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drat, those went fast. Still managed to snag X3XD-M2UD-4ZJZ-9K4C-7PGR
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# ? Jul 1, 2014 07:44 |
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# ? Apr 26, 2024 21:16 |
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Woo thanks Higby! I claimed number one, 4GU6-97P6-DHT9-GAF6-4MA4
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# ? Jul 1, 2014 07:46 |
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las0m posted:here are some more codes for you guys. hope you are enjoying hossin! I think I got this one, but it's late and I was frantically keying them in
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# ? Jul 1, 2014 07:46 |
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Evilreaver posted:I think I got this one, but it's late and I was frantically keying them in UCT4-RD24-ARH6-DRA6-9FHA took that I think
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# ? Jul 1, 2014 07:48 |
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las0m posted:here are some more codes for you guys. hope you are enjoying hossin! I got one in the last set, but I am really enjoying hossin. Map design has been steadily improving with a couple nonsensical experiments weighing a few things down (teleporters taking you like 10 meters away). Personally my favorites are the stuff like the busted up facilities that make those things actually unique.
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# ? Jul 1, 2014 07:48 |
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quote:4GU6-97P6-DHT9-GAF6-4MA4 I claimed one of these because i'm not sure which one worked as I copied and pasted them.
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# ? Jul 1, 2014 07:49 |
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Claimed P2CZ-XGGZ-466G-RHFA-PVFN for a golden beamer pistol. Thanks mysterious person.
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# ? Jul 1, 2014 07:50 |
Took the 2nd code, thanks big Hig.
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# ? Jul 1, 2014 07:51 |
I'm loving Hossin so far. My one suggestion would be to make the bio labs different: maybe add some Indar and Esamir biomes inside them. Indar has three biomes (savanna, ocean bed, and canyon) so it'd be cool if some of the bio labs had some sand or ice instead of mini jungle. In fact I think the big facilities would benefit from more uniqueness among them. There's an amp station on Esamir that has big snow dunes, stuff like that would be great.
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# ? Jul 1, 2014 07:54 |
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Chance posted:I got one in the last set, but I am really enjoying hossin. Map design has been steadily improving with a couple nonsensical experiments weighing a few things down (teleporters taking you like 10 meters away). Personally my favorites are the stuff like the busted up facilities that make those things actually unique. I like (read: secretly am super annoyed by) bases that have the two 'spawnrooms' basically on the same lane on the way to the objective. The whole point of the second spawn is to make it so that you have another route to the objective and to make it so that it's very hard to camp both rooms, but there are a handful of bases where the teleporter puts you behind the spawn relative to any cap points, and sometimes even blind to the main spawn to boot. I feel like a base should have 2-3 'ideal' sunderer points 120 degrees from each other (in general) (such as garages, well-covered buildings/trees etc), 2-3 'surprise' sunderer points (poorly covered buildings, right next to walls, etc), and 2-3 defensive lanes from spawn to give a good infantry flow. There are a few bases that have tons of sunderer points but only a few (or only a single) defensive lane, and this makes them easy to lock down and impossible to defend, then there are bases with no sunderer points that are impossible to attack. If it weren't 3 PM I would probably write a sourced thesis Segmentation Fault posted:I'm loving Hossin so far. My one suggestion would be to make the bio labs different: maybe add some Indar and Esamir biomes inside them. Indar has three biomes (savanna, ocean bed, and canyon) so it'd be cool if some of the bio labs had some sand or ice instead of mini jungle. This by a lot. There's that one tech plant on Hossin that has a bridge in the main area; I think that's a great start. Raised bridges in general are great, since you can take the bridges when it's safe, they're high ground against the... uh, ground-ground, and they automatically provide two tactically different routes (high-cover low ground, low cover high ground) Evilreaver fucked around with this message at 08:06 on Jul 1, 2014 |
# ? Jul 1, 2014 07:58 |
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God those codes disappear as soon as Higby posts 'em. It's like magic. Meanwhile, Hossin is the best continent because I can sit up in a tree, shoot nerds with the crossbow, and pad my KDR. It's really cathartic. Plus, it trains you for getting spawn beacons in RIDICULOUSLY OBNOXIOUS spots.
