drinkfist
Aug 2, 2005



KittyEmpress posted:

So cash shop items are permanent or what? That's the most important thing to me, because gently caress the Wushu/Maplestory/whatever game poo poo of 'oh yeah, it goes away after 30/60 days'

Cash shop cosmetic items can expire. The non-pretty princess items do not.

Drinkfist
Aug 2, 2005



Turncoat Mommy posted:

Does it have the ever increasing level cap that wushu had because I don't have the patience for that poo poo. Can I still 1 turn win on bejeweled with cooking skills?

Bejeweled made an appearance with the treasure map quests at random. Crafting is pretty cut and dry in Swordsman. We are unaware of the current level cap but the best bet is roughly level 90 from the zones we had access to.

Getting from level 1 to 30 is about four hours of effort if you are totally skipping cutscenes and reading. Right around level 35 the game slows down greatly but guild events and daily events like bamboo can give you a whole level in no time. Also they give you your very own in game botting program to park your china-mans in some farm and just envision automatic lawn-mowing. Once you get to 40 all the daily events and quests that unlock make it smooth sailing as well as you unlock your 3rd and final skillset.

Drinkfist
Aug 2, 2005



What the Emei and Harmony Discription should read as. Also Exo is Physical and Endo is Chi Magic.

Emei - Endo

The Emei School is set up like a toolbox. They are able to perform well in nearly any role given the three skill sets at their disposal. The starting set is quite boring to work with because it has a heavy saturation of Healing abilities and not much to show in damage due to cooldowns on it’s few damaging abilities.. It performs as a ranged magic caster to start and unlocks a player based aoe heal as you progress. Expect this first set to be slow compared to the other starting sets from the other schools.

The second set is where things pick up as you are given a wide range of melee abilities and a selection of three different basic attacks. This set has some great utility with stacking bleed effects and pulling in targets with a psychic claw hand. Although the straight stun in this set is slow and also a skill shot you are able to use other attacks to inflict a vulnerable status on enemies and causes your other abilities to proc knockdown and interrupt effects. When you reach your third set the school really gives you everything you might need in any given playstyle you like.

The third set fleshes out what you have from the first set for ranged with some very flashy ranged attacks as well as close range AoE effects that can stun and knock up targets. This third set also contains a comical grab move where you lift your helpless target with psychic powers and spin them around in the air a few times and top it off by introducing them back to earth in a forceful manner. If you are looking for a school that can do everything then this is the place to be. The emei can perform as a dedicated healer, melee DPS and range DPS as well as all of the three in conjunction with custom sets of your own. Goku with a bag full of sensu beans.

Harmony - Exo

The Harmony School is quite popular with 1v1 PvP players due to their high damage and assassin playstyle. If you are familiar with Age of Wushu then this School is quite similar in style to that of the Scholars School. The starting set is a poison/speed set with a high single target damage output. Not much of the first set translates well into the other two sets as Harmony have only a few very conditional poison attacks and the buff for poison damage in the first set has a very slight noticeable effect in poison damage.

The second set is a high speed single and close range AoE damage set with some fun status effects such as blind and a quick sap effect. This set is very trendy with the public crowd because of how well it performs in 1v1 PvP. The drawback for all of this should be noted though that the Harmony school has almost no way of dealing with airborne targets and most of their attacks currently will straight fizzle out and go on cooldown if the target is in the air. PvP against opponents that know this will be very frustrating. Most attacks in the third set are quite complex as well due to most having two completely different attacks that trigger depending on if you tap the attack or hold down the hotkey.

The third set is a shadow clone set that needs some patching because most of the effects of the attacks are extremely difficult to land on mobile targets as well as the gimmick of the set being flawed. The attacks in the set follow the same style as the tap and hold effects of the second set but the catch is that tapping the effect sends out a ranged attack shadow clone of yourself at your target and holding switches the role so that you fly out at you target instead and do something similar with an added status effect. The problem is that your name and target info never gets dropped from the opponent's view so there is zero trickery involved and if the target is moving you become fully dedicated to an attack that will totally miss. The Harmony School is great for players that want to do high single target damage and some great PvE AoE effects. Also be prepared to endure a great deal of Naruto fans rolling around your school.

