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Viva Miriya
Jan 9, 2007



"It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that he may never truly die. Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants -- and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."

Setting Details
You are part of a Deathwatch contingent deployed to Watch Station Oertha, situated on the planet of the same name in the Canis Salient. Oertha is one of the primary warzones in the region and faces constant attacks from the Tau, who believe the planet to hold a wealth of resources ripe for the taking. 20 Deathwatch and 50 marines of the Storm Wardens are the first and last line of defense for Oertha, launching constant raids against the Tau to prevent their expansion across the planet. Both sides are holding out for reinforcements to turn the tide and only time will tell who will receive aid first and finish this.

Character Generation
Characteristics: Roll 2 sets of stats on orokos under MANDOZERS DEATHWATCH for the Campaign name. 10#2d10+30 take the highest 9 and put them wherever. I may authorize a 3rd set if you don't like your first 2/I don't like them.
Experience: Start at Rank 2 with 18,000 total exp. Including starting exp that means 6,000 exp to spend.
Renown: Respected (Renown Rating of 30)
Requisition: 100
No Ryuujins.
Armor: You can either voluntarily choose Mk.7 Aquila or you can roll for it per the Rite of Battles book. 9-10 gets you errant armor otherwise normal rolling.
Books in Use: All of them.


I'm looking for 5 players. Recruitment will last for a week, closing on the 19th at 10pm US EST. Play will begin the next day.

Viva Miriya fucked around with this message at 20:31 on Jul 13, 2014

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Forums Terrorist
Dec 8, 2011



Registering interest.

opulent fountain
Aug 13, 2007

Forums Terrorist posted:



Registering interest.

Emporer. Today, I found a new god.

QuantumNinja
Mar 8, 2013

Trust me.
I pretend to be a ninja.


More interest here.

Edit: Removing interest due to a ton of apps already.

QuantumNinja fucked around with this message at 05:14 on Jul 17, 2014

Viva Miriya
Jan 9, 2007

Forums Terrorist posted:



Registering interest.

Welcome to Deathwatch friend.

Werix
Sep 13, 2012

#acolyte GM of 2013
Sargent Crixis, Raven Guard tactical Marine


Nothing made Sargent Crixis wish more for a glorious death in battle than his secondment to the Deathwatch. Okay, that may be a little harsh, no Raven Guard should ever wish for glorious death; no Raven Guard's death is ever glorious. Leave that stupidity to the Ultramarines and Space Wolves.

Still, the thought of having to deal with other chapters fills Crixis with nothing but dread. One reason is most chapters cannot grasp basic elements of stealth and hit and run tactics; it is as if once they graduate from scout-hood and get their power armor all those lessons are lost. Just because your armor makes you a giant walking armored vehicle doesn't mean you have to act like it.

Second, serving in the Deathwatch might mean Crixis might encounter some old "friends". The Raven guard are known for their unconventional tactics, often concealing their true battle plans or using other Imperial forces as bait. Crixis has led his squad through many engagements with mixed forces, and he has a reputation for even using other astartes forces as distractions, and has had many complaints from other chapters lodged against him.

Then the Deathwatch approached the Raven Guard looking specifically for an expert in unconventional warefare. Seems the more Codex bound chapters have been falling prey to Tau forces, and the Deathwatch wanted more minds that are less Codex bound. Either someone in chapter command had a sense of humor, or thought the best way to get Crixis to play nice with others was to, well make him play nice with others.

So here he is, on some damned rock, both enduring raids from the tau, and launching raids against them. All Crixis can do is look at the 50 Storm Wardens and wonder how long they would withstand a frontal attack while Crixis and his team flank around to kill a HVT.

Some people never learn.


pre:
Name: Crixis
Chapter: Raven Guard
Specialty: Tactical marine
Special ability: Tactical Expertise
Past: Covert Strike
Demeanors: Son of Night, Taciturn

Characteristics:

WS: 41 = 41
BS: 52 = 47+5[advance]
S:  40 = 40
T:  40 = 38
Ag: 58 = 48+5[chapter]+5[advance]
Int:50 =50
Per:59 = 49+5[chapter]+5[advance]
WP: 41 = 41
Fel:54 = 49+5[advance]

Wounds: =2423+1
fate points: 3

Skills:
Awareness
Ciphers (Chapter  Runes)
Climb 
Dodge
Command 
Common Lore (Adeptus Astartes, Imperium,War, Deathwatch)
Concealment +20
Drive  (Ground  Vehicles)
Forbidden Lore (xenos)
Intimidate
Literacy
Navigation  (Surface)
Scholastic  Lore  (Codex Astartes)
Silent Move +10
Speak Language (High Gothic, Low Gothic)
Tactics (Orbital drop, Recon and stealth)
Tracking

Talents:
Ambidextrous
Astartes  Weapons Training
Bulging  Biceps
Heightened  Senses  (Hearing,Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance(Psychic Powers)
True Grit
Unarmed Master
Guerrilla Training
Rapid reload
Air of authority
Hard Target
Signature wargear (power sword)
Sound constitution
hip shooting

Traits:
Unnatural strength (x2)
Unnatural toughness (x2)

Items:
-astartes combat knife
-bolt pistol
-Bolter with fire selector and red dot
 -one free clip of special issue ammo (Kraken)
 -one clip of stalker bolt rounds
 -one clip of metal storm rounds
-Helm Picter (chapter traping)
-power sword (signature wargear)
-melta gun
-stalker bolt gun
-Harness
-cluster mines x4
-screamer 
-strummer

Power armor: Mark 7 "Aquila"
History: Mk 5 elements: Mrk 5 helemnt

Requisitions:
clip of stalker rounds 5
-clip of metal storm rounds 15
-red dot for bolter 10
Harness 4
cluster mines x4 20
Screamer 5
Strummer 5
Melta gun 20
Stalker bolt gun 15

Exp:

(5900/6,000)
Guerrilla Training 400
Fellowship advance simple 200
BS advance simple 500
agility advance simple 500
Perception advance simple 500
Rapid reload 200
Air of authority 500
Silent move +10 300
Concealment +10 300
Hard Target 500
Tactics (recon and stealth) 200
Signature wargear 500
Sound Constitution 1 500
Hip shooting 500
Concealment +20 300 
Stat group 1: 10#2d10+30 41 35 38 41 48 41 45 42 40 45

stat group 2: 10#2d10+30 48 41 47 38 41 49 49 40 50 32

Starting wounds: 1d5+18 23

fate: 1d10 1

power amor mark: 1d10 6

Power armor history: 1d5 5

Roll from Artificer table: 1d10 6

mark 5 elements roll: 1d10 7

Werix fucked around with this message at 21:22 on Jul 13, 2014

NGDBSS
Dec 30, 2009






I'm interested. Probably going to run a psyker of some sort.

Edit: Probably a really sneaky Carcharadon, because transitioning between :ninja: and :black101: is kinda neat.

Stats Roll 1: 10#2d10+30 44 45 41 42 42 33 49 42 40 34
Stats Roll 2: 10#2d10+30 39 44 39 49 37 41 47 44 46 36
Wounds: 1d5 5
Fate: 1d10 10 [5 FP]
Armour Mark: 1d10 8 [Aquila]
Armour Table: 1d5 4 [Skill of the Artificer]
Armour Table Value +/- 1: 1d10 1 [Destroyed and Rebuilt]
Armour + (8-10)/- (1-3); Head/LArm/Body/RArm/LLeg/RLeg: 6#1d10 8 9 3 2 10 8 [Body, Right Arm -; everything else +]

NGDBSS fucked around with this message at 04:42 on Jul 14, 2014

Gravy Train Robber
Sep 15, 2007

by zen death robot
Also interested, may have time to write up a character this evening.

