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Funky Valentine
Feb 26, 2014

Dojyaa~an

Oh boy, this game. Brings back memories of Nintendo Power features and early touch screen fuckery.

You're using an emulator, right? How does blowing to make fire work on that?

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SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Funky Valentine posted:

You're using an emulator, right? How does blowing to make fire work on that?

The emulator has a function that allows you to just input white noise into the game on a hotkey. You can actually rig the emulator to use a microphone and everything but it's a lot of effort to go to when the only thing needed is just "make lots of noise".

AnAnonymousIdiot
Sep 14, 2013

My inner Pulp fan is hoping for an Island Tribe to be discovered in this game. Either that or ancient ruins.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Are fish on a timer, or can you just get as much as you want?

Coolguye
Jul 6, 2011

Required by his programming!
You can get as many as you want, but time passes while you're standing there, waiting for a fish to roll by. So it's not like you can just spear 50 pounds worth of bass in a morning and be free of food pressure for a week.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Glazius posted:

Are fish on a timer, or can you just get as much as you want?

No limit, time does pass but you can catch absurd amounts in a really brief span of time anyway if your accuracy isn't spotty.

Fish really are the only reliable and consistent high-quality food source in the game, there are better foods but they're hard to obtain.

ThornBrain
Jan 25, 2011

Hi. I forgot your name. Whatever.
My... point is...
Hi. Your head's on fire.
Wish I had known about the energy mushroom. I knew their effects were randomized, but I never ate any of them since I always got the bad effects. I took it to mean they were emergency food, for when you really had nothing else to eat and needed to take a risk.

At the very least the game records what effect you get the next time you examine the mushroom.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
Last time on Misplaced In Azure, we pushed a rock over. Woo. Maybe this time we'll actually get to see what was behind the rock!

Music: Beach


Wake up, drag Skye to drink. Spear some fish. The morning routine begins to set in.



Black Bass continue to be the absolute best source of food available in the entire game because I got this off only four of them. There are other fish but apparently the best ones live right outside your doorstep, go figure!



Not wanting to hold the LP up by actually doing some proper preparation for this, I immediately head all the way up the waterfall back to where we pushed the rock over last time.

Music: Cave #2






Seems like this is the highest place. Just ocean and more ocean...
Hmm... I hear a dripping sound from behind the waterfall.





I hear wind back there. Maybe it leads somewhere?

There is no sound in the cave other than a faint wooshing. It's kind of ominous, quite like it.



I include this purely to highlight an obvious instance of the game's slightly buggered translation, just know that if you see dodgy English in my transcript I'm probably transcribing it verbatim.

The water's clear, it should be OK to drink.

Oh yeah, that and you can drink from it to again restore Thirst to 100%. Handy.

Then we head up the ledge to the left of the pool.




The cave exits outside here.

Music: Jungle



It's like a jungle. I don't think I'll find anyone out here but I have to keep moving forward until I find something.

Welcome to the jungle. We've got fun and games.



It's got everything I want. Honey, we got the vines.

It's a strong tree vine. If I use this as a string, I can make a fishing rod!

Fishing Rod has been added to Tool Making

I need bait to catch fish. I should search the ground for worms or something.

Worms can be found by A button searching (not touch screen searching) any place you would logically find them. Basically anywhere but stone and beach. Plentiful and nothing to worry about running out of.



Further on, we discover the evolved form of the humble stick.

It's a heavy and sturdy log. With this, I should be able to make more furniture.

Keith gives a lovely interface spoiler here because I haven't actually built any furniture yet, but you can build furniture. Just haven't unlocked the ability to do so yet.



Hmm, this place is full of different fruits.



Because it's a new food in a much deeper part of the island you'd figure Bread Fruit might be a decent eat. Nope, only restores 5% of hunger. This continues to exist in stark contrast to a single black bass fish restoring 51%.



Is this the only pathway?

Anyone who has played Metal Gear Solid 3 probably has alarm bells going off in their head at this point but in spite of common sense, the swamp is totally safe to walk through.



It seems pretty deep. It's so hard to walk in.

All this build-up and the net effect is just that you can't run in the water. There's only a short pond of the stuff and you just walk in a straight line through it. Ultimately it just bogs down the pace further for no reason.



On the other end of the swamp, we discover another new food. This one restoring 8%, or as much as a potato. I mean, I guess the game is consistent about random crap off the ground not being terribly nutritious but it hardly feels much like progress.

Taro incidentally, are loving poisonous when eaten raw in real life but have no ill effects in this game, this game is hard and now doesn't even have the saving grace of being realistic in that difficulty.


