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Mercury_Storm posted:I noticed there is a not insignificant delay on looking around if you have even 30FPS. You move the mouse, and then you look in that direction after the delay, which is hugely debilitating in a game that requires reflexes and accuracy. Did this always happen, and is there a way to fix it? Their performance enhancements did exactly jack poo poo and the game takes even longer to load now. I have everything set to low already with shadows off, and I don't remember it being this bad. If you have an NVIDIA card right click your desktop -> NVIDIA control panel -> manage 3D settings, click the 'program settings' tab, then find Planetside 2 in the list or add planetside2_x86.exe/planetside2_x64.exe as appropriate. Set 'Maximum pre-rendered frames' to 1 and hit apply and restart planetside and it should fix the mouse lag. Not sure what this option is called with ATI/AMD cards but I assume they have a similar setting. (And if you have an NVIDIA card try out the GeForce Experience optimal settings feature, it works pretty well).
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# ? Jun 30, 2014 23:18 |
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# ? Apr 27, 2024 05:42 |
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Then why does the Magrider kill more vehicles with all guns? My original point is that being good at 1v1 is good for harvesting tears but not much else. That's a whole lot of fun anecdotes and opinions and all but the relevant data has been posted already, please address it at least passingly if you're wishing to make bold assertions in tank performance edit - and of course my ORIGINAL ORIGINAL point was that the PPA/C85/Marauder balance needs addressing. I only mentioned the Magrider itself to preempt the "LOL BUT MAGRIDER BAD SO PPA MUST BE OP" convoluted and baseless strawman argument that this usually spawns, which unfortunately did not work. Epic High Five fucked around with this message at 23:28 on Jun 30, 2014 |
# ? Jun 30, 2014 23:24 |
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I think the Prowler's Vulcan and Marauder are our Karmic Balance for the Pounder still not being nerfed. A price I'm willing to pay.
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# ? Jun 30, 2014 23:34 |
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Epic High Five posted:Then why does the Magrider kill more vehicles with all guns? are you making strawmen for your strawmen? that's meta as gently caress
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# ? Jun 30, 2014 23:38 |
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Wanna laser dudes in swamps. Help.
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# ? Jun 30, 2014 23:43 |
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Nakar posted:I'm not sure why the SABR isn't the same way, probably because the SABR is a legit weapon for non-scripters and so people use it normally which drags the numbers down to reasonable levels. Some BWC guy on Reddit started arguing that the SABR is a terrible gun cause of its burst mechanics and it shooting too slow and doing too little damage. Also that the Reaper and Tross are terrible but all three would be "good" if their damage falloff started at 70m.
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# ? Jun 30, 2014 23:48 |
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Arghy posted:Everyone in GOKU can attest that when we see another tank in our magriders we hide because the magrider is not an anti armor tank. We do not see a line of armor and go PULL MAGRIDERS! "We never pull armor as a counter to armor." - The people who perfected nigh invincible anti-tank infantry formations and the phrase 'I don't care if you just pulled it, ditch your tank and redeploy to Rashnu'. The Magrider has it's faults, but insisting that GOKU doesn't pull them to counter armor as proof is like suggesting that QRY aren't really spergs because you saw one on the ground once.
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# ? Jun 30, 2014 23:49 |
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If those tank stats are pulled from the very beginning of the game - they are not telling the truth. The average NC player can't be that loving stupid, right? Then again, I have seen entire 14 tank columns of vanguards not even making it out of the base they were spawed at. Or the time I ambushed a tank platoon, not once, but twice in an ap prowler and killed like 8 of them each time. That's no fault of the vanguard mind you, it's more of the 666 Devil Dogs being hilariously inept.
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# ? Jun 30, 2014 23:58 |
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Epic High Five posted:Yeah you've gotta ignore the top and bottom pretty much, unless they've got a big user base. I did enjoy seeing how the 3 new ARs settled into line with relative usefulness. The Terminus is the best AR for the VS, hands down, so it's #1. The TORQ is a bullshit powerful gun in a lineup of bullshit powerful guns, and thus is only #2, the Tross is viewed as a niche sidegrade to the (admittedly excellent) Reaper so there's no real NEED to use it, and thus it is #3. Because KPU is a complete poo poo metric that has zero correlation to balance.
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# ? Jul 1, 2014 00:07 |
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If the question is purely how the Magrider kills more vehicles the answer is simple: It has an easier time keeping up with Harrassers, Sunderers and Lightnings who don't have or rely on raw firepower like MBTs. Basically it's in the weird place between support vehicles and tanks.