Lord Koth
Jan 8, 2012


Nemiel

Background coming soonish.

pre:
Name: Nemiel
Career: Assault Marine
Chapter: Dark Angels
Demeanor: Sons of the Lion, Calculating
History: Preserved the Secrets of the Chapter

Stats:  42, 49, 39, 48, 41, 43, 47, 39, 39, 45

WS:  53       48 +5[Advance]
BS:  52       47 +5[Chapter]
STR: 41       41
TGH: 50       45 +5[Advance]
AGI: 59       49 +10[Advance]
INT: 47       42 +5[Chapter]
PER: 53       43 +10[Advance]
WIL: 42       39 +3[Deed]
FEL: 39       39

Wounds: 20
FP: 3

IP: 5
CP: 0


Skills:
Awareness +10[PER]
Ciphers(Chapter Runes)[INT]
Climb[STR]
Common Lore(Adeptus Astartes)[INT]
Common Lore(Deathwatch)[INT]
Common Lore(Imperium)[INT]
Common Lore(War)[INT]
Concealment[AGI]
Deceive[FEL]
Dodge[AGI]
Drive(Ground Vehicle) +10[AGI]
Drive(Skimmer)[AGI]
Forbidden Lore(Dark Angels)[INT]
Forbidden Lore(Xenos)[INT]
Interrogation +10[WIL]
Intimidate[STR]
Literacy[INT]
Navigate(Surface)[INT]
Pilot(Personal)[AGI]
Scholastic Lore(Codex Astartes)[INT]
Silent Move[AGI]
Speak Language(High Gothic, Low Gothic)[INT]
Tactics(Recon and Stealth)[INT]
Tracking[INT]


Talents:
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Deathwatch Training
[Hatred(Tau)]
Heightened Senses(Hearing, Sight)
Killing Strike
Lightning Reflexes
Nerves of Steel
Quick Draw
Resistance(Psychic Powers)
Rival(Inquisition)
Signature Wargear
Swift Attack
Talented(Drive[Ground Vehicle])
True Grit
Unarmed Warrior


Traits:
Unnatural Strength(x2)
Unnatural Toughness(x2)
Wrathful Descent
Skilled Rider
Advance Reconnaissance


Equipment:
-Astartes power armor(Mk 8 Errant)
 *To Forget is to Forgive. Forget nothing.[Gain Hatred(Choose one[Tau]) talent]
-Astartes bolt pistol
-3 Astartes frag grenades
-3 Astartes krak grenades
-Astartes combat knife
-repair cement
-Astartes chainsword
-Astartes jump pack
-Deathwatch Bike(with Teleport Homer)
-Ceremonial Sword [1d10+3 Pen. 2 Balanced]
-Astartes Power Sword(Signature Wargear)


Experience Spent: 13000/18000
-Ravenwing Veteran Advanced Specialty - 1000

-WS +5 - 200
-TGH +5 - 500
-AGI +5 - 200
-AGI +10 - 500
-PER +5 - 200
-PER +10 - 500

-Awareness +10 - 200
-Drive(Ground Vehicle) +10 - 500
-Drive(Skimmer) - 500
-Interrogation - 200
-Interrogation +10 - 200

-Initiate of Secrets - 300
-Lightning Reflexes - 500
-Signature Wargear - 500
Orokos Rolls
Stats Roll #1: 10#2d10+30 42 49 39 48 41 43 47 39 39 45
Stats Roll #2: 10#2d10+30 50 42 37 39 47 43 46 46 37 37
Armor Roll: 1d10 10
Armor History: 1d5 1 1d10 1
Wounds, Fate, Insanity: 1d5 2 2#1d10 4 5

Lord Koth fucked around with this message at 06:41 on Jul 14, 2014

NovaLion
Jun 2, 2013

REMEMBER
Look for a Space Wolves Rune Priest/Librarian/Whatever right here.



Orokos Rolls
Stat line (1st): 10#2d10+30 43 41 38 38 48 49 48 37 39 33
Stat line (2nd): 10#2d10+30 40 48 44 35 39 36 48 47 44 37

NGDBSS
Dec 30, 2009






Come to think, should we be rolling for armor as well?

Forums Terrorist
Dec 8, 2011



Kjallak Icefang, Wolf Scout


A man of few words and even fewer mercies, Kjallak stands out amongst his fellow Grey Hunters; his pre-battle carousing being limited to only mild overconsumption of Fenrisian ale and the odd punch. He was nominated for the Wolf Scouts a little over a decade after his initiation, and merely two years after his graduation from the ranks of the Blood Claws. He first displayed his talent for sneaking and tracking when, over the period of two months of brutal winter weather he stalked and killed four Fenrisian wolves, and even today he still wears the pelts.

When tracking the enemy Kjallak prefers to work alone or with another Marine at most; when alone he disrupts the enemy's movements through short, quick strikes on stragglers and by mining and bombing bottlenecks, forcing them to advance along more circuitous routes and thus buying Kjallak's packmates precious time. With another or in a group, despite frequent complaints that the assistance "slows [him] down" or "is louder than a pit of drunk Kraken", Kjallak appreciates the extra eyes, and usually employs sniper tactics to pick off enemy leadership before charging the remaining confused mass of soldiers.

quote:

Name: Kjallak Icefang
Chapter: Space Wolves
Speciaity: Wolf Scout
Past Event: Fenris Hunter
Demeanours: Calculating, The Sons Of Russ

Special Ability: Behind Enemy Lines

Characteristics:

Roll: http://orokos.com/roll/206637

WS: 46 = 46
BS: 40 + 5 (500) = 45
S: 42(x2) = 42
T: 42(x2) = 42
Ag: 44 + 5 = 49
Int: 43 = 43
Per: 46 + 5 = 51
WP: 43 = 43
Fel: 40 + 5 - 5 = 40

Fate Points: 3
Wounds: 21
Movement: 4/8/12/24

Available XP: 0
Spent XP: 6000
Total XP: 18000

Renown: 30 (Respected)

Skills:
Awareness
Carouse +10 (400)
Ciphers (Chapter Runes)
Concealment +10 (800)
Climb
Dodge
Demolition (400)
Common Lore (Adeptus Astartes, Deathwatch, Imperium, War)
Drive (Ground Vehicles)
Forbidden Lore (Xenos)
Intimidate
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Silent Move +10 (800)
Shadowing (500)
Survival +10 (200 + 300)
Speak Language (High Gothic, Low Gothic)
Tactics (Recon and Stealth)
Tracking +10 (400)

Talents:
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Deathwatch Training
Heightened Senses (Hearing, Sight, Smell)
Killing Strike
Nerves of Steel
Patient Hunter (1000)
Quick Draw
Sure Strike (500)
Resistance (Psychic Powers)
True Grit
Unarmed Master

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)
Larraman's Organ
Catalepsean Node
Preomnor
Omophagea
Multi-lung
Sus-an Membrane
Oolitic Kidney
Neuroglottis
Mucranoid
Betcher's Gland
Black Carapace

Weapons:

Stalker Pattern Bolt Pistol (30m, S/3/-, 2d10+5 X, Pen 5, Clip 14, Full, Accurate, Tearing, Stalker)
Motion Predictor (20), 4 Magazines of Stalker Rounds (12)

Stalker Pattern Boltgun (100m, S/2/4, 2d10+5 X, Pen 5, Clip 28, Full, Accurate, Tearing, Stalker) (15)
Telescopic Sight (6), 4 Magazines of Kraken Rounds (20)

Astartes Combat Knife (Melee, 1d10 +2 (+8) R, Pen 2)
Dipole Mag-lock (5)

Armour:
Astartes Power Armour (Head 8, Body 10, Left Arm 8, Right Arm 8, Left Leg 8, Right Leg 8)
Enhanced Strength, Auto-senses, Osmotic Gill Life Sustainer, Bio-monitor and Injectors, Vox Link, Magnetized Boot Soles, Nutrient Recycling, Recoil Suppression, Giant Among Men, Poor Manual Dexterity
History: To forget is to forgive. Forget nothing. (Hatred: Tau)

Astartes Scout Armour (Body 6, Left Arm 6, Right Arm 6)
+10 to Concealment, No penalty for AP

Equipment:
3 Astartes Frag Grenades
3 Astartes Krak Grenades
Repair Cement
Chapter Trapping (Wolf Pelt)
3 Clusters of Astartes Cluster Mines (15)

3 Requisition Remaining

Forums Terrorist fucked around with this message at 04:22 on Jul 20, 2014

Viva Miriya
Jan 9, 2007

Updated the OP in regards to armor generation.

Waci
May 30, 2011

A boy and his dog.
Making a Guardians of Covenant librarian.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Totally average.
Stats 1: 10#2d10+30 41 40 41 42 46 39 39 45 36 43
Probably going to play an :agesilaus:Ultramarine:agesilaus:, and like, Tac or Apothecary.

WELP
Armor Mark: 1d10 1
Maximus Armor!
*+15 Fellowship with Fellow Space Marines
Armor History Table Rolls: 3#1d5 1 3 3
Armor History Rolls: 3#1d10 1 1 8
Armour History: Cower Not Before the Enemy
*-20 to Silent Move and Concealment, +10 to Command
Legends of War: Warp Tain
*+10 Corruption, +10 to Fear Tests
Legends of War: A Hero's Spirit
I'm going to guess the suit dates back to the Horus Heresy. Battle of Calth?

This is probably destined to be a Tac Marine.

Waci
May 30, 2011

A boy and his dog.
Heeey look at me accidentally posting twice.

Waci fucked around with this message at 10:00 on Jul 15, 2014

Astus
Nov 11, 2008
Edit: nevermind.

Astus fucked around with this message at 22:55 on Jul 19, 2014

Waci
May 30, 2011

A boy and his dog.

