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Wilde Jagd posted:rated 5, goldmine, etc.
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# ? Jul 20, 2014 00:50 |
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# ? Apr 25, 2024 01:32 |
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# ? Jul 20, 2014 00:53 |
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# ? Jul 20, 2014 01:10 |
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# ? Jul 20, 2014 01:22 |
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So asking for a friend, does anyone have any good examples of game systems with interesting/deep social mechanics?
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# ? Jul 20, 2014 03:18 |
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Ars Magica uses a system of debate combat, but it's expressly unsuited for normal conversation. The new Chronicle books for nWoD have a social influence system that is...interesting, if nothing else. It involves taking time and using different kinds of influence to try to open Doors, which allows you to get the subject to listen to you/do things. It's usually a fairly longterm effort without special bonuses. Other than that, off the top of my head...can't think of much else.
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# ? Jul 20, 2014 03:35 |
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TurninTrix posted:
Burning Wheel's got the Duel of Wits system, which basically gives argument and debate the same mechanical weight usually given to just physical combat. Also, Fate's basic conflict system models any conflict whether physical or social through the same mechanics. There's also Monsterhearts, where the social mechanic is largely based around gaining emotional leverage (Strings) on other people, which can be used for various things, including manipulation. It even allows for PC on PC manipulation without resorting to "social skills as mind control" like some systems do. Basically a player can expend a String to dangle an experience point in front of another player and say "My character would like your character to do something for them" and the targeted player can either do as they're told and take the point or decline and not get the XP. Definitely the most elegant approach to PvP manipulation in my opinion.
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# ? Jul 20, 2014 03:43 |
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# ? Jul 20, 2014 03:48 |
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At a con I bought the base set for Serpent's Tongue. I saw it in the game room and thought it looked cool. It was pitched to me a a RPG/ARG game. Didn't realize till after I got it it was also a CCG. Did anyone else get this? I haven't even did a dry run with it, but it looks SO COOL!
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# ? Jul 20, 2014 03:51 |
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TurninTrix posted:So asking for a friend, does anyone have any good examples of game systems with interesting/deep social mechanics?
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# ? Jul 20, 2014 03:52 |
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BigRed0427 posted:At a con I bought the base set for Serpent's Tongue. I saw it in the game room and thought it looked cool. It was pitched to me a a RPG/ARG game. Didn't realize till after I got it it was also a CCG. This has nothing to do with Smilin Sammy G.
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# ? Jul 20, 2014 03:56 |
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Libertad! posted:This has nothing to do with Smilin Sammy G.
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# ? Jul 20, 2014 04:06 |
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Libertad! posted:This has nothing to do with Smilin Sammy G.
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# ? Jul 20, 2014 04:07 |
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Libertad! posted:This has nothing to do with Smilin Sammy G. Sorry, this implies that Sammy is not with us at all times, smiling benevolently. Gonna have to burn you at the stake.
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# ? Jul 20, 2014 04:08 |
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Darwinism posted:Sorry, this implies that Sammy is not with us at all times, smiling benevolently. Gonna have to burn you at the stake. ______________/
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# ? Jul 20, 2014 07:57 |
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https://www.youtube.com/watch?v=YUmm-JZM0Js
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# ? Jul 20, 2014 11:35 |
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Look who's got an ask.fm!
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# ? Jul 20, 2014 18:53 |
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# ? Jul 20, 2014 20:09 |
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I've been playing through Divinity: Original Sin, and it got me wondering about AP systems. Are there any PnP games that use an actual Action Point system like Fallout or Divinity?
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# ? Jul 21, 2014 06:37 |
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TheSpookyDanger posted:I've been playing through Divinity: Original Sin, and it got me wondering about AP systems. Are there any PnP games that use an actual Action Point system like Fallout or Divinity? The Dark Heresy reboot did, before they scrapped it. It was basically just a more granular version of the two Half actions you got in the original; what used to cost a Half action cost 2 AP and you got 4 per turn. Now that you mention it, I'm kind of surprised that not many more games have tried something like it. The ability to just add or subtract AP seems like it would be a decent endrun around the whole action economy problem that a lot of games have.