Heading to the north end of the jungle, we scale a few cliffs and run up out of the jungle.

Music: Jungle Beach




I'm finally out of the jungle.

Continuing on down reveals a little beach area but is otherwise a dead end.



Check this out!



It's a lake! It looks so far across...

I intuit from this that Keith can see another shore from here, the player is not granted this privilege, we just get vast expanses of repeating sea texture.

This shape...
Was it originally a volcanic vent?

Music: Discovery
I don't think I can swim across this.
I came so far and now it's a dead end.
What should I do? Is there any place I haven't checked?

In service to absolutely nothing besides frustrating me, I've unknowingly triggered this before seeing an event the game wants me to have seen beforehand, so Keith stubbornly refuses to have anything to do with the lake for the time being.



This is the only other thing of note in the Jungle. Papaya and pineapples. Both also about equally as crap as everything else that can be picked up off the floor. They're off in a fairly obtuse location that you have to loop back around the entire jungle to reach, it's not even slightly worth the effort.

Having now fully explored the jungle, my stamina is rock bottom so I make haste and climb all the way back down the waterfall to the cave.


Music: Progress



What's that? Is that a tree vine? I thought of something, is it ok if I use that?

Unlike with bamboo, Skye forcibly nabbing your first vine isn't horribly annoying because vine isn't much use on its own but what Skye can craft it into is used constantly.

Yes, go ahead.



I still think this looks ridiculous.

Look! I made a rope out of it, if you find more tree vines I can make more rope. If you want more rope you can ask me anytime.

Rope has been added to Job Request

Put more vines here and I can make more ropes.
I put the ropes I finished making here too, so take them whenever you need them.

I put the commentary I finished writing here too, so learn how tense works when writing.

Can you think of any good use for it?
Hm, maybe I can build larger scaled things with this.
Larger scaled things?
Yes, like a bed for an example.
Oh, we should be able to get better rest at night if we had beds.



Okay then, I will start building that kind of furniture here.

The game then immediately and jarringly snaps into another cutscene because it cannot handle all the progress I am making at once.

Music: Cave #2



I have to go fetch some twigs.
It seems like a hassle to gather twigs everyday.



If you stock up on twigs and put them here, I will keep the fire going.
That would be very helpful!

This is incredibly useful because it saves carrying a bunch of twigs around all the time but I find it truly emblematic of this game's pacing that it took five days to unlock the innovation of piling all your wood in a corner.

Now, let's check out the Build menu!




This is presently the only thing I have access to build. All furniture in this game builds in tiers, beds having three tiers. Not even going to question why the Tier 1 Bed takes 3 stones and nothing else.

A combination of lacking anything better to do and Keith's stamina being absolutely zero means I call it a day here and go to sleep.






Oh you're awake, I couldn't sleep either.

Music: Melancholy
I've been thinking a lot since coming here.
?
Before, I felt that I could handle anything by myself. I thought I was very independent.
But that was just when society was there to protect me. It's nothing like that out here...
When I got here, I was totally lost.



Don't worry, I'll keep you safe.
Yes...

I really didn't want to pick the painfully cliche and slightly patronising option but I need all the relationship points I can get.

When I think about it, I think this is the first time I've ever had a conversation like this with anyone.
Really?
Yes, I don't really get to talk to people the same age as myself much.
You don't have to speak so politely to me.
Hm?
You can talk normal.

This really doesn't convey well in the translation at all because Skye has never rubbed me as being excessively formal. She's rubbed me as awkward to be sure, but she's not talked any weirder than Keith.

Talk...normal?
Yup.
Okay, I will. Um... Got it. Gotcha?
Hahaha, something like that.

The two share a laugh as the screen fades to black.

Music: Today's Results


Keith's energy restores a pretty good amount by sleeping but I don't think that will cut it for another trip back up the waterfall.

For once, I'll take a short break from making plot progress at every opportunity and work on some home comforts.


Music: Good Morning


Music: Cave
How are you doing?
I've heard that the moon and the tides affect fishing, I wonder if it's true.

Repeatedly asking Skye how she's doing has actually started bearing fruit. This increased my relationship value a little, but nothing else of note.

Music: Beach



The beaches randomly see interesting and useful junk wash up on its shores for us to take advatange of. In this case, a simple bottle.

It's an empty bottle. I can use this to carry water! I'll fill it up whenever I drink water from now on.

