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Uncle Joes, haha. I figure if we can get some smoke to cover the short stretch of exposed ground, we could get the shock (SMG) infantry across and to the objective quickly and safely. As much fun as it would be to do tank desant with the T-70s, I imagine that's not practical.
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# ¿ Jul 2, 2014 18:07 |
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# ¿ Apr 19, 2024 18:30 |
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The manual is available online, btw: It's worth a look. Tactics! Individual vehicles, guns, and small arms are described, as well.
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# ¿ Jul 2, 2014 18:18 |
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/\ And don't get them bogged, ffs So, the good news: here's what the 122mm on our Uncle Joes does to the best of the Germans (h/t to Comrade Ensign Expendable) The bad news: There's only 10 AP shells per tank. So don't miss. For those of you too lazy to look at the manual, the AT guns take two minutes to deploy once stopped, and four minutes to pack up again. Do not expect to go zooming around with these fuckers.
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# ¿ Jul 2, 2014 18:47 |
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I'm afraid that's the wrong 76mm - you want the ZiS-3 in the direct-fire role. (pg 72) I guess I'm the armored commander. Tanks a lot.
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# ¿ Jul 2, 2014 21:12 |
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tatankatonk posted:How rare are smoke rounds for artillery on both sides? If the Germans are smart, they'll drop smoke rounds on the open ground east of the G ford while they move north to the B ford. Not terribly. But if they're firing smoke missions, they're not harassing our fording process. I'd personally urge a double mortar smoke mission timed so we can rush mounted across our primary ford. SMG infantry who wants to desant (hang on the loving tanks) welcome. \/ Welcome, Comrade!
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# ¿ Jul 2, 2014 21:17 |
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"Hither came Uncle Joe, black-haired, sullen-eyed, with gigantic armor and gigantic cannon, to tread the filthy fascists under his, uh, treads."
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# ¿ Jul 2, 2014 21:38 |
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I suppose I'll ask: Grey Hunter: What is the time of day? Weather? Strength and direction of wind?
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# ¿ Jul 2, 2014 22:10 |
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Unfortunately, flamethrowers have the range of a hurled sofa and the endurance of an obese person sprinting in the High Sierras. They can't go anywhere alone.
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# ¿ Jul 3, 2014 15:09 |
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It depends on the tank, for simple handhold real estate reasons. Obviously, Uncle Joe won't be used in this role, but the T-34s could get a platoon across - thought they might need a T-70 to pick up stragglers, I haven't checked.
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# ¿ Jul 3, 2014 15:19 |
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Ugh. That's a lot of new posts. Someone can PM me the Roll20 link, btw. Quick question - how steep is the elevation around reference line NO 9-10? I'd like the Cerulean crossers to approach the Ford with their front armor facing danger, if possible. RedLobster, welcome aboard (literally) - if you can order your platoon to board during deployment appropriately (one squad per T-34, tank hunter team on T-70) that would be pleasant. I may have missed this - which of my brave cavalrymen in T-70s volunteers to cross at Cerulean? Details to follow.
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# ¿ Jul 4, 2014 14:40 |
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Thanks, dublish. Tankers heading to Cerulean should take note. I'll mention that again later, if there's any confusion.Asehujiko posted:Would it be possible for the IS-2's to give infantry a ride from Q14 to P11 before they turn west towards M10 or would the disembarking process slow us down too much? That's a call for our overall commander, I'd say. I'd prefer we be unencumbered, personally, but if having part of a platoon be less fatigued is sufficiently valuable....
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# ¿ Jul 4, 2014 17:13 |
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Why do you want to be facing SSE?
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# ¿ Jul 4, 2014 20:25 |
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So, for the joint tank-infantry mounted force (that's Krysmphoenix, Gamerofthegame, and Grumio in the T-34s and duckfoot in the T-70, along with RedLobster's platoon): This is the general movement I think you should plot for this stage, to take advantage of the screening ridge and to avoid trees. Please alter the initial line slightly so you do not ram each other twenty seconds on in a well-choreographed clusterfuck. (would a ten-second order delay be appropriate?) I'd suggest the platoon leader should be on the lead T-34, but that's up to the infantry. I'll trust you to individually orient your tanks appropriately once approaching DIGLETT. (I'm not gonna draw lines for you on the reg, don't worry)
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# ¿ Jul 4, 2014 20:43 |
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uPen posted:First turn is 5 minute right? 5 minutes in a T-70 is a lot of ground. I appreciate your aggression, but I feel like the rest of the tanks will be a sufficient force at DIGLETT, at least in the very short term. Would you consider amending so that, from BULBASAUR, you move north to carefully approach the railroad cut? Putting a tube and eyes looking down the track ASAP seems valuable. I'd hope simplefish would work with you. If you get hit by a train, I promise not to tell your wife how you died.
