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Also, the "big" news, Basic D&D will be released to the general public, for free, via PDF, tomorrow or whenever WotC's servers stop choking from the added traffic. It's going to be stripped-down, so while it will give us some idea about the game, it won't have everything and won't have much art. It is going to have... * The Big 4 classes, one "archetypal" build of each - Simple Fighter, Simple Rogue, Healer Cleric, and Blasty Wizard, going up to Level 20 * The Big 4 races, each with two subraces * A selection of spells up to level 9 * Rules for the game Eventually, it will also have * Monsters up to Level 20 * Magic items * Campaign advice That's the theory anyway.
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# ¿ Jul 3, 2014 03:04 |
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# ¿ Apr 19, 2024 13:29 |
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It's all good! It will be a good glimpse of the system, but we won't get the full picture until probably November, when the DMG comes out. I have grave doubts about the saving throw system, btw. My prediction is that it will need to be pretty heavily houseruled. It goes something like this... Wizard Spell Save DC = 8 + Proficiency Bonus + Int Modifier. At 1st level, this is 13. At 20th, this is 19. "Good" Save Bonus (normally on a bumped stat) = Proficiency Bonus + Stat Modifier. At 1st, this is +5. At 20th, this is +11. "Bad" Save Bonus (normally not bumped) = Stat modifier. At 1st, this is +0. At 20th, this is... +0. There might be (hopefully!) some mitigating factors, but there's a good chance the game will go totally off the rails once a Wizard has access to Save-or-Suck spells against all 6 stats.
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# ¿ Jul 3, 2014 03:14 |
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I just meant that the build/subclass was the Evoker. There's a decent variety of spells, in general.
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# ¿ Jul 3, 2014 05:17 |
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treeboy posted:i don't see anything in the stat block about auto-saves per day. Is that a generic rule for all monsters, did they axe it? Decent saves though, all things considered.
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# ¿ Jul 3, 2014 16:13 |
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Rulebook Heavily posted:Am I missing something? Why does that dragon only have four saves listed? If a save isn't listed, you just roll that stat.
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# ¿ Jul 3, 2014 16:43 |
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Yeah, there's nothing here that changes my opinion positively.
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# ¿ Jul 3, 2014 18:29 |
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I'll give it another look later, but I'm very disappointed in the design work here. Thinking of nuking my pre-orders... For example, the skill DCs are still jacked. And nothing is helping my concern about save DCs. In fact, one of the saving graces - a Fighter ability called Indomitable has been nerfed hard. e: I knew Basic was stripped down. That's fine. It's the rules work around that.
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# ¿ Jul 3, 2014 18:51 |
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LongDarkNight posted:The only difference in the Fighter I can see from my 02/14 Alpha Playtest doc is the Archery Fighting Style got bumped from "+1" to "+2".
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# ¿ Jul 3, 2014 18:52 |
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whydirt posted:February '14 comes after October '13.
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# ¿ Jul 3, 2014 18:56 |
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whydirt posted:The post you quoted was talking about changes from the Febrary playtest docs, so the change to indomitable had already been made if I'm reading it correctly. I guess I just don't understand what your reply has to do with the quoted post.
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# ¿ Jul 3, 2014 19:00 |
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Quadratic_Wizard posted:More than all of that though, the spells shown aren't all that great at doing damage, goddamn do they throw out powerful buffs and crippling debuffs.
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# ¿ Jul 3, 2014 19:02 |
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RPZip posted:Also, where is the concentration mechanic people are talking about? I didn't find it in the spellcasting section, but it's possible I missed it.
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# ¿ Jul 3, 2014 20:21 |
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Repost from that other thread: This is awesome. For real, no irony.
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# ¿ Jul 3, 2014 20:45 |
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Nancy_Noxious posted:This is AWESOME!
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# ¿ Jul 3, 2014 21:37 |
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moths posted:The social component really can't be ignored either. Ted put SO MUCH work into his spell list and now you're making him play a regular dude because a gnoll wanted into camp last night? You're a lovely DM. What do you have against Ted, anyway? Don't blame Ted, blame the lovely way the game handles spellcasting.
