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  • Locked thread
JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Section 192 posted:


If you want to order the Elven Archers to loose their arrows at the Raiders, like your predecessor Victor Von Doom did, turn to Section 380.

If you would rather try something new and let the Raiders climb aboard, turn to Section 258.



Section 258 posted:


You order your men to stand back from the sides of the boat so as not to scare off the River Raiders. Grappling hooks are thrown up from the canoes, and the Raiders begin to climb up the ropes, yelling and screaming.

As they climb up on deck, they are greeted by 20 Elvish Archers with their arrows trained on them. Ten Raiders are captured without a fight before the others realize what is happening and dive into the river to scramble back aboard their canoes.

You offer the ten cut-throats the chance to serve in your army or face slavery under Captain Barnock. They have little choice and accept your offer immediately. Add 1 point to your Luck for the unexpected additions to your army.

You relieve their leader of a particularly fine shield and place it on your arm. Add 1 point to your Skill. You then instruct Captain Barnock to sail on.


Turn to Section 309.



Section 309 posted:


You sail on without incident for another hour when somebody spots a log floating downriver with a woman lying across it, face down and motionless, her limbs trailing in the water.


If you wish to rescue the woman, turn to Section 119.

If you would rather sail on without stopping, turn to Section 234.



Section 119 posted:


A Warrior dives into the water and swims over to the log.

"She's dead," shouts the Warrior. "There's an Orc's knife sticking from her heart. There's also a gold key hanging from her neck on a piece of string. Shall I take it?"




If you want the key, turn to Section 318.

If you would rather leave the woman and the key alone, turn to Section 94.




Section 318 posted:


The Warrior takes the key from around the dead woman's neck before letting him drift on downriver to the sea and a watery grave. The Warrior then swims back to the ship and hands you the key.

You see a number "222" inscribed on the barrel of the key. You slip the key inside your pocket and order Captain Barnock to sail on.


Turn to Section 234.



Section 234 posted:


A few miles further upriver, you come across a bearded man with ragged hair, standing on the north bank. He is dressed in animal furs and is waving his arms at you, gesturing for you to stop.


If you wish to sail over to the man to investigate, turn to Section 298.

If you would rather sail on, turn to Section 203.



Section 298 posted:


You sail to the north bank to find out what the ragged man wants. As you draw close, five women and four men emerge from the bushes but do not raise their weapons.

The one who waved to you drops his arms and shouts, "Greetings, stranger. I am Grutha, son of Brutha Bearslayer and Drusila Drakebane. I and my siblings have heard of your noble quest and wish to join your army. For 10 Gold Pieces a person, we will fight by your side to the death if duty calls."


If you wish to hire Grutha and his nine siblings for 100 Gold Pieces, turn to Section 30.

If you would rather refuse their offer and sail on without them, turn to Section 203.



Section 30 posted:


You pay Grutha 100 Gold Pieces and give the order for him and his siblings to climb on board ship.

As you set sail once more, Grutha walks over to you and stares at you with his piercing ice-blue eyes. "Would you allow me to bestow a gift upon you?" he asks.


If you want to take the gift, turn to Section 358.

If you would rather refuse politely, turn to Section 390.



Section 358 posted:


Grutha reaches inside his furs and pulls out a long, curved tooth, attached to a leather strap.

"This is the tooth of a Yeti that I defeated in single combat and which was then blessed by the priestess of our tribe in the light of the full moon," he says with pride. "If you wear it, you will never be attacked by werewolves or other beast-shifters. It is my wish that you should have it, as you are the hope of Allansia."

You let Grutha tie the tooth around your neck with the strap, and then tell him as much as you know about the Shadow Demon as you sail on upriver.


Turn to Section 203.



Section 203 posted:


Some time later, Captain Barnock walks over to you and says, "We'll soon be dropping anchor for the night. Would you and your men like to sleep here on the deck of my ship, or would you prefer to find somewhere more comfortable on land?"


If you decide to sleep on deck like Victor Von Doom did, and risk a midnight attack by a mysterious nimble person with green hair, turn to Section 12.

