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I picked up this game in the sale and it's pretty fun. A little slow-paced and grindy, but that's okay. I've been going heavy into Ghost since I like the idea of being the stealth guy who does objectives and takes out cops with a few well-placed shots while they're preoccupied. Haven't had much luck getting people to play with, though, and while I haven't had many total shitheel pubbies most of them are no more competent than I am and that means heists rarely get done. I should probably join the goon group or whatever. I really like the music in this game. The loud techno assault wave tracks fit well and the way they build up at the start of each assault is cool.
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# ¿ Jul 1, 2014 06:36 |
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# ¿ Apr 29, 2024 09:35 |
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Coolguye posted:Definitely join the goon group. It's the best gaming experience I've had in years, outside of my LPs. Are the door hacking/safe picking perks really not useful? They both seem like they'd be incredibly valuable for doing certain heists stealthily without busting out the drill.
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# ¿ Jul 1, 2014 07:04 |
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Bocc Kob posted:Getting the itch to reinstall and shootmans again. Are the stabbin' knives consumables or does it replace a weapon? Can I rock a knife/shovel combo? The knives are a replacement for your melee attack. Presumably the shovel will be as well.
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# ¿ Jul 1, 2014 20:43 |
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There's something I've been wondering about I want to double-check on. I've noticed putting a silencer on a weapon (or on the pistols at least) gives it a threat rating of 0, but from a mechanical perspective that threat rating is separate from whether or not the gun will alert guards, right? So if I put on a silencer and then a slide or something that adds +2 threat or whatever, the gun will still be silent?
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# ¿ Jul 1, 2014 20:55 |
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I ran into a cheater once in Rats, but I didn't notice until the very end when he sat in the exploding bus without dying and then moon jumped back to the escape marker. I did see him float down out of a window during day 2 but I didn't make the connection until later.
Opposing Farce fucked around with this message at 17:32 on Jul 2, 2014 |
# ¿ Jul 2, 2014 17:21 |
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I've been slowly speccing my way into a Ghost/Mastermind build that (at least theoretically) specializes in silenced pistols for picking off cops while the rest of my team takes the heat. What's my best bet for a pistol that can be silenced (I'm usually all about revolvers but noise means the Bronco is out), has good damage, and is accurate enough to pick off enemies even at longer ranges? Is it the Deagle? Also, what primary would best compliment that playstyle?
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# ¿ Jul 5, 2014 13:09 |
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Drewjitsu posted:Sometimes, guards will bug out, break glass on the top floor, and then report it, breaking stealth. It's never happened to me, ever, for what it's worth. This is pretty funny. I like to imagine a guard accidentally broke the glass and decided to call in a fake intruder to cover it up. Zaphod42 posted:I would be all over that. My secret wish is for a comically oversized giant gently caress-off revolver that goes in the primary slot.
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# ¿ Jul 6, 2014 19:30 |
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Tulip posted:What kills me in Framing Frame is Bane. "Exposing legitimate, truthful incriminating footage" is not framing somebody you loving moron, it's like the exact opposite of framing, it's justice, the only trouble being that it's illegal search & seizure. And nobody says "framing effect" that's ridiculous. And a dude doing a bunch of coke shouldn't be surprising to a crime lord. And there's no way "senator made a corrupt arms deal" is going to overshadow "Hundreds dead in home burglary." And shut up about the gold, that ship sailed. The thing that gets me about that mission is the cops turning the power off on you. Why don't they want that footage getting out? Are they in the senator's pocket? Are they just blindly trying to stop you from doing whatever it is you're doing out of spite? Why wouldn't they just ignore the power and focus on shooting the criminals?
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# ¿ Jul 6, 2014 22:00 |
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Tulip posted:I mean i guess you can make a pocket Raven into a primary version of the pocket Loco, but the only value of this is to dual shotgun which is kind of a weird thing to do, dude. Or i guess for Masterforcers to Shotgun+Bronco. I've found a silenced, cut-down Raven a good fit for my Ghost/Mastermind build. It's not quite the room-clearer that other shotguns are with its relatively tight spread and slow firing speed, but the concealment is great, Silent Killer and 000 Buckshot nullify the silencer damage penalty while not hampering the ammo pool too terribly, and when you cut it down the spread is just generous enough to score headshots from the hip with ease. It's a solid close-range backup weapon for a pistol-focused Ghost and I love how tiny it is; I'm only hitting 44 detection in a combined tactical vest. Opposing Farce fucked around with this message at 07:46 on Jul 7, 2014 |
# ¿ Jul 7, 2014 07:41 |
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Tulip posted:So some sperg over at reddit made a spreadsheet calculating the effectiveness of different armors. If you have the Ghost bonuses, the CTV is the worst armor by a pretty substantial margin due to the effects it has on dodge. Good to know. To be honest my first inclination was always to wear something a little lighter and not tank my movement/dodge, but going into a loud map without 75 detection and the heaviest armor you have seems to give other players the wrong impression.
