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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Palpek posted:

This will be the new viral hit on Steam. Also I can't wait for nerd retard tears :allears:.

There were entire lakes of tears over Mount Your Friends and its wobbly Speedo physics before, so I'm expecting entire seas this time around.

I've got Jade Empire for PC in the old Cardboard Box Edition and... ugh. It's really just a lovely port of a console KOTOR. Seriously, right down to the section where people are trapped underground, turning into cannibal mutants, and the insistence on using static loops of gibberish when aliens/furriners talk and claiming that it's an actual language that some linguistics expert spun up.

I think the worst part was that they couldn't even keep a steady tone. You've got this grim story of grim revenge and grim malaise and it's so grim the dead can't tell the difference between the lands of the living and the dead... and then your party is loaded with luminaries like not-Professor Farnsworth and Henpecked Hou. They're occasionally funny, sure. Funnier than Minsc asking Jaheira to tell him about the rabbits again. Just a tiny bit out of genre, still.

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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Orv posted:

Well if we're going to call things made by David Cage "games" then Indigo Prophecy is most definitely art.

Dada, specifically.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

John Murdoch posted:

Edit: As expected, SPUF is not pleased about it. I do feel like they should've dropped the loyalty price to $4.99 instead of $5.99.

At this point, given how much goodwill they've lost and that they're working on a sequel, I think they'd have been further ahead offering this as a free patch to people with the earlier version. The rebalances, at least. I'm not going to give them another buck until I know they've got their act together.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

SALT CURES HAM posted:

Is the new Dungeon Defenders any good? It seems like they pretty much took the original and made it not crap.

Word I've seen is that they've just made it into a new sort of crap. Single player may or may not be in (they actually removed it from the features list after putting it on the Steam storefront), and people have been having an awful time getting in, claiming that it's because of the lovely login overlay and always-on DRM. Plus something about in-game RMT.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

ManOfTheYear posted:

I was checking out the top selling indie games and I found a game called Sakura Spirit. It looks like the worst creepy poo poo Japan has to offer. Is it really as bad as it looks like?

The store page has a nudity and explicit sexual dialog warning. Yeah, I'd suspect it is that bad.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

ManOfTheYear posted:

Okay, thank you. My last question is what are the best adventure games on steam? I found a game called Gods Will Be Watching and it looks very interesting, but it's not open yet. The Blackwell series was mentioned, but the concept isn't too interesting for me. I've been playing The Wolf Among Us and The Walking Dead with my friend, but those games are nearly complete, so what can I get to replace them?

I've seen previews of Gods Will be Watching, and it looks more like Another World or Heart of the Alien than more traditional adventure games. You're basically learning to identify tells in real time and respond to them appropriately, while poo poo is happening all over and people die horribly over and over again. There's even a torture resistance simulator, with you as the victim. Hell of a thing, but not my cuppa.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Ghostlight posted:

Shandalar 2012 is a Windows 7 working version with all the necessary bugfixes, new backgrounds and new card art.

Oh my god. Thank you, thank you for this. I loved the Hell out of the old Microprose MtG games, even if they were shaky as gently caress.

Quest For Glory II posted:

Papo & Yo is cute so far but I think Metroid Other M is more subtle than this game

Papo & Yo is about as subtle as poop in a punchbowl to start, and by the end it shrugs off any attempt at metaphor, which makes sense in context, but it's not intended to be subtle. It's pretty though.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

SebAndSeb posted:

Cheers, I'm OK with a cliffhanger, just wanted to make sure it doesn't end abruptly where they ran out of time.

The ending got a 'motherfucker!' from me, but the good kind with a laugh. It's a very good cliffhanger.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

revdrkevind posted:

Not to get all that way or anything. But although I liked what I played of the game so far, the early game does go out of its way to point out that Lara can only survive because a man trained her and is (spiritually) everpresent to remind her of all the things that he taught her. Did they really need that angle? I imagine it's ultimately related to some plot twist or drama of him being captured or whatever. But still, now every time Lara gets hurt I keep feeling like it's that sickening way that pretty girls always get hurt in horror movies, and not just that they made a gritty game that happened to have a woman in it. I keep picturing neckbeard coders going "oh in this part we can REALLY hurt her... (wheeze, asthma inhaler)... and like then we can break her leg and then she'll be trapped and helpless (getting ever more out of breath)."

My impression of those sequences was, '...aaaand now the ledge breaks without warning, ruining the player's trust in basic tells and dropping Lara onto a Goonies slide into the unknown. Who the gently caress designed this, Professor Zoom?'