Super handy but not for me presently, expeditions to the jungle and beyond are taken care of by the pool in the waterfall cave. This is actually best left with Skye where she can quench her Thirst with it if she can remember she has the drat thing because she'll just sometimes not drink it while slowly dying of dehydration.



Excellent, I am no longer one stone shy of a bed crafting recipe. Let's get cracking.


Music: Crafting





The crafting mini-game is pretty easy, commands to draw different shapes or occasionally blow into the mic fly past you and you do them. It's pretty easy with a stylus, with a mouse not so much but I scrape by.



I made a couple of mistakes but the game doesn't mind. There is no indicator of how many mistakes are too many, you just get a binary pass or fail at the end of the mini-game, I've never failed it once though so it's not particularly harsh.



We can immediately see our miraculous transformation of three stones into two square frames which to be totally honest look much more uncomfortable than before. Maybe the next upgrade will make sense, I can dream.



More logical but I don't have the resources. This is the big thing about Log and Rope, absolutely every piece of furniture needs it to be made, as a result there is no such thing as too much rope and since rope doesn't occupy conventional inventory space anyway, I'm gonna be ordering Skye to make me a lot of rope over the coming days.



Fishing rods are generally not worth the vine they take to make but it's at least worth trying out.

Yeah! I made a fishing rod. Now I can fish. I wonder what kinds of fish I could catch.



Fishing, despite what you'd expect, is controlled entirely with the d-pad and buttons. No touchscreen controls to speak of here. The mini-game is also a lot easier to do than the spear fishing one.



In short, you wait for the hook to dip below the water, immediately press A and then hold the down button on the D-pad to pull it towards you while occasionally pushing left and right to keep the offending hook-grabber in the centre.



When the fish is close enough to you, push A again to yank it out. One step above Animal Crossing but a few steps below Sega Bass Fishing.

Music: Today's Results


I did absolutely nothing else today other than repeatedly resting to fix Keith's stamina for the next trip up the waterfall. Going further and further out into the island is going to start requiring more of this tedious preptime to do it safely which I'll largely be skimming over so don't be alarmed if days suddenly dissappear into the void of "not shown in LP".

Music: Cave


This place looks good for storing things. I'll use this place as a shelf from now on.

The area in the back of the cave can hold 5 items. It's always been able to do this I just forgot it was there until now.

Heading back up to the waterfall cave...




I can get out from this side too!

Music: Savannah


Where am I? I must be getting deeper into the island. I hope I find something helpful here.

The savannah is home to plenty of carrots, potatoes and raspberries. In other words, exactly the same not that great stuff we've seen before.

There is one thing that makes visiting the Savannah worthwhile though...






It's an animal! This area must be home to some wildlife. If I can catch one it'd be a great source of food.

Now we're talking big leagues, let's kill something other than fish. Charge!



Unsurprisingly, sprinting directly at animals barehanded isn't an effective hunting strategy

I can't get close. I don't think I can catch them unless I attack them from a distance.
Oh, maybe if I make a bow!

Bow has been added to Tool Making

Bows are the only tool effective for hunting larger game because you can't just run up to them and engage them in manly combat with a spear which was honestly the most dissapointing thing about this game for me when I first played it.



Looks like I can go down from here. Oh, it's connected to the beach.
I can jump down but I don't think I can get back up afterwards.

I did not know this little one-way shortcut from the Savannah to the east side beach existed until I started doing this LP, it's ridiculously handy and saves on so much travel time that I'm just kicking myself for not knowing about it before.

Wish the game could just not be painfully awkward and have the thing be a two-way shortcut but it just wouldn't be Lost In Blue without lots of downtime.


Music: Discovery


Keith then proceeds to run halfway across the entire loving area because apparently this cutscene has a massive trigger radius.





This must have been built by people. Are there people here?





Pant pant...there's....no one....
This building. It looks very old. There might have been people, but it must have been a long time ago.

Fair play to the guy in the thread who guessed this, you were dead on. Ancient ruins! It is however, just set dressing and there's nothing you can really do with it.



Fancying ourselves an archaeologist, we set about excavating priceless ancient artifacts with nothing but our bare hands.



Hmm? Something is drawn here. I wonder if this drawing is related to this building.

That is genuinely all there is to the savannah for now until I develop the tools to murder the native wildlife which I'm definitely going to get around to eventually.

For now though, we've explored the island as much as we can right now so I head back to the jungle beach for Keith to have his little epiphany.




Is there any place I haven't checked? No, I don't think so. I've searched every other place.
This was the only area left. Then there's only one thing to think about...
How to cross this lake! I should go back once and take my time to think.

No, you should hurry up and stop kneecapping your pacing for no reason.