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# ¿ Jul 4, 2014 16:08 |
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LongDarkNight posted:Good news! What's this from, btw? Please tell me it's an early thing and there is not really stat damage. Please?
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# ¿ Jul 8, 2014 03:30 |
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zachol posted:Stat damage Makes Sense and is an elegant representation overall. You apply debuffs to attack and damage rolls - the derived numbers actually used in play - and leave the stats the gently caress alone. The game doesn't need yet more ways to bypass hit points. LongDarkNight posted:Secret Monster Manual circa 06/2014 e: and haha, one of these dudes means a peasant village dies and the entire world gets turned into shadows just like in 3e. dwarf74 fucked around with this message at 03:43 on Jul 8, 2014 |
# ¿ Jul 8, 2014 03:41 |
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This may sound weird coming from a dude who's not that into 5e, but this is seriously the most negative +thread I've ever seen on SA and I can't tell if I'm in TG or DDRD when I read it.
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# ¿ Jul 14, 2014 21:59 |
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Father Wendigo posted:Some of us still have a really foul taste left in out mouth from the playtests, and not much of what we've seen so far indicates it's going to be drastically changed. Since they're pulling the
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# ¿ Jul 14, 2014 22:48 |
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Father Wendigo posted:Have you read the Pathfinder thread lately? It's been (1)laughing because even the Paizo forums think the new Arcanist class is broken and the overly defensive response by the Devs, (2) laughing because they're hyping the release of a book that promises fixes for the worst classes (and also Wizards because why not), and (3) arguing over how to make the game not implode too terribly for a few more levels beyond 6.
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# ¿ Jul 15, 2014 02:44 |
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Lord Twisted posted:I want something more focused on roleplay and not hideously slow combats like 4e. The basic ruleset seemed cool and fairly simple. However I saw people talking about Pathfinder - how easy is that to pick up seeming as me and my players have only ever played 4e? Is it cheaper/less complex/better supported?
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# ¿ Jul 15, 2014 16:40 |
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DalaranJ posted:Hold on, what? This was a part of the game that I thought Next would surely improve over 3rd/4th. What took so long?
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# ¿ Jul 15, 2014 17:05 |
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Oh lordy. Just got the starter set. Spells in stat blocks need to die in a fire. There's too drat many monsters with them.
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# ¿ Jul 15, 2014 22:49 |
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MonsterEnvy posted:3? Because there only appear to be 3 and two of them are just Wizards.
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# ¿ Jul 15, 2014 23:44 |
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Covok posted:What exactly do you mean by "spells in stat blocks?" Are you referring to the monster simply having spells or how it's formatted? I kinda expected it for the NPCs, although I still think it's terrible. But when I see a monster like the Flameskull casting spells, it sets off warning bells. MonsterEnvy posted:It's Personally not a big deal to me (If you don't memorize them you can always write them down as well) as the ones in the starter set have pretty simple spells that are rather easy to remember. Besides there won't be nearly as many monsters with spells in the statblock as their used to be. It's pretty much a deal-breaker for me.
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# ¿ Jul 16, 2014 00:59 |
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dichloroisocyanuric posted:I agree with almost all of this but I also have a few questions (for anyone to answer.) If you are looking for a modern D&D that's not as bad as 3.x/PF, but still adheres to "tradition" pretty closely, then 5e fits the bill. It's almost literally a cleaned up and simplified 3.x with smaller numbers across the board. It also just might surprise us when the Big 3 come out. (hahah, no it won't) "D&D 5e: It could be worse, I guess."
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# ¿ Jul 16, 2014 03:02 |
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Ferrinus posted:Are you nuts? It cuts your weak saves in half. It'd give a fighter some kind of reistance against hold person and otherwise trivially effective disablers. Concentration checks are Constitution saves. treeboy posted:War Caster allows you to cast a spell as a reaction in place of your Attack of Opportunity *and* gives you advantage on concentration, *and* allows you to hold a shield or weapon in both your hands and still cast spells.
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# ¿ Jul 21, 2014 14:57 |
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Concentration is a serious attempt to balance spellcasters. Now, here's a bunch of ways to bypass that balance!
