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Gonna make a feat tree about busting out squats and pushups.
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# ¿ Jul 26, 2014 21:18 |
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# ¿ Apr 28, 2024 06:53 |
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frankenfreak posted:
That's a pretty glaive error.
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# ¿ Jul 28, 2014 08:53 |
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Saguaro PI posted:That joke was pretty ransuer wait no, that doesn't work. Yeah, these jokes are pretty tricky. I'd stick to Bohemian Earspoonerisms.
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# ¿ Jul 28, 2014 09:03 |
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The trick is to workshop them. You know you've got a good one when your audience looks poleaxed.
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# ¿ Jul 28, 2014 16:35 |
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Error 404 posted:Are you piking from experience? Yeah, I kwan tou take this bit on the road someday.
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# ¿ Jul 28, 2014 16:47 |
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Also we're probably not going to be getting any more Last Stand material after Reinforcements, which is terrible news.
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# ¿ Jul 29, 2014 02:53 |
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It is just heartbreaking watching someone go from trying to do cool things in a hobby to trying to fix it to being so disgusted they just up and wash their hands of it.
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# ¿ Jul 29, 2014 04:15 |
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I've been following on twitter and screaming. And there's nothing to do about it.
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# ¿ Jul 29, 2014 04:23 |
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What a disingenuous gently caress.
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# ¿ Jul 29, 2014 05:22 |
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Also Fred Hicks is a prick, who knew? Who knew how bad everything in this hobby is.
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# ¿ Jul 29, 2014 06:03 |
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Tulul posted:Got the idea for Unknown Armies while organizing drunken bum fights in Chicago. Still suppressing the design of an Electric One Roll Engine.
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# ¿ Jul 29, 2014 06:24 |
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Rand Brittain posted:Is that because it's worse, or because tabletop gaming doesn't actually have that many levels past the surface level? Oh, must there be a choice?
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# ¿ Jul 29, 2014 22:59 |
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Winson_Paine posted:I would have said QCS but that works too Is there a difference?
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# ¿ Jul 30, 2014 18:50 |
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# ¿ Apr 28, 2024 06:53 |
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ProfessorCirno posted:If you want to set up group combos rather then individual player ones, I've always felt this is something popcorn initiative would be amazing at, but nobody's ever really tried, since it's built explicitly around choosing who goes next in a round. Rather then each player setting up their own combo of moves, you could have each player use a single ability to build a greater combo, and even add more complex ones that require you to let baddies go between characters to counter/combo off them. Something like Marvel Heroic uses? That game had a sort of soft incentive to combo up assets and complications before trying to inflict damage on enemies, so it wouldn't be out of reach to make a more hardcoded system.
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# ¿ Jul 31, 2014 22:24 |