Codicier Elyas

When Elyas arrived at the Watch Fortress, some of his new brothers were suspicious of someone from a chapter so far away being sent to the Jericho Reach. Elyas explained this as being due to an attempt by his chapter master and the watch commander to facilitate the exchange of information between the notoriously scholastic chapter and the Deathwatch. Those more trusting of their fellow astartes or familiar with the Guardians' reputation accepted this explanation, while those more sceptical whispered of it being a part of some grand conspiracy carried out by the Dark Angels and their successors.

In reality, both were right. While Elyas would serve the Deathwatch with pride, and do his best to share his chapter's knowledge with the Deathwatch and to take some of theirs back with him in return, he had also been tasked with something that the Unforgiven considered to be very strictly an internal affair. Elyas had known of the Dark Angel's dark secret for some time, and in that time his psychic abilities had proven very useful. Quickly after his initiation into the inner circle of the Unforgiven, he had become one of his chapters interrogators, using his powers to assist the chaplains in extracting a confession and a declaration of repentance form the Fallen, and occasionally performing the task in their place when a chaplain was not available. When he was sent to the Deathwatch, he was told with great pomp and circumstance to fulfil the chapter's obligation to the organization and to share information both ways to the best of his ability. He was then, much more discreetly, taken to the side and given an entirely different mission, in addition to the previous. To watch for signs of the Fallen, either among the ranks of the enemy or the Deathwatch's Black Shields, and either share with the legion what he had found, or apprehend the traitor to either bring him to face judgement or to administer it himself.

pre:
Name: Elyas 
Demeanour: Sons of Lion, Studious
Chapter: Guardians of the Covenant
Speciality: Librarian 
 
WS:50=45+5
BS:51=41+5+5
S:36
T:41
Ag:40
Int:55=45+5+5
Per:48=43+5
Wil:54=46+3+5
Fel:36

Wounds: 22
Fate: 4
IP:
CP:
Renown: 30
 
Skills:
Forbidden Lore (Xenos, Adeptus Astartes, Warp, Psykers, Traitor Legions, Inquisition, Daemonology)
Ciphers (Chapter Runes)
Concealment
Common Lore (Deathwatch, Adeptus Astartes, Imperium, War
Dodge
Awareness +10
Drive (Ground)
Climb
Intimidate
Literacy
Navigate (Surface)
Tracking
Tactics (Recon and Stealth)
Silent Move
Scholastic Lore (Codex Astartes)
Speak Language (High Gothic, Low Gothic)
Psyniscience
Deceive
Interrogation
Invocation
 
Talents:
Deathwatch Training
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Unarmed Master
True Grit
Infused Knowledge
Rival (Inquisition)
Talented (Drive Groud Vehicle)
Warp Sense
Rite of Sanctioning
Foresight
 
Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)
Psy Rating 3

Psychic Powers:
Weaken Resolve
Compel
 
Gear:
Mark 8 Armour
-A Hero's Shame (+5 BS, +5 WS)
Bolt Pistol
Bolter (Fire Selector)
3 Frag Grenades
3 Krak Grenades
Combat Knife
Repair Cement
Force Staff
Chapter Trapping (Robe of Secrets (FL xenos +3))
 
XP (Spent): 18000 (18000) 
Initiate of Secrets -300
Interrogation -200
Rite of Sanctioning -400
Foresight -600
Warp Sense -500

Invocation -400
Simple Intelligence -200
Simple Willpower -200
Simple Perception -200

Forbidden Lore (Inquisition) -400
Forbidden Lore (Psykers) -400
Forbidden Lore (Warp) -400
Compel -1000

Forbidden Lore (Daemonology) -400
Forbidden Lore (Traitor Legions) -400

NGDBSS
Dec 30, 2009







Agenor, Carcharodon Librarian

Backstory in progress.

pre:
Name: Agenor
Career: Librarian
Chapter: Carcharodons
Demeanor: Watchful for Weakness, Taciturn
History: Stalker of Foes

Stats:  39, 44, 39, 49, 37, 41, 47, 44, 46, 36

WS:  57       47 +10 [Chapter/Advance]
BS:  37       37
STR: 64 (10)  44 +20 [Power Armour]
TGH: 51 (10)  46 +5 [Advance]
AGI: 44 (4)   44
INT: 41 (4)   41
PER: 39 (3)   39
WIL: 59 (5)   49 +10 [Chapter/Advance]
FEL: 39 (3)   39

Wounds: 22
FP: 5

IP: 0
CP: 0

Skills:
  Awareness [PER]
    +40 to Sight/Sound, +20 to all else
  Ciphers (Chapter Runes) [INT]
  Climb [STR]
  Common Lore (Adeptus Astartes) [INT]
  Common Lore (Deathwatch) [INT]
  Common Lore (Imperium) [INT]
  Common Lore (War) [INT]
  Concealment +10 [AGI]
    Net +0 with Power Armour, +30 without
  Dodge [AGI]
  Drive (Ground Vehicle) [AGI]
  Forbidden Lore (Xenos) [INT]
  Intimidate [STR]
    +5 with Scrimshaw Talismans
  Literacy [INT]
  Navigate (Surface) [INT]
  Psyniscience [PER]
  Scholastic Lore (Codex Astartes) [INT]
  Silent Move +10 [AGI]
    Net +10 when using Stummers and Power Armour, +40 with only Stummers
  Speak Language (High Gothic, Low Gothic) [INT]
  Tactics (Stealth)[INT]
  Tracking [INT]

Talents:
  Ambidextrous
  Astartes Weapons Training
  Bulging Biceps
  Deathwatch Training
  Frenzy
  Heightened Senses (Hearing, Sight)
  Hunter of Aliens
  Killing Strike
  Mental Rage
  Nerves of Steel
  Quick Draw
  Resistance (Psychic Powers)
  Rite of Sanctioning
  True Grit
  Unarmed Master
  Unarmed Warrior

Traits:
  Unnatural Strength (x2)
  Unnatural Toughness (x2)
  Psy Rating 4
  
Psychic Powers:
  Augury
  Possibility Shield
  Short-Range Telepathy
  Smite

Equipment:
  Astartes Power Armour (Mark 7: Aquila)
    Destroyed and Rebuilt: +1 Armor to Head, Left Arm, Legs; -1 Armor to Right Arm, Body
    AP 9: Head, Left Arm, Body, Legs
    AP 7: Right Arm
    +20 STR (after Unnatural Strength)
    Dark Sight, Heightened Senses (Sight/Sound)
    Osmotic Gill Life Sustainer
    Biomonitor/Injectors
    Vox Link
    Magnetized Boot Soles
    Nutrient Recycling
    Recoil Suppression
    Giant Among Men (+1 Size w/o penalties)
    Poor Manual Dexterity (-10)
  Astartes Bolt Pistol
  Astartes Frag Grenades x3
  Astartes Krak Grenades x3
  Astartes Combat Knife
  Repair Cement
  Scrimshaw Talismans (Intimidate)
  Astartes Bolter [w/ Fire Selector]
  Astartes Force Sword
  Camo-Cloak (20)
  Auspex (12)
  Stummer x3 (15)
  Cartograph (5)
  Astartes Blind Grenades x3 (30)
  Magnoculars (3)

Experience Spent: 17850/18000

Deathwatch Advances:
  Hunter of Aliens - 1000

Librarian Advances:
  WS +5 - 200
  TGH +5 - 500
  WP +5 - 200
  Lore: Forbidden (Warp) - 400
  Rite of Sanctioning - 400
  Psychic Power (Possibility Shield) - 1000
  Psy Rating 4 - 400

Chapter Advances:
  Concealment +10 - 500
  Frenzy - 250
  Mental Rage - 500
  Silent Move +10 - 500

Viva Miriya
Jan 9, 2007


any relation to this guy?

Waci posted:


Codicier Elyas

pre:
Name: Elyas 
Demeanour: Sons of Lion, Studious
Chapter: Guardians of Covenant
Speciality: Librarian 
 
WS:50=45+5
BS:51=41+5+5
S:36
T:41
Ag:40
Int:55=45+5+5
Per:48=43+5
Wil:54=46+3+5
Fel:36

Wounds: 22
Fate: 4
IP:
CP:
Renown: 30
 
Skills:
Forbidden Lore (Xenos, Adeptus Astartes, Warp, Psykers, Traitor Legions, Inquisition, Daemonology)
Ciphers (Chapter Runes)
Concealment
Common Lore (Deathwatch, Adeptus Astartes, Imperium, War
Dodge
Awareness +10
Drive (Ground)
Climb
Intimidate
Literacy
Navigate (Surface)
Tracking
Tactics (Recon and Stealth)
Silent Move
Scholastic Lore (Codex Astartes)
Speak Language (High Gothic, Low Gothic)
Psyniscience
Deceive
Interrogation
Invocation
 
Talents:
Deathwatch Training
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
Unarmed Master
True Grit
Infused Knowledge
Rival (Inquisition)
Talented (Drive Groud Vehicle)
Warp Sense
Rite of Sanctioning
Foresight
 
Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)
Psy Rating 3

Psychic Powers:
Weaken Resolve
Compel
 
Gear:
Mark 8 Armour
-A Hero's Shame (+5 BS, +5 WS)
Bolt Pistol
Bolter (Fire Selector)
3 Frag Grenades
3 Krak Grenades
Combat Knife
Repair Cement
Force Staff
Chapter Trapping (Robe of Secrets (FL xenos +3))
 
XP (Spent): 18000 (18000) 
Initiate of Secrets -300
Interrogation -200
Rite of Sanctioning -400
Foresight -600
Warp Sense -500

Invocation -400
Simple Intelligence -200
Simple Willpower -200
Simple Perception -200

Forbidden Lore (Inquisition) -400
Forbidden Lore (Psykers) -400
Forbidden Lore (Warp) -400
Compel -1000

Forbidden Lore (Daemonology) -400
Forbidden Lore (Traitor Legions) -400

Waci
May 30, 2011

A boy and his dog.
I do not remember posting that sheet the first time but apparently I did. Sorry.

