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StandardVC10 posted:Each of the factions also has a motif related to how we think we'd react to an apocalyptic-scale tragedy IMO true but that is a really common motif in the post apocalyptic genre even if it is well executed
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# ? Jul 19, 2014 06:00 |
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# ? Apr 27, 2024 20:37 |
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swamp waste posted:haha come on it's way more than that. the stuff left unsaid has to be meaningful or like speak to the human condition somehow and take shape from the plot (and the gameplay, in a game) for there to be depth and not just obfuscation. video games track record with this isn't great. i agree that dark souls and demon souls have some really good moments of this but i'm not talking about the lore necessarily, as much as the story you experience through environments and character interactions yeah, this. when the metal gear series tries to have a point, it can talk about things like how governments abuse their soldiers and speculate that waging wars will fund the economies of the future. it's in there, along with the nuclear-capable mecha godzillas and psychic ghosts. would silent hill 2 be a better example of obtuse writing being deep? it's in my ps2's disc tray but i've never gotten around to playing it.
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# ? Jul 19, 2014 06:03 |
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Silent Hill 2 really did the multiple endings based on in-game choice thing down pat, because all three of the main ending feel in character for James personality and instead of having any explicit "good" or "bad" option for you to choose all you're doing is affecting the state of mind James is in when the time comes for him to decide what to do.
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# ? Jul 19, 2014 06:36 |
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play silent hill 2
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# ? Jul 19, 2014 06:37 |
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Silent Hill 2 is a good game and yes you should play it.
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# ? Jul 19, 2014 07:20 |
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zen death robot posted:Didn't some "journalist" write an article basically saying difficult parts of games should be skippable otherwise it's really unfair to people who paid for the game? Probably and that journalist should learn to get good at video games.
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# ? Jul 19, 2014 08:45 |
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Mark Brouhard posted:Probably and that journalist should learn to get good at video games. if that journalist looked at a platinum game their head would probably explode. It would be like scanners poo poo over here.
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# ? Jul 19, 2014 08:46 |
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then they would probably give it a 4/10 because they actually reached the end on easy.
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# ? Jul 19, 2014 08:47 |
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nerds just want video games validated as an artform
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# ? Jul 19, 2014 09:30 |
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Poonerman posted:nerds just want video games validated as an artform "what do you mean I wasted 20 years of my life?" *sweats profusely* "uhh... I mean why don't you recognize the superiority of The Last of Us, the narrative goldmine of our time! What? The Road? What's that?"
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# ? Jul 19, 2014 09:34 |
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*empty quotes Patrick Klepek's write up of watch dogs from giant bomb*
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# ? Jul 19, 2014 09:40 |
Bioshock has this scene where you lose control of the camera and kill a dude, whether you want to or not (because you're hypnotised, see?). It's pretty effective. The rest of the game's writing is trash.
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# ? Jul 19, 2014 10:00 |
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Honestly I blame Shenmue for starting the whole people going overboard with writing(and QTEs) However Sega lost the copywright to the series earlier this year, so there's probably never going to be a payoff.
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# ? Jul 19, 2014 10:30 |
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why do people praise chris avellone's writing so much. nearly everything he does post-torment is either a force-fed and obnoxious "deconstruction" of some part of the game's story he's upset about (kotor2 and lonesome road) or a hamfisted moral lesson that's stupid (dead money). the guy has no sense of how to write for a video game and thinks giant textdumps are a perfectly valid way to communicate things like "these robot brain dudes are funny", "the evil black dude with nukes is hosed up", and "the blue mutant man is scheming". he's like a sophomore undergrad english major that managed to inject his whiny "analysis" of something into the middle of a regular game's script.
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# ? Jul 19, 2014 10:43 |
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closeted republican posted:why do people praise chris avellone's writing so much. nearly everything he does post-torment is either a force-fed and obnoxious "deconstruction" of some part of the game's story he's upset about (kotor2 and lonesome road) or a hamfisted moral lesson that's stupid (dead money). the guy has no sense of how to write for a video game and thinks giant textdumps are a perfectly valid way to communicate things like "these robot brain dudes are funny", "the evil black dude with nukes is hosed up", and "the blue mutant man is scheming". he's like a sophomore undergrad english major that managed to inject his whiny "analysis" of something into the middle of a regular game's script. yeah? at least he can keep me interested.