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# ¿ Jul 7, 2014 09:12 |
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Great Beer posted:Haha, Samsung loses 25% of their profits and then suddenly their old stock gets stolen. How convenient. "Corrupt CEO hires you to steal from his factory in order to cover up incompetent management" would make a pretty good heist actually.
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# ¿ Jul 9, 2014 04:34 |
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Dezztroy posted:My guess would be announcing the Hoxton breakout heist. Might be too soon for that though, I guess. That seems by far the most likely guess to me. The Dentist trailer lists "Hoxton Breakout" before The Diamond and Golden Grin Casino, so I would assume it's next in line, and I don't know what big announcement they would be teasing if not the next major heist.
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# ¿ Jul 9, 2014 18:50 |
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djw175 posted:Sort of related, what's the best close-up secondary for a MasterGhost who tends to be further away from the group? I like to use the Raven as my up-close weapon and an accurate pistol for longer-range encounters. I've been using the Deagle with some accuracy-boosting mods and it's not quite accurate enough to hit some of the most extreme ranges you'd want it to, but the longest ranges are mostly sniper territory and it'll take them out in a single bodyshot so it does okay for itself. Opposing Farce fucked around with this message at 11:07 on Jul 10, 2014 |
# ¿ Jul 10, 2014 10:42 |
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Fil5000 posted:There's no tutorial to speak of. The safehouse is meant to be a bit of a tutorial zone, letting you test out weapons, showing you some of the ways you can interact with objects (i.e. the room full of locked doors to pick/shoot), that sort of thing, but it's never really going to teach you anything practical.
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# ¿ Jul 18, 2014 10:19 |
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Lemon Curdistan posted:I think they're pretty optimistic to think they'll get another 225k group members by October, so I hope they're not planning on gating Hoxton behind the community stuff if it doesn't work out. That said, the Taurus Judge should be available in a week or two. The wording on those tiers is "free for all community members" so I'm assuming they'll put out the heist and character pack regardless, meeting the tiers just means they won't charge for them. Opposing Farce fucked around with this message at 19:04 on Jul 24, 2014 |
# ¿ Jul 24, 2014 18:56 |
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a cat on an apple posted:cool thanks I look forward to maybe playing with goons once my stone age internet finishes downloading all 25 gigs of data It's actually more like 7 gigs. The game used to be that huge but then they changed their file storage system to be less monumentally idiotic and cut 75+% of the filesize. Steam still lists a 30 gig disk space requirement when you start the download, though, I guess because it doesn't know what to do with a game becoming so much smaller.
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# ¿ Jul 25, 2014 13:38 |
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Skandranon posted:This sounds a lot more like a zombie apocalypse than just the Payday gang robbing banks... Could be the Payday gang robbing banks during a zombie apocalypse.
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# ¿ Aug 11, 2014 20:13 |
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Geight posted:It was called a secret because they didn't tell us until a day before it was coming out. The 1.5 million people being in the payday 2 steam group is the difference between getting a free Keanu Reeves and paying $5-10 for Keanu Reeves. Well, I remember back when this started people were speculating that Overkill did the whole "join the Steam group!" drive in the first place because they wanted to use those numbers to say to investors "look, we've got 1.5 million invested customers here, we're big poo poo!" It could be that the John Wick people were the investors they wanted to impress with those numbers. That's probably a stretch, though. Hollywood studios being the massive, shambling beasts they are, this was almost certainly a done deal long before the Crimefest ramp-up even started.
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# ¿ Oct 21, 2014 19:38 |
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John Wick with the Terminator glasses kind of reminds me of Adam Jensen.
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# ¿ Oct 22, 2014 20:20 |
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FAUXTON posted:Yeah but they said Scottish accent and not barely disguised Swedish. She also doesn't seem anywhere near deranged enough, though she could [insert eight heister speculation here].
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# ¿ Oct 23, 2014 16:47 |
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I'm okay with waiting for bugs to smooth out and awkward implementations to (hopefully) be smoothed over, but the +5 concealment to +1 concealment change does kind of grate on me. I mean, 1 concealment makes so little of a difference that I don't know why you'd even bother. I would understand if they cut it back because they thought it was too much of a boost to give to every player, but if that's the case they could at least give the Rogue deck or the Ghost tree an extra concealment buff so players who build for stealth can have more flexibility.
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# ¿ Oct 24, 2014 19:29 |
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As someone who doesn't really go in for the big tanky enforcer builds that seem to be the accepted Right Way To Payday, I at least like the idea of the Fugitive tree and was having fun with the skills on my first run of the new heist. I hope there's a way to make a fugitive/ghost build reasonably effective 'cause I really want the fast/low-armor/low-concealment 'rogue' archetype to work in this game. Does anybody know if the Fugitive pistol skill affects akimbo?