Thankfully, taking one step forward was apparently all the time Keith needed to think.

Rope and log...
With these I could make a raft. I'll be able to cross the lake!

Actually, Skye's lifeboat is still sitting on the eastern beach, why don't you just use that?



Ok I'm going to build the raft here!



The raft is a six-part construction project requiring large amounts of logs and ropes to complete, it is because of this that this is the point where story progress grinds to a halt.

I've already stated that objects in the game world respawn on a three day basis and one of these full respawns will cover a little over one stage of building the raft. Logs and vines (to make rope) can only be found in the Jungle with the exception of Logs randomly washing up on the beach. Consequently, building the Raft takes a couple of in-game weeks to build at minimum.



Also in the jungle beach, this clay pot! This has always been there I just neglected to notice it the first time I came down here.

The description notes it as "the bottom of a broken vase". How Keith is able to know this from merely looking at it is a mystery, boy truly does have the knack for archaeology!

That's everything in either the jungle and savannah looked at so I head back to the cave to start settling in for the long grind to construct the raft.


Music: Progress


Is that a clay pot? Hmm...maybe I can use that.
Yes, go ahead.

Music: Cave
Yeah, I can use this as a pot for cooking!
Now I'll have so much more freedom in cooking, so look forward to future meals!

Music: Progress


Oh! I bet I could use it to cook with! Can I have it?
Sure, go ahead.

Priceless remnants of a past civilisation reduced to mere cooking utensils which Skye doesn't even need given her previously demonstrated powers to manifest frying pans when she needs them.

How are you doing?



I think we could have more things if we had a shelf.

Choice 1: Ok! Let's make a shelf here!
Choice 2: It's ok the way it is

Choice 1 is "Yes, I would like to unlock this upgrade path", Choice 2 is "No, I hate progress and myself". Why this is even a choice they let you make is beyond me.

Ok! Let's make a shelf here!
Really? I can't wait!

I decide to just immediately build the shelf because it only takes one log and rope each.



Thank you, now we can store more things!

Now we can store 10 items rather than the usual 5. Slowly watching the cave fill with more furniture is one of the aspects of this game that I find strangely compelling and pleasing.



Join me next update where I'll be killing time waiting for resources to respawn by killing the local wildlife.

SuccinctAndPunchy fucked around with this message at 02:32 on Jul 22, 2014

AnAnonymousIdiot
Sep 14, 2013

I... I feel disappointed that we can't go any further with these ruins. :psyduck:

I do hope this is all just the tutorial area and the next region yields more curious findings. Where's the natives? Or the pirates? Or their treasure hold?

Coolguye
Jul 6, 2011

Required by his programming!
Yup, here's the point I put down this game, never to pick it up again. That god damned piece of poo poo raft is the biggest pain in the rear end.

Seraphic Neoman
Jul 19, 2011


Man this game sure loves its busywork, don't it?

CuddleCryptid
Jan 11, 2013

Things could be going better

Ah, our first bottle! You are right, Punchy, there's nothing quite like leaving Skye with several of your water bottles (which are Legend Of Zelda rare) and having her utterly dehydrate because she was too dumb to drink them.

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn
Somehow the weirdest part of all that to me was how you just instantly know how the lake was formed. Does he study geology or something?

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
No new update right now but instead I'm going to express frustration with the last screenshot of the next update.



the last update ended at the start of Day 8 fer chrissake

StupidSexyMothman
Aug 9, 2010

Coolguye posted:

Yup, here's the point I put down this game, never to pick it up again. That god damned piece of poo poo raft is the biggest pain in the rear end.

Same here. I got bored of "nothing to do, no further exploration, just waiting on logs" & started eating random stuff until I ended up dead and faced with having to re-do all the tedious tasks that start the game to get back to the waiting-for-logs portion, I put it down & never picked it back up.

Deathwind
Mar 3, 2013

I only got as far as the other side of the lake before I stopped, the pacing is just glacial.

By the way Skye will not drink from a water bottle, check the beach where you started.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Deathwind posted:

By the way Skye will not drink from a water bottle, check the beach where you started.

Sure she does, you leave a water bottle on the shelf and often enough by the time I get back from a particularly long excursion said bottle is empty. I don't know what other conclusion to draw from that.

Deathwind
Mar 3, 2013

SuccinctAndPunchy posted:

Sure she does, you leave a water bottle on the shelf and often enough by the time I get back from a particularly long excursion said bottle is empty. I don't know what other conclusion to draw from that.