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# ? Jul 19, 2014 10:45 |
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FauxGateau posted:yeah? at least he can keep me interested. i dunno he does a great job making certain characters interesting (like dean domino or christine), but then he starts textdumping or forcing a deconstruction/moral lesson down your throat and it gets annoying very fast
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# ? Jul 19, 2014 10:50 |
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true enough.
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# ? Jul 19, 2014 10:51 |
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I found Old World Blues to be a really annoying attempt at imitating the writing style of Portal and was genuinely surprised to learn it's considered one of the best DLCs.
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# ? Jul 19, 2014 12:07 |
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Mark Brouhard posted:Probably and that journalist should learn to get good at video games. they probably power through games on a deadline and can't appreciate the interactive parts because they have to grade the game's plot as well as twenty other games on their list.
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# ? Jul 19, 2014 12:55 |
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Action Tortoise posted:they probably power through games on a deadline and can't appreciate the interactive parts because they have to grade the game's plot as well as twenty other games on their list. gently caress man I'm being paid to play videogames, Lord take me now! - videogame "journalist"
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# ? Jul 19, 2014 13:48 |
closeted republican posted:why do people praise chris avellone's writing so much. nearly everything he does post-torment is either a force-fed and obnoxious "deconstruction" of some part of the game's story he's upset about (kotor2 and lonesome road) or a hamfisted moral lesson that's stupid (dead money). the guy has no sense of how to write for a video game and thinks giant textdumps are a perfectly valid way to communicate things like "these robot brain dudes are funny", "the evil black dude with nukes is hosed up", and "the blue mutant man is scheming". he's like a sophomore undergrad english major that managed to inject his whiny "analysis" of something into the middle of a regular game's script. dead money would have been much better if they didn't have every loving character repeat "it's letting go" at the end. like, thanks, i got it! everyone except the courier is trapped in an obsessive loop!!
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# ? Jul 19, 2014 13:58 |
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Spec Ops: The Line is a loving console turd.
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# ? Jul 19, 2014 14:13 |
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Effectronica posted:dead money would have been much better if they didn't have every loving character repeat "it's letting go" at the end. like, thanks, i got it! everyone except the courier is trapped in an obsessive loop!! the only thing it needed was dean telling you about the power of friendship/humanity/love to overcome the evils of obsession and it would be straight out of an anime
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# ? Jul 19, 2014 14:17 |
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Effectronica posted:dead money would have been much better if they didn't have every loving character repeat "it's letting go" at the end. like, thanks, i got it! everyone except the courier is trapped in an obsessive loop!! That only happens if all the characters live. Kill Dean and the problem is solved.
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# ? Jul 19, 2014 17:22 |
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Action Tortoise posted:they probably power through games on a deadline and can't appreciate the interactive parts because they have to grade the game's plot as well as twenty other games on their list. There's been numerous cases of journalists having to stay at home on Christmas and other holidays just to get game reviews in.
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# ? Jul 19, 2014 17:52 |
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maybe we should cut out the diseased cyst that is games journalism if these people are stuck in Dickensian nightmares?
