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Impermanent posted:There is literally no fantasy setting or style that 3E, Pathfinder, or 5E does better than Dungeon World, FAE, GURPS, or literally any other fantasy-oriented product on the market. I've said it before, I'll say it again: D&D is the foundation of the hobby, the cornerstone it's builtd on, and the anchor around its neck.
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# ? Jul 17, 2014 18:08 |
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# ? Apr 24, 2024 13:59 |
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Spincut posted:Where does one...start with GURPS? Like, do I just need the first book of Dungeon Fantasy or is there a core GURPS book or something like that? I think they still provide GURPS Lite as a free download on the SJG site. Take a look at that maybe. It cuts out a lot of options so you can get a look at the system.
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# ? Jul 17, 2014 18:09 |
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Dagon posted:GURPS Lite for a taste, then start with the Basic Set, Characters for players, Campaigns for GMs. Cool, thanks! Although $55 for two PDFs is kinda off-putting, I can at least go through the Lite version and see if it's interesting. Maybe I have friends who own it...
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# ? Jul 17, 2014 18:10 |
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Really, the oddest thing about D&D to me is how much the weirdest sacred cows are those that seem to be held on to the most. Like you could weaken wizards pretty substantially or make fighters something more interesting and still have an old school feel, yet somehow it's all or nothing.
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# ? Jul 17, 2014 18:15 |
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Spincut posted:Cool, thanks! I would love someone to corroborate this, but I'm reasonably certain Dungeon Fantasy will run just peachy with the Lite rules and Characters, the first core book. You only need Characters to tell you what all of the advantages/disadvantages/skills do.
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# ? Jul 17, 2014 18:17 |
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Gorelab posted:Really, the oddest thing about D&D to me is how much the weirdest sacred cows are those that seem to be held on to the most. Like you could weaken wizards pretty substantially or make fighters something more interesting and still have an old school feel, yet somehow it's all or nothing. But then it "wouldn't be D&D". It's not about old-school feel, it's about the mechanics and expectations.
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# ? Jul 17, 2014 18:18 |
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Galaga Galaxian posted:Funny way of spelling Ryuutama you got there. In layout. There was a backer email on it just today!
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# ? Jul 17, 2014 18:19 |
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Mors Rattus posted:In layout. There was a backer email on it just today! Cool I wish I had heard about the Kickstarter before it ended.
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# ? Jul 17, 2014 18:20 |
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Grogs actually want an imbalanced, unfun experience that allows their extensive free time and spergy attention to the rules to let them be better than not even really the jocks, but their "friends" at the table. Everyone involved in a 3e style game is playing into a power fantasy, it's just that for casters the fantasy is, at least partially, real. These people tend to gatekeep or get their non-gaming friends to play, and they play the hapless warriors and non-casters who get to watch the big brain on Brett use their SoDs on enemy minions. There are exceptions, but there also truthfully aren't. Wizards are -always- going to have moments in those games where they do something no one else can, and groups can skip over that, but baked in to the game is the idea that no one can survive without the casters. The shittiest sacred cows are being held because they reward the jerks who want them. Last time I played pathfinder I wound up as the group's wizard and deliberately chose the least attention-stealing build as a min/maxing enchanter to let our Ranger and Paladin have as much fun as they could. I still saved our group repeatedly with Grease and other SoS spells. You can't escape the system.
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# ? Jul 17, 2014 18:22 |
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Gau posted:I would love someone to corroborate this, but I'm reasonably certain Dungeon Fantasy will run just peachy with the Lite rules and Characters, the first core book. You only need Characters to tell you what all of the advantages/disadvantages/skills do. This is broadly accurate, you only need campaigns if you want more detailed combat and success/failure rules.
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# ? Jul 17, 2014 18:28 |
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Impermanent posted:Grogs actually want an imbalanced, unfun experience that allows their extensive free time and spergy attention to the rules to let them be better than not even really the jocks, but their "friends" at the table.
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# ? Jul 17, 2014 18:39 |
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Halloween Jack posted:He's going to see what ENWorld says before going forward, so same result either way. So uh, has EN World changed any since since I made this last post? I mean yeah, there was quite a few bad arguments, but quite a few posters (including Morrus, who struck me as a swell guy) agreed with me about problems in the hobby. If it's still the same, this will probably result in a clusterfuck of people shouting at each other.
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# ? Jul 17, 2014 19:04 |
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Isn't ENWorld where they had to create a special forum solely for arguing over Damage On A Miss because people were losing their poo poo over it so much?