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# ¿ Jul 21, 2014 15:03 |
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quote:@Brail4 : what would the action sequence be like for sheathing one weapon,drawing another,and attacking?Is that all 1 action?
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# ¿ Jul 21, 2014 17:38 |
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Mexican Deathgasm posted:5E has been super fun, I've been running a game since the first playtest was released, we play 6-8 hours every Saturday.
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# ¿ Jul 22, 2014 14:08 |
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ProfessorCirno posted:I think it's more assumed that people here have generally played 4e, and those who like 4e are just gonna keep playing that, so game suggestions are for people who didn't like enough things about 4e.
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# ¿ Jul 22, 2014 19:05 |
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So let's talk about the hour long short rests. Still seems to me just another way to gently caress over... Well, anything that's not a Daily spellcaster. 4e's 5 minutes was easy, but an hour? We're getting into some serious fiat and/or strictly defined random encounter territory, here, with defined rates. When's the last time you rolled for random encounters outside a retro clone? I'll repost a thing from ENWorld. Apologies/greetings if this is a goon. Capricia posted:You're right that longer short rests make for more of a resource management minigame, but the problem is that if you only have 1 or 2 short rests a day when you're having 4 or 6 encounters, then those classes are coping with vastly fewer resources than the other classes that rely on daily or at-will abilities. At level 4, you can have a situation of a cleric being able to pick and choose between 7 different daily abilities and cast them in any combination 7 times, plus the benefit of their channel divinity encounter ability. A fighter in the same boat has 2 encounter abilities. Preserve Life is a far better encounter power than Second Wind, and Hold Person or Spiritual or Bless or any number of other spells AND the flexibility in casting those spells is a hell of a lot better than Action Surge's ability to make another attack. But assume they're equal. Hell, assume that 1st level spells aren't as valuable as making an extra attack on your turn, say they have only half the value. Say that the cantrips are absolutely worthless.
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# ¿ Jul 23, 2014 03:57 |
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FRINGE posted:Well we wont agree, but we apparently play with different kinds of people. The issue is that "short rest" abilities are substantially weaker (and/or less plentiful) than daily resources, since there's an understanding that they can be used several times per day. With shorter rests, this is a sensible conclusion. With hour long short rests, it's not. dwarf74 fucked around with this message at 13:58 on Jul 23, 2014 |
# ¿ Jul 23, 2014 13:51 |
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Xelkelvos posted:Much of the contention I've seen with 4e was about how the abilities and powers up to entire classes looked or felt too samey, though I think that may be as a result of the mechanical transparency of everything where two things that are technically and effectively different appear similar or identical.
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# ¿ Jul 24, 2014 13:17 |
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slydingdoor posted:There's an Inspiration mechanic now that gives a floating advantage "when you play out your personality traits, give in to the drawbacks presented by a flaw or bond, and otherwise portray your character in a compelling way."
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# ¿ Jul 27, 2014 14:51 |
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Jack the Lad posted:A Wizard can also take 2 levels of Fighter to be able to cast a spell, action surge, cast a spell. It's not THAT hosed.
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# ¿ Jul 28, 2014 17:20 |
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Jack the Lad posted:Hm! I thought that was the case at first but when I checked in Basic I couldn't find it and figured they removed the limitation for whatever reason. Where's it at? Hmm also. I only see it about bonus action spells (under casting times), so maybe it is that hosed!
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# ¿ Jul 28, 2014 17:43 |
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Gort posted:Are they definitely doing 3e-style multiclassing? That poo poo was awful. Seriously, anyone who doesn't see 5e as basically 3e at this point is deluding themselves.
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# ¿ Jul 28, 2014 19:42 |
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thespaceinvader posted:Yep. Now if they actually LIMITED spellcasters rather than just giving them the whole drat spell list...
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# ¿ Jul 30, 2014 22:57 |
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# ¿ Apr 19, 2024 13:29 |
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ProfessorCirno posted:Mearls hates the warlord. * please note, "sleeping it off" is an effective means of limb replacement, because adventurers are basically geckos.
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# ¿ Jul 31, 2014 06:06 |