Odd, I've always had to wait for something else

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
drat, a couple of weeks? And the raft materials are competing with the bed too, aren't they?

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Glazius posted:

drat, a couple of weeks? And the raft materials are competing with the bed too, aren't they?

Let's perform math to this to work out the absolute minimum discarding random logs washing up on the beach.

The limiting factor here is the logs, vine and thus rope spawns in bunches of eight or nine or something in the jungle so that sorts itself out for everything within six days at most so that's no big deal.

Logs however, spawn in fours in the jungle. The raft takes 12 logs to build, so in theory you could finish the raft in nine days in game time. However, if you're anything like me you take this portion of the game to knock out all of the furniture while you're doing it. The bed takes four logs for the full three tiers and the shelf takes three logs for the full three tiers.

Total of 19 logs needed to build everything, which is a nice awkward number that isn't divisible by four. This takes 5 respawn cycles to achieve for a total of 15 days.

Again, this is assuming no logs wash up on the beach which won't happen because while it's kinda random it's not that random. Realistically you're looking at slightly under two weeks game time but there's still no getting around all the waiting you have to do to advance the plot at this point.

Pharohman777
Jan 14, 2012

by Fluffdaddy
I can understand why the girl can cook and stuff even without her glasses.
She must be able to only see things clearly when they are within a foot of her face.
You can do things like cooking and crafting by holding them close while working... but everything else is really fuzzy and you are kinda wary of walking around, since small obstacles on the ground are really hard to make out without glasses.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
Welcome back to Castaway Simulator 2014, last time we discovered that to progress we need to build a raft. This could take some time.

Music: Cave


How are you doing?
If you go to the beach after a stormy night you can find many things washed up on the sand.

Skye also occasionally dispenses hints when asked how she's doing, this is good knowledge but we've presently not seen any weather take place.



Getting back on board with the quest to kill things other than fish, I construct the most basic arrow possible.

This nets you ten arrows in a single inventory slot, not just one.


Yes! Now I have both Bow and Arrow! Now I can hunt those animals!

Oh yeah, apparently I made a Bow at some point during the last update and forgot to mention it or screenshot it. Sorry about that! Building a bow takes Stick/Bamboo and a vine for the record.

Music: Beach


Lady luck smiles upon my desire to build the raft at a reasonable pace by spawning not just one, but three logs on the beaches!



Heading back up the waterfall, I notice something I haven't before on all previous playthroughs of this game. Beginning by pushing this log all the way to the other end of the cliff.



Allowing me to make this jump to a slightly lower and kind of hard to see part of the opposite ledge.



Nothing actually on the ledge but more potatoes, but on the far right side of the ledge there's logs that I can push down and as you can see from the map, this makes a convenient shortcut from your cave to the top of the waterfall!

Not sure whether to be annoyed with myself for not noticing this on my many playthroughs of this or be impressed that I'm still finding new stuff.


Music: Savannah


Bow in hand, I head back to the savannah and start trying to find something to kill.



Instead I find this curious setup in the corner of the map.

Ah, there's something on the other side.



But I don't think I can make the jump from this side...

Knowing how this game works, this looks to be a one-way shortcut back from a location we haven't actually visited yet.

Anyway, back to finding stuff to kill.




After about ten minutes of aimlessly wandering around the savannah, I finally find a goat I can test my new bow on.

Music: Hunting


Distance from the animal in this mini-game is determined by how close you were when you pushed Y. Best results are achieved by running straight at the animal and then pushing Y as its running away animation starts but before it actually exits the screen. It's a pretty goofy system.



I draw my bow and take aim....

and then proceed to miss the next several dozen shots or so because where your arrow actually ends up is totally random. The basic arrow might as well not even exist in this game because where you aim doesn't matter and hitting your target is virtually impossible, the arrow will ping off in whatever direction it pleases.

Almost a full real-life hour and some fifty plus quicksave reloads later...




Direct lucky hit achieved by aiming at the floor and having the arrow ping upwards!



what



Keith has absolutely no wisdom to impart about why a clear hit failed to do jack poo poo. As it turns out, large animals like goats can't be killed with a single direct hit. They'll just shrug it off and run away and since aiming also basically isn't a thing, hunting is insanely frustrating, nearly impossible and not even slightly worth the loving effort.

Of everything in this game, the completely terrible dogshit hunting is the biggest letdown.




On the way out and fully ready to chuck the bow in the bin at this point, I run into a frailer looking beast. Maybe this one will reward me for reloading quicksaves dozens of times to get the terrible random aiming to co-operate?



goddamnit I hate this game so much right now



A ray of hope! Something much smaller like this bunny rabbit should surely be killable with the one arrow, right?