If you wish to try something new by going ashore and finding some long grass on which to sleep, turn to Section 337.



Adventure Sheet posted:


Personal Attributes

Name = Woseph Jong
Skill = 10/10 + 1 (Shield) :siren:
Stamina = 19/19
Luck = 10/11 :siren:


Wealth

Gold Pieces = 600 :siren:


Inventory

Shield (+1 Skill)
Gold Key inscribed with "222" :siren:
Yeti-tooth necklace :siren:


Soldiers

Warriors - 100
Dwarves - 50
Elven Archers - 50
Knights - 20
Conscripted River Raiders - 10 :siren:
Grutha's Band - 10 :siren:


Notes

Section 56 posted:


Laz takes out a map from under his robes and lays it out open on the table. Zengis is shown in the middle, and to the south is marked the village of Karn. Further south-east are the Starstone Caves. To the east of Zengis there is the Forest of Fiends, which starts where the River Kok splits and runs east, almost to the edge of the map.

Laz takes out a black crayon and marks a large cross on the eastern edge of the map, just where the Forest of Fiends ends. "That's where you'll find him," says Laz. You fold up the map and put it in your tunic pocket.

"And your only hope of defeating Agglax rests on your visiting the Oracle," whispers Jip. "But whether or not the Oracle will talk to you is another matter. It depends on what mood the Oracle is in and what gifts you bring him. The Starstone Caves is where you'll find him."




Predecessors and Epitaphs posted:


Major Minor - Damsels in Distress are Deviously Deadly

Bob the Bold - Bored to Death

Victor Von Doom - Ate Till He Burst

Adbot
ADBOT LOVES YOU

petrol blue
Feb 9, 2013

sugar and spice
and
ethanol slammers
Given how unsubtle this book has been so far about either/or screwings choices, it's got to be the totally-innocent hag-height grass.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
I really like Michigan. The...th-the grass is the right height here

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Lay on the grass.

Can't wait to see if that is more bullshit or not.

RefinedUndefined
Jan 1, 2013

Just burn everything, that'll solve your problems.
Lie down in the grass.

ZeusJupitar
Jul 7, 2009

JosephWongKS posted:

You offer the ten cut-throats the chance to serve in your army or face slavery under Captain Barnock. They have little choice and accept your offer immediately. Add 1 point to your Luck for the unexpected additions to your army.

Our hero ladies and gentlemen.

Sleep in the grass.

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Section 203 posted:


If you decide to sleep on deck like Victor Von Doom did, and risk a midnight attack by a mysterious nimble person with green hair, turn to Section 12.

If you wish to try something new by going ashore and finding some long grass on which to sleep, turn to Section 337.



Section 337 posted:


The night ashore passes without incident, but at first light, but at first light you hear a loud buzzing noise. A swarm of unusually aggressive Harpoon Flies with strikingly green, distended antennae swoops down to attack your waking troops. Under the rain of poisoned, needle-like spikes, your men raise their shields to the sky.


Roll one die.

code:
Roll = 6 ([url]http://invisiblecastle.com/roller/view/4583532[/url])
If you roll 1 - 3, turn to Section 69.

If you roll 4 - 6, turn to Section 83.



Section 83 posted:


Five of your Warriors fall prey to the Harpoon Flies, and you are forced to order their hasty cremation to prevent their bodies from becoming food for the maggots that are already hatching within them.

Eventually the Harpoon Flies run out of spikes and zoom off, and you lead your men dejectedly back to the ship. Deduct 1 point from your Luck.

Captain Barnock wastes no time and sets sail upriver straight away, sensing your desire to get away from this place of ill fortune.


Turn to Section 188.



Section 188 posted:


Two hours later, the tranquility of the river trip is suddenly disturbed by a shout from the crow's nest of "River Pirates! River Pirates!"

Captain Barnock reaches for his telescope and fumes and curses as he focuses on the ship coming downriver at full speed. He hands you the telescope and you see the reason for his concern.