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# ¿ Oct 28, 2014 00:53 |
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The one thing this update is missing is a way to play the vocal song from the breakout trailer/Crimefest page in-game. Preferably as heist music.
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# ¿ Oct 28, 2014 09:29 |
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Drowning Rabbit posted:Female heister spotted! I hope all of the promotional material from here out has all 6 Payday gang members and John Wick looking very out of place.
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# ¿ Oct 28, 2014 19:08 |
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Anybody running fugitive have tips for getting concealment down? With my usual Raven/Deagle loadout in the LWVB I can hit 14, which gets me 7 points of the dodge bonus, but I haven't managed to get down to 5 without resorting to weird minimum-concealment akimbo loadouts that I think I'd need to build pretty specifically for.
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# ¿ Oct 29, 2014 07:32 |
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Penpal posted:If your "Main Menu" default music isn't "Let's Go Shopping" I think you may be missing out on what may be the finest experience for Payday 2 I set it as my payday screen music. It felt appropriate.
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# ¿ Oct 30, 2014 04:22 |
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Prokhor Zakharov posted:Fugitive vest based crit/dodge builds are really really good but you have to be really good at the game to make them work. This is probably why every fugitive pubby has been comically ineffective. I've found Fugitive works pretty well for a skirmisher/combat medic-type playstyle. Even though first aid kits don't reset downs, that fact combined with the sheer number you can carry means your team can heal up with impunity whenever anybody's health gets low, and since you're extremely mobile and good at dodging in and out of danger you can get around the map and take care of anything that needs taking care of with relative ease. Trying to keep concealment low limits your loadout severely (though there are some pretty solid low-concealment weapons), you're still pretty squishy even with a high dodge chance, and speccing heavily into Fugitive means it'll take some finagling to get any of the most important skills in the other trees, so a Fugitive is never going to be the backbone of the team, but it's fun and brings a lot of utility in exchange for the damage and armor you give up.
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# ¿ Oct 30, 2014 10:46 |
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Has This is Our Time been added yet or are Overkill still forsaking their greatest asset?
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# ¿ Oct 31, 2014 03:02 |
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Roobanguy posted:go fugitive/crook and use a akimbo dodge build and never look back What are people's preferred akimbo weapons/mod loadouts? I've settled on dual Crossfires with as much damage as I can get and only a 1-point concealment hit, which is all I can get without sacrificing another tier of low blow/sneaky bastard bonus, but I'm interested in exploring my other options. Opposing Farce fucked around with this message at 22:00 on Oct 31, 2014 |
# ¿ Oct 31, 2014 21:56 |
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Fast Learner was eliminated as a skill and moved to the perk decks, specifically into one of the universal perks every deck gets, which in effect means everyone gets it for free now.
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# ¿ Nov 1, 2014 12:32 |
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It's a little weird that the Mastermind pistol skills apply to akimbo but Trigger Happy doesn't.
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# ¿ Nov 6, 2014 20:58 |
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Prokhor Zakharov posted:The only voice dlc I would buy would be replacing all objective nouns in Chains' dialogue with "pastrami" Without YouTube comments I never would have known Chains was momentarily Thanos.
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# ¿ Nov 9, 2014 05:50 |
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Galaga Galaxian posted:The sucky part is all these Akimbo builds pretty much require full infamy. This is basically what my no-infamy akimbo+LWBV dodge build looks like; it's missing a lot of basic utility and QoL skills, having no points in Enforcer (if I was a sensible person I'd at least drop aced cat burglar and chameleon/cleaner basic to get Transporter), but it does have double-stuffed medic bags, Inspire (I couldn't really justify getting all the way up to Gunslinger without also picking up Inspire), and some basic stealth utility (though it doesn't have tricked-out ECMs or silencer skills). You're basically going full mastermind+full fugitive with a tiny number of points left over to splash into one other tree of your choosing--I went with Ghost, since I like those skills, but you could very easily splash into Enforcer instead (though you'll want Sprinter regardless). Full infamy looks basically the same except you get to skip a couple points of chaff skills in Fugitive and Mastermind and fill out one of the other trees some more.
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# ¿ Nov 9, 2014 18:37 |
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NeoSeeker posted:Also there's a female character incoming? About loving time. They confirmed her back at the start of Crimefest, although I believe they had been talking about adding a female heister for a while. There haven't been a whole lot of actual details yet, other than a trailer and a voice actress confirmation, but she's started turning up in promotional shots of the gang along with John Wick and Old Hoxton. (I still think it's really funny that John Wick is just part of the crew now.)