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# ? Jul 21, 2014 06:58 |
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Feng Shui has a form of it, where you determine how many Shots (action points) you get at the start of the turn, then whoever has the most goes first. Most actions cost 3 shots, and when the action has been resolved you check to see who has the most again until everyone's shots are spent and you move on to the next turn.
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# ? Jul 21, 2014 07:36 |
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Less granular action economies aren't a bad thing if they fit gameplay. Particularly on the tabletop, it's often better to have simpler 'pieces' of design space, like a move+attack scheme. Easier to understand in play, and easier to balance in development.
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# ? Jul 22, 2014 02:12 |
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There's a Dragon Age RPG? And Green Ronin just released the third book "completing" the core rules? I have a sinking feeling that I know the answer to this question already, but...is it any good?
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# ? Jul 22, 2014 17:58 |
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Spincut posted:There's a Dragon Age RPG? And Green Ronin just released the third book "completing" the core rules?
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# ? Jul 22, 2014 18:26 |
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Ewen Cluney posted:From what I've seen it's a decent but fairly generic fantasy RPG with a few nifty touches, most notably in the whole "stunt die" thing. (The base resolution system is to roll 2d6, but you roll a third die of a different color, which gives you points you can spend on extra "stunt" stuff for your action.) One thing people have complained about is that in the first boxed set you play general adventurers, and can't actually play a Grey Warden like in the video games. That actually sounds kinda cool. I'll check out the quick start stuff at least. Thanks! In other news, what are people getting in the DTRPG Christmas in July sale? I think I'm going to pick up the Atomic Robo RPG and Double Cross, at least.
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# ? Jul 22, 2014 19:39 |
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Lynx Winters posted:Feng Shui has a form of it, where you determine how many Shots (action points) you get at the start of the turn, then whoever has the most goes first. Most actions cost 3 shots, and when the action has been resolved you check to see who has the most again until everyone's shots are spent and you move on to the next turn.
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# ? Jul 22, 2014 23:20 |
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Sammy posted:Let's do some shots! Who's buying?
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# ? Jul 23, 2014 13:24 |
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I'm so happy that something I made is getting so much mileage.
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# ? Jul 23, 2014 16:26 |
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Error 404 posted:I'm so happy that something I made is getting so much mileage.
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# ? Jul 23, 2014 16:34 |
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Error 404 posted:I'm so happy that something I made is getting so much mileage.
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# ? Jul 23, 2014 16:57 |
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Error 404 posted:I'm so happy that something I made is getting so much mileage.
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# ? Jul 23, 2014 17:02 |
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Asymmetrikon posted:____________/ This will haunt my dreams!
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# ? Jul 23, 2014 19:03 |
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Error 404 posted:This will haunt my dreams!
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# ? Jul 23, 2014 21:20 |
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Does anybody have the Smilin Sammy G blank text balloon? I used to have it saved, but I lost it somehow.
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# ? Jul 23, 2014 22:48 |
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: You're in trouble, program. Why don't you make it easy on yourself? Who's your user?
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# ? Jul 23, 2014 23:55 |
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Libertad! posted:Does anybody have the Smilin Sammy G blank text balloon? I used to have it saved, but I lost it somehow. _________/
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# ? Jul 23, 2014 23:56 |
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Libertad! posted:Does anybody have the Smilin Sammy G blank text balloon? I used to have it saved, but I lost it somehow.
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# ? Jul 24, 2014 00:13 |
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Libertad! posted:Does anybody have the Smilin Sammy G blank text balloon? I used to have it saved, but I lost it somehow.
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# ? Jul 24, 2014 02:10 |
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Not infinitely recursive, voted 1
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# ? Jul 24, 2014 02:18 |
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# ? Apr 25, 2024 01:32 |
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So tonight my LGS did the first session of 5e organized play. Two people showed up.
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# ? Jul 24, 2014 02:55 |