The pirate ship is exceptionally sturdy and with a huge iron ramming-spike protruding from the bow. Double rows of oars extend from each side of the ship, giving added speed - the Flying Toucan is obviously no match for the pirate ship, which steers a ramming course.

Captain Barnock starts to fluster, not knowing what to do.


Will you:

Order him to raise a flag of surrender and end up being rammed by the pirates anyway? Turn to Section 277.

Turn the Flying Toucan towards the north bank? Turn to Section 353.

Order the Flying Toucan to turn about and out-run the pirate ship? Turn to Section 139.



Adventure Sheet posted:


Personal Attributes

Name = Woseph Jong
Skill = 10/10 + 1 (Shield)
Stamina = 19/19
Luck = 9/11 :siren:


Wealth

Gold Pieces = 600 :siren:


Inventory

Shield (+1 Skill)
Gold Key inscribed with "222"
Yeti-tooth necklace


Soldiers

Warriors - 95 :siren:
Dwarves - 50
Elven Archers - 50
Knights - 20
Conscripted River Raiders - 10
Grutha's Band - 10


Notes

Section 56 posted:


Laz takes out a map from under his robes and lays it out open on the table. Zengis is shown in the middle, and to the south is marked the village of Karn. Further south-east are the Starstone Caves. To the east of Zengis there is the Forest of Fiends, which starts where the River Kok splits and runs east, almost to the edge of the map.

Laz takes out a black crayon and marks a large cross on the eastern edge of the map, just where the Forest of Fiends ends. "That's where you'll find him," says Laz. You fold up the map and put it in your tunic pocket.

"And your only hope of defeating Agglax rests on your visiting the Oracle," whispers Jip. "But whether or not the Oracle will talk to you is another matter. It depends on what mood the Oracle is in and what gifts you bring him. The Starstone Caves is where you'll find him."




Predecessors and Epitaphs posted:


Major Minor - Damsels in Distress are Deviously Deadly

Bob the Bold - Bored to Death

Victor Von Doom - Ate Till He Burst

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Run to the north bank!

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Set to land, boys!

Cloud Potato
Jan 9, 2011

"I'm... happy!"
To the North Bank!

Snugglecakes
Dec 29, 2008

:h: :glomp: :h:

To the North Bank, men!

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Section 188 posted:


Will you:

Order him to raise a flag of surrender and end up being rammed by the pirates anyway? Turn to Section 277.

Turn the Flying Toucan towards the north bank? Turn to Section 353.

Order the Flying Toucan to turn about and out-run the pirate ship? Turn to Section 139.



Section 353 posted:


Captain Barnock has the Flying Toucan moored to the riverbank long before the pirate ship is upon it, and you order your men to jump ashore. Quickly you line up the Elven Archers along the bank and order them to be ready to fire on the command.

When the pirate ship is close enough, you shout across to its captain, telling him not to ram the Flying Toucan as there is no treasure on board. If he wants treasure, he will have to come ashore and fight for it.

You see the pirate captain examining your troops and you smile, satisfied that he will be surprised to encounter such a strong force. Your plan works - the pirate captain shouts out new orders to his men, and you watch the pirate ship sail past the Flying Toucan, downriver and out of sight. Add 1 point to your Luck.

Captain Barnock begins to cheer loudly, until a coughing fit overtakes him and he has to sit down to recover. But in less than half an hour, all your troops and baggage are aboard the Flying Toucan once more, and you set sail upriver for Zengis.


Turn to Section 175.



Section 175 posted:


It is late in the afternoon when the towers and rooftops of Zengis come into view. Captain Barnock appears to relax a little, knowing that he will soon be moored up in the safety of the town jetty.

Before going ashore, you appoint a stout Warrior by the name of Lexon as your second-in-command. You instruct him to lead your men into a field outside the town walls and to pitch camp there; you want them out of trouble and well-rested for the next day's long march.

You tell Lexon that you will spend the night in Zengis in order to recruit more troops and perhaps pick up news about the Shadow Demon's army. Promising to be back by noon of the following day, you walk to Zengis and enter the town through the main gates. You decide to head for the nearest tavern, since it is as good a place as any to find both warriors and news.