Misbiopy
Jun 13, 2010

Drinkfist posted:

Bejeweled made an appearance with the treasure map quests at random. Crafting is pretty cut and dry in Swordsman. We are unaware of the current level cap but the best bet is roughly level 90 from the zones we had access to.

Getting from level 1 to 30 is about four hours of effort if you are totally skipping cutscenes and reading. Right around level 35 the game slows down greatly but guild events and daily events like bamboo can give you a whole level in no time. Also they give you your very own in game botting program to park your china-mans in some farm and just envision automatic lawn-mowing. Once you get to 40 all the daily events and quests that unlock make it smooth sailing as well as you unlock your 3rd and final skillset.


There was a stream that I'm assuming everyone else missed this morning because the only way they announced it was via email, and they said the current level cap was 89, I think. They also said 5 servers, and then implied there were going to be a West and East US server, and then three european servers(one for French, one for German.)

KittyEmpress
Dec 30, 2012

Jam Buddies

I'm torn between Tong for guns and Five Venoms for poisons. Any goon consensus on them so far?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I'd take the five venoms for their aoes being pbaoe, they got a heal, and a nut kicking animation. Plus you whip people. But you also gotta deal with tit physics that look a bit odd.

Tong is alright, their 1v1 combo is pretty awesome, but they just stand out like a sore thumb in a world of taoist magic and swords.

BERGfu
Aug 24, 2010


This thread is beautiful.

Skion
Mar 24, 2013
I'm fully prepared for a super insane and fun first 3 months, followed by slow stagnation and depression as everyone leaves ala wushu :thumbsup:

Also should we drop 10bux for the early access, or are most of us waiting?

BERGfu
Aug 24, 2010


Misbiopy posted:

There was a stream that I'm assuming everyone else missed this morning because the only way they announced it was via email, and they said the current level cap was 89, I think. They also said 5 servers, and then implied there were going to be a West and East US server, and then three european servers(one for French, one for German.)

This is kind of important on which server we will be on. I am guessing this can figured out July 1st if everyone is going for early beta by dropping ten bux or whatever.

EDIT: I'll drop ten bux I just need to do actual work over the weekend so I don't gently caress myself when we rush this game

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I'll be in on tuesday to help get the guild up as soon as possible.

So this game has friendship points. You gain this by being a tutor/student, grouping with someone, or killing things with someone.

A guild needs 4 people who all have 150 friendship with the leader of the group to start a guild.

A gang needs 6 people who all have 999 with each other. They can then add people to a gang to increase its size. As far as I know, as long as you are in a gang, you get more exp.

BERGfu
Aug 24, 2010


Hey Grith should I stick with Wu tang? I'm not sure what the guild will play out but the tai chi moves at level 40 make pve stuff a joke. I just get manhandled by range in 1v1

KittyEmpress
Dec 30, 2012

Jam Buddies

Third World Reggin posted:

Tong is alright, their 1v1 combo is pretty awesome, but they just stand out like a sore thumb in a world of taoist magic and swords.

See, that's part of why I want Tong. Having guns and cannons and all that in magic and swords sounds hilarious. Both of them sound like a bundle of fun honestly.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

BERGfu posted:

Hey Grith should I stick with Wu tang? I'm not sure what the guild will play out but the tai chi moves at level 40 make pve stuff a joke. I just get manhandled by range in 1v1

They excel in group situations but there is one blood of evil guy that says they own 1v1.

It is one of those things we just gotta explore more.

BERGfu
Aug 24, 2010


Third World Reggin posted:

They excel in group situations but there is one blood of evil guy that says they own 1v1.

It is one of those things we just gotta explore more.

That's what I figured and honestly unlike every other mmo I'm not going to need to grind out days of my life to get to something that's fessible if turns out Wu-Tang are somewhat iffy about 1v1.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

I think I'm gonna stick with harmony and keep narutoing all over the place with clones and poo poo. But I do like tanking in mmos so I dunno being apart of the wu-tang clan would be sweet.