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# ? Jul 17, 2014 19:09 |
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Gau posted:I would love someone to corroborate this, but I'm reasonably certain Dungeon Fantasy will run just peachy with the Lite rules and Characters, the first core book. You only need Characters to tell you what all of the advantages/disadvantages/skills do. That's good to know, thanks!
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# ? Jul 17, 2014 19:12 |
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Impermanent posted:Last time I played pathfinder I wound up as the group's wizard and deliberately chose the least attention-stealing build as a min/maxing enchanter to let our Ranger and Paladin have as much fun as they could. I still saved our group repeatedly with Grease and other SoS spells. You can't escape the system. How is it possible to make a non-scene-stealing enchanter? Those are the spells that change everything, from Hold Person in combat to Charm Person outside it. The 3rd ed. devs balanced the game around sorcerors casting evocations all day, not specializing in save-or-suck spells. The poo poo of 3.* D&D is that the dude who is raining lightning from the sky and summoning explosive fireballs from the ether is the least broken version of a spellcaster.
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# ? Jul 17, 2014 19:16 |
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Kai Tave posted:Isn't ENWorld where they had to create a special forum solely for arguing over Damage On A Miss because people were losing their poo poo over it so much? Yup, although that can be a separate issue than "drat feminists ruining everything," even if those two demographics of gamer overlap at times. For example, there's quite a bit of Pathfinder players who love the company's attempts at diversity and inclusion, but are cool with martial nerfs. Although the Paizo boards are a different forum culture, so that might not be the best example.
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# ? Jul 17, 2014 19:19 |
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MartianAgitator posted:How is it possible to make a non-scene-stealing enchanter? [/i] I specialized more in buff spells than in negative effects so that the other players would be able to have the fun of smacking things down on steroids. It is still scene-stealy, yeah, but it was my best option.
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# ? Jul 17, 2014 19:21 |
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We had a lot of fun in high school and just after with GURPS. Now, after a culling and a garage flooding that destroyed some of my books, my collection has dwindled to GURPS 3E, the Compendium, and GURPS Goblins. I think it's somewhat telling that the only sourcebook I still own for GURPS is the one that most doesn't want to be a GURPS game at all. Oh, yeah, I might get the new GURPS Discworld when it comes out.
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# ? Jul 17, 2014 19:37 |
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atholbrose posted:new GURPS Discworld whhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat? Someone really needs to run Goblins in FATE. Although, the intoxication and name-based character creation rules from that book are part of the charm.
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# ? Jul 17, 2014 19:40 |
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So Microsoft just killed its Xbox Entertainment Studios. So bye-bye Deadlands?
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# ? Jul 17, 2014 19:51 |
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Gau posted:whhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat? Yep. The latest update on their website says that the second edition is in proofreading and going through art approvals, but I think it's said that for quite some time. It's harder to imagine a bigger disconnect between source material and mechanics, though I have to admit, the wizards from the Applied Magic Division would probably really dig GURPS. Gau posted:Someone really needs to run Goblins in FATE. Although, the intoxication and name-based character creation rules from that book are part of the charm. I tried, a bit, to port it to WARP, and then to a very-low-crunch variant of FUDGE I'd used for some one-shots (of the "just roll some dice and improvise" school). Nothing ever got off the ground, though.
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# ? Jul 17, 2014 20:12 |
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Al Baron posted:So Microsoft just killed its Xbox Entertainment Studios. Honestly, this was probably the best possible ending to that.
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# ? Jul 17, 2014 20:21 |
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Arivia posted:That dragonmarks are Your point?
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# ? Jul 17, 2014 21:04 |
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Swagger Dagger posted:A Paizo designer tied his mouse to his wrist by the cord in order to "test" if a strap tying your sword to your arm should let you recover from being disarmed as a swift or simple or whatever the gently caress the fastest action is. On the other hand, since it hurt when the thing kept hitting his wrist he developed a piece of armor to protect himself from his own tool. That man was Luke Crane. That was how Mouse Guard was born.
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# ? Jul 17, 2014 21:15 |
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But it wasn't Luk- Oh. I get it. It's a dad joke.
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# ? Jul 17, 2014 21:18 |
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Gau posted:whhhhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat? There may be a better system for Goblins, but FATE aint it
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# ? Jul 17, 2014 21:20 |
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Winson_Paine posted:On the other hand, since it hurt when the thing kept hitting his wrist he developed a piece of armor to protect himself from his own tool. One day your child will be old enough to roll their eyes at your jokes and the dadjoke tyranny of TGD will end.