Walking down a narrow street between old houses, you suddenly catch sight of a gold ring lying in the gutter.


If you want to pick it up, turn to Section 292.

If you would rather ignore it and head for a tavern, turn to Section 52.



Section 292 posted:


You examine the ring and see that it is inscribed with the number "45".

Suddenly you feel a tap on your shoulder: whirling round, you are confronted by a huge bald man, looking angrily at you. An ugly scar runs across his face from above his left ear to the bottom of his right cheek. His bulging muscles stretch his black leather tunic, and you are quick to notice that he is brandishing a battle-axe. A throwing axe is strapped to his leg.

He points an accusing finger into your face and growls, "That's my ring, stranger. Give it to me or die."

You notice that his fat fingers are too big for the ring.


Will you:

Give him the ring? Turn to Section 333.

Run away down the street? Turn to Section 126.


Fight the Axeman? Turn to Section 150.



Section 150 posted:


The Axeman stands back, cutting a figure-of-eight through the air with the battle-axe which he wields in both hands.

AXEMAN - Skill 8, Stamina 8

code:
Round 1
[url]http://invisiblecastle.com/roller/view/4578765/[/url]
Woseph's Attack Strength = 2d6+11 - [5,5,11] = (21)
Axeman's Attack Strength = 2d6+8 - [3,6,8] = (17)
WOSEPH HITS! AXEMAN IS DOWN TO 6 STAMINA!

Round 2
[url]http://invisiblecastle.com/roller/view/4578767/[/url]
Woseph's Attack Strength = 2d6+11 - [3,3,11] = (17)
Axeman's Attack Strength = 2d6+8 - [4,2,8] = (14)
WOSEPH HITS! AXEMAN IS DOWN TO 4 STAMINA!

Round 3
[url]http://invisiblecastle.com/roller/view/4578769/[/url]
Woseph's Attack Strength = 2d6+11 - [3,1,11] = (15)
Axeman's Attack Strength = 2d6+8 - [5,6,8] = (19)
AXEMAN HITS! WOSEPH IS DOWN TO 17 STAMINA!

Round 4
[url]http://invisiblecastle.com/roller/view/4578773/[/url]
Woseph's Attack Strength = 2d6+9 - [2,6,11] = (19)
Axeman's Attack Strength = 2d6+8 - [1,2,8] = (11)
WOSEPH HITS! AXEMAN IS DOWN TO 2 STAMINA!

Round 5
[url]http://invisiblecastle.com/roller/view/4578774/[/url]
Woseph's Attack Strength = 2d6+9 - [5,6,11] = (22)
Axeman's Attack Strength = 2d6+8 - [1,1,8] = (10)
WOSEPH HITS! AXEMAN IS DESTROYED!
If you win, turn to Section 101.



Section 101 posted:


As the Axeman falls, you spot a leather pouch on his belt. For some reason, you sense that the pouch contains nothing but a highly venomous scorpion. However, before you have time to remove the pouch, you see two town guards running up the street towards you.


If you want to take the pouch and risk being caught by the guards, turn to Section 281.

If you are content to leave the scene with the gold ring, turn to Section 64.



Section 64 posted:


The guards call out for you to stop, but you run on as fast as you can, keeping an eye out for a tavern into which to dash.


Turn to Section 52.



Section 52 posted:


Two minutes later, you see a crooked wooden sign hanging over the door of an old wooden building. A crude drawing of a dragon is painted on it, above the words "The Black Dragon".

There is much shouting and laughter coming from inside the tavern, and you decide to enter at once. You climb a few well-worn stone steps and push open the heavy oak door.

Even though it is day-time, the tavern is dark inside and candles are burning, as the small grubby windows let in virtually no daylight. From the door-way you see that the tavern is bustling with life, although none of it looks too savoury. Groups of cloaked vagabonds are huddled together in dark corners, while boisterous rogues, much the worse for the ale they have already drunk, sit in the middle of the tavern insulting all who pass by them.


