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Just as a warning to anyone who liked Amnesia: Dark Descent and hasn't heard about Machine for Pigs yet: don't buy it. All the gameplay has been stripped out, there are no legitimate puzzles, the story blows, and it's 3 hours long, tops. Even if you could get it extremely cheap, I wouldn't recommend it to anyone.
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# ¿ Jul 5, 2014 05:12 |
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# ¿ Apr 27, 2024 14:06 |
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Anyone know some good (preferably jump-scare free) stealth/chasing games ala RE3 or Amnesia? I love games where you have to elude and run from monsters, but most games are either blatantly scripted or it's too easy to dispatch the monster.
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# ¿ Jul 8, 2014 14:31 |
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RightClickSaveAs posted:I wouldn't be surprised, I don't remember even starting to hear about reaction videos until Amnesia: Dark Descent came out. I'm still kinda amazed that it turned into A Thing at all. Some of the Amnesia ones were fantastic but they're also the only ones I've had any desire to watch, it was such a great game for this. That's like, the fakest-sounding screaming I've ever heard, and the situation isn't even the slightest bit scary.
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# ¿ Aug 5, 2014 02:30 |
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DoctorOfLawls posted:What would be the "correct" order to play through the Penumbra/Amnesia games? Play Overture > Black Plague > Amnesia: Dark Descent. Skip Penumbra: Requiem and Machine for Pigs cause Requiem is basically just a mediocre puzzle pack, while Machine for Pigs is Amnesia in name and reference only. The story is dumb as hell and all the gameplay has been completely scrapped; no puzzles, no light/sanity systems, pathetic monsters, nothing actually fun or scary, and it's only 2 hours long.
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# ¿ Aug 15, 2014 01:31 |
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The Cheshire Cat posted:Animatronic ghosts (that is to say, ghosts of animatronic characters, not animatronics possessed by ghosts) though, are terrifying. I find that the perfect line between combat/no combat is something a little like Shattered Memories, where you can't directly defeat enemies, but you can slow them down with traps and flares. I do agree that combat does reduce the horror when you know you can totally kill the monsters, and absolutely no combat hurts it when you're hosed if you get discovered no matter what, so I'm surprised more games don't have ways to stun enemies for a second by throwing a rock at them, or something.
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# ¿ Aug 31, 2014 07:33 |
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Xoidanor posted:I need video of this. I can't get the image of some dude in a white sheet running up to the PC and yelling "Boh" out of my head. Why would someone yell "Boh" at you??
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# ¿ Sep 16, 2014 16:34 |
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Improbable Lobster posted:Cry of Fear is very bad and its monsters are poor imitations of Silent Hill monsters. Regardless of ridiculous voice acting and enemy designs, it's one hell of a technically impressive game. All that is running on the Half-Life 1 engine.
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# ¿ Jan 14, 2015 23:50 |
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Mindblast posted:And ported to the MT Framework engine. that's pretty impressive and just made it more likely for me to want it since that suggests it will be technically sound. I vaguely recall REmake having an unorthodox difficulty select. Was 'I like rock climbing" the normal or hard setting I can't recall. Hiking was easy, Mountain Climbing was hard.
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# ¿ Jan 22, 2015 12:21 |
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Mindblast posted:In that case I'm confused, what's normal then? Oh, Mountain Climbing is Normal, I just meant it was the harder of the two choices cause I forgot there was a real Hard mode
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# ¿ Jan 22, 2015 18:20 |
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Accordion Man posted:Ocean House Hotel from Vampire the Masquerade: Bloodlines, the asylum from The Suffering, and Lakeside Amusement Park from Silent Hill 3 to name a few. You mentioned Silent Hill 3 and not Otherworld Brookhaven? Shame on you
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# ¿ Mar 6, 2015 03:32 |
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AnonSpore posted:I dimly remember Parasite Eve 2 also had a sewer level with a giant rear end alligator, was it good Parasite Eve 1 had the alligator, but Parasite Eve 2 had a secret tunnel under a well if that counts. e: PE2 is also actually a really good game
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# ¿ Mar 17, 2015 02:43 |
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Silent Hill 3 is just a drat great game overall. Be sure to play with headphones cause the soundtrack is great in a "this is the most horrible thing ever and I desperately wish I was anywhere else" way.