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# ? Jul 19, 2014 17:56 |
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FauxGateau posted:maybe we should cut out the diseased cyst that is games journalism if these people are stuck in Dickensian nightmares? Honestly I can't say I've read a good game review since the PS2 era. Game magazines used to be really funny but then a bunch of guys discontinued the good game magazines and review sites and you're just left with a load of people who keep trying to convince you that everything is high art. I think giant bomb's videos can be entertaining and the Live Feed of Polygon giving Xbone 10/10 and then actually playing it and showing how much it sucked was good, but that's a real short list. Really the only real good games Journalism comes from Retro magazine where they dig up the old games and interview the guys who were behind them. Like that is stuff people should be doing with modern games. Spending some real time with them finding the exploits and poo poo like that. The Taint Reaper fucked around with this message at 18:31 on Jul 19, 2014 |
# ? Jul 19, 2014 18:29 |
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get rid of numerical reviews
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# ? Jul 19, 2014 19:35 |
lol if you seriously think gaming journalists play videogames
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# ? Jul 19, 2014 20:11 |
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Poonerman posted:get rid of numerical reviews id be happy with a 4/5 star system
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# ? Jul 19, 2014 20:50 |
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i dont want to hear about video game writing from people who don't read non-videogame writing
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# ? Jul 19, 2014 21:11 |
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closeted republican posted:why do people praise chris avellone's writing so much. nearly everything he does post-torment is either a force-fed and obnoxious "deconstruction" of some part of the game's story he's upset about (kotor2 and lonesome road) or a hamfisted moral lesson that's stupid (dead money). the guy has no sense of how to write for a video game and thinks giant textdumps are a perfectly valid way to communicate things like "these robot brain dudes are funny", "the evil black dude with nukes is hosed up", and "the blue mutant man is scheming". he's like a sophomore undergrad english major that managed to inject his whiny "analysis" of something into the middle of a regular game's script. Chris Avellone's post Torment writing is actually much better than his writing during Torment though. EDIT: Also I think if you want the average video game player to pick up on the theme you have to be heavy handed as hell because most of them don't read and are used to videogames spoon feeding them their story elements The Sharmat fucked around with this message at 22:30 on Jul 19, 2014 |
# ? Jul 19, 2014 22:24 |
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closeted republican posted:why do people praise chris avellone's writing so much. nearly everything he does post-torment is either a force-fed and obnoxious "deconstruction" of some part of the game's story he's upset about (kotor2 and lonesome road) or a hamfisted moral lesson that's stupid (dead money). the guy has no sense of how to write for a video game and thinks giant textdumps are a perfectly valid way to communicate things like "these robot brain dudes are funny", "the evil black dude with nukes is hosed up", and "the blue mutant man is scheming". he's like a sophomore undergrad english major that managed to inject his whiny "analysis" of something into the middle of a regular game's script. Eh, I'd argue that his attempts at "deconstruction" are done well enough that they don't ruin or distract from the overall enjoyment of the game. I personally think the text dumps are well-written and engaging enough that I don't have a huge problem with them. If you don't like the parts that aren't you going around loving up the wasteland, then yeah I can see how they'd be aggravating. I think it all comes down to a matter of personal preference though.
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# ? Jul 20, 2014 01:05 |
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all of the writing in new vegas is cool to read, and the dlc is fun to play, except old world blues which sucks
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# ? Jul 20, 2014 01:10 |
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I kind of also agree Old World Blues tried way too hard to be funny and ride on the popularity of Portal.
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# ? Jul 20, 2014 01:12 |
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As for writing in videogames, it depends on a lot of factors but I think they can ultimately be boiled down to: is the writing making this game more fun or engaging? If the answer is yes then congrats you discovered the secret to good videogame writing.
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# ? Jul 20, 2014 01:26 |
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Contra Calculus posted:I kind of also agree Old World Blues tried way too hard to be funny and ride on the popularity of Portal. It's been a while since I've played either of these games, in what way was OWB trying to mimic Portal?
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# ? Jul 20, 2014 03:35 |
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chiefnewo posted:It's been a while since I've played either of these games, in what way was OWB trying to mimic Portal? science that runs rampant i guess?
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# ? Jul 20, 2014 03:40 |
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It's not Old World Blues' writing that's the problem, it's that DLC's half-assed scheme to make sniping less fun by spawning constant streams of high-HP enemies whenever you leave an area for more than three minutes
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# ? Jul 20, 2014 03:46 |
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# ? Apr 27, 2024 20:37 |
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StandardVC10 posted:It's not Old World Blues' writing that's the problem, it's that DLC's half-assed scheme to make sniping less fun by spawning constant streams of high-HP enemies whenever you leave an area for more than three minutes New Vegas has sniper rifles? I've put in 73 hours according to Steam and haven't come across one. Are they only in the DLC?
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# ? Jul 20, 2014 03:53 |