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# ? Jul 1, 2014 00:10 |
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Gobblecoque posted:This is the funniest thing ever posted in a Planetside 2 thread.
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# ? Jul 1, 2014 00:12 |
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Xae posted:Because KPU is a complete poo poo metric that has zero correlation to balance. It's almost like the games population is bad at understanding math/statistics. Like the 4th faction "problem" of a faction's population % rising....even though no new players are actually logging on to that faction.
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# ? Jul 1, 2014 00:12 |
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The vanguard is awesome and is easily the best AV tank out of the 3.
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# ? Jul 1, 2014 00:19 |
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Leal posted:
I like these, it's like you're playing literally inside (or as an FPS version of) Out of this World.
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# ? Jul 1, 2014 00:24 |
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The reason the Vanguard shows up on the low end of stats is because of its long reload. It's very easy in that window for something like a lock-on rocket, a Basilisk, a Reaver, a Lightning, etc to steal a kill. It's also why the Vanguard has poor man farming stats; sure, you can take off 90% of a guy's health with a near HEAT miss, then a random pistol picks him off. If they wanted to bring the Vanguard up to par statistically with its primary weapons they'd need to buff it's reload speed. They wouldn't nerf it's damage of course because It's also why the Prowlers is so high by comparison, it's got two shots so it generally finishes off its kills. Xae posted:Because KPU is a complete poo poo metric that has zero correlation to balance. Not to Sanchez! (he's one of the lead balance guys)
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# ? Jul 1, 2014 00:24 |
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Epic High Five posted:the Vanguard is still the worst tank to pull if you're looking to make other vehicles dead I stopped reading your thousands of incredibly tedious gun posts 500 pages ago and now I feel vindicated in that decision
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# ? Jul 1, 2014 01:28 |
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tak posted:If you have an NVIDIA card right click your desktop -> NVIDIA control panel -> manage 3D settings, click the 'program settings' tab, then find Planetside 2 in the list or add planetside2_x86.exe/planetside2_x64.exe as appropriate. Set 'Maximum pre-rendered frames' to 1 and hit apply and restart planetside and it should fix the mouse lag. This worked, thanks! I have an ATI card, and found a similar value to change called Flip Queue Size, changeable in a program called Radeon Pro. I changed it to 1 and that seems to have reduced or eliminated the aiming lag.
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# ? Jul 1, 2014 01:57 |
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sitchelin posted:And it got buffed recently too! The Vanguard is NC's CARV, it's loving amazing and the players who use it are absolutely convinced it's a steaming turd. Incorrect. I appreciate the Vanguard for what it is: an almost totally invincible face-fucker*. *against armor and sunderers, not recommended for farming infantry
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# ? Jul 1, 2014 02:04 |
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Any vehicle that's not VS's stats will always be skewed for one simple reason: Lancer Nests. As long as a Lancer nest can completely obliterate armor at ranges it can't be rendered at, any attempt at armor by the other side will always fail, Magrider or not. Let the Mag be a total joke. HAs are loving everywhere, and it's easy as poo poo for them to lug a Lancer around. It's hard as gently caress to escape a Lancer nest on most continents that are not Hossin, on the other hand. VS have nothing to complain about. TR (and NC, to a lesser degree... Phoenix is good, but it has a VERY short range limit) WISH they had something like that. Then again, gently caress TR.
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# ? Jul 1, 2014 02:26 |
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Fuzz posted:Any vehicle that's not VS's stats will always be skewed for one simple reason: Lancer Nests. Confirmation bias (also called confirmatory bias or myside bias) is the tendency of people to favor information that confirms their beliefs or hypotheses. People display this bias when they gather or remember information selectively, or when they interpret it in a biased way. The effect is stronger for emotionally charged issues and for deeply entrenched beliefs. Find me pubs or non-mlg outfits who use lancer nests. Oh wait there aren't any. That's why TR and NC armor zergs usually work until GOKU shows up. buff the carv
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# ? Jul 1, 2014 03:01 |
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Mortimer posted:Confirmation bias (also called confirmatory bias or myside bias) is the tendency of people to favor information that confirms their beliefs or hypotheses. People display this bias when they gather or remember information selectively, or when they interpret it in a biased way. The effect is stronger for emotionally charged issues and for deeply entrenched beliefs. Which is why KPU is a joke of a stat. All it does it let you project your bias onto the data with the pretense of accuracy. According to KPU the Orion, Carv and Saw are all poo poo. More to your point, Fuzz isn't far off. The Lancer is the best ES AV in the game, hands down. You could argue that the striker, or Phoenix one shoting infantry were better in their heyday. But right now the Lancer is the best AV weapon in the game. It almost obsoletes every vehicle in the game.