Enjoyed the game though, and those fortunately rare moments when something does break unexpectedly under your weight were really effective for me. Loved all the exploring and clambering, but the wave defense sequences were a drag. Looking forward to the next one.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Waking Mars is amazing, but those tuning 'puzzles' and that long 'lower the siphons' sequence are just loving awful. It's possible to completely gently caress ecosystems after a while, but once you reach that point you should have an idea of how not to, and hopefully how to fix it.

Year walk is just loving neat. You'll need a guide to get all of the achievements though. One's based on information from a completely unrelated game.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

monster on a stick posted:

That was the best part of the game so no rush. In fact just keep playing chapter 1 again.

I've heard that the last chapter is kind of cathartic, at least.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

King Vidiot posted:

I can say from my own personal and subjective experience that the entire game is amazing and at no point was any chapter a let-down. I'm at the last one now and while it sure is a lot of QTEs I'm still enjoying it. I've enjoyed it all enough to give the comic books a try despite knowing that it gets really "Pro-Israel" or something later in the series.

I admit, I haven't really been impressed with the writing on Telltale's serious business games, but I read Fables and its spinoffs for a drat long time. There's some creepiness here and there (Willingham has a hard time writing villainesses who aren't panties-on-head insane), but it's a fun read for the first... sixty issues or so. Somewhere in that area there's an obvious Happily Ever After moment, after which the comic's dynamic begins to change and never really recovers. I quit sometime after issue 100, when he handwaved a villain of enormous potency away in six frames.

I can recommend the 1001 Nights of Snowfall prequel book, which is really quite lovely, as well as the Jack spinoff and the short crossover between the two series. Cinderella: From Fabletown with Love is a fantastic miniseries, but Fables Are Forever ended its second-last issue on such a hosed up turn that I simply refused to read the last issue.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Divinity is good, but its combat is 100% turn-based and heavily tactical. Don't get it if you're looking for an ARPG.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Much closer to that sort of thing. You wander around and do things in real time, but as soon as something aggros it switches over to turn-based. It's a very good game for what it is. Funny dialogue, plenty of side-quests with different ways of completing them, and it's quite pretty. Story is kind of fantasy boilerplate, but not in that corruption, corruption, corruption rut Blizzard keeps falling into.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

PostNouveau posted:

Just got to the magnet sections. Qube can go gently caress itself.

Qube is neat up to a certain point, at which it forgets its core competencies and turns into a frustrating shitfest. For me it was a 'puzzle' that was basically an escort mission for a ball, hoping that I shot increasingly tiny hotspots in time. I don't play these games to challenge my lovely hand-eye.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Kibayasu posted:

My problem with QUBE, which only came right at the end, basically demonstrated why Portal and other good games built around manipulating objects in a 3D space to solve a puzzle don't have actual physics most of the time. I don't remember the specific puzzles but I do remember balls or blocks or something being just slightly out of place all the god drat time and the solution wouldn't work unless they were in the right spot.

That's pretty much why that goo-painting mod for Portal crapped out for me, hard and early. When you can turn 90% of the map physics hyperactive, the number of ways things can gently caress up approaches infinity. It's something that a lot of designers don't quite get, and a lack of outside testing just exacerbates it because, by the time you're finished, your internal testers are going to be able to run those maps with their eyes closed and in their sleep.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I just loaded Dead Space because I remembered the controls being distinctly tank-like. I remembered wrong-- they're slow and awkward, especially with mouse and keyboard, but there's still a lot more freedom of movement than there is with typical tank controls.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Isn't a ludicrous Korean invasion the premise of that Red Dawn remake they've been bandying about, too?

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

PostNouveau posted:

Yeah, they did release that, but it bombed so badly that it's understandable that you'd think it hasn't been released yet.

http://www.imdb.com/title/tt1234719/

That and none of the theatres in this drat city bother with their outdoor marquees. Man, that's about as terrible as what I thought it was going to be.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Unlucky7 posted:

Heroes of a Broken Land looks interesting; Like OG Might and Magic meets Heroes of Might and Magic

http://store.steampowered.com/app/314470/

I like the aesthetic, but the devs seem to be of the opinion that obtuse mechanics give a game an old-school pedigree. Got this one in a bundle ages ago and dig it out every few months, but so far it really hasn't been very compelling.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Palpek posted:

So we're in the phase of old-school game design where the games look and play literally unironcally how they would have back in the day?

