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LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Covok posted:

I heard Elminster likes to have parties with Ed Greenwood by using a portal to cross worlds. (I swear this is a thing).

Elminster's Hideaway posted:

Located close to the center of the planet Colliar hangs a spherical globe made of a shiny metallic substance, reflecting all light striking its perfectly clean and smooth surface. This flawless sphere is the hideout of the famous mage, Elminster. The globe, nearly 250 feet in diameter, exhibits a deep and constant hum that can rattle one's teeth from a quarter mile away.

This globe slowly revolves around the central earth mass of the planet, which belongs to the Torilian dragon, Firebrand Flametongue. The globe slowly spins, causing a rainbow pattern of light to reflect from its glistening surface. Appearing to be solid, many believe the globe impenetrable, and Elminster prefers it that way. Snooping eyes are never a welcome sight.

When the globe is viewed from the outside, no doors or windows can be Seen. All known scrying and divination spells prove fruitless when used to peer into this object. This is why many mages believe it to be nothing more than an unusual solid astronomical body: because "they trust solely on their magical fabrications instead of seeing with the heart," as Elminster would say.

If a detect magic spell is cast on the globe, a crimson glow appears, rendering itself into intricate and beautiful writing. (This is definitely not written in Elminster's own hand. Lhaeo has been known to criticize Elminster on his horrid handwriting, calling it the scratching of hungry chickens.)

The writing, however beautiful, cannot be read, unless comprehend languages is cast at the same time. Once the writing becomes readable, it simply says, Notify next of kin before trespassing. If there's one thing that Elminster cannot stand, it is trespassers.

Elminster invented the spell Elminster's evasion, to instantly teleport himself into this sphere, should any of several conditions occur. These qualifications are his death, loss of mental or physical faculties, destruction of both upper limbs or complete bodily volume, or upon his uttering the word "Thaele."

Elminster also has one other way to enter the globe. This "entry grid" consists of several secret conditions. First, the prospective entrant must not utter a single sound while touching the globe. Since this entry mode assumes that none of the conditions have occurred, and that the Elminster is unable to speak the command word, only one hand can touch the globe (since the evasion spell works automatically when both upper limbs are destroyed). That hand must bear a ring with Elminster's name magically inscribed on the inside of the band. Other than that, the ring must have no other magical properties.

Elminster, knowing that no one is likely to wear a useless magical ring that serves no purpose but to hold a name, feels that this is a safe contingency. If all three of these conditions are met, the globe completely envelops the person in touch with it.

If anyone is able to get inside the globe, he finds Elminster's renowned and previously unseen "Safehold." Elminster designed this dimensional intersection over 300 years ago when the dragon Firebrand Flametongue officially retired to the planet Coliar. Elminster originally created the dimensional pocket as a place from which to police Firebrand's actions. After a century, Elminster decided that the dragon was changing and was indeed attempting to retire. He then converted the pocket universe into a dimensional intersection, with his safehold in the center.

The safehold is an octagonal pocket dimension to which Elminster teleports when the evasion spell is activated. This area has a bed that holds the body until the other spells associated with the evasion have taken their course. There are eight walls and a ceiling 20 feet up. There are doors on every other wall, with shelves on the walls between the doors.

These shelves hold thousands of potions and scrolls which are stored here for Elminster's and his friends' use for such time as they are needed. Under the shelves on the wall is a silver and light blue metallic object that hums and rattles constantly. A grating on the front of it blows a constant wind of cold air. The surface of the globe is in constant heat, and since the pocket dimension Elminster created is in direct contact with it, Safehold tends to get very hot. He installed this non-magical item to keep the room constantly cool. On the front above the grating, there is a metallic plate, missing the first half, which says "...aire."

Under the bed are several spell books that hold all the spells that Elminster has collected and created throughout the years. These books have deadly magical glyphs placed upon them that are deactivated with a magical word. Elminster wishes to protect these books because he has spend lifetimes collecting them. He specifically hid them in his safehold so that they would not be stolen. He does, however, have another copy of all the books in his castle. These are the originals.

Under a shelf, hidden by several layers of rags and bloodied clothes, lies a chest which is locked with a magnificently crafted padlock. On the lid, engraved in a gold plate, the following words sparkle like cut diamonds: "To my son, Lhaeo, with all my love and adoration. King Alemander IV." (For more information regarding this, please see FR3 Empires of the Sands.)

The four doors are mere openings in the walls, allowing the person inside the hideout to look directly out and see what is beyond the doors without being spotted themselves. The first door opens directly to a room inside Elminster's castle. This is the door he uses to reenter the Forgotten Realms, and comes in very hand when he doesn't wish to expend a spell in order to get back home. This also is the preferred method of removing himself from the Safehold because his bedroom is only steps away.

The second door opens to the island of Evermeet. Usually humans are not accepted within several hundred miles of the island, but Elminster is one of the standing exceptions to all rules. He has gained many friends on the island, and has fought many times side by side with the elves when humans and humanoids of all kinds attacked this land in order to plunder its secrets, magic, and wealth. The door opens to a beautiful square in the center of the Evermeet temple to Mystra.

The third door opens to a unique, strange location. Here the trees are tall and proud. The woodland animals are plentiful, and the air is breathtakingly crisp and pure. The sun beats down through the morning haze with a kindness not found on Toril. This is none other than Wyoming's Yellowstone National Park in the year 1894. This is Elminster's favorite off-Toril location to rest and relax. This is also one of the locations where he purchases those strange "German beers" that his friend, Gamalon, from the Rock of Bral, is always trying to buy form him.

The fourth door exposes the study and library of Ed Greenwood. This is the way in which the Elminster has pestered him for the last 15 years, and to this day, continues to hassle the poor man with his incredibly long stories and demands for "more German beer" and "can I use that hot water spout doohickey, again?"

None of the dimensional doors that lead from the safehold can be seen from the worlds where they lead to. In other words, the door that leads to Evermeet can be seen from the safehold, but once Elminster walks through the doors, the elves in Evermeet see him as though he just walked through a wall. They cannot see that he actually came from his dimensional intersection. This holds true for all locations, including the door to his personal castle.

He made sure this fact held true for all locations, because he didn't want people sneaking through his house and finding an open door to his safehold. He guards its location and its secrets jealously.

Occasionally Elminster has been known to invoke the evasion's word command to send himself here. In times like these, he usually needs to get away, collect his thoughts, and relieve himself of the frustrations of demanding people.

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