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# ? Jul 1, 2014 03:05 |
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Fuzz posted:It's hard as gently caress to escape a Lancer nest on most continents that are not Hossin, on the other hand. Xae posted:But right now the Lancer is the best AV weapon in the game. It almost obsoletes every vehicle in the game. Striker: Drop the damage to sub-annihilator levels (not by too much though) and make it track like Coyotes but for all vehicles. Pheonix: Double the range limit, improve handling, lower damage even further against infantry, and make it incapable of shooting through spawn shields. All rockets need a heavy nerf against infantry though; Any one-hit kills are a lovely and unfun game mechanic.
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# ? Jul 1, 2014 03:28 |
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Leal posted:Do you really want to do this? The problem is with my CPU, not my GPU. But yeah, most big fights I get 5-10 fps.
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# ? Jul 1, 2014 03:38 |
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Goons say that the best way to use the prowler is to brawl with it, even though it (anchored) is the best at range and is the weakest up close compared to the nimble magrider or durable vanguard. Reading about MBT stuff here is pretty sketchy.Desideratus posted:All rockets need a heavy nerf against infantry though; Any one-hit kills are a lovely and unfun game mechanic. Also AT and AP mines need to be nerfed for the same reason. They should provide an AOE debuff mechanic similar to an EMP or conc grenade and not free kills.
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# ? Jul 1, 2014 03:38 |
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Lassitude posted:Also AT and AP mines need to be nerfed for the same reason. They should provide an AOE debuff mechanic similar to an EMP or conc grenade and not free kills.
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# ? Jul 1, 2014 03:40 |
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Nakar posted:Oh God please give me Conc Mines. It'd be like trading one free kill for five! It'd be five free kills that you were actively involved in, is the difference. That's way more legit than one free kill as a result of you clicking the LMB once someplace 15 minutes ago and then redeplyoing across continent. Mines which reward preparation and a good defensive/ambush setup would be way cooler for gameplay than mines which give random free kills to people who were entirely uninvolved in their detonation.
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# ? Jul 1, 2014 03:43 |
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A single concussion mine surrounded by a constellation of normal mines. I call it the "Sideshow Bob".
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# ? Jul 1, 2014 04:22 |
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Durendal posted:If those tank stats are pulled from the very beginning of the game - they are not telling the truth. The average NC player can't be that loving stupid, right? They're for this month only, Oracle lets you sort by a lot of factors DA is since day 1 in almost all cases, however edit - bugged assist exp getting fixed in the patch for next week quote:This isn't the whole list, and has the usual caveat that it's still in testing. Wait for the official posting on the Forums to get excited. Current target is Weds morning. Epic High Five fucked around with this message at 04:45 on Jul 1, 2014 |
# ? Jul 1, 2014 04:31 |
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illrepute posted:A single concussion mine surrounded by a constellation of normal mines. I call it the "Sideshow Bob". There should only be something like concussion mines, for both AP and AT variants. I feel like a filthy whore setting AT mines near areas I know people will pull vanguards from, in the areas of bridges where the mines clip into the terrain especially. I don't deserve those kills. They don't deserve those deaths. AT/AP mines are the Rosa Parks of PS2.
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# ? Jul 1, 2014 04:50 |
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Lassitude posted:There should only be something like concussion mines, for both AP and AT variants. I feel like a filthy whore setting AT mines near areas I know people will pull vanguards from, in the areas of bridges where the mines clip into the terrain especially. I don't deserve those kills. They don't deserve those deaths. AT/AP mines are the Rosa Parks of PS2. For every tank you blow up with an AT mine, thats one less shitter sitting outside of a base doing gently caress all but spamming mouse 1 at a spawn room building. Just think of that next time you have a moral dilemma about how honorable laying mines are.