Viva Miriya
Jan 9, 2007

Waci posted:

I do not remember posting that sheet the first time but apparently I did. Sorry.

pwned

Ham Equity
Apr 16, 2013

i hosted a great goon meet and all i got was this lousy avatar
Grimey Drawer
Are you full up, or still taking applications?

Viva Miriya
Jan 9, 2007

Thanatosian posted:

Are you full up, or still taking applications?

I'm not making my picks until Saturday night so feel free to app.

Ham Equity
Apr 16, 2013

i hosted a great goon meet and all i got was this lousy avatar
Grimey Drawer

NGDBSS posted:


pre:
Deathwatch Advances:
  Hunter of Aliens - 1000

You spent 1000 experience on Hunter of Aliens, but we get that for free as part of the Deathwatch.

NGDBSS
Dec 30, 2009






Thanatosian posted:

You spent 1000 experience on Hunter of Aliens, but we get that for free as part of the Deathwatch.
Perhaps you're thinking of Deathwatch Training? Hunter of Aliens is not one of the automatic advances for anyone. (Crimson Fists get an orks-only version with a discount for the full version, as do Tyrannic War Veterans and some create-your-own-chapter marines.)

Ham Equity
Apr 16, 2013

i hosted a great goon meet and all i got was this lousy avatar
Grimey Drawer

NGDBSS posted:

Perhaps you're thinking of Deathwatch Training? Hunter of Aliens is not one of the automatic advances for anyone. (Crimson Fists get an orks-only version with a discount for the full version, as do Tyrannic War Veterans and some create-your-own-chapter marines.)

You are totally right. I don't know where I picked that up.

Ham Equity
Apr 16, 2013

i hosted a great goon meet and all i got was this lousy avatar
Grimey Drawer
Stat Group 1: 10#2d10+30 42 39 43 37 38 45 47 35 46 40

Stat Group 2: 10#2d10+30 44 47 42 39 40 40 38 40 40 32

Starting Wounds: 1d5+18 21

Starting Fate: 1d10 7 (3 Fate Points)

Armor Mark: 1d10 6 (Mk7 "Aquila")

Armor History Table: 1d5 4 (Skill of the Artificer)

Skill of the Artificer roll: 1d10 5 (Mk6 Elements)

Mk6 Elements Roll: 1d10 6 (Mk6 Helmet, AP 8 & Mk6 Bio-Monitors)


Techmarine Torcadall Ulraig

Background forthcoming.

pre:
Name: Torcadall Ulraig
Career: Techmarine
Chapter: Storm Wardens
Demeanor: Aspire to Glory, Studious
History: Omnissiah’s Calling 

Stats:  47, 46, 45, 43, 42, 40, 39, 38, 37 

WS:  46    51 +5 (Adv)
BS:  37    37
STR: 43    80 (90 with arm) (+14 bonus, +15 with arm) +5 (Chapter) +10 (Advance) 
              +2 (Amulet of Might) +20 (Armour, post-US) +10 (bionic arm, post-US)
TGH: 45    50 (+10 bonus), +5 (Adv), +20 (v. Ingested toxins), +50/reroll (v. gases),
              reroll (v. toxins/poisons, including toxic quality), reroll (v. temperature extremes)
AGI: 40    40 -10 fine manipulation (armour), +10 fine manipulation (bionic arm)
INT: 47    57 +10 (Adv)
PER: 39    39 Reroll (Auger Array)
WIL: 42    42 Reroll Pinning checks (Nerves of Steel)
FEL: 38    38

Wounds: 23 (+2 Chapter)
FP: 3

IP: 0
CP: 0

Skills:
  Awareness [PER]
     +15 (Helmet Hearing, Sight), +10 (Enhanced Senses, Hearing, Sight), +20/Reroll (Auger Array)
  Ciphers (Chapter Runes, Deathwatch) [INT]
  Climb [STR]
  Common Lore (Adeptus Astartes, Deathwatch, Imperium, War) [INT]
    +10 (Electro-Graft)
  Concealment [AGI]
  Dodge [AGI]
  Drive (Ground Vehicle) [AGI]
    +10 (MIU), +10 (Electro-Graft) 
  Forbidden Lore (Archeotech, Xenos) [INT]
  Intimidate [STR]
  Literacy [INT]
  Navigation (Surface) [INT]
    +10 (Cartograph)
  Scholastic Lore (Codex Astartes) [INT]
  Security [INT]
     +30 (Multikey)
  Silent Move [AGI]
  Speak Language (High Gothic, Low Gothic, Techna Lingua) [INT]
  Tactics (Armoured Tactics) [INT]
  Tech Use [INT]
     +10 (Talented), +10 (Electro-Graft), +10 (MIU), +10 (Combi-Tool)
     +10 (fine manipulation, right arm), -10 (fine manipulation, armor)
  Tracking [INT]

Talents:
  Ambidextrous
  Autosanguine
  Astartes Weapons Training
  Bulging Biceps
  Deathwatch Training
  Electro-Graft Use
  Heightened Senses (Hearing, Sight)
  Killing Strike
  Mechadendrite Use (Servo-Arm) 
  Nerves of Steel
  Quick Draw
  Resistance (Psychic Powers)
  Sprint
  Talented (Tech Use)
  Thunder Charge
  True Grit
  Unarmed Master
  Unarmed Warrior
  The Flesh is Weak (1)

Traits:
  Machine (No breathing; immune to vacuum, cold, mind-influencing psychic effects; armour applies towards fire)
  Mechanicus Implants 
  Unnatural Strength (x2)
  Unnatural Toughness (x2)
  
Equipment:
  Astartes Power Armour (Mark 7: Aquila)
   Mk6 Helmet
    AP 8: Arms, Legs, & Head
    AP 10:  Body
    +20 STR (after Unnatural Strength)
    Dark Sight, Heightened Senses (Sight/Sound)
    Osmotic Gill Life Sustainer
    Biomonitor/Injectors
    Vox Link
    Magnetized Boot Soles
    Nutrient Recycling
    Recoil Suppression
    Giant Among Men (+1 Size w/o penalties)
    Poor Manual Dexterity (-10)
  Chapter Trapping (Amulet of Might, +2 Str)
  Repair Cement
  Astartes Servo-Arm
  Exceptional Bionic Right Arm 
  Exceptional Bionic Legs
  MIU
  Astartes Bolt Pistol
  Astartes Frag Grenades x3
  Astartes Krak Grenades x3
  Sacris Claymore
  Astartes Bolter [w/ Fire Selector]
  Exceptional Astartes Power Sword (30)
  Exceptional Auger Array (23) 
  Combi-Tool (15)
  Multikey (15)
  Pict Recorder (5)
  Data Slate (5) 
  Cartograph (5)
  2 Requisition remaining
Hit Locations:
Head, Left Arm - 9 AP, 10 Toughness
Right Arm, Legs - 9 AP, 12 Toughness
Body - 11 AP, 10 Toughness
  
Experience Spent: 18000/18000

Deathwatch Advances:
  Ciphers (Deathwatch) - 200
  
Techmarine Advances:
  Omnissiah’s Calling - 500
  WS +5 - 500
  INT +10 - 700
  STR +10 - 700
  TGH +5 - 200
  Forbidden Lore (Archeotech) - 400
  The Flesh is Weak - 800
  Autosanguine - 500
  Luminen Charge - 500
  
Chapter Advances:
Thunder Charge - 1000

Ham Equity fucked around with this message at 03:01 on Jul 19, 2014

Ferrosol
Nov 8, 2010

Notorious J.A.M



The Raptor space marine chapter is well known for it's "flexible" interpretation of the Codex Astrates. However even by the standards of the Raptors Battle Brother Ramius considered eccentric. Favouring direct melee assault where most would prefer the chapter's more traditional sniping techniques he stands out amongst the ranks of the Raptors. While most Raptors are grim and pragmatic he is open and friendly. Some unfriendly fellow marines whisper that he was accidentally implanted with another chapters gene-seed but despite his unconventional approach his strange tactics have won many victories for the Raptors.