Where the hell did it go?



Can you see it now? Because that rabbit is on the screen, but only three small brown pixels of it are visible at any one time.

If you thought hunting looked bad enough already, try randomly aiming at a target you can't even see.




This took a totally insane number of reloads to land a blind shot with a bow that fires arrows in random directions. I did it all in the name of refusing to call it quits from hunting without spilling the blood of at least one innocent animal.

These few screenshots really do not accurately convey the several actual hours it took me to land three hits and for this feat of patience I receive?




Fur and some fairly good but still not better than Black Bass meat.

Hunting is seriously not worth the effort. You can use traps to make the process more consistent but it's still just really not worth your time or sanity.




I also built the first part of the raft while I was up the waterfall. Only five more to go! That was all I could do for the day, so I head back to the cave and hit the bed.

Music: Today's Results


Attentive readers may note that I skipped Day 8 because absolutely nothing happened during it.

Music: Good Morning


It's raining today. Please be careful, the ground may be muddy.

I said this game had a weather system close to the start of the LP and its taken this long for it to actually take effect.

What this actually affects during the day itself are minute things like what fish you can get and I think stamina might deplete faster during rainy days? Otherwise, not a whole lot happens.


Music: Progress


Not wanting to spend a day putting stress on Keith's stamina, I opt instead to build the Tier 2 beds and shelf.

Oh, you expanded the shelf! Now we can store even more things!

5 more things, to be precise. For a total of 15 things! I find it really funny how jazzed Skye is about the shelf but she could not give less of a poo poo about the beds.



Speaking of the beds, the Tier 3 bed requires two logs and two fur to build, meaning I need to kill another bunny if I want to build it. I'm going to do so for the sake of completeness but if you do play this game for yourself, don't bother. Tier 2 beds are really all you need.

Now remember what Skye said about stuff washing up after a stormy night?

ONE DAY LATER




It's empty inside. But I think I can use it to store water! I should bring this home.

Music: Cave #2


Look, I found this by the beach.
A drum can?
Yup, I'm thinking of storing water in it.
Oh, that would be nice to have.

The drum can can hold 30 litres of water and you can transfer water to and from the can using any bottles you've found so far. Skye will again kinda drink from this if you leave for extended periods of time, I don't know if she needs a bottle herself to do this or if she'll just glug it straight from the can, it's not something I tested much.

Music: Friends


The next day I managed to complete the Tier 3 shelf. Also, note the music change to a more upbeat sounding song. This means our relationship with Skye has been progressing smoothly and the two are officially comfortable around each other at last.

This changes minor lines of dialogue to reflect a more casual tone, but the most useful effect it has is vastly improving Skye's cooking. We'll see eventually what she can do given her new equipment and comfort with Keith.




I also shot this chicken to death while looking for a bunny to make the bed.



It rewarded me with some meat and a feather. Feathers can be used to construct better arrows that will actually go where you aim them but this does present the idiotic Catch-22 of being unable to get the feathers to make reasonable arrows without first suffering through the completely random aim of non-feathered arrows.

I don't even know if feathered arrows are that much better, I couldn't be loving bothered to find out.




Finding this second bunny took another full hour of my life due to extraordinarily poor luck. Venting my frustrations on its skull, I return home to finish off the beds.



And there you have it! Tier 3 beds, meaning our cave has all the furniture that it could possibly have at this point leaving nothing left to spend rope and log on but the raft.



It might not taste too good.

Despite high friendship values, Skye still seems to have fairly low self-confidence about her cooking.



Scary Black Bass Soup

So-so




The hunger value might not have increased any, not that it needed to anyway, but Skye's repertoire of recipes has certainly improved. This is what high friendship values and the extra equipment will do for your meals, occasionally just tack on cool extra bonuses like the 25% Thirst shown here.

AND THEN NOTHING HAPPENED FOR A WEEK

DAY 17









oh come on

DAY 20



Music: Progress


The raft is complete! I should be able to cross the lake now.
Ok, let's go!



Keith then immediately sets sail with zero consideration for whether or not I actually want to. I'm ready for the trip but I can imagine setting sail unprompted probably caught a lot of players off guard.



Keith muses as he travels.

I hope this lasts till I get to the other side. If it breaks apart in the middle of the lake I'll be in big trouble.



Despite tempting fate nine ways to Sunday, we make it to the other side unharmed.

I hope I find something over here.



Over to the right we find the same symbol that's on our cooking equipment.