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# ? Jul 1, 2014 08:05 |
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Evilreaver posted:I like (read: secretly am super annoyed by) bases that have the two 'spawnrooms' basically on the same lane on the way to the objective. The whole point of the second spawn is to make it so that you have another route to the objective and to make it so that it's very hard to camp both rooms, but there are a handful of bases where the teleporter puts you behind the spawn relative to any cap points, and sometimes even blind to the main spawn to boot. The really poor teleport placements need to go, just take indar com as the perfect example for all 1 point bases. Spawn room is centrally located with multiple exits--we already have opaque shields the next step is to put it underground. When your attacking a base you should be encouraged to focus on defending the point not camping the spawn, defenders should be allowed to freely exit then be forced to attack each point. This would focus the fighting instead of making the fight into 1 ball camping the spawn with a few people watching near the point.
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# ? Jul 1, 2014 09:31 |
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Arghy posted:The really poor teleport placements need to go, just take indar com as the perfect example for all 1 point bases. Spawn room is centrally located with multiple exits--we already have opaque shields the next step is to put it underground. The Auger is an example of a poor teleporter. All it does is let you access the vehicle pad and it is right next to the loving spawn room. Heyoka Armory is a great example, since it has the underground tunnels that lead to the warehouse.
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# ? Jul 1, 2014 09:41 |
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Several of the bases on Hossin have the cap point loving MILES away from the spawn room, and the teleport room is like five feet from the spawn. It doesn't help that several chokepoints (some of which are wide open to vehicle spam) are often between spawn and cap to boot. When it's a three point base, that's not a huge issue, but for a single pointer? Ugh. For example, the cap at Hurakan's northern satellite is arguably easier to reach with LAs from Hurakan proper than it is from the spawn there and that's counting the fact that the LA has to fly up a sheer cliff.
Gonkish fucked around with this message at 10:19 on Jul 1, 2014 |
# ? Jul 1, 2014 09:56 |
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This might have been mentioned already but one of the generators bugged out tonight on the Northeast Tech plant on Hossin tonight where even after being destroyed would keep shields up. We let the enemy repair it and then destroyed it again to have it still have shields up.
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# ? Jul 1, 2014 10:12 |
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Gonkish posted:Several of the bases on Hossin have the cap point loving MILES away from the spawn room, and the teleport room is like five feet from the spawn. It doesn't help that several chokepoints (some of which are wide open to vehicle spam) are often between spawn and cap to boot. When it's a three point base, that's not a huge issue, but for a single pointer? Ugh. For example, the cap at Hurakan's northern satellite is arguably easier to reach with LAs from Hurakan proper than it is from the spawn there and that's counting the fact that the LA has to fly up a sheer cliff. Archaic Supply Station in the top right (or whatever it's called) is a horrible offender of this. You have to cross between buildings AND a road with no cover from tanks, then more buildings. They need jump pads for this poo poo or something, but even those are easily campable.
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# ? Jul 1, 2014 10:38 |
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Hossin loves jump pads and grav lifts and I love putting Claymores at the end of them with my Infil. Got the same guy three times with a Claymore on a jumpad exit on a roof last night and I was disappointed I didn't get an angry tell about it.
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# ? Jul 1, 2014 11:25 |
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All bases should do this: There's supposed to be glass you can stand on and look down, but it somehow got removed during the build for live. Anyone running up to get a tank would just fall to their death.
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# ? Jul 1, 2014 12:31 |
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Is there still any EU goon outfits alive?
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# ? Jul 1, 2014 12:38 |
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hemale in pain posted:Is there still any EU goon outfits alive? Most EU folks are in GOKU on Emerald now.
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# ? Jul 1, 2014 13:00 |
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hemale in pain posted:Is there still any EU goon outfits alive? All EU goons are either in GOKU or GOON on Emerald, just go there. e: f;b by TT
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# ? Jul 1, 2014 13:00 |
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Fair enough, my current server does seem really freaking dead. I've not played for awhile and I see they've messed with the hud and made it far more obnoxious, anyway to change back to the old one?
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# ? Jul 1, 2014 13:24 |
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hemale in pain posted:Is there still any EU goon outfits alive? If you have an amazing accent please join us in GOKU. We have two scotsmen on regularly who fill my ears with haggis and it's wonderful. Edit: they made the centralized hud the default, which is inferior to the og one but you can change it in the options.
