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what statues are fireproof what more do you want
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# ¿ Jul 1, 2014 09:59 |
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# ¿ Apr 28, 2024 06:50 |
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It's sad that 5e did something like that. I wanted a clean fight over nerd poo poo. But this issue does have to be recognized. It would be great if they'd done the gender thing, made the art more inclusive, generally just been positive. Instead, this renders their other efforts hollow, contrived. They've actually brought in a couple of terrible people who would perhaps otherwise be an unfair characterization of the fans they're courting. Yeah, there are toxic elements in the community, but they didn't have to pander to that. But now, it's undeniable, that IS who they're courting. They thanked them in the credits right next to Ken Hite and Robin Laws! A Catastrophe fucked around with this message at 09:28 on Jul 4, 2014 |
# ¿ Jul 4, 2014 09:24 |
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Ettin posted:I meant real elfgames.
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# ¿ Jul 8, 2014 12:41 |
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Kwyndig posted:I'm trying to decide if I should even try PbP or irc again considering my last few attempts bombed or just kind of slowly petered out.
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# ¿ Jul 10, 2014 03:35 |
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Disappointed that y'all didn't mention the most glorious of the ttrpg-to-crpg career paths, that of Mister Chris Avellone.Sionak posted:Edit: the other thing is that the experience of play in RPGs is more subjective than video games, too. You can come to a video game with a negative impression and be won over by pretty graphics or solid mechanics. Given the amount of buy-in to learn an RPG and the need for good-faith participation to see how things click, I think poisoned preconceptions can do even more damage.
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# ¿ Jul 10, 2014 23:19 |
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Mr. Maltose posted:Warren Spector made better games both for the table top and the vidcon though? And in tabletop terms, IIRC Avellone did work for the Hero system, which while flawed, is one of the most interesting and unique rpgs ever made. It formalized a deliberate gulf between mechanics and character narrative, which is one of the key milestones in rpg design. And while it was undeniably an absurdly complex world-building do-anything mega-rpg, it was at least, an absurdly complex world-building do-anything mega-rpg that actually did the job, unlike other rpgs that make that claim. It's also an RPG which is more like a computer code than any other in history, with each power being comparable to a dos era command line, wich is both ridiculous, and fascinating. All of this makes it a very interesting background for a crpg developer, and I've often wondered what kind of influence it had on him, and other devs. Hero has a pretty interesting stable of former players actually- Fred Hicks played it, and, as a bad example, John Wick's terrible Mister Carter stories are of him running a game of Champions, the Hero system's flagship super-rpg. In part his bizarre power-tripping 'play dirty' gming can be traced to his frustration with Hero System's use of Disadvantage points. A Catastrophe fucked around with this message at 00:46 on Jul 11, 2014 |
# ¿ Jul 11, 2014 00:44 |
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# ¿ Apr 28, 2024 06:50 |
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(edit)Looks like the thread's moved on.
A Catastrophe fucked around with this message at 01:39 on Jul 17, 2014 |
# ¿ Jul 17, 2014 01:30 |