This symbol. I think I saw it somewhere before.



To the left up a cliff, we find...



I should go in and check.

Music: Cave


This one looks good to rest in too.

A home away from home! That also lacks any of the furniture I just spent a long time building. It doesn't even come with the 5 item storage in the back by default. Boo, hiss.



Heading up the cliff on the right side of the new beach this time we find...



It looks similar to the structure I found in the grassland.

Oh, so we're calling it the grassland now? I've been calling it the savannah the whole time but apparently it does have a name.



Is it a switch?

Two Keith-sized switches. Hmmm...



I think I heard a clicking sound.



It's no good. When I step away, the switch raises back up.
They need to be pressed at the same time.

Yes, we need to bring Skye here at some point. I have my reasons for not working ahead on this one and bringing Skye with me in the first place.



We enter the lone passage deeper into the island.

Music: Caverns



Observe the top screen and cry, foolish explorer.

This place is desolate.



What a deep crack. I can't even see the bottom.
And what is that smell?

I start jumping across ledges and running to the right, it's not long before I run headlong into the problem of the area.



What a terrible smell! It's making me feel sick. I can't get any closer.
I need to find another path.

Poisonous gas! These block your way and will also poison your rear end if you hang around them for too long, they basically force you to take the most arduous long-winded route possible through this maze, which entails going around the outside and slowly working your way inwards to exit out the top-right. It's not hard but it sure takes a while to muddle through.





Is this the same building I saw in the grassland? Looks like I can go in here.

Music: Ruins Entrance



I can't believe how big this place is! I wonder how long ago it was built.





I think I saw a similar image by the lake. I wonder if they're related.

I hope you didn't think that was the last we'd ever see of the ruins back in the savannah because there is plenty more where that came from.



Block. Hole. No idea what to do here.



I think I can move this stone by pushing it. It also looks strong enough for me to stand on top of it.

Do you think I'm stupid, game? Getting this far required pushing logs and stuff already, why are you reintroducing me to a mechanic I must be familiar with to have gotten this far?



Ugh, whatever. Solve the basic block-pushing puzzle. Fine.



The wall opened up! How did that happen?
There's really nothing I can do other than move forward. I don't think there's anyone living here but it doesn't make sense to turn back.
And maybe I'll find out more about this island if I go on.

Music: Ruins Entrance



And smells kinda stale. I'm sure this place was built by people but it must've been abandoned for years.





Now we're given free reign to move about and note the presence of blocks and a top-down camera angle. Yes, the ancient ruins is a series of block puzzles. However...



What's this? I think I heard a clicking sound but nothing is happening.

The puzzle is presently not functional. Years of abandonment will do that to your carefully constructed video game level.

That, for the time being, is as far as we can go with the ancient ruins and this entire side of the island in general. Time to make the long trek home...

On the way back home, I find this right next to the raft.






It's warm. It's hot water! It's a hot spring!

Music: Cave #2


That feels so good. I feel my tiredness going away...

Taking a breather in the hot spring restores about 30% of your Stamina on the spot, which is a drat nice bone to be thrown since getting over here puts a big strain on it.

Now, we actually head home.


Music: Cave #2


What's wrong?
I found these old switches by the lake. But it seems like I have to step on two of them at the same time.
And I can't do that alone.
I see, if you take me there, I'll help you.
Really?
Of course!

Keith expresses genuine surprise at Skye's desire to do more than sit in the cave all day. What a stand-up guy.



I really wish the game had a more organic way of dealing with this rather than stacking very similar cutscenes on top of each other like this.

What's wrong?
I found a switch in the ruins I've been exploring. But nothing seems to happen when I step on it and I don't know what to do.
I see. You've found some man-made artifacts before, maybe the people who used to live here left a clue somewhere.
Yeah, maybe I'll find something if I search those areas a bit more.

These two similar mechanisms couldn't possibly be related somehow, could they?

Music: Today's Results


Next time on Lost In Blue: Block puzzles!

SloppyDoughnuts
Apr 9, 2010

I set fire to the rain watched it pour as I touched your face

Wow, rude.

Wa11y
Jul 23, 2002

Did I say "cookies?" I meant, "Fire in your face!"

SuccinctAndPunchy posted:

Hunting is seriously not worth the effort. You can use traps to make the process more consistent but it's still just really not worth your time or sanity.

Hunting is seriously awesome. Use the small basket traps to catch rabbits and the like, and use the snare trap to catch larger animals, then drop them with two arrows. Lots of meat, bones and fur to be had!