You look from table to table and decide what to do. Will you:

Sit at the bar but refuse to drink the Devil's Brew at all?

Sit at the bar and agree to drink the first mug of Devil's Brew but not the second mug?

Sit at the bar and agree to drink both mugs like Victor Von Doom, which drains you of 1 Stamina and randomly deposits you into the laps of the drunken rogue or the vagabonds?

Sit with a drunken rogue?

Sit with three vagabonds?



Adventure Sheet posted:


Personal Attributes

Name = Woseph Jong
Skill = 10/10 + 1 (Shield)
Stamina = 17/19 :siren:
Luck = 10/11 :siren:


Wealth

Gold Pieces = 600


Inventory

Shield (+1 Skill)
Gold Key inscribed with "222"
Yeti-tooth necklace
Golden ring inscribed with "45" :siren:


Soldiers

Warriors - 95
Dwarves - 50
Elven Archers - 50
Knights - 20
Conscripted River Raiders - 10
Grutha's Band - 10


Notes

Section 56 posted:


Laz takes out a map from under his robes and lays it out open on the table. Zengis is shown in the middle, and to the south is marked the village of Karn. Further south-east are the Starstone Caves. To the east of Zengis there is the Forest of Fiends, which starts where the River Kok splits and runs east, almost to the edge of the map.

Laz takes out a black crayon and marks a large cross on the eastern edge of the map, just where the Forest of Fiends ends. "That's where you'll find him," says Laz. You fold up the map and put it in your tunic pocket.

"And your only hope of defeating Agglax rests on your visiting the Oracle," whispers Jip. "But whether or not the Oracle will talk to you is another matter. It depends on what mood the Oracle is in and what gifts you bring him. The Starstone Caves is where you'll find him."




Predecessors and Epitaphs posted:


Major Minor - Damsels in Distress are Deviously Deadly

Bob the Bold - Bored to Death

Victor Von Doom - Ate Till He Burst

Snugglecakes
Dec 29, 2008

:h: :glomp: :h:

Don't drink the Devil's Brew.

RefinedUndefined
Jan 1, 2013

Just burn everything, that'll solve your problems.
Sit with the vagabonds.

legoman727
Mar 13, 2010

by exmarx
Go talk to the drunken rogue.

Comstar
Apr 20, 2007

Are you happy now?
Sit with a drunken rogue. Maybe he can help us get a wizard and cleric for this party.

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Section 52 posted:


You look from table to table and decide what to do. Will you:

Sit at the bar but refuse to drink the Devil's Brew at all?

Sit at the bar and agree to drink the first mug of Devil's Brew but not the second mug?


Sit at the bar and agree to drink both mugs like Victor Von Doom, which drains you of 1 Stamina and randomly deposits you into the laps of the drunken rogue or the vagabonds?

Sit with a drunken rogue?

Sit with three vagabonds?



Section 378 posted:


The rogue is dressed in dark-brown leather armour over black robes. You sit down at the table and greet him.

But the man remains silent, the vacant expression on his face unchanged. His staring eyes remain fixed on the door as he raises the mug to his lips and gulps down his ale.


Will you:

Ask him his name? Turn to Section 3.

Move to the table with the vagabonds? Turn to Section 18.

Challenge him to a bet? Turn to Section 348.



Adventure Sheet posted:


Personal Attributes

Name = Woseph Jong
Skill = 10/10 + 1 (Shield)
Stamina = 17/19
Luck = 10/11


Wealth

Gold Pieces = 600


Inventory

Shield (+1 Skill)
Gold Key inscribed with "222"
Yeti-tooth necklace
Golden ring inscribed with "45"


Soldiers

Warriors - 95
Dwarves - 50
Elven Archers - 50
Knights - 20
Conscripted River Raiders - 10
Grutha's Band - 10


Notes

Section 56 posted:


Laz takes out a map from under his robes and lays it out open on the table. Zengis is shown in the middle, and to the south is marked the village of Karn. Further south-east are the Starstone Caves. To the east of Zengis there is the Forest of Fiends, which starts where the River Kok splits and runs east, almost to the edge of the map.

