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Crystalgate
Dec 26, 2012

Simply Simon posted:

I appreciate you trying to somehow make this game difficult, good luck in achieving that - I honestly think it's impossible. Because so much of this game's difficulty is binary, you either lose horribly against every random encounter or are completely untouchable. It has the weirdest difficulty "curve" of any game I played - more like difficulty steps. Have 4 Magic Resist? Death on the entire party, everyone dies! Have 5 Magic Resist? Completely immune to death. It's baffling, really.
That seems very likely if your Magic Resist is 99%. You have a 0% chance of resisting 5 hits of an instant screw you attack with a magic resist of 4 and over 95% chance of resisting it with a magic resist of 5. If the enemies also have a 99% accuracy with their attack, it gets even more extreme. In the 4 magic defense scenario, you can only resist 4 hits, so the enemy has to roll that 1% chance of missing with one of the five hits or else you cannot resist it. In the 5 magic resist scenario, since the enemy cannot roll more than 5 hits, you have to roll that 1% chance of failure with one of your attempts to resist in order to get hit.

The whole "roll for the number of hits" vs "roll for the number of evasions/resists" mechanic falls apart when the chances becomes 99%. It becomes almost entirely a question of whether or not the attacker's offense multiplier exceeds the target's defense multiplier.

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Crystalgate
Dec 26, 2012
The high evade number is carrying Vivian for now, but once enemies get a decent number of attacks, she's going to have a harder time without a decent evade chance.

Crystalgate
Dec 26, 2012
15-22% evade gives an average of 3,3 successful evades. In practice, it translates to a bit worse than that. Enemies have already gotten the number of attacks needed to pierce that, but so far the evasion is enough to mitigate most of the damage. It's up to getting more agility now.

Crystalgate
Dec 26, 2012
The gameplay is only solid if you know the game mechanics, otherwise FF II can get rather grindy. For example, in most games defense triumphs evasion, but in this game it's the opposite. People who don't keep their evasion up may start to grind their HP. Then they hit draining enemies and now that doesn't work anymore.

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