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# ¿ Jul 4, 2014 20:54 |
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uPen posted:Abosolutely. Am I going to be mounting an HMG or other weapon squad? Getting a heavy weapon looking down the tracks by the end of the first orders phase could be useful. Thanks. Maybe we can get one of the above 2co HMG teams - can the Maxims tank-ride, actually? Or are they basically very very small AT guns for movement purposes?
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# ¿ Jul 4, 2014 21:31 |
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That's great. Hey, Herpicle, can uPen borrow one of your HMG teams for a ride?
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# ¿ Jul 4, 2014 21:42 |
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Ironically, I was going to do the same wrt to your orders. I guess I'll actually post something with a map in a bit.
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# ¿ Jul 4, 2014 22:58 |
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Comstar posted:
While you're here, can I ask you to ride on uPen's tank, as discussed upthread? You'll get to the RR station faster (if you live).
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# ¿ Jul 5, 2014 00:06 |
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Orders for 3 Co. HQ, IS-2, дядя ("Uncle") We will proceed Unbuttoned. Please deploy thus, and move to OP Abra by these lines (color-coded for speed). Below is a close-up (thanks, Comrade Asehujiko!) of the final facing and positioning I desire (note that the final approach is to be on MOVE): Note - members of my company who have not yet posted (or those who want to risk the edit) may wish to explicitly order "MOVE" speed across the ford, to avoid bogging.
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# ¿ Jul 5, 2014 00:13 |
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Fair enough, but Comstar's here and as far as I can tell, the other 2nd Co HMG team leader (TehKeen) may not be aware he or she is actually in command of anything. (Someone may wish to issue contingency orders, who this should be is not my problem)
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# ¿ Jul 5, 2014 00:24 |
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dtkozl posted:This is wrong, you are positioned behind the hill, you want to be ON the hill behind the last little bit of trees pointed more or less at their spawn. I realize the position but misunderstood your intent. Thought we were keyholing anyone who came to interfere, rather than threatening their area directly. OK, will adjust. dtkozl posted:Merry Maurader you need to give the T 70s a bit more direction on where they are going and their purpose for the next few turns. And this too. But it's the 4th of July and I won't be able to edit until quite late tonight.
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# ¿ Jul 5, 2014 02:39 |
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The Merry Marauder posted:
Hi, Grey Hunter! Here is a slight revision! The approach is the same, so: But I want to motor boldly up onto the hill, not be secure and mousy next to it! So: Arrow indicates facing.
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# ¿ Jul 5, 2014 16:12 |
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So, by request, a note to all T-70 commanders! That would be uPen, simplefish, and duckfoot. But not really uPen, since I asked him to do what he is doing and I would look foolish if I instructed him otherwise! Your role is primarily one of scouting. We must seize positions of (somewhat distant) advantage with alacrity, but not wade into the objective and get stuck into combat. That is what the poor bloody infantry is for! Bear in mind that you are easy meat close in and alone. You should get eyes on the objective and the enemy's approach thereto, but it is not your job to hold it or contest it yourselves, but to help our main force do so with a maximum amount of knowledge, and as a secondary role, harass and disrupt the enemy from a distance. When the time comes to advance and seize the objective, we will do it in a combined, coordinated fashion! I'm afraid I must echo dtkozl's concern about that level of specificity, simplefish - I fear it is a sure route to disappointment, given the way this game is being conducted.
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# ¿ Jul 5, 2014 16:22 |
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I appreciate the mindset, but I feel like you will be swatted by something, and any intelligence we glean will be brief. If it is a grave risk you are willing to take, however, I will not forbid it or anything of that nature. If you were to do the same thing once we had some infantry scouts up to help with spotting, it would be a deal safer and less explosive, I think.
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# ¿ Jul 5, 2014 17:23 |
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You realize I'm talking to duckfoot there? Because I'm pretty sure ze Germans can get something smashy into LoS of GRAVELER in five minutes.
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# ¿ Jul 5, 2014 17:31 |
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Hey, Gamer, that reminds me:Gamerofthegame posted:I will huddle/hunt against the building in J10 keypad six, OP Eevee, on the north side staring down to the west. You mean J6 here, I assume. J10 would be a bad place to be. Also, I wouldn't use keypad notation without explaining it, lest you mislead Grey or the rest of your comrades.