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# ¿ Mar 22, 2015 03:32 |
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Butt Ghost posted:SH3 bombards you with so many enemies that you're just gonna lose health trying to get rid of all of them. From what I remember, anyway. Funnily enough, the combat system was advanced to the point where you can totally melee them all to death with almost 0 risk, thanks to blocking. You can safely block so many attacks, including ones you would never think of, like Split Worm's bite (not the instakill one). e: vvv Again, a good change. Didn't SH2 have like, 2-3 basic enemies that were all weak as hell? If you're going to have a horror game, the monsters should be plentiful and threatening. Kite Pride Worldwide fucked around with this message at 06:24 on Mar 22, 2015 |
# ¿ Mar 22, 2015 05:45 |
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al-azad posted:I don't know how much it cost but Gone Home was developed by four people living together. It took a year and a half using Unity so it can be assumed the budget was relatively small. At least Gone Home made a really fun CounterStrike map? Also, some horror games benefit from bad graphics. I'm not saying that it should be one of those loving "5 minutes in Blender" Slenderman games, but something like Afraid of Monsters would not be nearly as uncomfortable if it had better graphics.
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# ¿ May 11, 2015 02:03 |
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I think Silent Hill 3 is the best because not only is it deeply uncomfortable to play, with its body horror aspects and oppressive sound design, but it's just a better GAME than the others. The combat system is great, the enemy variety is worlds better than 2, and the puzzles are particularly fiendish. I find the other games fall down on some of these fronts, while 3 is extremely well-rounded.
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# ¿ May 28, 2015 02:36 |
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I love horror games with serious enemy presence on top of an already terrifying game. Silent Hill 3 (as I mentioned earlier), Alien: Isolation, Resident Evil 3 (although 'terrifying' is a little dubious)... any other great games with unrelenting enemies? Amnesia is almost perfect, but the enemies and encounters are too scripted. I love games where you can either kill the enemies, but they're incredibly tough and numerous, or you can't at all and you have to rely on stealth, tactics, or traps.
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# ¿ May 30, 2015 06:39 |
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Games where you can only stun or temporarily impede the big scary monster are the best; it gives you the immediate gratification of being able to do something (however brief), reinforces that you should be running rather than fighting due to the temporary nature of your solution, and helps build up the enemy as truly threatening. The flamethrower in Alien: Isolation was an absolutely perfect example, especially as it developed a mutual understanding between you and the alien. I heard that once you teach it that fire = bad, it will become more courageous and eventually completely ignore the fire, but will immediately become wary the moment it even sees the pilot light come on.
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# ¿ Jun 4, 2015 05:25 |
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blackguy32 posted:Alien Isolation is ok. But I thought it was loving cheap how the Alien would just ignore the androids, and imagine that most of the enemies in the game were androids despite the humans being a lot more interesting to fight. The alien doesn't give a poo poo about androids because they're not alive. Also, depending on your difficulty, the alien is actually specifically trying to fake you out with the vents. If it knows you're nearby but can't find you, it'll try to fool you into thinking it's gone. Alternatively, if you tossed a bomb or torched it, it's just coming back for revenge; you're supposed to use weapons for breathing room, not as an actual 'go away for a while' button.
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# ¿ Jun 4, 2015 05:39 |
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Skyscraper posted:There's a bundle going on for Dementium 2 HD right now. The screenshots for that don't look terrible, is it any good? It was was a shooter originally on the DS. Like, the original DS. It was actually a pretty good novelty there, and it's not a dreadfully awful game outside of that, but it's definitely a 'guilty pleasure' kinda game. It is arguably bad on the PC but the core gameplay works. Even if you don't like it, you can probably recoup the price of the game if you get a foil card. Kite Pride Worldwide fucked around with this message at 02:05 on Jul 17, 2015 |
# ¿ Jul 17, 2015 02:03 |
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Morpheus posted:I wrote a walkthrough on GameFAQs of Dementium 2 to get like $20 Amazon bucks. I couldn't believe how much email I received for that, I think the last one I received was last year. I've played both games and even though they're completely average with a lot of bad points, I still like them for some weird reason. The endings suck rear end though, yes.
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# ¿ Jul 17, 2015 20:57 |
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Grapplejack posted:The new enemy in Spooky's is loving horrifying, jesus christ What is it?
