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Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
I kickstarted this because I love the TT game, but going with a square based grid instead of at least using hexes and when they should really be using free movement is really dumb. Has this changed at all with the latest builds because I'm not even going to bother patching if they are not even trying to be on the same planet as the tabletop game is. Getting around and behind certain units is a staple of many strategies and special powers like ghost walk.

fnordcircle posted:

They just started adding single player stuff, the game to this point has been all about multiplayer which, sadly, is getting harder and harder to find a game right now.

Overall it's a solid game but I think right now the game is suffering from low faction and low unit counts causing it to feel a little stale for people.

Not to mention that a surprising number of people just up and quit if they see Cryx on the other side of the field or if their feat turn doesn't go right.

This is basically how the game works in tabletop, your feat turn usually makes or breaks your game, and if you hosed up your feat turn it's common to concede in tabletop, especially when you are in many cases immediately subjected to a return assassination, especially with someone like sorcha or asphyxious. Maybe when they start introducing non prime warcasters that don't abide by the trope, some of the brick warcasters would be nice, although those are more common in Hordes.

Washout fucked around with this message at 05:58 on Sep 28, 2014

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Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Brainbread posted:

Reminds me, since the Warcaster I loved to death was regular Vlad, is he in the game? (It reminds me because I rarely got good use out of his feat, since you can only really run one Warjack off him). He was a weird sort of brick. Blood of Kings was pretty good at doing that, though you'd spend the rest of your time using him as a mobile buff-bot.

Not not yet afaik, I think they are only putting in two warcasters from like the first two books or something? I think the first set of warcasters are all either the new ones invented just for the game or prime tho.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Sab669 posted:

I can't imagine that they'd have written some sort of "placeholder" system (the grid) if they intended to use hexes in the end.

I just had some kind of hope that they would play with other grid types for some reason. I'll wait and give it another shot when it releases so then I'll at least see the final game.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
Yeah, there is no reason why this should take longer to play than a tabletop game, you should be able to just click and drag your mans around inside the pre approved movement radius and put them in position and then just hit the attack button or whatever, or charge for a squad etc. Pretty bad UI overall I'd say. I hope further patching makes this into a decent game, but the decision to use a square movement grid instead of hexes at the very least is pretty dumb imo. This was the one game I decided to kickstart because hell yes I can play WM on my computer! Except uhhh it's somehow more tedious and less fun than tabletop...

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Panzeh posted:

It's not quite that simple because when you move a guy on the tabletop you can just place him and turn him however you want. For most situations it goes quick, and when we need to be precise we can be precise. In Tactics, not only are we being precise all the time, we're getting animations and such. It's a significant interface challenge, and even if you made a tabletop-accurate game, you'd still lose things(pre-measuring being the norm would be one).

That all being said, I think the current interface woes are a fine illustration of why XCOM did not let you use the 20+ men that the original did.

Pre-Measuring is legal in most situations anyway. But you are very right, I just was hoping for something that could replace my desire for something like bloodbowl. A good skirmish system and interface that was fun to play, but somehow the UI is just infuriating. I could not imagine trying to play something like a Terminus army with this UI.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
I bought it on Kickstarter too, it looked good in beta, because it was well, beta. But then it was like they said "Good enough!!" and stopped developing the game and just finished the art assets and rules. So for a release game, yeah it's terrible. Never backing anything on kickstarter ever again, if a game is good enough to get made it will get made despite kickstarter funding.

I had such high hopes, all it needs is a switch to hex movement and a better camera but they just could not make the jump to it actually being a good game, it honestly looks like either they gave up on it halfway through, or they are just a terrible development house. And after looking at the current state of the game my bet would be they are a terrible development house.

I've heard that Mordheim is actually looking pretty good, so pinning my new hopes on that instead. I don't think White Moon is going to do the work required to turn this game into something playable.

Washout fucked around with this message at 22:38 on Dec 21, 2014

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Khisanth Magus posted:

Ummm, not sure where you got the "stopped development" thing. They are still actively working on the game despite calling what is out there the release version.

It has also been heavily implied by the WMD people(who have been perhaps the most open developers with their community of any game dev studio I've ever seen) that the decision to "release" the game was not theirs.

I don't know what you are trying to say, I said from a player perspective it looks like the UI, camera control, and playability were frozen and haven't been changed to any appreciable degree since the first single player mission release. They are still working on art assets and rules, as I suppose they are obligated to, but the gameplay is just bad. And now that they are this far along with the terrible design choices they made, there is very little chance of those being changed or fixed in a way that will make the game playable.

If you have heard or seen anything about them changing or fixing the interface or other core mechanics I'd love to hear about it, this was probably my most anticipated video game release ever, because I'm a huge warmachine fanboy and was very much looking forward to this game as a way to be able to continue my hobby now that I've moved to hawaii, the land of no game stores.

I just tried to play it again, and yeah, no work has been done to the UI or Control scheme in forever. Units don't always face the right direction, the camera is clunky as hell (probably because buildings are too tall) you can't move several units at once, even executing a simple attack takes like 5 clicks etc etc. I'd go so far as to say that using some poo poo virtual tabletop software and manually rolling your own dice probably takes about the same amount of time to play a game as this does.

Edit: also I watched some mordenheim lets play streaming stuff and they fell into the same trap, that game also looks like a clunky unplayable mess. Cmon guys, click and drag unit control is not that hard, not this stupid psuedo first person unplayable poo poo trying to shoehorn a turn based game into looking like a FPS for some godawful reason. When Cryptic Software manages to make a better more functional UI than your game, you know you are doing things the wrong way.

Washout fucked around with this message at 07:36 on Dec 23, 2014

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Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Len posted:

Did they ever improve the UI on the game to make it more playable?

No, it's functionally exactly the same as the very first release.

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