One of the most notable of these victories was during the Sulasid Campaign against a Heretic cult that had overthrew imperial authority and began preaching nonsense ideas about progress, freedom and democracy within a sub-sector of the segementum solar. On one planet Ramius and his fellow Assault marines engaged a group of the elite Aku-rn guard that server the leaders of the cult as their primary strike force. However little did Ramius know until he engaged the enemy that this was no ordinary host but instead on led by one of the ferocious leaders of the cult a dreaded Cena'ture while his battle brothers fought valiantly with the corrupted guard. Ramius duelled the dread Cena'ture who obviously embracing his vile perversions proved a strong foe. For hours they duelled unti finally only the Cena'ture remained of his foul cult. Eventually the servant of evil could do naught but fall before the doughty blade of one of the emperors marines. Ramius and his squad had proven victorious and eliminated the yoke of democracy and freedom from the oppressed peoples of the planet.

code:
Name: Ramius
Career: Deathwatch Assault Marine
Chapter: Raptors
Demeanor: A History of Pragmatism, Gregarious
Past: Sulsalid Veteran

Stats:  [b]35[/b] [b]37[/b] [b]39[/b] [b]43[/b] [b]43[/b] [b]45[/b] [b]47[/b] [b]47[/b] [b]48[/b] 

WS:  48 53(+5 from Armour)
BS:  43 48 (+5 from armour)
STR: 47 52 (+5 from Simple Strength)
TGH: 39 44 (+5 from simple toughness)           
AGI: 43 53 (+5 from chapter +5 from Simple Agility)
INT: 45
PER: 37 42 (+5 from chapter)
WIL: 35
FEL: 47
Wounds: 23 
FP: 3

IP: 0
CP: 0

Skills:
Acrobatics
Awareness
Ciphers (Chapter Runes)
Climb 
Dodge
Common Lore (Adeptus Astartes, Imperium,War,Deathwatch)
Concealment
Drive (Ground Vehicles)
Intimidate
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Assault Doctrine) 
Tracking
Forbidden Lore (Xenos)
Pilot (Personal)
Charm
Deceive 
Interrogation +10

Talents:
Ambidextrous
Astartes Weapons Training
Bulging Biceps 
Heightened Senses (Hearing,Sight) 
Killing Strike 
Nerves of Steel 
Quick Draw
Resistance(Psychic Powers) 
True Grit 
Unarmed Master
Deathwatch Training
Swift Attack
Two-weapon Wielder (Melee)
Assassins Strike
Death from Above

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)
  
Equipment:
MK5 “Heresy” Armour (+10 to fellowship tests with Space Marines -10 to fellowship tests with inquisition)
Astartes bolt pistol with Marksman Combat Sight [Laser Tracer, Long Range Imager] and Fire Selector
3 Clips (Kraken Rounds) 
3 Astartes frag grenades 
6 Astartes krak grenades 
2 Astartes Incendiary Grenades
2 Astartes Nova Grenades
Astartes combat knife 
repair cement 
Astartes chainsword
Astartes Power Sword
Astartes jump pack.
Experience Spent: 18000/18000

Deathwatch Advances:
Ciphers (Deathwatch) (200)
Interrogation (400)
Interrogation +10 (400)

Space Marine Advances:
Charm (800)
Deceive (400)
Inquiry (800) 
Speak Language (Tau) (200)

Assault Marine Advances:
Two-weapon Wielder (Melee) (500)
Simple Strength (200)
Simple Agility (200)
Simple Toughness (500)
Lightning Reflexes (500)
  
Chapter Advances:
Trained Acrobatics(100)
Assassins Strike (400)
Death from Above (400)

Requisitions: (100 to spend rank:Respected)
Exceptional Astartes Power Sword (20 Req)
Fire Selector (2 Req)
3x Clips (Kraken Rounds) (15 Req)
2x Incendiary Grenades (30 req)
2x Astartes Nova Grenade (30 Req)
3x Krak Grenades (3 Req)

Solo Mode Abilities
MARKSMAN’S HONOUR

Squad Mode Abilities
Wrathful descent
RAPTORS ATTACK PATTERN: CLEAN KILL
RAPTORS DEFENSIVE STANCE:SWIFT WITHDRAWAL
Stat roll 1: 10#2d10+30 35 43 47 43 45 39 37 48 47 35
Stat roll 2: 10#2d10+30 35 40 36 44 45 46 42 47 38 43
Wounds: 1d5+18 23
Fate points: 1d10 4 3 Fate Points
Armor mark: 1d10 2 Heresy!
armour history rolls: 2#1d5 1 3 Deathwatch basic and Legend of War
Deathwatch Armour History roll: 1d10 7 Terror be thy friend (Fear (1) Trait against any foe engaged in melee)
legends of war armour history roll: 1d10 2 A Hero’s Shame (+5 to BS and WS -10 to Command tests)

Ferrosol fucked around with this message at 02:08 on Jul 20, 2014

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird



Iscin Seediq, Rainbow Warrior Apothecary
A stranger fighting in an even stranger war

The Rainbow Warriors are a proud and ancient Chapter, lauded by all, and their deeds are the stuff of legends. On the other side of the Imperium, anyway. Out here, most people just assume they're legends. The Chapter homeworld of Prism is about as far away from, well, anywhere as it is possible to be inside the Imperium.

Apothecary Iscin was proud to continue his Chapter's long tradition of sending Marines to join the Deathwatch. However, rather than being assigned to one of the local Watch Stations, he was transferred to Watch Station Oertha, on the other side of the galaxy. Privately, he suspects a paperwork mixup, but the Imperium calls, and he answers.
He is extremely friendly, but can be unnerving; his accent, his mannerisms, and his upbeat attitude mark him as wildly foreign. Oh, and his armor is absolutely stained with blood. That's...yeah, that's kinda loving scary. It was a very eventful voyage.
To get along with his new battle brothers, he's been practicing his High Gothic by memorizing and reciting the Codex Astartes; the standard manual of Space Marines, yes? He's had a very, very, long journey to go over it, and knows it back to front. He should fit right in.

After a long and dangerous journey across the galaxy, he's finally arrived for service with the Deathwatch, to fight alongside strange allies against a strange foe.

pre:
Name: Iscin Seediq Prism
Chapter: Rainbow Warriors (Ultramarines Descendent)
Speciality: Apothecary
Personal Demeanour: Gregarious
Chapter Demeanour: Sons of the Codex
Past Experience: Travelled across the Galaxy
Experience: 18,000 [Rank 2]

Characteristics:
WS: 56 (41)+5+10(Armor)
BS: 39 (39)
ST: 41 (41)
TO: 40 (40)
AG: 42 (42)
IN: 61 (46)+5(Chapter)+5+5
PE: 44 (39)+5
WP: 43 (43)
FE: 50 (45)+5(Chapter)

Wounds: 22
Fate: 5/5
Insanity: 0
Corruption: 0

Skills:
Awareness
Ciphers (Chapter Runes, Deathwatch, Inquisition, Xenos Markings)
Charm
Chem-Use
Climb
Common Lore (Adeptus Astartes, Deathwatch, Imperial Navy, Imperium, War)
Dodge
Forbidden Lore (Xenos)
Interrogation
Intimidate
Literacy
Medicae+10
Navigation (Surface)
Scholastic Lore (Codex Astartes+10)
Silent Move
Speak Language (High Gothic, Low Gothic)
Survival
Tactics (Chemical Warfare)
Tracking

Talents
Ambidextrous
Astartes Weapon Training
Autosanguine
Bulging Biceps
Deathwatch Training
Hardy
Heightened Senses (Hearing, Sight)
Hunter of Xenos
Killing Strike
Nerves of Steel
Polyglot
Quick Draw
Resistance (Psychic Powers)
Signature Wargear (Diagnosticator Helmet)
Talented (Command)
True Grit
Unarmed Master
Unarmed Warrior

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Abilities:
Create Toxins
Keeper of Ways (backup squad leader)

Gear:
Astartes Bolter (w/ Fire Selector)
Astartes Bolt Pistol
Diagnostor Helmet
Reductor
Narthecium
3x Astartes Frag Grenades
3x Astartes Krak Grenades
Astartes Combat Knife
Repair Cement
Chapter Trapping (Cingulum: Marks of Leadership)

Astartes Power Armor (Mark IV "Maximus")
9 AP Body, 8 AP Helmet & Legs, 7 AP Arms
+20 to Strength, +15 to Awareness
Life Sustainer: Yes; Pain Suppressant Doses: 6
Vox Link: Yes; Magnetised Boot Soles: Yes; Nutrient Recycling: 2 weeks
Recoil Suppression: Yes; Manual Dexterity: -10
+1 Fear
+15 Fellowship with Space Marines
+5 Fellowship with Imperials
+10 WS