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# ? Jul 17, 2014 21:23 |
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Mr. Maltose posted:One day your child will be old enough to roll their eyes at your jokes and the dadjoke tyranny of TGD will end. I doubt it. Your dad, right now. on Facebook, is making the worst pun you've ever heard.
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# ? Jul 17, 2014 21:45 |
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puns and dad jokes the best jokes, hope this helps.
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# ? Jul 17, 2014 21:47 |
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Winson_Paine posted:There may be a better system for Goblins, but FATE aint it I dunno. It's not really a game that needs a PbtA hack. So...EABA? Edit: Man, whatever happened to that guy?
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# ? Jul 17, 2014 22:01 |
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What's so special about Goblins anyway? The SJ Games blurb is a whole lot of fluff and flavor but doesn't tell you what you're supposed to be playing. Another supplement I've heard super good things about is GURPS China.
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# ? Jul 17, 2014 22:20 |
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Arivia posted:I doubt it. Your dad, right now. on Facebook, is making the worst pun you've ever heard. Funny, my dad just jokes about arabs and turks being lazy and how as an autistic person I should shack up with microsoft because they'd have stimming breaks.
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# ? Jul 17, 2014 22:30 |
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atholbrose posted:Yep. The latest update on their website says that the second edition is in proofreading and going through art approvals, but I think it's said that for quite some time. It's harder to imagine a bigger disconnect between source material and mechanics, though I have to admit, the wizards from the Applied Magic Division would probably really dig GURPS. Well now you've got me asking myself what would be a good fit dammnit. Gumshoe game about being in The Watch?
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# ? Jul 17, 2014 23:15 |
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atholbrose posted:Yep. The latest update on their website says that the second edition is in proofreading and going through art approvals, but I think it's said that for quite some time. It's harder to imagine a bigger disconnect between source material and mechanics, though I have to admit, the wizards from the Applied Magic Division would probably really dig GURPS. I think the funniest thing along these lines was a Discworld adventure, published in SJG's own Pyramid magazine, that just straight up says to play using Over The Edge's rules instead.
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# ? Jul 17, 2014 23:36 |
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The big disappointment of GURPS Discworld wasn't the system (because frankly early Discworld had a ton of AD&D jokes in it so having a complicated system doesn't really matter to me), but the almost complete lack of analysis of Discworld comedy and how to create your own. This, by the way, although it would make for brilliant play, would also make for a really boring book. I feel like RPGs these days will always go for the entertaining, glossy, high-production-value presentation over the useful presentation, and that really sucks.
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# ? Jul 17, 2014 23:50 |
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Discworld is complicated. Its charm and comedy come from the prose and rich characters; take those away and it's just a quirky setting with good, if standard, plots. Those you can present in almost any system and you're as good as done. However, if you want a RPG system that directs you toward rich, human-like characters and sly humor, I don't think it exists yet.JDCorley posted:The big disappointment of GURPS Discworld wasn't the system (because frankly early Discworld had a ton of AD&D jokes in it so having a complicated system doesn't really matter to me), but the almost complete lack of analysis of Discworld comedy and how to create your own. This, by the way, although it would make for brilliant play, would also make for a really boring book. My biggest issue with the RPG industry is how few good genre analyses there are: supplements that detail genre conventions, what's cool about them, and approaches to make those conventions work in a gaming table. You can say what you will about GURPS' rules, but at least it has a bunch of supplements that try to do this.
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# ? Jul 17, 2014 23:57 |
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WordMercenary posted:Well now you've got me asking myself what would be a good fit dammnit. Gumshoe game about being in The Watch? Fate. No, seriously, Discworld operates entirely on narrative convention and genre logic, and Fate is all about having character being powered by how important they are to the narrative.
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# ? Jul 18, 2014 00:15 |
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TheSpookyDanger posted:puns and dad jokes the best jokes, hope this helps.
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# ? Jul 18, 2014 00:31 |
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Dad jokes are amazing as an ESL teacher in another country, because they're jokes my students can still understand despite differences in cultural humor, and are all around safe and pleasant and won't get me in any sort of trouble.
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# ? Jul 18, 2014 00:33 |
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# ? Apr 24, 2024 13:59 |
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Edit: Yup. Sorry.
Gau fucked around with this message at 01:40 on Jul 18, 2014 |
# ? Jul 18, 2014 00:49 |