SuccinctAndPunchy posted:

Feathers can be used to construct better arrows that will actually go where you aim them but this does present the idiotic Catch-22 of being unable to get the feathers to make reasonable arrows without first suffering through the completely random aim of non-feathered arrows.

I don't even know if feathered arrows are that much better, I couldn't be loving bothered to find out.


Feathers can be found as random drops on the cliff above the cave, as I recall. They might be random tree drops in other places, if you shake trees, or just happen on one under a tree.

Coolguye
Jul 6, 2011

Required by his programming!
Yeah, traps basically include animal drops as part of your daily gathering routine. It's kind of nice since there's so much you can do with fur and bone. Well worth the investment if you're a magpie, but most anything you get in there is replaceable.

Also, Skye WILL just drink from the barrel, but there's obviously the problem of having to fill it manually. So basically that means going to the river, filling your bottles, going back, dumping them in the drum, and doing it again another dozen loving times. You can seriously lose an entire day just filling the loving barrel.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Wa11y posted:

Hunting is seriously awesome. Use the small basket traps to catch rabbits and the like, and use the snare trap to catch larger animals, then drop them with two arrows. Lots of meat, bones and fur to be had!

The meat is still significantly worse than black bass found right outside your cave, bones are only useful for making slightly pointier sticks and Fur is used exclusively for Tier 3 beds, it has no other function.

I don't like hunting. It loving sucks.

e; ordinarily I'd be like "can we not we haven't seen what happens if you kill a large animal" but I'm never going to do it in the LP so fire away

SuccinctAndPunchy fucked around with this message at 18:24 on Jul 25, 2014

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Is there any kind of bonus when food restores over 100%? Or is it just lost?

Coolguye
Jul 6, 2011

Required by his programming!
It's just lost. A specific meal is made up of a couple different ingredients, so that's why it's even possible to get over 100%.

Lord_Ventnor
Mar 30, 2010

The Worldwide Deadly Gangster Communist President
Do you have to build furniture for the Lake Cave too?

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Lord_Ventnor posted:

Do you have to build furniture for the Lake Cave too?

The game does not actually let you build furniture in the Lake Cave.

hectorgrey
Oct 14, 2011
This was the second game I ever played on my DS, I think. I quite enjoyed it, but I quit around the same point as Coolguye, because Skye died of thirst in spite of a full barrel while I was out exploring, and I just couldn't be arsed starting again from scratch.

RelentlessImp
Mar 15, 2011
You can't let Skye die and just roast and eat her corpse? Keith isn't a survivor. :colbert:

hectorgrey
Oct 14, 2011
Keith can't cook, apparently.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

hectorgrey posted:

Keith can't cook, apparently.

Yep, completely and totally incapable of cooking. Keith either eats his food raw, has Skye cook it or he doesn't eat at all.

Dareon
Apr 6, 2009

by vyelkin
Maybe I'm conflating with Lost in Blue 2, but I could almost swear you could use the same corner Skye uses to make your own horrible Strange Salads.

D3m3
Feb 28, 2013

Why do birds suddenly appear every time you are near?
That could just be Lost in Blue 2 being better in all regards again.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
How is Lost in Blue 3, then? I wouldn't mind picking up a game like this with a bit more quality of life improvements.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Dareon posted:

Maybe I'm conflating with Lost in Blue 2, but I could almost swear you could use the same corner Skye uses to make your own horrible Strange Salads.

You're conflating with Lost In Blue 2. The games are similar but Lost In Blue 2 is better in many many ways that only become apparent when put side-by-side. Keith genuinely cannot cook at all in the first game.

Shinjobi posted:

How is Lost in Blue 3, then? I wouldn't mind picking up a game like this with a bit more quality of life improvements.

I haven't actually played Lost In Blue 3 myself but I'm given to understand 3 is actually a fair bit worse than 2. Reason for this being there are four player characters (this isn't a spoiler it's said on the back of the box) and you have to manage all of them. I remember the common complaint being that you can't take multiple members to drink at once, so once you get everyone you need to take the other 3 characters to drink individually.

I'd recommend Lost In Blue 2 myself. It's better in a lot of ways but be forewarned it's still pretty slow and kinda hard. It also pulls identical raft bullshit so be prepared for that.

The only other game in the series is the one for the Wii, which I've also not played and have zero knowledge of but it totally exists.

Gaius Marius
Oct 9, 2012

Lost in Blue is actually the sequel to the survival kids games on game boy color.

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SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Gaius Marius posted:

Lost in Blue is actually the sequel to the survival kids games on game boy color.

nobody reads the OP

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