Haroshia
Feb 27, 2011

You think this is a game?
Gonna roll up Zephyr. Will be on Tuesday night to start building affection with people, but can't be on during the day. Tuesday and Wednesday are my office days. Here's my needlessly long writeup on Splendor and Infinity that got deleted from the OP for the sake of brevity.

Splendor

Splendor are the renamed version of the Qi sect of the Mount Hua Sword Sect from the Smiling Proud Wanderer. They're focused on high burst damage, high mobility, and high sustained DPS. They are an Exo school with a primary damage focus on ice, and a secondary on fire. Their weapon is the straight sword, the classic long thin Chinese blade.

I won't go into too much detail about their sets. First set has a gap closer, a medium range sword sword laser, and a defense debuffing attack. Second has their acupuncture, as well as two different grab abilities. Third set adds pretty much all of their ranged stuff, making them much more useful in PvE. Don't judge the school until you at least get their third set.

1v1 PVP

1v1 PVP is where Splendor seems to shine. Their acupuncture ability comes out very quickly, and they have two enemy targeted gap closers, and one area target gap closer to pick from. Not only that, but they have quite a few different air skills, which allows them to jump cancel and counter many of the other more annoying 1v1 classes like Harmony and Sun Moon by staying in the skies. The real annoying thing about them though is their two grab skills, Hostile Grab, and Down and Die. They both have quite a long range, and Down and Die can be used in the air. You drop from the sky and stab somebody in the head. The long range on them, as well as their ability to interrupt most other abilities allows Splendor to be REALLY loving annoying for people to fight. Expect lots of cursing as their abilities go on cooldown and do jack poo poo because you grabbed them and stabbed them in the nuts.

The best combo I could find at level 40 is: Nodelock - Lower Cripple - Black Hole - Phoenix Prey - Hostile Grab - Down and Die. The only part that's iffy to hit is the Down and Die after the Hostile Grab, but it's pretty easy to hit if they recover and you get used to the timing. It will connect on the last part of their recovery animation.

Group/world PvP

Splendor aren't quite as good here. Their lack of a pull or any really easy to hit snare or root means people will be able to run from you quite easily. You can contribute in group PvP situations, but you will need to use a different skill bar than the one you use for 1v1 PvP. There are a variety of AOE abilities, and an AOE skillshot short term snare skill you can use. You rely on your mobility though, and don't want to get bogged down in the thick of the action. Pick targets on the outskirts and try to hold them in place with grabs, or just spam AOE abilities into the masses and try not to get pulled into the middle.

PvE

Splendor DPS is pretty great, but once again you need to have a bar for single target skills and a second bar for AOEs. Splendor doesn't have great defense or any sort of heal, so you will need to focus on dodging, staying mobile, keeping range, and trying not to tank. You're a high mobility glass cannon. In solo PvE, use your AOE ranged abilities to try to deal as much damage as you can before the enemy gets close.

Summary

Play Splendor if you want a high mobility, high damage class that can deal it out AOE or Single target from Range or Melee. To play a Splendor you have to be able to move fast, learn how to efficiently manage your stamina for using flight skills and dodges, and get good at aiming your skillshots and predicting the enemy cooldowns so you know when to hit, and when to run. Do not play Splendor if you want to play a sect that provides any support buffs, any area denial, or can tank for any real period of time.


Infinity

Infinity are a sect of Buddhist nuns/monks who focus on channeling mystical energies rather than honing their physical bodies like the Shaolin do. They are focused on counter attacking, ranged attacks, and a little bit of healing. They are an Endo school with their primary damage focus on fire. Their weapon is "Twin daggers", which in practice actually look like a pair of nasty looking flanged maces. With this sect you REALLY need to get them to 40 to see how they play. Their secondary set has all of their counter attack effects, but their 4th set adds a grab, some AOE attacks, and a gap closer. Their counter attack abilities all become relatively low cooldown ranged poke abilities if you just tap them rather than charging them, so you can poke people who don't want to engage, and punish those who do.