And the designers' only exposure to games from back in the day are the worst of the bad Wizardry games. I often wonder how many of these people are old enough to have experienced the 'old school' when it actually occurred.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Mokinokaro posted:

Rebirth will always be terrible. It's just terribly designed.

Rebirth is so rear end-backwards, there's a mod to cover the boob window in your companion AI's space suit.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Drifter posted:

Magrunner is pretty cool, I thought. I don't think any puzzler has a story or presentation to match the Portals, but it was fun and well done in its own right.

I thought the Lovecraftian elements were silly and could have been safely yanked, and the presentation for the first two thirds of the game was just 'room' 'elevator' 'repeat' with no sense of tension, even when it was literally raining Deep Ones and other elevators on you. Adding monsters and shaky-vision ~sanity~ effects to the last few levels was just an obnoxious distraction from the puzzles and the one actually interesting environment in the game.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Darkrenown posted:

The Swapper owns, but she is not sold on the amount of clone-murder. Maybe I can lie and say they are only hardlight holograms or something...

Don't they actually spell that out in-game? Like, first screens early in-game?

RBA Starblade posted:

The Swapper is good but one of the few games where I thought it'd be better as a two hour walking simulator. The puzzles dragged it down for me (they aren't bad, but they do get pretty hard by the end and you need to finish every last one) and I really wanted to just do the exploration and piece together the story.

I found a few of the puzzles just obnoxiously fiddly, but felt the story wasn't much better. I expected something more to do with those tentacle/vines and that spoooooky giant stone head but ended up with what felt like someone trying to digest a lesson from a freshman philosophy course.

The presentation was lovely though, and I thought the aliens were a nice, creepy touch. I'd love to see something else done in the same style.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

SynthOrange posted:

Dishonored endings: I dont know. I like them both though. One they're so scared shitless that you're coming after them they commit suicide before you get there and the other you get to kill them yourself. Hmmm, choices choices

My take on the low-chaos ending was that they were untrustworthy bastards to the very end, and murdered each other before you could do the deed.

Edit: So, so beaten.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

saucerman posted:

About Heroes of a Broken Land a few pages back. It is actually a good game if you like dungeon crawlers with a bit of Heroes of Might and Magic thrown in.


What obtuse mechanics? The game is easy to understand.
There is a guide here on Gamefaqs which can count as a manual: http://www.gamefaqs.com/pc/726774-heroes-of-a-broken-land/faqs/68943

Chargen was a complete WTF the last time I touched it, with no intuitive way to assign classes and a stat reroll button that both apparently rerolled your entire party, and only allowed for two or three rerolls because... magic. gently caress, I dunno.

I played my share of old-school Apple II and early PC RPGs when I was a kid, and nothing prepared me for how bizarre and pointless an experience that was.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Malek posted:

This game is absolutely miserable solo.
Also the game came out with a patch that pretty much made the final levels beatable with only one strategy and requiring 4 people.

It was fun to start but now, I'm pretty turned off of it.

I pre-ordered it because the first one was fun, and it was cheap. Played a couple of rounds and shelved the sequel. Ended up playing much more of the free copy of Sanctum TD it came with.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

lordfrikk posted:

I kind of disliked the riddles in the Batman games because you can't do them as soon as you find them unless you have the required gadget/upgrade. I never completed them all for this very reason.

I kind of liked them in Asylum, because some of the perspective tricks could be kind of clever. I barely bothered with them in City because the city itself sprawled so much it was a chore to bother looking.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
You can get into your account from any machine that has a steam client installed. You can only be logged in from one machine at a time though, so be prepared to plug your password in whenever you switch.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Ah, I didn't know that! I've always closed the client on one machine before opening it on another, to avoid the hassle of digging my password out.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
And stole old Nintendo assets wholesale, and made it a full-time job to delete posts on his Greenlight page... yeah, dude's a real piece of work.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
Oh, looks like I archived all of my non-Steam purchases when Gamefly bought D2D. Nice that I don't have to do it again.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
God drat, I'm glad they added the 'hidden' category before someone Bad Ratsed me. I tried, but Jesus gently caress, I think that pile of capers damaged my will to live.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

CharlestheHammer posted:

He is really wrong on the plot and characters though. The main villian is kind of just there and not really important so you won't give a poo poo about her. Also the character you are trying to rescue also doesn't do much so you won't care much for her either. Its a step down from the first but the gameplay is much better and its just cool to see Rapture again so it doesn't really matter.

