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Please discuss chats, cats, hats, and the preposition "at" in this thread. Please chat about a cat at a hat rack.
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# ? Jul 19, 2014 14:37 |
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# ? Mar 28, 2024 19:29 |
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# ? Jul 19, 2014 14:38 |
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# ? Jul 19, 2014 14:39 |
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That's one cool cat. I bet he plays a mean sax.
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# ? Jul 19, 2014 14:40 |
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plz tong this catte
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# ? Jul 19, 2014 19:03 |
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# ? Jul 19, 2014 20:02 |
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Captain Foo posted:plz tong this catte
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# ? Jul 19, 2014 20:48 |
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Captain Foo posted:plz tong this catte is that a 'POS thing
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# ? Jul 19, 2014 21:47 |
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what about @s can we talk about @s????
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# ? Jul 19, 2014 23:15 |
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I like games and games accessories.
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# ? Jul 20, 2014 07:41 |
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So I’ve got a terminology issue with SBBQ. I’ve got a mechanical thing that I’ve called “Flaws”. Quite simply, they allow players to fail on their own terms, determining the time and way they fail, and they give players an action point for doing so. Think self-compels in FATE. They can also be roleplaying cues. So they can include things like “Fresh Off the Shuttle” or “Slow runner” or “Hunted by the CIA” or a bajillion other things. Now I’m making some pre-gen characters for the preview I’ll be posting and I want one of them to be deaf. Being deaf is certainly the sort of thing that mechanically speaking could fit in that space – the player can determine when their character’s deafness is the source of a challenge for them. But I can’t write “Flaw: Deaf” on a character sheet! That’s ablist and insensitive, to say the least! I think Deaf makes a great “Flaw” (as in, it fits with the intent of the mechanics) but is definitely not a personal flaw. Making it a “Flaw” mechanically puts it explicitly in the player’s hands and allows them to earn Action Points while using it. Significantly, it takes it OUT of the GM’s hands. I would like to be able to do this, but the language is an obstacle. So then I’ve got four possible solutions: 1) Change the word “Flaw” to something else across the entire game. I’m willing to do this, but I need to find a word that encompasses all the right things without being overbroad while still being evocative. 2) Simply don’t put Deaf (or any other similar thing) in that slot. Write that the character is deaf in the description and leave the rest up to roleplay. 3) Maybe make the “Flaw” something more specific, such as that the character is unwilling to speak (there are many reasons why deaf people may be unwilling to speak even if they are able). Would “Flaw: Unwilling to speak” be insensitive? 4) Put “Flaw: Deaf” but have a parenthetical explaining that deafness is not a personal flaw at all. And I’d like to say that I really don’t like #4. It seems like too much of a cop-out and I would bet it would still be offensive. And I think #3 would be improved by having better terminology too. So basically I’m looking for input from deaf people first if there are any who post here. Second, from anybody with any sort of disability or challenge where it would also be insensitive to call it a Flaw. Third, from anybody else who has some experience or knowledge dealing with these issues. This is important to me and I want to get it right before I publish. Edit: to make this about a CAT, here's a cat who knows how to sign "food": http://imgur.com/HeZtZcS Jimbozig fucked around with this message at 16:11 on Jul 20, 2014 |
# ? Jul 20, 2014 16:00 |
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Flaw = Complication, Trouble, Setback. Maybe focus on it as something that gets in your way that you must deal with rather than as something wrong with you? Alternately, maybe don't use stuff like Deaf in any kind of mechanical sense, and instead leave that in the realm of things a player can choose to have for their character. You don't have a flaw for only having one eye, or missing a limb do you?
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# ? Jul 20, 2014 16:14 |
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Error 404 posted:Flaw = Complication, Trouble, Setback. I don't have a list of flaws at all. They are chosen by the player. I'm just making a pre-gen. Trouble... Would "Trouble: Deaf" still be offensive? I think it might, based on my experiences with deaf people (I've been learning ASL for a few years now). Essentially, I'm looking for a short punchy word that encapsulates the idea of "a source of complications"
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# ? Jul 20, 2014 16:26 |
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Jimbozig posted:I don't have a list of flaws at all. They are chosen by the player. I'm just making a pre-gen. In that case, I think Setback might be a good option for you.
