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Simply Simon posted:I appreciate you trying to somehow make this game difficult, good luck in achieving that - I honestly think it's impossible. Because so much of this game's difficulty is binary, you either lose horribly against every random encounter or are completely untouchable. It has the weirdest difficulty "curve" of any game I played - more like difficulty steps. Have 4 Magic Resist? Death on the entire party, everyone dies! Have 5 Magic Resist? Completely immune to death. It's baffling, really. The whole "roll for the number of hits" vs "roll for the number of evasions/resists" mechanic falls apart when the chances becomes 99%. It becomes almost entirely a question of whether or not the attacker's offense multiplier exceeds the target's defense multiplier.
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# ¿ Jul 25, 2014 20:49 |
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# ¿ Mar 29, 2024 00:58 |
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The high evade number is carrying Vivian for now, but once enemies get a decent number of attacks, she's going to have a harder time without a decent evade chance.
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# ¿ Jul 31, 2014 10:02 |
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15-22% evade gives an average of 3,3 successful evades. In practice, it translates to a bit worse than that. Enemies have already gotten the number of attacks needed to pierce that, but so far the evasion is enough to mitigate most of the damage. It's up to getting more agility now.
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# ¿ Aug 16, 2014 14:26 |
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The gameplay is only solid if you know the game mechanics, otherwise FF II can get rather grindy. For example, in most games defense triumphs evasion, but in this game it's the opposite. People who don't keep their evasion up may start to grind their HP. Then they hit draining enemies and now that doesn't work anymore.
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# ¿ Aug 30, 2014 06:43 |