I was going to post about this earlier, but I'm having trouble articulating why I could swallow an Art Deco libertopian seastead, but not an arrogant cult leader who just won't shut the gently caress up. I think it's because the countless log files in BS are illustrative of Rapture's collapse, of which splicing and ADAM abuse was only just a symptom, where whatsherhead's grandiose plans felt ridiculous even in the context of Bioshock lore.

Oh, yeah. And whoever thought reprising that godawful schtick where you have to squat and defend a Little Sister while she stabs at a dead guy needs to be horsewhipped. Because that's a barrel of fun.

That one piece of DLC (Minerva's Den?) was really impressive, though. Worth the price of admission, easily.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

PrinceRandom posted:

you're very wrong. about everything.

Aww. Where's my pat on the head emote?

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I don't know about difficult in general, but a few of BL2's early bosses are simply frustrating to deal with if you're unfamiliar with the game, and the entire, unskippable opening section is a load of poo poo.

For most of the opening, which is 90% on rails (excluding the surprisingly open optional area), you're stuck with the shittiest of weapons and don't even have access to your class power while you kill X bullymongs and follow Claptrap up to Flynt's hideout. Flynt is a crash course in elemental resistances and invulnerability frames-- not insurmountable, but you're likely to get stomped if you don't already know what you're doing. If you do know what you're doing, you're probably wishing that you could skip the whole thing.

Not that much later on, there's your first lovely brush with E-Tech: having to use a woefully inaccurate blaster to off X psychos, of which there might be 2/3 spawned in the target area, then kill their boss. A boss with the high ground, a thick shield, and some annoying tricks. Again, if you've been there before, not a huge problem: you're already familiar with him and his less spongy cousins. A newbie is probably looking at multiple respawns and runs back, and god help them if they're trying to use the bandit blaster on him. Compared to the other bosses in that range, and even poo poo like the Lab Rats a bit later on, he's a really weird difficulty spike stuffed into an annoying little cul-de-sac.

I dunno. I've got over 400 hours logged, all of it solo, so I must like it in general. Some things though do stick out to me.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Corin Tucker's Stalker posted:

Wasteland 2 has ugly character models and its character creation is a little too obtuse (as in you don't get enough information to make informed skill/attribute choices) but the content itself is substantial and properly weird. There are a lot of cool details in the environment and text descriptions, too.

Once you get rolling and understand that the Ambush button is XCOM's Overwatch it's a very absorbing game.

I kickstarted it because I always wanted to play the original as a kid (and couldn't be hosed to get beyond the first area when they gave us the original later), but... I'm really not sure how far I'm going to get with the sequel either. The new video where they showcase chargen, get their characters killed by robots in the first plot encounter, then go back and make specialized anti-robot characters to stomp the encounter really didn't fill me with confidence in their balance goals. I just hope it was an extreme example of how loadouts and tactics can win an otherwise overwhelming battle, and not an invitation to read their minds and rebind the quick-load button somewhere comfortable.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

A Fancy 400 lbs posted:

I haven't played a ton of the beta, but yeah, I think it's the former and not the latter.

Thanks, that's a hopeful sign. I've seen people with really extreme expectations of 'old-school' design lately, and from the tone of the video I couldn't be sure the devs weren't aiming for that masochistic demographic.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Dominic White posted:

Edit: A couple of folks a page or two back were worried about that Wasteland 2 trailer that seemed to show a freshly-rolled party getting curbstomped by murderbots. I'm about 95% certain that was just illustrative of what happens if you go into a situation completely unprepared, as the early-game combat looks pretty easy and tutorial'ish according to this Eurogamer footage of the release build here:

I think that was mostly me. Thanks for that. :)

Seventh Arrow posted:

Somebody posted an old gamespy link to something Derek Smart-related earlier, and then when I browsed the rest of the article I came upon this: Valve's PowerPlay Initiative

Oh god, I remember that. Of all the goofy stunts pulled trying to level the playing field between low and high-ping bastards, that had to be the goofiest. I mean, they were basically trying to sell magic with that.

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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

duckfarts posted:

Might get you sent to prison in Canada!

Manatee Cannon posted:

Wait, seriously?

Customs has extraordinary reach and latitude in determining what constitutes obscenity, including seizing and searching laptops, as happened to a dude a couple of years back. He found out the hard way that the Canadian courts treat drawn kiddie porn pretty much the way they treat the kind made with real children, on top of that.

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