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# ¿ Jul 22, 2015 07:17 |
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Irony.or.Death posted:Promise? This is exactly why I haven't picked up Isolation so far despite my love of the film. How does it actually play out, then? I feel like every other post I read about the game mentions waiting for the Alien to leave, making for the exit, then watching the Alien pop right back out of the same spot and having to go back to hiding - it sounded even worse than the usual tedium, but I'd be really happy to have misjudged this one. Alien Isolation is a proper stealth game, as opposed to Amnesia's mostly scripted events. The alien exists in the game world persistently and will patrol and follow you around, as well as slowly learn your habits and lay in wait itself. You have to move quickly or it'll pinpoint your location and kill you, but change your tactics enough so it doesn't catch on and figure you out.
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# ¿ Aug 25, 2015 15:52 |
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Ekster posted:Lockers are death traps in Isolation, also the Alien tends to 'sniff' you out if you stay in one area for too long. The best tactic by far is to keep moving whenever you have the chance and make use of distractions like flares and noisemakers when necessary. I like the dynamic with the flamethrower: scorching it once or twice will make it flee, but if you keep doing it, it'll become more resistant to the fire, but it will also pause and be wary if you just pull it out. After that it flat-out ignores the fire and kills you, but I think it'll eventually learn that if you're out of fuel and the pilot light isn't on, it'll realize that it won't work and will rush you.
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# ¿ Aug 25, 2015 16:18 |
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Professor of Cats posted:Do tell. Intro spoilers: You wake up in the hospital during a spec ops attack, and you and some other guy have to sneak out while Snake is still rubbery and weak after being in a coma, while all the doctors and patients are murdered in front of you. Also, there's a horrible fiery apparition that keeps reappearing, that has very strange plot implications...
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# ¿ Sep 1, 2015 23:34 |
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The Vosgian Beast posted:Walk me through why Dark Descent is better than Machine for Pigs. Is it the superficial Lovecraft, the half-assed sanity mechanics, or the resource management? Yes, as well as having actual puzzles, a plot that makes sense, and characters. Also you can play it for more than 2 hours.
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# ¿ Sep 22, 2015 02:15 |
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I wish there were more games like Alien: Isolation. I was wishing for a stealth-horror game with a truly dynamic, persistent main enemy for years, finally got it, and then realized how few games there were that appropriately scratched the itch. Anyone else know some games along that style that aren't scripted as gently caress or riddled with cheap jumpscares?
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# ¿ Oct 31, 2015 10:59 |
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Origins is like the most game ever. It's not really awful but there's not much good to say about it either. It's not offensively bad in a hilarious way like Homecoming, but not interesting-but-extremely-flawed like Downpour. It's just the blandest, most baseline and mediocre faux-SH2 experience possible.
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# ¿ Dec 30, 2015 23:50 |
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Sharzak posted:How come people hate homecoming so much? That's the one that brought me back to the series and I remember it being pretty alright until I went online and read that it was bad. Apart from just being a glitchy as gently caress game, the writing was pretty nonsensical and all over the place. Not to mention the combat and movement were a little too swift, and the characters too lucid, to capture the actual survival horror feeling. I feel a Silent Hill game is defined by its surreal, dreamlike atmosphere, where you stumble through increasingly hosed up environments solving obtuse puzzles, with clumsy combat punctuated with baffling cutscenes where the characters sort of talk past each other and don't properly address what's going on. Homecoming was too forward with its imagery, and characters too lucid and acknowledging of the otherworld and the events around them. Also, the cult plot point is widely considered one of the weaker aspects of the original series; Homecoming goes full-bore with it to the point of having totally ordinary human beings as enemies later on. SH4 and 0 are the only post-3 games that I feel actually capture some part of the original magic. 4 has some pretty spooky enemies and scare rooms evocative of SH3 (the hospital world is pretty good), and manages to keep that uncomfortable atmosphere while also tying up a few loose plot points. 0, while extremely bland, has a couple environments and scenes reminiscent of 2. Kite Pride Worldwide fucked around with this message at 12:31 on Jan 23, 2016 |
# ¿ Jan 23, 2016 12:27 |
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dijon du jour posted:Actually I think this fits into canon as the Burn of 16, oh snap! From what I can tell it's a cry for help from the creator, flat-out insulting his ravenous fanbase who will accept any bilge he shoves down their throats.
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# ¿ Jan 24, 2016 23:55 |
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The recent RE7 demo reminded me that I'm one of the lucky few people with a copy of PT still... and I've never played it cause I'm a goddamn pansy
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# ¿ Jun 18, 2016 07:00 |
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Haunting Ground is a good game.