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# ? Jul 1, 2014 13:32 |
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Has the PPA been on sale recently? Is it likely to come up for sale soonish?
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# ? Jul 1, 2014 13:38 |
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AggressivelyStupid posted:If you have an amazing accent please join us in GOKU. We have two scotsmen on regularly who fill my ears with haggis and it's wonderful. I barely have a Scottish accent any more, too much time spent living with English and American people.
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# ? Jul 1, 2014 13:55 |
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AggressivelyStupid posted:If you have an amazing accent please join us in GOKU. We have two scotsmen on regularly who fill my ears with haggis and it's wonderful. Look at this shitter using the lovely HUD layout. Why would I want all of my pertinent info on the side of my screen when I can have it where I'm looking? Rabhadh posted:Has the PPA been on sale recently? Is it likely to come up for sale soonish? It's 250 certs, don't waste your real money and just get it with certs.
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# ? Jul 1, 2014 13:55 |
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Rabhadh posted:Has the PPA been on sale recently? Is it likely to come up for sale soonish? The Harrasser one was just on sale last Thursday and the Magrider PPA was last on April 27th. You probably won't see either on sale again for 4-6 months at best. And yeah, just buy the with certs, don't waste actual cash on them.
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# ? Jul 1, 2014 14:08 |
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They pay those certs back real quick, don't worry. I'm not sure I'll ever see the C85 pay for itself.
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# ? Jul 1, 2014 14:13 |
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The entertainment value of getting a kill with the C85 cannot be under estimated! Even more of a comedy option than the Duster, it's like a tank mounted Flare Gun.
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# ? Jul 1, 2014 14:15 |
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But Not Tonight posted:Look at this shitter using the lovely HUD layout. Why would I want all of my pertinent info on the side of my screen when I can have it where I'm looking? Look at this scrublord that actually needs to see so called pertinent info. If you can't play with your hud off entirely you can't play.
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# ? Jul 1, 2014 14:50 |
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AggressivelyStupid posted:Look at this scrublord that actually needs to see so called pertinent info. If you can't play with your hud off entirely you can't play. Look at this fuckin LOSER that needs to SEE the video game to play. Why don't you come back when you play Daredevil style
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# ? Jul 1, 2014 15:04 |
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But Not Tonight posted:Look at this fuckin LOSER that needs to SEE the video game to play. Why don't you come back when you play Daredevil style Look at this fuckin' flop that needs to EXIST to play video games. Why don't you come back when you play Schrödinger style.
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# ? Jul 1, 2014 15:11 |
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Can we get a GOON TR presence now that Matherson merged? What were those codes for that were posted earlier?
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# ? Jul 1, 2014 15:55 |
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vigorous sodomy posted:What were those codes for that were posted earlier? Golden Pistols, Mr. Scaramanga
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# ? Jul 1, 2014 16:01 |
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vigorous sodomy posted:Can we get a GOON TR presence now that Matherson merged? Hop to it, you seem charistmatic (at least as much as Snuggles) enough to lead it.
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# ? Jul 1, 2014 16:02 |
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hemale in pain posted:Is there still any EU goon outfits alive? GOON on NC emerald does have a reasonable pop around in the EU evenings and we would be more than glad to have you.
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# ? Jul 1, 2014 16:20 |
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A Tartan Tory posted:Golden Pistols, Mr. Scaramanga My hair is starting to look like his
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# ? Jul 1, 2014 16:23 |
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50Shades is in the process of updating the DA stat site weapon data, so we've finally got some juicy numbers.
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# ? Jul 1, 2014 16:25 |
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vigorous sodomy posted:Can we get a GOON TR presence now that Matherson merged? We tried to run two dedicated TR outfits before but could never drum up enough interest to keep it afloat. I actually play my TR guy often but most of the TR outfits aren't worth the time of day.
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# ? Jul 1, 2014 18:10 |
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# ? Apr 26, 2024 21:16 |
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It might be better for TR/Emerald goons to just find a tolerable pubbie outfit and join them. Unless there are masses of TR goons hiding their shame from the world, there's likely not enough TR players to make a goon-only outfit which would be much fun to play in.
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# ? Jul 1, 2014 19:00 |