Laz takes out a black crayon and marks a large cross on the eastern edge of the map, just where the Forest of Fiends ends. "That's where you'll find him," says Laz. You fold up the map and put it in your tunic pocket.

"And your only hope of defeating Agglax rests on your visiting the Oracle," whispers Jip. "But whether or not the Oracle will talk to you is another matter. It depends on what mood the Oracle is in and what gifts you bring him. The Starstone Caves is where you'll find him."




Predecessors and Epitaphs posted:


Major Minor - Damsels in Distress are Deviously Deadly

Bob the Bold - Bored to Death

Victor Von Doom - Ate Till He Burst

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I bet that this man will steal our money somehow

Comstar
Apr 20, 2007

Are you happy now?
Challenge him to a bet that this is going to end in a bar fight.

petrol blue
Feb 9, 2013

sugar and spice
and
ethanol slammers
I bet this'll end badly.

Snugglecakes
Dec 29, 2008

:h: :glomp: :h:

whats your name? :heysexy:

moosecow333
Mar 15, 2007

Super-Duper Supermen!
I bet you this story can screw me over harder than it can screw you

RefinedUndefined
Jan 1, 2013

Just burn everything, that'll solve your problems.
What is your name?

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
I bet your name is skimpy

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Bet who's going to die first.

ZeusJupitar
Jul 7, 2009
It's possible the book won't actually let us speak to the oracle unless we've passed through the vagabonds paragraph - are we just going to assume we have on each playthrough?

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

ZeusJupitar posted:

It's possible the book won't actually let us speak to the oracle unless we've passed through the vagabonds paragraph - are we just going to assume we have on each playthrough?

Yeah, for the purpose of this thread I'll assume each new Champion of the Dungeon of Death has all the knowledge of his predecessors, but not the items picked up by said predecessors unless he also goes to the same Sections as them.

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Section 378 posted:


Will you:

Ask him his name? Turn to Section 3.

Move to the table with the vagabonds? Turn to Section 18.


Challenge him to a bet? Turn to Section 348.



Section 348 posted:


The man's head slowly turns towards you and in a slow, deep voice he asks, "What kind of bet?"

You point to two spilled blobs of jam on the table and tell him that you can choose one of them and you will have the other. Then you simply wait for one of the many flies in the tavern to land on his jam or your jam. Whichever blob is landed on first gives victory.

The man grunts and asks, "What's the bet?"

"My 10 Gold Pieces against that gold brooch on your tunic," you reply.

"Make it 50 Gold Pieces," the man snaps back.


If you wish to bet 50 Gold Pieces, turn to Section 161.

If you would rather abandon the idea of a bet and ask the man his name instead, turn to Section 3.



Adventure Sheet posted:


Personal Attributes

Name = Woseph Jong
Skill = 10/10 + 1 (Shield)
Stamina = 17/19
Luck = 10/11


Wealth

Gold Pieces = 600


Inventory

Shield (+1 Skill)
Gold Key inscribed with "222"
Yeti-tooth necklace
Golden ring inscribed with "45"


Soldiers

Warriors - 95
Dwarves - 50
Elven Archers - 50
Knights - 20
Conscripted River Raiders - 10
Grutha's Band - 10


Notes

Section 56 posted:


Laz takes out a map from under his robes and lays it out open on the table. Zengis is shown in the middle, and to the south is marked the village of Karn. Further south-east are the Starstone Caves. To the east of Zengis there is the Forest of Fiends, which starts where the River Kok splits and runs east, almost to the edge of the map.

Laz takes out a black crayon and marks a large cross on the eastern edge of the map, just where the Forest of Fiends ends. "That's where you'll find him," says Laz. You fold up the map and put it in your tunic pocket.

"And your only hope of defeating Agglax rests on your visiting the Oracle," whispers Jip. "But whether or not the Oracle will talk to you is another matter. It depends on what mood the Oracle is in and what gifts you bring him. The Starstone Caves is where you'll find him."