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# ¿ Nov 11, 2014 18:46 |
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Dvsilverwing posted:If you use a trainer with no remorse, why not just use SAM to unlock the achievements? Everybody has different standards for what cheats/third-party tools/exploits/whatever they're comfortable using and what they're comfortable using them for. There's not much use questioning it; it's mostly just down to personal taste and gut reactions.
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# ¿ Nov 18, 2014 07:08 |
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Bootcha posted:A) Which of the two essential skills (sneaky bastard and low blow) is the most important to ensure you can shoot cop the best? A. I run with both at basic, but if you only pick one it should be Sneaky Bastard. B. It's very hard to get the maximum bonus at basic with the LWVB, but with akimbo and a concealable pistol you can get down to single-digit concealment pretty easily, which is close enough to the full bonus. C. Points are very tight in my build, so I don't ace Akimbo (the basic version does well enough), but what I give up is everything in Enforcer and Technician in order to fit in aced Swan Song, basic Sneaky Bastard/Low Blow/Akimbo, all of the Pistolmind skills, aced doctor bags, aced Inspire, and the mobility skills from Ghost. I honestly don't much care for either Enforcer or Technician and would rather have aced Cat Burglar than the basic Enforcer quality of life skills, but I'm a stubborn weirdo and objectively wrong so you shouldn't be like me. D. Akimbo Bernettis (28 concealment) and the Sig .40 (29 concealment). Both are good guns with Pistolmind bonuses and they let me slip in just under 10 concealment, so I only lose a notch or two of the Sneak Bastard/Low Blow bonus. I don't know about stacking them up against other weapons, but they work for my playstyle and I like pistols in general so I'm pretty happy with them. Sometimes I'll bring an HE Judge (also 29 concealment) for dealing with pesky Shields and Swan Song shenanigans. Opposing Farce fucked around with this message at 05:55 on Nov 19, 2014 |
# ¿ Nov 19, 2014 05:51 |
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Bishop Beo posted:Yeah, I had to grab a lot of garbage to get up to akimbo. Are dual pistols really worth it over using those points elsewhere? If you're going full dodge the skill is definitely worth picking up, since they're strong high-concealment primaries and you're stuck taking Rogue or Crook as your perk deck so you can't get them that way. They're worth four points if you're already unlocking the top Fugitive tier for Sneaky Bastard, but for just about any other build it's probably better to just use the perk deck. e: Playing around a bit I came up with what should be a fairly decent non-dodge-based HBV/akimbo team-medic-and-general-objective-dude support build (if you've got Infamy II and put your point in Mastermind). You might not be able to get around the map with near-complete impunity the way a full dodge build can, but you're still pretty mobile and well-suited to drilling, bag hauling, and bailing out your teammates. You may want to drop aced Cat Burglar and move around some of the points in the bottom tier of Mastermind to taste. Opposing Farce fucked around with this message at 22:32 on Nov 19, 2014 |
# ¿ Nov 19, 2014 22:02 |
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Praseodymi posted:What happens when you quit while holding keycards and the keys on Big Bank? I just picked both of them up while playing with pubbies and then I crashed... Whoops. The should just get dropped in another player's inventory.
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# ¿ Nov 20, 2014 02:15 |
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I thought I'd switch up my build a bit and not just lean entirely on dodge but, uh, man, I don't know about this whole "staying near cover" and "not running all over the map with near-complete impunity" thing.
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# ¿ Nov 22, 2014 17:48 |
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# ¿ Apr 29, 2024 09:35 |
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Malek posted:So a friend of mine is thinking of going with a dodge build for sniping tech possibly. Dodge builds are very survivable and extremely mobile, and the only skills you absolutely need are Sprinter and Duck and Cover, which are easy enough to get. The concealment skills at the top of Fugitive are good if you're going to dedicate yourself to a high-dodge low-concealment Fugitive build, but since the required investment is so steep and the concealment limitations are so restrictive they're not mandatory. The majority of your dodge bonus is going to come from perks, so the primary downside is you need to dedicate yourself to Rogue (if you're wearing a suit for maximum dodge potential) or Crook (if you're wearing the LWBV to get an extra 30 armor at the cost of 15% dodge), but if you do that it should be easy enough to slip the dodge skills into almost any build. Personally I've found I actually prefer the extra dodge from the suit; 50 armor lasts longer than 20, but still not very long, so it's almost better to just put as much of a defense around your health pool as you can. Fil5000 posted:Does dodge tanking work with sniping though? Most of the sniper rifles generate a shedload of threat that turns you into a bullet magnet, which even with high dodge seems like a bad idea with low armour. Opposing Farce fucked around with this message at 17:50 on Nov 24, 2014 |
# ¿ Nov 24, 2014 17:46 |