History:
Cannibalized
Legs: Aquila Greaves
Head: Corvus Helm
Gauntlets of Xirion
+10 WS, +5 Fellowship with people loyal to the Imperium of Man

Advances: 5900/6000
Keeper of Ways [300][Deed]
12500 Autosanguine [500][Apothecary I]
13000 Signature Wargear (Diagnostor Helmet) [500][General I]
13300 Survival [300][General I]
13500 WS Simple [200]
13700 IN Simple [200]
13900 PE Simple [200]
14300 Chem-Use [400][Apothecary I]
14500 Cipers (Deathwatch) [200][Deathwatch I]
14700 Cipers (Inquisition) [200][Deathwatch I]
14900 Cipers (Xenos Markings) [200][Deathwatch I]
15900 Hunter of Xenos [1000][Deathwatch I]
16100 Interrogation [200][Apothecary I]
16500 Charm [400][Chapter]
17000 IN Intermediate [500]
RANK 2
17500 Polyglot [500][General II]
17900 Medicae+10 [400][Apothecary II]
Totally average.
Stats 1: 10#2d10+30 41 40 41 42 46 39 39 45 36 43

WELP
Armor Mark: 1d10 1
Maximus Armor!
*+15 Fellowship with Fellow Space Marines
Armor History Table Rolls: 3#1d5 1 3 3
Armor History Rolls: 3#1d10 1 1 8
Armour History: Cower Not Before the Enemy
*-20 to Silent Move and Concealment, +10 to Command

+1 Table: Changed to Blood of the Enemy
Legends of War: Warp Taint
*+10 Corruption, +10 to Fear Tests

+1 Table, +1 Result: Changed to Cannibalized.
[2014-07-19 20:16:30] <Hashutbot> Rockopolis, Cannibalised Armor: 7 [1d5=4], 5 [1d5=2]
Legends of War: A Hero's Spirit
+1 Table, -1 Result: Changed to Gauntlets of Xirion

[2014-07-19 20:39:18] <Hashutbot> Rockopolis, Wounds: 19 [1d5=1]

Rockopolis fucked around with this message at 02:44 on Jul 21, 2014

Viva Miriya
Jan 9, 2007

Picks:
Ferrosol, Raptors Assault
Werix, Raven Guard Tactical (Kill Team Leader)
Waci, Guardians of the Covenant Librarian
Forums Terrorist, Space Wolves Wolf Scout

I'll keep the recruit going to fill out the last slot. Till then we go live later today, I just woke up.

Viva Miriya fucked around with this message at 04:17 on Jul 20, 2014

LordNad
Nov 18, 2002

HEY BAD GUYS, THIS IS THE VICE PRESIDENT, PLEASE DON'T KILL HIM!
Brother Varen, Ultramarine Devastator


When the ork warboss Gutshredda declared Waaagh! in the Forgoil system, the Ultramarines answered the call. Marneus Calgar took his own 1st company along with the 4th and 5th to augment Imperial forces in defense. In the final battles, the chapter master took his terminators to assault the warboss's ship directly, while the 4th and 5th were sent to destroy the last of the Stompa factories. Heavy anti-air fire damaged Varen's jump pack and sent him careening wildly off course. Steering as best he could, Varen crash landed inside a forward Imperial firebase. The captain in charge, though surprised considered it guidance from the Emperor. After explaining to Varen that a large ork counteroffensive was en route to the base, Varen wasted no time in preparing the men for the assault to come. Morale bolstered by one of the Emperor's chosen among them, the previously downtrodden men steeled themselves for a brutal battle. When the ork mob slammed into the walls, Varen and the Imperial soldiers stacked them up in droves (though Varen accounting for the lion's share of the bodies). When Varen personally and explosively decapitated the Nob leading them, the orks faltered and broke.

Through the heroism of the Imperial soldiers and an Ultramarine, the ork counteroffensive was blunted. It's retreating elements were utterly annihilated when the 5th company swept them up from behind. 5th company was delighted to learn of Varen's efforts and survival. Though Varen was glad to see his battle brothers alive and successful, it was with some apprehension that he reported to his company commander, Captain Idaeus. For a space marine, losing your weapons is a sin worthy of penance and the motley assortment of gear that Varen laid down carefully in front of his Captain could hardly be called weapons anymore.

"Brother-Captain, after learning the situation from the local commander, I then deployed his men in a standard defensive formation to maximize overlapping fields of fire as per the Co..." Varen went silent as Captain Idaeus waved away his words.

"Yes Brother-Varen, the troopers out there are firmly extolling your heroism and I can plainly see your victory was due to excellent deployment of Codex tactics." Idaeus paused and reached out to touch the remnants on the table, a heavy bolter with warped barrels and the stock broken off and half of a chainsword. He arched his brow and looked back at Varen. "I want to know how this happened."

Varen sighed, "After continuous clearing fire, I noticed the barrels were overheating so I yanked out what was left of the belt. This pause in fire gave the xenos time to surround me on the wall and I was forced to...improvise."

Captain Idaeus pursed his lips in amusement. "And by improvise, you mean you proceeded to bludgeon the xenos to death with your gun."

Varen hesitantly nodded and continued. "After that I saw a way to the xenos leader and leapt from the wall to engage him. I used my sidearm to clear a path until I could engage the creature up close. When my sword became lodged in the creature's chest, I got behind it and began strangling it with the leftover belt of shells. It threw me from it's back and began trying to remove the belt. I was able to free my sword and detonate the shells."

Idaeus frowned at Varen. "Why not just use your sidearm to do so?"

Varen cleared his throat and shifted his weight slightly. "While clearing a path I ran out of ammunition and was again forced to...improvise."

Captain Idaeus stared at Varen. "Improvise."

Varen nodded slowly, his face impassive. "Yes Brother-Captain. I killed the last xenos in my way when...I threw my sidearm at it's head." He glanced outside towards the battle, where heaps of ork corpses were already being moved for disposal.

Captain Idaeus slowly followed his gaze and sighed. "Very well Brother-Varen. I shall inform Lord Calgar that you have graciously volunteered to serve in the Deathwatch while you will report to Brother Invictus for replacement wargear."

Varen let out a deep breath and nodded quickly. He saluted his captain and turned to leave. "Brother-Varen?"

He paused and looked back. "Yes Brother-Captain?"

Captain Idaeus smiled wryly. "I suggest you retrieve your sidearm before reporting."


pre:
Name: Varen
Chapter: Ultramarine
Specialty: Devastator
Special ability: Favored Son
Past: Endured the Waaaagh!
Demeanors: Honour the Codex, Pious

Characteristics:

WS: 42 = 42
BS: 63 = 48+5[advance]+5[chapter]+5[Power Armor History]
S:  42 = 42 (62 in armour)
T:  51 = 46+5[advance]
Ag: 49 = 44+5[chapter]
Int:34 = 34
Per:40 = 35+5[advance]
WP: 47 = 42+5[advance]
Fel:39 = 39

Wounds: = 23
fate points: 3

Skills:
Awareness +10
Ciphers (Deathwatch)
Dodge  (-10 vs melee)
Literacy
Speak Language (High Gothic, Low Gothic)
Survival
Search
Tactics (Defensive Doctrine)

Talents:
Ambidextrous
Astartes  Weapons Training
Bulging  Biceps
Deathwatch Training
Heightened  Senses  (Hearing,Sight)
Killing Strike
Nerves of Steel
Quick Draw
True Grit
Unrelenting Devastation
Duty Unto Death
Mighty Shot
Crack Shot
Deadeye Shot

Traits:
Unnatural strength (x2)  12 SB
Unnatural toughness (x2) 10 TB 

Items:
-astartes combat knife
-bolt pistol
-Heavy Bolter with Deathwatch suspensor and Motion predictor
 -Backpack ammo supply
-Mark IX Ultra pattern Sharpshooter's rifle
-chain sword


Power armor: Mark 7 "Aquila"
History: None Shall escape the Emperor's Wrath

Requisitions:
Ultra pattern sharpshooter rifle 25
Deathwatch Suspensor 25
Motion Predictor 20
chain sword 5

Exp:

(60000/6,000)
200 +per (simple)
200 +BS (simple)
500 +T (simple)
500 + Wil (simple)
300 dodge
200 literacy
200 awareness
300 survival
400 search
300 awareness +10
400 tactics
800 Duty Unto Death
500 mighty shot
500 crack sot
500 deadeye shot
200 Ciphers (Deathwatch)
http://orokos.com/roll/208384 stats
http://orokos.com/roll/208385 statsx2
http://orokos.com/roll/208451 demeanour
http://orokos.com/roll/208478 wounds
http://orokos.com/roll/208479 fate
http://orokos.com/roll/208485 Armor history

LordNad fucked around with this message at 01:40 on Jul 21, 2014

Viva Miriya
Jan 9, 2007

LordNad posted:

Brother Varen, Ultramarine Devastator


:words:

Welcome to the Achilus Crusade brother, I'll be starting the game uhh as soon as I can poo poo out a post!

noooooooooooooooooooooopee

Viva Miriya fucked around with this message at 13:53 on Jul 22, 2014

Viva Miriya
Jan 9, 2007

And it begins

http://forums.somethingawful.com/showthread.php?threadid=3652247

Viva Miriya
Jan 9, 2007

Oh yeah, use errata weapon values initially with the following changes to standard bolters/combi bolters. S/2/4 rate of fire profile.