1v1 PvP

In my experience, Infinity aren't the greatest in 1v1 PvP. They have several attacks where if an enemy attacks you while they are charging they will teleport to them and either acupuncture them or knock them prone. This sounds great, except the animations for them are very obvious and they don't START charging up until you hold the attack button for about half a second, making them too slow to be used reactively. You need to predict your opponent, and if you predict wrong you will get punished. Not only that, but if you DO manage to catch them the Infinity damage combo isn't really punishing enough for the effort involved. Still, they are the only sect with TWO acupuncture skills, allowing you to lock a person down for quite some time if you wish. A lot of their damage comes from chaining together abilities, and you just don't have enough slots at level 40 to use as many as you need. If you can learn to anticipate your enemies AND level them high enough to use all 8 of your skills I can see them potentially being much stronger in 1v1 PvP. I just couldn't really do that in the brief closed Beta period.

Group/World PvP

In terms of chasing, Infinity are not the greatest. Once again they have no pull or hard CC beyond their acupuncture skills. What makes them really dangerous is their counters in Group PvP. If you are fighting in a group, there's a very high chance SOMEBODY will hit you and trigger the counter. Usually this will trigger some AOE ability, but in some cases it can trigger a single target ability. Thing is, the counter-activated ability doesn't target the person who hits you, but the person you have targeted. This means you can target a guy far away, get hit by a guy in your face, and you will teleport to the distant target and knock them down. It opens a ton of strategic possibilities and makes for some very fun gameplay. Not only that, but a lot of your abilities are AOE ranged abilities and you have pretty good defense, so you can mix it up for a bit. If you get overwhelmed, you have a great gap closer/escape ability that lets you double dash, and a heal with an HoT component that you can pop to keep yourself and your allies going. Basically, Infinity seems to really shine in group PvP situations.

PvE

World PvE is pretty easymode. The counters and dumb enemy AI to constantly trigger them makes for some of the fastest grinding you can ask for. I set the character to self-cultivate and it murdered through everything while barely taking any damage. I chugged probably 1/4 of the potions I had to for my Splendor to stay going, and I didn't even have the heal abiility on my bar. Instance and Group PvE however is rather week. Infinity are good at burst damage, but not great at sustained DPS. I felt more useful in group PvE acting as a healbot with the occasional bit of ranged DPS contributing.

Summary

Play Infinity if you like the idea of a challenging and complex class with the ability to play mindgames with your opponents. Their focus on counter mechanics means you can really psyche people out. You have fantastic versatility, and can really mix it up well in group PvP with your AOE counter abilities doing AOE knockups, knockdowns, and even acupunctures. Unfortunately, your burst damage against single targets isn't great, and your sustained DPS for PvE will be lacking. They're still a fun sect however, and I can see a lot of potential in them once we reach the higher levels of the game.

Lorem ipsum
Sep 25, 2007
IF I REPORT SOMETHING, BAN ME.
Which ones are the tang bros

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Tongs are Tangs

Grandma is in a chair

You run less but shoot more

EDIT: Number 8

Hy_C
Apr 1, 2010



I had to double check the thread to make sure this wasn't Age of Wushu, the games look almost identical.

Misbiopy
Jun 13, 2010

Hy_C posted:

I had to double check the thread to make sure this wasn't Age of Wushu, the games look almost identical.

It's the ghost of Hy_C!

Swordsman is better looking than Wushu, though. And it isn't run by Snail.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Remember all those things age of wushu promised and never did?

This game does those.

Then changes up the combat a bit.

The down side (up side) is you can't learn another schools skills.

There are jianghu skills though, but not entire sets.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

It's also not run by snail games and oh my god that cannot be mentioned enough.

That Jerk Steve
Oct 18, 2011

Misbiopy posted:

it isn't run by Snail.

Sign me up. Snail's incompetence killed chinagame for me.

Is there any school that has bonuses to speed or mobility? I loved that scholar second internal in Wushu with Hell Wind.

I just noticed the open beta starts on the first day of my vacation. It must be a sign. :allears:

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.