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# ? Jul 20, 2014 16:30 |
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Complication is good because it makes it clear that you are calling the trait out because it will occasionally make things more difficult in the plot, instead of "this thing makes you flawed." This is why FATE uses Trouble - it's a thing that will get you in poo poo from time to time.
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# ? Jul 20, 2014 16:36 |
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Arivia posted:is that a 'POS thing yes it's hilarious
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# ? Jul 20, 2014 18:50 |
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Captain Foo posted:yes I'm gonna tong you foo
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# ? Jul 20, 2014 19:48 |
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Jimbozig posted:I don't have a list of flaws at all. They are chosen by the player. I'm just making a pre-gen. What reason do you have for using "Deaf"? Why is it important that a character is deaf?
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# ? Jul 20, 2014 21:04 |
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DocBubonic posted:What reason do you have for using "Deaf"? Why is it important that a character is deaf? There is no particular reason, and I can and will drop it if it proves too problematic. Or rather, I will move it to a major NPC - then I don't have to worry about the mechanics because NPCs aren't built like PCs. It's an interesting trait for a character to have in the setting I'm using (low sci-fi, e.g. rockets and wearable computing, no star trek stuff). But while deafness in particular isn't vital for me to use, in general I absolutely do want to have characters with differences. It's about being explicitly inclusive. Same reason that the art won't be just a bunch of white dudes.
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# ? Jul 20, 2014 22:04 |
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Jimbozig posted:There is no particular reason, and I can and will drop it if it proves too problematic. Or rather, I will move it to a major NPC - then I don't have to worry about the mechanics because NPCs aren't built like PCs. It's an interesting trait for a character to have in the setting I'm using (low sci-fi, e.g. rockets and wearable computing, no star trek stuff). I see what you are going for here, so I understand why you wanted a deaf character. What I've noticed in games where a character has a difficulty in communicating with the other characters (be it deafness, mute, or lacking a common language) is that not being able to communicate with other characters is a frustrating experience all around. Of course if other characters can communicate with the character who has a communication issue, then this isn't really an issue.
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# ? Jul 20, 2014 22:13 |
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Oh yes, with wearable computing the character should have no real difficulty in communicating under normal circumstances. The wearable can display what people are saying out loud, and the deaf character can send messages to other peoples' wearables nearly as fast as talking. So it's not going to be a constant problem or anything. Just something that might come up at the player's discretion.
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# ? Jul 20, 2014 22:55 |
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How about instead of "Flaw", you use "Challenge". It covers what your mechanical system describes and it doesn't label something negatively. Being an insufferable jerk is a flaw, being color blind is a challenge.
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# ? Jul 21, 2014 01:44 |
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Arivia posted:I'm gonna tong you foo oh my my oh hell yes
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# ? Jul 21, 2014 02:13 |
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Bucnasti posted:How about instead of "Flaw", you use "Challenge". It covers what your mechanical system describes and it doesn't label something negatively. Yeah, that would be perfect. The problem is that I already use the word a whole bunch in the rules text. I'd rather not have to differentiate between challenges and Challenges, you know? So far, I think Complication is the winner. But I'd still love to hear from a deaf person on the issue. Maybe I'll just email my ASL instructor and out myself as a gamer nerd. It'd be easier to explain the issue to someone familiar with RPGs, though. As an aside, I wish I could play in an ASL roleplaying game. That would be the best way to learn ASL that I can imagine - I've already got a decent vocabulary, but the hard part for me now is describing things not present, putting them in relation to one another, etc. All the stuff you do in an RPG! ASL is missing a ton of grammatical forms we have in English and you get the same ideas across by the way you use the space in which you are signing, your facial expressions and more. An entirely different sort of grammar. It's a lot harder than learning German, I'll say that much. But it's also a lot of fun. Jimbozig fucked around with this message at 02:19 on Jul 21, 2014 |
# ? Jul 21, 2014 02:13 |
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Jimbozig posted:Yeah, that would be perfect. The problem is that I already use the word a whole bunch in the rules text. I'd rather not have to differentiate between challenges and Challenges, you know? Maybe use Hurdle?
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# ? Jul 21, 2014 02:28 |
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I was really looking forward to Faith and Flame for Ars Magica but sadly it is the first 5e Tribunal book to be not very good.