Predecessors and Epitaphs posted:


Major Minor - Damsels in Distress are Deviously Deadly

Bob the Bold - Bored to Death

Victor Von Doom - Ate Till He Burst

Lord Cyrahzax
Oct 11, 2012

What the hell?! Death flies for only 50 gold!

moosecow333
Mar 15, 2007

Super-Duper Supermen!
Let's pay 50 gold. If we're lucky this brooch will only cripple us, instead of murder us outright.

petrol blue
Feb 9, 2013

sugar and spice
and
ethanol slammers
Why, that's the dumbest bet I ever put all my money on.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Gambling is dumb, this bet is dumb, let's pay 50 gold.

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Section 348 posted:


If you wish to bet 50 Gold Pieces, turn to Section 161.

If you would rather abandon the idea of a bet and ask the man his name instead, turn to Section 3.



Section 161 posted:


You shake hands with the man, sit back in your chair and wait for a fly to descend. Less than a minute later, a large bluebottle lands on the table and moves towards the blobs of jam.


Roll one die.

code:
Roll = 6 ([url]http://invisiblecastle.com/roller/view/4584827[/url])
If you roll 1-3, turn to Section 231.

If you roll 4-6, turn to Section 80.



Section 80 posted:


The bluebottle hesitates for a second before scurrying on to the jam that you chose. Add 1 point to your Luck.

The man unclips his brooch and hands it to you without a word, his face remaining expressionless. You examine the beautiful brooch, which has on it a fire-breathing dragon shown in relief. You turn it over and notice the number "89" scratched on the back. Make a note as to whether you are pinning the brooch onto your tunic or keeping it in your backpack.


If you wish to ask the rogue for his name, turn to Section 3.

If you would rather leave him and move to another table to sit with the three vagabonds and tell them you are in Zengis to visit your cousin, turn to Section 18.



Adventure Sheet posted:


Personal Attributes

Name = Woseph Jong
Skill = 10/10 + 1 (Shield)
Stamina = 17/19
Luck = 11/11 :siren:


Wealth

Gold Pieces = 600


Inventory

Shield (+1 Skill)
Gold Key inscribed with "222"
Yeti-tooth necklace
Golden ring inscribed with "45"
Brooch inscribed with "89" :siren:


Soldiers

Warriors - 95
Dwarves - 50
Elven Archers - 50
Knights - 20
Conscripted River Raiders - 10
Grutha's Band - 10


Notes

Section 56 posted:


Laz takes out a map from under his robes and lays it out open on the table. Zengis is shown in the middle, and to the south is marked the village of Karn. Further south-east are the Starstone Caves. To the east of Zengis there is the Forest of Fiends, which starts where the River Kok splits and runs east, almost to the edge of the map.

Laz takes out a black crayon and marks a large cross on the eastern edge of the map, just where the Forest of Fiends ends. "That's where you'll find him," says Laz. You fold up the map and put it in your tunic pocket.

"And your only hope of defeating Agglax rests on your visiting the Oracle," whispers Jip. "But whether or not the Oracle will talk to you is another matter. It depends on what mood the Oracle is in and what gifts you bring him. The Starstone Caves is where you'll find him."




Predecessors and Epitaphs posted:


Major Minor - Damsels in Distress are Deviously Deadly

Bob the Bold - Bored to Death

Victor Von Doom - Ate Till He Burst

petrol blue
Feb 9, 2013

sugar and spice
and
ethanol slammers
It's going to be a badge that identifies members of the secret guild of super-assassins or something, isn't it? Well, winners don't put stuff in bags, they put it on instead.

shut up, that totally makes sense.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Leave

RefinedUndefined
Jan 1, 2013

Just burn everything, that'll solve your problems.
Pin it.

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Pin it, talk to the other people

Lord Cyrahzax
Oct 11, 2012

Show off our new broach to the vagabonds.

Snugglecakes
Dec 29, 2008

:h: :glomp: :h:

This is a weird section ...

whats your name, chump?

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Readingaccount
Jan 6, 2013

Law of the jungle
Let's say hi for completionism.

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