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# ¿ Sep 30, 2016 13:59 |
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I think the ship would be fine if you didn't have to play through the first time on the tape. Having to do the same area twice in a row is a little tiring.
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# ¿ Feb 1, 2017 11:21 |
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SuccinctAndPunchy posted:The entire section where the game forces you to give up your weapons and every other item is tense as gently caress and it's entirely done through the gameplay. I think SH2's problem is that the enemy variety is terrible. 80% of the monsters are piss easy mannequins and patient demons, with nurses added in later. While it is an amazing story, SH3 definitely has it beaten in terms of core gameplay. I personally prefer SH3's more explicit body-horror-and-pounding-music style of fear, too. Kite Pride Worldwide fucked around with this message at 12:38 on Mar 22, 2017 |
# ¿ Mar 22, 2017 12:36 |
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discworld is all I read posted:I'd highly recommend avoiding two enemies in the game cause they are a bitch and a half and can be easily avoided; the first is a flying enemy and the second is a spastic, crawling enemy....you'll know'em when you see them and just avoid them like the plague. I actually kill all the crawling guys just cause they're so goddamn obnoxious to try and run around. Also, the Closers (the enemies with punching bags for arms) need to be mentioned cause they're borderline immortal and hit like freight trains.
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# ¿ Jun 24, 2017 05:35 |
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I played as Sherry in RE6
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# ¿ Sep 29, 2018 18:10 |
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Machine for Pigs is hot garbage compared to the original Amnesia. Actually, it's honestly hot garbage in a vacuum. It's 3 hours of absolutely inscrutable, pretentious nonsense with no puzzles, items, or monsters that can actually catch you. Dark Descent is not only infinitely more interesting and better written, but there's an actual, you know, game to it. Machine for Pigs is one of my biggest gaming purchase regrets.
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# ¿ Aug 3, 2020 08:10 |
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Yardbomb posted:Pretty cool, that game Scrutinized now has always had that that 'no jumpscares' mode that you can tick box on and off any time in options, which turns off the loud bwang spin around scares when you get got, but does still keep the outside threats active and able to get you just without the loud jolts, they just now added 'Detective Mode' as well which is that, but turning off the invaders entirely, if you only wanna do the spooky Papers Please-y side of the game without the window lock and light flickering plate spinner gameplay. The dev's been jumping at the demand for accessibility options with this one right out the gate, which is real nice. That sounds really rad; I loved the idea behind Welcome to the Game but I hated that all the tells for the baddies were super imperceptibly quiet, but the hack alert and 'gotcha' sounds were deafeningly loud. I want to play my spooky deep web game without being deafened, please.
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# ¿ Aug 10, 2020 11:07 |
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SirDrone posted:Not that it's really horror but remembering it from an old thread this scooby doo flash tie-in game for the release of the second movie had this as a jumpscare. Oh my loving god I was just thinking about this the other day. I remember way back in elementary computer class that some kid managed to find this and scare the bajeezus out of everyone in what was supposed to be safe fun monitored website hours. Who'da thunk Scooby-Doo would traumatize the whole class? On that tangent, remember that The Grudge flash game? That was the ultimate scariest thing to a bunch of 11 year olds.
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# ¿ Aug 15, 2020 17:27 |
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Hel posted:Hanging non to the monsters as glitches thing, is there any game that makes monsters or things seem off by having them animate at different frame rates than the rest of the game? Would that even work without gamers complain about it being buggy? The ghost of Richard in SH4 has this kind of thing going on; he's animated really strangely, at seemingly random speeds and occasionally even in reverse, and he just sort of zips and flits around even to the point of vanishing out of existence sometimes. It's really odd and unsettling because nothing else behaves like him at all. e: the gallery at the bottom of this page has some good gifs
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# ¿ Aug 19, 2020 00:10 |
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# ¿ Apr 27, 2024 14:06 |
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woodenchicken posted:Not a fan of the pre-canned spooks inside houses, but you do sometimes get in over your head in that game, and it's some real poo poo. Stranded, low on resources, hunted by enemies, and trying to figure out how to abuse the mechanics in order to get back to base in one piece. I highly recommend cranking the difficulty up to max (Insane) and setting the loot to 25% once you've gotten experienced with the game; the default difficulty/loot settings are far too easy/generous IMO. Playing Permadeath on top of all of this helps kill the 'well now what?' feeling because you really need to start to scramble just to keep yourself alive as the game goes on.
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# ¿ Sep 21, 2020 16:36 |