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# ? Jul 21, 2014 04:00 |
So I need some help here. I'm looking to see what good narrative driven mecha rpg's there are. And since that particular word soup is rather thick, ill say i also need any Mech RPG. Theres a little conspiracy of maybe our group doing a second run of a really awesome mech campaign one of us ran, and we kinda need a new system. We ran in FATE Accelerated at the time, which was well, just a tad TOO rules light. So any insight as to whats out there would be great. EDIT: Sigh, search function i hate you. Didnt notice the other chat threads couldnt figure out where to post ..... Talkc fucked around with this message at 02:25 on Aug 1, 2014 |
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# ? Aug 1, 2014 02:23 |
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Talkc posted:So I need some help here. I'm looking to see what good narrative driven mecha rpg's there are. And since that particular word soup is rather thick, ill say i also need any Mech RPG. I don't now of any specific mecha systems that'd work, but one thing to consider, you might go with dual systems. Run everything "outside the mechs" in FAE like you've been doing, and then "other system" for your giant robot punchmans battles.
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# ? Aug 1, 2014 02:31 |
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I recommend Mekton Zeta.
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# ? Aug 1, 2014 03:48 |
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Just bought Legendary, a Marvel deck building game. It looks cool, but the box organization is terrible. Does anyone who owns this game have any advice? Edit: By the way, what's the point of the blank cards? The one with one black side. I'm using them as a divider for now. Covok fucked around with this message at 17:10 on Aug 2, 2014 |
# ? Aug 2, 2014 17:06 |
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Error 404 posted:I don't now of any specific mecha systems that'd work, but one thing to consider, you might go with dual systems. Run everything "outside the mechs" in FAE like you've been doing, and then "other system" for your giant robot punchmans battles. I actually ran a game in exactly this fashion and jesus everloving gently caress was it hard. I think the main problem was that I was using FATE for the characters and D&D 4e for the mechs, which meant way more time was spent on the mech battles just because 4e is so much more complicated that FATE. Also, be careful how you implement the traits in FATE with robot punching battles - my players constantly used their pilot traits to dick each other in fights for a laugh (Hot-blooded, Glory Hog, Berserk Rage were all bad for this for example) and it made things drag out even more. Was a cool game, don't get me wrong, just make sure you use systems of close complexity to avoid a nervous breakdown.
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# ? Aug 2, 2014 20:05 |
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Talkc posted:So I need some help here. I'm looking to see what good narrative driven mecha rpg's there are. And since that particular word soup is rather thick, ill say i also need any Mech RPG. Bliss Stage
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# ? Aug 6, 2014 13:36 |
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Bliss Stage is aggressively creepy. Not quite Cthulhutech bad but it comes dangerously close. You'd need to adjust a lot of things to make it suitable to play in a normal group.
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# ? Aug 6, 2014 18:18 |
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I am now declaring this the August Trad Games Chat Thread. Ettin, please update the title to reflect this.
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# ? Aug 6, 2014 18:20 |
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FactsAreUseless posted:I am now declaring this the August Trad Games Chat Thread. Ettin, please update the title to reflect this. No wizardchat in this one, though. Elminster-free zone.
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# ? Aug 6, 2014 19:23 |
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FactsAreUseless posted:I am now declaring this the August Trad Games Chat Thread. Ettin, please update the title to reflect this.
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# ? Aug 6, 2014 19:53 |
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Is this the Elminster fanfic thread?
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# ? Aug 6, 2014 21:35 |
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I heard Elminster likes to have parties with Ed Greenwood by using a portal to cross worlds. (I swear this is a thing).
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# ? Aug 6, 2014 21:51 |
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Covok posted:I heard Elminster likes to have parties with Ed Greenwood by using a portal to cross worlds. (I swear this is a thing). post the Elminster-est fics you got (56k likes Dragonlance)
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# ? Aug 6, 2014 21:53 |
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# ? Mar 28, 2024 19:29 |
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Covok posted:I heard Elminster likes to have parties with Ed Greenwood by using a portal to cross worlds. (I swear this is a thing). Elminster's Hideaway posted:Located close to the center of the planet Colliar hangs a spherical globe made of a shiny metallic substance, reflecting all light striking its perfectly clean and smooth surface. This flawless sphere is the hideout of the famous mage, Elminster. The globe, nearly 250 feet in diameter, exhibits a deep and constant hum that can rattle one's teeth from a quarter mile away.
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# ? Aug 6, 2014 22:39 |