Viva Miriya
Jan 9, 2007

Mark Brouhard posted:

Picks:
Ferrosol, Raptors Assault
Werix, Raven Guard Tactical (Kill Team Leader)
Waci, Guardians of the Covenant Librarian
Forums Terrorist, Space Wolves Wolf Scout

I'll keep the recruit going to fill out the last slot. Till then we go live later today, I just woke up.

Sup looks like we need a 5th again.

John Dyne
Jul 3, 2005

Well, fuck. Really?

Raknavalak the White Anvil

Fluff to come.

NAME: Raknavalak the White Anvil
SPECIALTY: Tech-Marine
CHAPTER: Black Templar
PAST: Trained a Neophyte

WS 51 (46+5)
BS 47
S [89] 59 (44+15)
T 59 (44+15)
AG 45
Int 43
Per 45
WP 49 (44+5)
Fel 40

Wounds: 21
Fate Points: 3
TB: 10
SB: 16

Demeanour: Zealous, Calculating
Solo Mode Ability: Righteous Zeal
Special Ability: Improve Cover, Master Armourer

Skills:
Forbidden Lore (Xenos)
Awareness
Ciphers (Chapter Runes)
Climb
Dodge
Common Lore (Adeptus Astartes, Imperium,War, Deathwatch)
Concealment
Drive (Ground Vehicles)
Intimidate
Literacy
Navigation (Surface)
Scholastic Lore (Codex Astartes)
Silent Move
Speak Language (High Gothic, Low Gothic, Techa-Lingua)
Tactics (Recon and Stealth)
Tracking
Tech-Use +10
Trade (Forge-Master)
Security


Talents:
Deathwatch Training
Ambidextrous
Astartes Weapons Training
Bulging Biceps
Heightened Senses (Hearing,Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Mechandrite Use (Servo-Arm)
Electro-Graft
Fearless
Logis Implant
Weapon Tech
Talented (Tech-Use)


Traits:
Unnatural Strength(x2)
Unnatural Toughness(x2)
Mechanicus Implants


Equipment:
Astartes Artificer Armor
15 AP Body, Legs, Head (12 AP Base + 2 Machine + 1 History)
10 AP Arms (7 AP Base + 2 Machine + 1 History)

Astartes Bolt Pistol
Astartes Bolter (Godwyn) w/Fire Selector
Astartes Combat Knife
Astartes Frag Grenade (3)
Astartes Krak Grenade (3)
Astartes Power Axe
Astartes Servo-Arm
Astartes Servo-Harness
Deathwatch Tabard
MIU
Repair Cement



Experience: 0/6000
Fearless - 800
S +15 1700
T +15 1700
Tech-Use +10 400
Logis Implant - 500
Weapon-Tech - 600
Trade (Forge-Master) - 400
Talented (Tech-Use) - 500
Security - 400

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird

Mark Brouhard posted:

Sup looks like we need a 5th again.
"Our Ultramarine exploded, looks like you will have to do, I guess. You are also blue." :?:

"Hey, I'm an Apothe-"
"Nobody cares, smurf."

Rockopolis fucked around with this message at 21:15 on Jul 22, 2014

Ham Equity
Apr 16, 2013

i hosted a great goon meet and all i got was this lousy avatar
Grimey Drawer
I realized after you'd closed out applications that I'd managed to edit out the background for my character. So, if that was the reason for rejection, I'd like to reapply, with background.



Techmarine Torcadall Ulraig

Torcadall was the third in his direct ancestral line to pass the the trials on Sacris, and the second to be sent to Mars straight out of basic training. Like most initiated into the Cult of Mars, Torcadall is obsessed with technology, and on his return to the Calixis Sector, he began to settle in to a routine (or, at least, as routine as life in service to the Emperor gets), communing with the machine spirits of the myriad heavy engines of death. The cleansing of Vigil brought an end to that.

Vigil was a long, hard slog, that put many of the things Torcadall loved about being a marine in the back seat. Long, narrow tunnels with a lot of waiting, ambushes instead of direct engagements, and the Slaugth had neutralized the greatest advantage the Storm Wardens had: their vehicles. Shortly after the cleansing, Torcadall requested to be transferred to the Deathwatch. His purpose was twofold: both to escape the too-familiar sights of new faces where old friends had once been--including his great-great-grandfather, who had been in the vanguard--and because it would allow him to find the greatest opportunity to sift through old and Xeno technology. Torcadall wanted to do what he could to solve the Vigil problem for the chapter: he wanted to find a way to put heavy armor into narrow tunnels, whether through digging or simply building something narrow enough to fit.

In combat, Torcadall prefers to work with a group, and his favored tactic is leaping off the back of a Predator and charging the enemy in a line with his brothers. Subtlety is not his strong point, though he has been known to be a good distraction for his less-vocal brethren, and he can usually resist his tribal instincts to engage in single-combat with ranking members of the enemy… usually.

pre:
Name: Torcadall Ulraig
Career: Techmarine
Chapter: Storm Wardens
Demeanor: Aspire to Glory, Studious
History: Omnissiah’s Calling 

Stats:  47, 46, 45, 43, 42, 40, 39, 38, 37 

WS:  46    51 +5 (Adv)
BS:  37    37
STR: 43    80 (90 with arm) (+14 bonus, +15 with arm) +5 (Chapter) +10 (Advance) 
              +2 (Amulet of Might) +20 (Armour, post-US) +10 (bionic arm, post-US)
TGH: 45    50 (+10 bonus), +5 (Adv), +20 (v. Ingested toxins), +50/reroll (v. gases),
              reroll (v. toxins/poisons, including toxic quality), reroll (v. temperature extremes)
AGI: 40    40 -10 fine manipulation (armour), +10 fine manipulation (bionic arm)
INT: 47    57 +10 (Adv)
PER: 39    39 Reroll (Auger Array)
WIL: 42    42 Reroll Pinning checks (Nerves of Steel)
FEL: 38    38

Wounds: 23 (+2 Chapter)
FP: 3

IP: 0
CP: 0

Skills:
  Awareness [PER]
     +15 (Helmet Hearing, Sight), +10 (Enhanced Senses, Hearing, Sight), +20/Reroll (Auger Array)
  Ciphers (Chapter Runes, Deathwatch) [INT]
  Climb [STR]
  Common Lore (Adeptus Astartes, Deathwatch, Imperium, War) [INT]
    +10 (Electro-Graft)
  Concealment [AGI]
  Dodge [AGI]
  Drive (Ground Vehicle) [AGI]
    +10 (MIU), +10 (Electro-Graft) 
  Forbidden Lore (Archeotech, Xenos) [INT]
  Intimidate [STR]
  Literacy [INT]
  Navigation (Surface) [INT]
    +10 (Cartograph)
  Scholastic Lore (Codex Astartes) [INT]
  Security [INT]
     +30 (Multikey)
  Silent Move [AGI]
  Speak Language (High Gothic, Low Gothic, Techna Lingua) [INT]
  Tactics (Armoured Tactics) [INT]
  Tech Use [INT]
     +10 (Talented), +10 (Electro-Graft), +10 (MIU), +10 (Combi-Tool)
     +10 (fine manipulation, right arm), -10 (fine manipulation, armor)
  Tracking [INT]

Talents:
  Ambidextrous
  Autosanguine
  Astartes Weapons Training
  Bulging Biceps
  Deathwatch Training
  Electro-Graft Use
  Heightened Senses (Hearing, Sight)
  Killing Strike
  Mechadendrite Use (Servo-Arm) 
  Nerves of Steel
  Quick Draw
  Resistance (Psychic Powers)
  Sprint
  Talented (Tech Use)
  Thunder Charge
  True Grit
  Unarmed Master
  Unarmed Warrior
  The Flesh is Weak (1)

Traits:
  Machine (No breathing; immune to vacuum, cold, mind-influencing psychic effects; armour applies towards fire)
  Mechanicus Implants 
  Unnatural Strength (x2)
  Unnatural Toughness (x2)
  