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# ¿ Jul 5, 2014 18:42 |
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dtkozl posted:Also that gun position sucks and you know you can just have both MGs in there, or are you riding it? One of the HMGs is on uPen's T-70. It'll have LoS down the RR cut, and into the RR station if it moves up a bit.
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# ¿ Jul 6, 2014 17:56 |
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Willie Tomg posted:That wouldn't be gamey, that would be a good idea. They've got to be thinking about barraging the known fords on the map at least as hard as we are, maybe more since they really really don't want us reaching that rail station first and want to slow us down as much as possible. It's gamey because it's a meeting engagement, and having a preplanned bombardment on two random fords is pretty lucky! I agree it is a good tactical choice.
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# ¿ Jul 7, 2014 01:34 |
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This means that Tetrakarn never issued orders to the 1st Co sniper team - I assume tatankatonk will now handle this, either himself or delegating.
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# ¿ Jul 7, 2014 04:29 |
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I don't think we want to break off an extra group from their commander, so another squad is right out, I gather.
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# ¿ Jul 7, 2014 04:32 |
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Yeah, but now you have cause to bigfoot him and take the reins.
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# ¿ Jul 7, 2014 04:46 |
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Let's save our outrage for a truly heinous error, not something like this.
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# ¿ Jul 8, 2014 18:09 |
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The force to DIGLETT got hosed up when the T-34 bogged and the infantry had to unload. Them's the breaks. If micromanaging the position of the Stalins on the hill is central to victory/their survival, then they should not be there, because it is not going to happen.
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# ¿ Jul 8, 2014 18:16 |
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RedLobster posted:So where are my tank hunters, I don't see them around the rest of my platoon. Up with the two T-70s in the NE. (as uPen says, either the wrong thing was loaded, or the wrong T-70 was sent to the NE. We should clarify this)
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# ¿ Jul 8, 2014 18:19 |
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Anyway, we have Panzer sightings, a MkIV with infantry at F10, and one Panther @ ~F14. LoS intel would be handy. e: I'm pretty sure there was repeated order duplication and contradiction with the 2Co HMGs (in the truck! both in the truck! one in the truck, etc), so I am not even a little surprised that was hosed up. The Merry Marauder fucked around with this message at 18:27 on Jul 8, 2014 |
# ¿ Jul 8, 2014 18:24 |
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tatankatonk posted:1st Company, we still have to wait for 2 Co. to pass fully before we start fording, so this turn's orders will probably be sitting tight, sorry for the lack of excitement. Also, I read the manual and apparently pre-planned fire missions take 5 minutes? So those falling rounds are probably the Germans gaming the ford It is 100% a pre-planned stonk on your ford. Good luck with that, Comrades! Perhaps you will have the opportunity to visit the Krysmphoenix memorial brew-up in the L8 ford in some ten minutes' time if any of you survive!
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# ¿ Jul 8, 2014 18:34 |
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Obviously not a pre-planned one. Need to go through the call for fire business. Anyway, the commander was extremely clear that he's not willing to blow a fire mission on spec. BTW, can we not use the "orders" image until we have a chance to discuss and plan? Let's keep editing and confusion to an absolute minimum.
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# ¿ Jul 8, 2014 18:38 |
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Not to be tedious, but you can set them to arrive immediately (as dtkozl did with the smoke) or on a 5 or 10 minute delay. You're still right, it's a fire mission on your ford. I'd be shocked if it was anything else.
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# ¿ Jul 8, 2014 18:43 |
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# ¿ Apr 19, 2024 18:30 |
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This is some Hitler in the Bunker stuff, Herpicle. You have one squad anywhere near the objective (and a tank hunter team on the E edge of it), the rest of 2nd platoon straggling across the L9 ford, one platoon spread across P6-7, and one in a woodline at P8. You yourself are nowhere near the objective. I strongly urge you to issue advice/orders better tailored to your individual platoon commanders' needs. "Duck" might be a good idea for 1st platoon, for instance. "RUN!" for 3rd. Gamerofthegame posted:We need to shift around some. We have two T-70s overlapping, one can shimmy off to the far west and cover where the current Railroad T-70 is, while that one shifts down to the south to stare at people crossing the ford/southern open. I intend to shake off my SMG team (Me being the T-34 actually in the toy, lazy prats) and hunt a bit to the south to try to kill that tank. As is if we are stuck with a 1v1 tank battle I'm pretty destined to lose, so I'd rather try to get some side hits in this golden moment. A) Please don't give orders to the T-70s. Especially not ones that dangerous. B) Absent any blocking terrain, I would assume that MkIV and his buddies can see you fine from F10. Why on earth do you want to engage alone?
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# ¿ Jul 8, 2014 19:26 |