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# ? Jul 1, 2014 05:08 |
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Desideratus posted:Even Hossin isn't safe, when we realized they might be able to duck away, we started calling targets and volley firing to insta-kill them I entirely agree the lancer is the best and that its entirely under utilized. If they ever changed rockets to be faster so they go further then it would solve some of the problem that the other 2 factions face since you can use dumb fires more accurately and at greater range. Striker should turn into basically a fracture with some coyote mechanics which is basically flak mechanics. The phoenix should be pushed to 450m but dropped down in damage. Lets be honest the best way to fix the current ESL's would be to add loving variants or some sort of ammo mechanic. A striker that could lock on to 550m but did basically 800 damage if all missiles hit or a phoenix that had 450m range but did 1/3rd of the damage. Change the current lancer to the weaker long range variant but dropping some of its damage then add another variant that had 400m range with a 3 round mag but did decimator damage when fully charged up. gently caress just bring back PS1 poo poo already, inventory and droppable weapons. A ton of different variants of all the guns allowing you to min/max as you pleased.
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# ? Jul 1, 2014 05:26 |
But if guns were droppable they couldn't charge for them and then immediately nerf them the week after everyone buys them.
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# ? Jul 1, 2014 05:37 |
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Didn't they say that the Phoenix's range was due to technical issues, and if it were further you'd have to have a load screen after you stopped controlling it?
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# ? Jul 1, 2014 05:43 |
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Make it so you cant change the attachments so everyone can equip abuncha horrible attachments just to gently caress with people who get them.
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# ? Jul 1, 2014 05:44 |
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Arghy posted:a phoenix that had 450m range but did 1/3rd of the damage. I know you're Arghy and all but how did you come to the conclusion that giving the Phoenix 1.5x range in exchange for 2/3 of its damage would be a great balancing factor? Do you think they can be fired more than once every 10 seconds or something? I'm legitimately curious.
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# ? Jul 1, 2014 05:46 |
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Gonkish posted:Didn't they say that the Phoenix's range was due to technical issues, and if it were further you'd have to have a load screen after you stopped controlling it? That's proven bullshit. Just fire a phoenix off the back of a moving flash and you'll see it there.
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# ? Jul 1, 2014 06:02 |
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Epic High Five posted:Then why does the Magrider kill more vehicles with all guns? Because the Lancer exists. Hope this helps. Fuzz posted:
Incidentally this is a problem with the meta more than it is a problem with the Lancer. Sedisp fucked around with this message at 06:22 on Jul 1, 2014 |
# ? Jul 1, 2014 06:17 |
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Jorge Bell posted:I know you're Arghy and all but how did you come to the conclusion that giving the Phoenix 1.5x range in exchange for 2/3 of its damage would be a great balancing factor? Do you think they can be fired more than once every 10 seconds or something? I'm legitimately curious. Just imagine being able to completely destroy all sundys within a 450m radius, 4 dudes could easily out DPS the repair reps--good NC outfits would never lose a base. A good example is crossroads, from the middle of almost any air pad you can hit a sundy behind C/B. If you just got 5 dudes to do it at the same time you can basically alpha any sundy attacking crossroads destroying any attempt to take it. If you had 450m range you could shoot from the middle of the tower by A and fly out a window then reach those sundys and theres not a drat thing anyone could do about it. Lancers are great for taking out sundys but all it takes is having 2 sundys and now that lancer squad needs to relocate where a 450m powerful phoenix would just sit in the middle of a base destroying every sundy again and again. Make it like the lancer so 6+ dedicated phoenix users would be able to destroy undefended sundys but it would be a challenge if someone started repairing it. I'm all for making the phoenix awesome and fun same with the striker.
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# ? Jul 1, 2014 06:55 |
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here are some more codes for you guys. hope you are enjoying hossin! 4GU6-97P6-DHT9-GAF6-4MA4 MJ6G-XXEG-376A-2VPG-446G TZXJ-H6ZJ-AXPK-73E6-H379 P2CZ-XGGZ-466G-RHFA-PVFN XRF2-CJ62-XGMH-66J6-UPAF 2D4R-RZTR-NJVJ-M7X3-GMH4 X3XD-M2UD-4ZJZ-9K4C-7PGR U4T3-URG3-G2FX-6336-7CJR UCT4-RD24-ARH6-DRA6-9FHA AEAC-G3PC-9DRN-TD6X-PD6X
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# ? Jul 1, 2014 07:38 |
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# ? Apr 27, 2024 05:42 |
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Thanks, AEAC-G3PC-9DRN-TD6X-PD6X claimed.
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# ? Jul 1, 2014 07:43 |