Equipment:
  Astartes Power Armour (Mark 7: Aquila)
   Mk6 Helmet
    AP 8: Arms, Legs, & Head
    AP 10:  Body
    +20 STR (after Unnatural Strength)
    Dark Sight, Heightened Senses (Sight/Sound)
    Osmotic Gill Life Sustainer
    Biomonitor/Injectors
    Vox Link
    Magnetized Boot Soles
    Nutrient Recycling
    Recoil Suppression
    Giant Among Men (+1 Size w/o penalties)
    Poor Manual Dexterity (-10)
  Chapter Trapping (Amulet of Might, +2 Str)
  Repair Cement
  Astartes Servo-Arm
  Exceptional Bionic Right Arm 
  Exceptional Bionic Legs
  MIU
  Astartes Bolt Pistol
  Astartes Frag Grenades x3
  Astartes Krak Grenades x3
  Sacris Claymore
  Astartes Bolter [w/ Fire Selector]
  Exceptional Astartes Power Sword (30)
  Exceptional Auger Array (23) 
  Combi-Tool (15)
  Multikey (15)
  Pict Recorder (5)
  Data Slate (5) 
  Cartograph (5)
  2 Requisition remaining
Hit Locations:
Head, Left Arm - 9 AP, 10 Toughness
Right Arm, Legs - 9 AP, 12 Toughness
Body - 11 AP, 10 Toughness
  
Experience Spent: 18000/18000

Deathwatch Advances:
  Ciphers (Deathwatch) - 200
  
Techmarine Advances:
  Omnissiah’s Calling - 500
  WS +5 - 500
  INT +10 - 700
  STR +10 - 700
  TGH +5 - 200
  Forbidden Lore (Archeotech) - 400
  The Flesh is Weak - 800
  Autosanguine - 500
  Luminen Charge - 500
  
Chapter Advances:
Thunder Charge - 1000
Stat Group 1: 10#2d10+30 42 39 43 37 38 45 47 35 46 40
Stat Group 2: 10#2d10+30 44 47 42 39 40 40 38 40 40 32
Starting Wounds: 1d5+18 21
Starting Fate: 1d10 7 (3 Fate Points)
Armor Mark: 1d10 6 (Mk7 "Aquila")
Armor History Table: 1d5 4 (Skill of the Artificer)
Skill of the Artificer roll: 1d10 5 (Mk6 Elements)
Mk6 Elements Roll: 1d10 6 (Mk6 Helmet, AP 8 & Mk6 Bio-Monitors)

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Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird


Apothecary Kadai "Ironheart" of the Salamanders

"Thank you for for seeing me, Father. The Burning Walk has done little to ward the chill seeping into my bones, and I am in dire need of your counsel.

*ahem*
I am Kadai. I am an Apothecary, a good one. I am a Space Marine, a Salamander.
We endure, and are tempered on the Anvil of Life.
But I tell you, I am sorely tested.

When I lost my arm, and my heart, I endured. I persevered, and retrived the geneseed of my killteam.
The aches in my arm and my chest, hah, nothing. I endure. I am tempered by it.

But this...I
fear this will unmake me. It is a wound I know not how to heal.
The death of He'stan, my apprentice, my nephew, his geneseed lost, it grieves me to no end. I feel...hollow, as if all my strength has drained away. I remember all the brothers I've given the Emperor's Mercy, all the brothers we have cremated, and it weighs on my heart.

And I feel old.
And weary. I remember when he was but a boy, and I was preparing him for the trials. I remember Captain Agatone, whose geneseed he bore. Helping him forge his armor, teaching him the art of the Apothecary. I was so proud of him when he was chosen to join the Deathwatch, and follow in my footsteps.
And now? Ashes.

These are fell times, old friend. That the old must bury the young, and I live to see the last days of my house...

...Father, I must return to the Deathwatch, to complete He'stan's term.
Before I depart, tell me of our Primarch. How he presevered in the dark days after Istvaan. How did he have the strength to go on? Tell me, that I might follow his example."


-Confessional Logs of the Salamanders' Chaplaincy

pre:
Name: Kadai "Ironheart"
Chapter: Salamanders
Speciality: Apothecary
Ability: Make Toxins
Personal Demeanour: Scornful
Chapter Demeanour: Sons of the Codex
Past Experience: The Burning Walk
Chapter Trapping: Wyrm-hide
Experience: 18,000 [Rank 2]

Characteristics:
WS: 57 (42)+5+10(Armor)
BS: 39 (39)
ST: 51 (39)+2(Trapping)+10(Arm)
TO: 50 (45)+5(Chapter)
AG: 41 (41)
IN: 56 (46)+5(Chapter)+5
PE: 46 (41)
WP: 43 (43)
FE: 40 (40)

Wounds: 23
Fate: 2/2
Insanity: 0
Corruption: 0

Skills:
Awareness
Ciphers (Chapter Runes, Deathwatch, Inquisition, Xenos Markings)
Cleanse and Purify
Chem-Use
Climb
Common Lore (Adeptus Astartes, Deathwatch, Imperial Navy, Imperium, War)
Dodge
Forbidden Lore (Xenos)
Interrogation
Intimidate
Literacy
Medicae+10
Navigation (Surface)
Scholastic Lore (Codex Astartes+10)
Silent Move
Speak Language (High Gothic, Low Gothic)
Tactics (Assault)
Tech-Use
Tracking

Talents
Ambidextrous
Astartes Weapon Training
Autosanguine
Bulging Biceps
Deathwatch Training
Hardy
Heightened Senses (Hearing, Sight)
Hunter of Xenos
Killing Strike
Nerves of Steel
Polyglot
Quick Draw
Resistance (Fire, Psychic Powers)
[Sprint]
True Grit
Unarmed Master
Unarmed Warrior

Traits:
Unnatural Strength (x2)
Unnatural Toughness (x2)

Gear:
Power Axe
*Promethean's Blessing
Astartes Combat Knife
Astartes Bolter (w/ Fire Selector)
Astartes Bolt Pistol
3x Astartes Frag Grenades
3x Astartes Krak Grenades
Blind Grenades
EMP Grenades
Diagnostor Helmet
Astartes Jump Pack
Reductor
Narthecium
Repair Cement

Masterwork Bionic Arm
Masterwork Bionic Heart

Astartes Power Armor (Mark IV "Maximus")
9 AP Body, 8 AP Helmet & Legs, 7 AP Arms
+20 to Strength, +15 to Awareness
Life Sustainer: Yes; Pain Suppressant Doses: 6
Vox Link: Yes; Magnetised Boot Soles: Yes; Nutrient Recycling: 2 weeks
Recoil Suppression: Yes; Manual Dexterity: -10
+1 Fear
+15 Fellowship with Space Marines
+5 Fellowship with Imperials
+10 WS

History:
Cannibalized
Legs: Aquila Greaves
Head: Corvus Helm
Gauntlets of Xirion
+10 WS, +5 Fellowship with people loyal to the Imperium of Man

Requision 100/100
15 Diagnosticator Helmet
15 Astartes Jump Pack
20 Power Axe
10 Promethean's Blessing
30 EMP Grenades
10 Blind Grenades

Advances: 5900/6000
The Price of Victory [0][Deed]
12500 Autosanguine [500][Apothecary I]
13300 Hammer Blow [800][Chapter]
13500 WS Simple [200]
13700 IN Simple [200]
14100 Chem-Use [400][Apothecary I]
14300 Cipers (Deathwatch) [200][Deathwatch I]
14500 Cipers (Inquisition) [200][Deathwatch I]
14700 Cipers (Xenos Markings) [200][Deathwatch I]
15700 Hunter of Xenos [1000][Deathwatch I]
15900 Interrogation [200][Apothecary I]
16300 Cleanse and Purify [400] [Chapter]
16900 Tech-Use[600][Chapter]
17000 Pilot (Personal) [100][General I][Errata]
RANK 2
17500 Polyglot [500][General II]
17900 Medicae+10 [400][Apothecary II]
Totally average.
Stats 1: 10#2d10+30 41 40 41 42 46 39 39 45 36 43

WELP
Armor Mark: 1d10 1
Maximus Armor!
*+15 Fellowship with Fellow Space Marines
Armor History Table Rolls: 3#1d5 1 3 3
Armor History Rolls: 3#1d10 1 1 8
Armour History: Cower Not Before the Enemy
*-20 to Silent Move and Concealment, +10 to Command

+1 Table: Changed to Blood of the Enemy
Legends of War: Warp Taint
*+10 Corruption, +10 to Fear Tests

+1 Table, +1 Result: Changed to Cannibalized.
[2014-07-19 20:16:30] <Hashutbot> Rockopolis, Cannibalised Armor: 7 [1d5=4], 5 [1d5=2]
Legends of War: A Hero's Spirit
+1 Table, -1 Result: Changed to Gauntlets of Xirion

Wounds&Fate: 1d5+18 23 1d10 2

Rockopolis fucked around with this message at 03:50 on Jul 25, 2014

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