Third World Reggin posted:

Features - You will gain access to more of these every 5 or 10 levels
......
No gay marriage

I like to think this means that you are gay married until you unlock the option to not be gay married.

TwingeCrag
Feb 6, 2007

I got a Phd in Badassery
I'm really confused, this game looks identical to Age of Wushu?

for clarification, this will not stop me from playing it

edit: same post almost right above mine, whoops.

I will play this with goonsirs

TwingeCrag fucked around with this message at 14:29 on Jun 28, 2014

puberty worked me over
May 20, 2013

by Cyrano4747

TwingeCrag posted:

I'm really confused, this game looks identical to Age of Wushu?

Yes but it's not run by a horrible company and thus 800% better. Also god drat house tong :gizz:. Can't wait to shoot dudes with goons.

randombattle posted:

It's also not run by snail games and oh my god that cannot be mentioned enough.

randombattle posted:

It's also not run by snail games and oh my god that cannot be mentioned enough.

randombattle posted:

It's also not run by snail games and oh my god that cannot be mentioned enough.

puberty worked me over fucked around with this message at 14:22 on Jun 28, 2014

Estraysian
Dec 29, 2008
I'll probably be playing this a bit because it's new and isn't run by Snail but the combat honestly isn't nearly as good as in Wushu/Wulin.

Haroshia
Feb 27, 2011

You think this is a game?

Estraysian posted:

I'll probably be playing this a bit because it's new and isn't run by Snail but the combat honestly isn't nearly as good as in Wushu/Wulin.

People keep saying this and I kinda disagree. Yes you don't have the ability to jump across the clouds for 20 minutes while you twist between sets, BUT I enjoy Swordsman's combat a lot more. It just seems more fair and tactical. The cooldown between switching sets is so long that you're probably going to have to use whatever skill bar you set up. The game is FAR less ping dependent, and you have to actually AIM a lot more skills. You can't faceroll your way to victory. There is a LOT less RNG in terms of skill interrupts and disrupts, procs, and stuff like that. It's more competitive, less LOLRANDUM.

Before I took a break from Wushu, I was easily one of the top 10 PvPers on Blue Dragon. I could NEVER crack the top because people with low ping would crush me. Had nothing to do with ancient sets or skills, and everything to do with the fact that I literally could not charge them without eating a full combo in response. Swordsman doesn't have that. So yes the combat is slower than Wushu's combat, but I believe that isn't a bad thing.

Cao Ni Ma
May 25, 2010



All things considered the combat in wushu right now is absolute rear end because of cash shop sets (that cost 30 bucks) and ancient sets (that cost a whole lot more). It used to be much better in beta when it was just school styles and barely anyone had ancient sets. But now guild wars are basically "Get sucked into someone elses tai chi fist because of yuangyan and if you happen to survive get knocked down by someone elses nine palaces, repeat till dead". 1v1s revolve around who has the lower ping and the fattest wallet.

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Haroshia
Feb 27, 2011

You think this is a game?

Cao Ni Ma posted:

All things considered the combat in wushu right now is absolute rear end because of cash shop sets (that cost 30 bucks) and ancient sets (that cost a whole lot more). It used to be much better in beta when it was just school styles and barely anyone had ancient sets. But now guild wars are basically "Get sucked into someone elses tai chi fist because of yuangyan and if you happen to survive get knocked down by someone elses nine palaces, repeat till dead". 1v1s revolve around who has the lower ping and the fattest wallet.

You can beat wallet in Wushu. I do it frequently, mostly because Beggar 4th inner is OP. You can't beat ping though. It's a wall you literally cannot get over. If their ping is better than yours by enough then when you charge them they can full combo you back even if you hold down parry. If by some miracle you do connect with a feint or something, they can get their parry up between charges forcing you to almost always feed them rage. It's impossible to deal with, and it's entirely a technical issue with the game so it will never get fixed. When you get near the top of the game it's incredibly frustrating to realize this and know there are people you will NEVER beat in 1v1 no matter how hard you try.

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