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Skippy Granola posted:I keep forgetting that there was a time before plot and pacing in FPS games. Levels are less chapters in a story than simply arenas full of enemies, and for a game ostensibly about Rednecks defending their turf from marauding alien sumbitches, we're surprisingly light on aliens. Here's hoping for a plot development sooner or later. Or at least a new gun. This game is definitely a product of its time. What started that plot thing, anyway? Half-Life?
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# ¿ Jul 27, 2014 16:31 |
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# ¿ Apr 27, 2024 10:07 |
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Well, I suppose we had to get around in a junkyard eventually. I'm just surprised we didn't bull out of there in a wrecked car resurrected by Mad Redneck Science.
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# ¿ Aug 17, 2014 15:07 |
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Huh. I just realized what this game uses as the "end-of-level" marker, like the glyphs you'd touch in Hexen. Also, you can remember the non-hillbilly American stereotypes with this simple mnemonic: surfing football cowboy boxer. (Actually, there's some hillbilly in there too.)
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# ¿ Aug 23, 2014 00:20 |
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Man, I figured since every level is part sewer there wouldn't be an actual sewer level. So naive.
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# ¿ Sep 2, 2014 05:32 |
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Well, that was a neat little bowling interlude at the end. For a while I thought a strike was just going to be flat-out impossible.
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# ¿ Sep 12, 2014 00:58 |
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Vicious collisions with difficulty walls seem to be the norm for FPSs of this era. Good luck picking yourself up!
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# ¿ Sep 24, 2014 08:01 |
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I'm a little worried that you haven't actually beaten this game yet, Skippy, but I imagine it'll be fun to see you try.
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# ¿ Oct 30, 2014 01:39 |
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# ¿ Apr 27, 2024 10:07 |
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Shotguns: how do they work? Seriously if somebody can find that out that'd be aces.
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# ¿ Dec 8, 2014 21:47 |